
Arlong Pirates
Brutal Punishment
Captain and executives of the Arlong Pirates. They attack using their fish-men strength, driving their enemies to despair. They believe that the fish-men are the supreme race and looks down on humans.
Special
Deals 300x character's ATK in non-type damage to all enemies, reduces crew's Special charge time by 2 turns, becomes "Arlong Pirates" for 3 turns, if HP is 30% or below when Special is launched, boosts crew's ATK by 2.75x for 1 turn (2.5x otherwise), and if every type is on the crew, further increases crew's ATK boost by +0.25 (this effect also applies to ATK boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 18
Deals 300x character's ATK in non-type damage to all enemies, reduces crew's Special charge time by 2 turns, becomes "Arlong Pirates" for 3 turns, if HP is 30% or below when Special is launched, boosts crew's ATK by 2.75x for 1 turn (2.5x otherwise), and if every type is on the crew, further increases crew's ATK boost by +0.5 and extends the duration of ATK and base ATK boosts by 2 turns (this effect also applies to ATK boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 18
Captain Ability
Reduces crew's HP to 75%, reduces Special charge time by 3 turns, and reduces character's Switch Effect by 3 at start of quest. Boosts crew's HP by 1.3x, makes crew's STR slots have matching slot effects, reduces HP at end of each turn but if every type is on the crew, boosts crew's ATK by 5x
Reduces crew's HP to 75%, reduces Special charge time by 3 turns, and reduces character's Switch Effect by 6 at start of quest. Boosts crew's HP by 1.3x, makes crew's STRRCV slots have matching slot effects, reduces HP at end of each turn but if every type is on the crew, boosts crew's ATK by 5.5x, boosts character's ATK by approximately 5.75x, and completely removes character's Special Reverse
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's HP to 75%, reduces Special charge time by 3 turns, and reduces character's Switch Effect by 3 at start of quest. Boosts crew's HP by 1.3x, reduces HP at end of each turn but if every type is on the crew, boosts crew's ATK by 4.5x and boosts character's ATK by approximately 5x
Reduces crew's HP to 75%, reduces Special charge time by 3 turns, and reduces character's Switch Effect by 6 at start of quest. Boosts crew's HP by 1.3x, makes crew's RCV slots have matching slot effects, reduces HP at end of each turn but if every type is on the crew, boosts crew's ATK by 4.75x, boosts character's ATK by approximately 5.5x, and completely removes character's Special Reverse
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's HP to 75%, reduces Special charge time by 3 turns, and reduces character's Switch Effect by 3 at start of quest. Boosts crew's HP by 1.3x, makes crew's STR slots have matching slot effects, reduces HP at end of each turn but if every type is on the crew, boosts crew's ATK by 4.75x
Reduces crew's HP to 75%, reduces Special charge time by 3 turns, and reduces character's Switch Effect by 6 at start of quest. Boosts crew's HP by 1.3x, makes crew's STR slots have matching slot effects, reduces HP at end of each turn but if every type is on the crew, boosts crew's ATK by 5x, and completely removes character's Special Reverse
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Makes character's type slots have matching slot effects
Makes character immune to Special Reverse
Unlocks at Limit Break 25
Makes character's type slots have matching slot effects
Makes character's type slots have matching slot effects
Switch Effect
Changes character's slot (including BLOCK slot) to character's own type and boosts crew's base ATK for 1 turn based on amount of crew's HP when Switch Effect is used (base ATK +500 for 1 HP; effect can be overwritten with other base ATK boost effects)
Reduces character's Special charge time by 2 turns, changes character's slot (including BLOCK slot) to character's own type, deals 40x character's ATK in non-type damage to all enemies, and boosts crew's base ATK for 1 turn based on amount of crew's HP when Switch Effect is used (base ATK +1250 for 1 HP; effect can be overwritten with other base ATK boost effects)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 3,151 | 1,199 | 138 |
| Lv 99 | 4,726 | 1,798 | 263 |
| Lv 150 | 7,089 | 2,697 | 394 |
| Limit Break | 5,176+450 | 2,068+270 | 323+60 |
| Limit Break+ | 5,526+800 | 2,268+470 | 398+135 |
Limit Break
Boosts base HP by 30
Boosts base ATK by 10
Boosts base HP by 30
