
Fisher Tiger
Under the Sign of the Sun
Captain of the Sun Pirates. Tiger is asked to take Koala back to her home island on his ship. Seeing that Koala had become steeped in the lifestyle of a slave, Tiger declares that he will never kill anyone and that he will deliver Koala to her home no matter what happens.
Special
Reduces QCK and Powerhouse characters' Special charge time by 2 turns, reduces all enemies' [Damage Cut] duration by 6 turns, extends the duration of crew's multiplicative chain multiplier boost (except additive boosts) by 1 turn, doubles QCK and Powerhouse characters' ATK for 3 turns, and adds 50x character's ATK in non-type damage on top of tap-timing bonuses for 3 turns. If "Jinbe" is in the crew or is set as Support for character, applies increase damage taken status to all enemies by 1.5x for 1 turn ignoring immunity to status effects, and heals 34% of crew's maximum HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces crew's HP to 75% and reduces crew's Special charge time by 1 turn at start of quest, boosts Powerhouse character's ATK by 3.75x, HP by 1.3x, and makes their QCKTND slots have matching slot effects
Crewmate Ability
Reduces character's Special Reverse by 3 turns
Boosts Powerhouse characters' base ATK and HP by 100
Unlocks at Limit Break 12
Support Ability
Jinbe, Aladdin
Once per quest, if supported character uses a Special, changes supported character's slot to TND and applies increase damage taken status to all enemies by 1.3x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, changes supported character's slot to TND
- Level 2
Once per quest, if supported character uses a Special, changes supported character's slot to TND
- Level 3
Once per quest, if supported character uses a Special, changes supported character's slot to TND and applies increase damage taken status to all enemies by 1.1x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, changes supported character's slot to TND and applies increase damage taken status to all enemies by 1.2x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, changes supported character's slot to TND and applies increase damage taken status to all enemies by 1.3x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,880 | 744 | 89 |
| Lv 99 | 3,759 | 1,487 | 178 |
| Lv 150 | 5,638 | 2,230 | 267 |
| Limit Break | 3,959+200 | 1,587+100 | 228+50 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 50
Show all 15
Boosts base HP by 50
Boosts base RCV by 20
Add 1 Power Slot
Boosts base ATK by 30
Boosts base HP by 60
Boosts base RCV by 30
Add Crewmate Ability 2: Boosts Powerhouse characters' base ATK and HP by 100
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,980 | 1,574 | 188 |
| Lv 110 | 4,164 | 1,647 | 197 |
| Lv 120 | 4,532 | 1,792 | 214 |
| Lv 130 | 4,901 | 1,938 | 232 |
| Lv 150 | 5,638 | 2,230 | 267 |
How to get
Featured · Jul 30, 2024 – Aug 31, 2024
Featured · Jul 29, 2024 – Aug 31, 2024
Featured · Jul 28, 2024 – Aug 31, 2024