Potential Ability 1: Slot Bind Resistance
Boosts base RCV by 5
Show all 40
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 40
Potential Ability 2: Critical ATK
Boosts base RCV by 15
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 100
Boosts base HP by 150
Add Crewmate Ability 2: Makes character immune to Special Reverse
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 100
Potential Abilities
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,004 | 1,903 | 278 |
| Lv 110 | 5,235 | 1,991 | 291 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,699 | 2,168 | 316 |
| New Captain Ability | |||
| Lv 130 | 6,162 | 2,344 | 342 |
| New Pirate Rumble skills | |||
| Lv 150 | 7,089 | 2,697 | 394 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 213
- SPD
- 183
- Cost
- 55
Normal Attack → Power Attack → Power Attack → Full Attack
Targets closest enemies
If current HP is above 50%, targets team for ATK Up Lv.4 (15 s), targets enemies within medium range for ATK x 1.5 damage; if current HP is below 50%, targets team for ATK Up Lv.6 (15 s), targets enemies within medium range for ATK x 2 damage
Charge time: 33 s
Show all 10 levels
- Level 1
If current HP is above 50%, targets team for ATK Up Lv.1 (15 s), targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets team for ATK Up Lv.2 (15 s), targets enemies within medium range for ATK x 1.5 damage
Charge time: 33 s
- Level 2
If current HP is above 50%, targets team for ATK Up Lv.1 (15 s), targets enemies within medium range for ATK x 1.05 damage; if current HP is below 50%, targets team for ATK Up Lv.2 (15 s), targets enemies within medium range for ATK x 1.55 damage
Charge time: 33 s
- Level 3
If current HP is above 50%, targets team for ATK Up Lv.1 (15 s), targets enemies within medium range for ATK x 1.1 damage; if current HP is below 50%, targets team for ATK Up Lv.2 (15 s), targets enemies within medium range for ATK x 1.6 damage
Charge time: 33 s
- Level 4
If current HP is above 50%, targets team for ATK Up Lv.1 (15 s), targets enemies within medium range for ATK x 1.15 damage; if current HP is below 50%, targets team for ATK Up Lv.3 (15 s), targets enemies within medium range for ATK x 1.65 damage
Charge time: 33 s
- Level 5
If current HP is above 50%, targets team for ATK Up Lv.2 (15 s), targets enemies within medium range for ATK x 1.2 damage; if current HP is below 50%, targets team for ATK Up Lv.3 (15 s), targets enemies within medium range for ATK x 1.7 damage
Charge time: 33 s
- Level 6
If current HP is above 50%, targets team for ATK Up Lv.2 (15 s), targets enemies within medium range for ATK x 1.25 damage; if current HP is below 50%, targets team for ATK Up Lv.4 (15 s), targets enemies within medium range for ATK x 1.75 damage
Charge time: 33 s
- Level 7
If current HP is above 50%, targets team for ATK Up Lv.2 (15 s), targets enemies within medium range for ATK x 1.3 damage; if current HP is below 50%, targets team for ATK Up Lv.4 (15 s), targets enemies within medium range for ATK x 1.8 damage
Charge time: 33 s
- Level 8
If current HP is above 50%, targets team for ATK Up Lv.3 (15 s), targets enemies within medium range for ATK x 1.35 damage; if current HP is below 50%, targets team for ATK Up Lv.4 (15 s), targets enemies within medium range for ATK x 1.85 damage
Charge time: 33 s
- Level 9
If current HP is above 50%, targets team for ATK Up Lv.3 (15 s), targets enemies within medium range for ATK x 1.4 damage; if current HP is below 50%, targets team for ATK Up Lv.5 (15 s), targets enemies within medium range for ATK x 1.9 damage
Charge time: 33 s
- Level 10
If current HP is above 50%, targets team for ATK Up Lv.4 (15 s), targets enemies within medium range for ATK x 1.5 damage; if current HP is below 50%, targets team for ATK Up Lv.6 (15 s), targets enemies within medium range for ATK x 2 damage
Charge time: 33 s
Team ATK Up Lv.6; if current HP is below 50%, self ATK Up Lv.6, DEF Up Lv.5
Show all 5 levels
- Level 1
Team ATK Up Lv.2; if current HP is below 50%, self ATK Up Lv.6, DEF Up Lv.5
- Level 2
Team ATK Up Lv.3; if current HP is below 50%, self ATK Up Lv.6, DEF Up Lv.5
- Level 3
Team ATK Up Lv.4; if current HP is below 50%, self ATK Up Lv.6, DEF Up Lv.5
- Level 4
Team ATK Up Lv.5; if current HP is below 50%, self ATK Up Lv.6, DEF Up Lv.5
- Level 5
Team ATK Up Lv.6; if current HP is below 50%, self ATK Up Lv.6, DEF Up Lv.5
Completely evades Action Bind, reduce damage taken from DEX by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage

