
Arlong Pirates
Pirates of the Superior Race
Captain and executives of the Arlong Pirates. They run a pirate crew that embodies Arlong's loathing for humans and his belief that Fish-Men are the superior race. They have aspirations to take over the East Blue and expand Arlong Park into the Arlong Empire.
Special
Deals 250x character's ATK in non-type damage to all enemies, reduces crew's Special charge time by 2 turns, becomes "Arlong Pirates" for 3 turns, and if HP is 30% or below when Special is launched, boosts crew's ATK by 2.5x for 1 turn (2x otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 18
Captain Ability
Reduces Special charge time by 3 turns at start of quest, makes crew's STR slots have matching slot effects, reduces HP at end of each turn but if every type is on the crew, boosts crew's ATK by 4.25x
Reduces Special charge time by 3 turns at start of quest, reduces HP at end of each turn but if every type is on the crew, boosts crew's ATK by approximately 3.75x
Reduces Special charge time by 3 turns at start of quest, makes crew's STR slots have matching slot effects, reduces HP at end of each turn but if every type is on the crew, boosts crew's ATK by 3.25x
Crewmate Ability
Makes character's type slots have matching slot effects
Makes character immune to Special Reverse
Unlocks at Limit Break 25
Makes character's type slots have matching slot effects
Makes character's type slots have matching slot effects
Switch Effect
Changes character's slot to character's own type and boosts crew's base ATK for 1 turn based on amount of crew's HP when Switch Effect is used (base ATK +250 for 1 HP)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,690 | 976 | 48 |
| Lv 99 | 4,266 | 1,659 | 151 |
| Lv 150 | 6,399 | 2,488 | 226 |
| Limit Break | 4,716+450 | 1,929+270 | 211+60 |
| Limit Break+ | 5,066+800 | 2,129+470 | 286+135 |
Limit Break
Boosts base HP by 30
Boosts base ATK by 10
Boosts base HP by 30
Potential Ability 1: Slot Bind Resistance
Boosts base RCV by 5
Show all 40
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 40
Potential Ability 2: Critical ATK
Boosts base RCV by 15
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 100
Boosts base HP by 150
Add Crewmate Ability 2: Makes character immune to Special Reverse
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 100
Potential Abilities
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,516 | 1,756 | 159 |
| Lv 110 | 4,726 | 1,837 | 167 |
| Lv 120 | 5,144 | 2,000 | 181 |
| Lv 130 | 5,562 | 2,162 | 196 |
| Lv 150 | 6,399 | 2,488 | 226 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 188
- SPD
- 178
- Cost
- 55
Normal Attack → Power Attack → Power Attack → Full Attack
Targets closest enemies
If current HP is above 30%, targets team for ATK Up Lv.3 (15 s); targets enemies within medium range for ATK x 1.3 damage; if current HP is below 30%, targets team for ATK Up Lv.4 (15 s); targets enemies within medium range for ATK x 1.55 damage
Charge time: 33 s
Show all 10 levels
- Level 1
If current HP is above 30%, targets team for ATK Up Lv.1 (15 s); targets enemies within medium range for ATK x 0.85 damage; if current HP is below 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.15 damage
Charge time: 33 s
- Level 2
If current HP is above 30%, targets team for ATK Up Lv.1 (15 s); targets enemies within medium range for ATK x 0.89 damage; if current HP is below 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.19 damage
Charge time: 33 s
- Level 3
If current HP is above 30%, targets team for ATK Up Lv.1 (15 s); targets enemies within medium range for ATK x 0.92 damage; if current HP is below 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.22 damage
Charge time: 33 s
- Level 4
If current HP is above 30%, targets team for ATK Up Lv.1 (15 s); targets enemies within medium range for ATK x 0.96 damage; if current HP is below 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.26 damage
Charge time: 33 s
- Level 5
If current HP is above 30%, targets team for ATK Up Lv.1 (15 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.3 damage
Charge time: 33 s
- Level 6
If current HP is above 30%, targets team for ATK Up Lv.1 (15 s); targets enemies within medium range for ATK x 1.04 damage; if current HP is below 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.34 damage
Charge time: 33 s
- Level 7
If current HP is above 30%, targets team for ATK Up Lv.1 (15 s); targets enemies within medium range for ATK x 1.07 damage; if current HP is below 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.37 damage
Charge time: 33 s
- Level 8
If current HP is above 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.11 damage; if current HP is below 30%, targets team for ATK Up Lv.3 (15 s); targets enemies within medium range for ATK x 1.41 damage
Charge time: 33 s
- Level 9
If current HP is above 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.15 damage; if current HP is below 30%, targets team for ATK Up Lv.3 (15 s); targets enemies within medium range for ATK x 1.45 damage
Charge time: 33 s
- Level 10
If current HP is above 30%, targets team for ATK Up Lv.3 (15 s); targets enemies within medium range for ATK x 1.3 damage; if current HP is below 30%, targets team for ATK Up Lv.4 (15 s); targets enemies within medium range for ATK x 1.55 damage
Charge time: 33 s
Team ATK Up Lv.5; if current HP is below 30%, self ATK Up Lv.5; if current HP is below 30%, self DEF Up Lv.4
Show all 5 levels
- Level 1
Team ATK Up Lv.1; if current HP is below 30%, self ATK Up Lv.5; if current HP is below 30%, self DEF Up Lv.4
- Level 2
Team ATK Up Lv.2; if current HP is below 30%, self ATK Up Lv.5; if current HP is below 30%, self DEF Up Lv.4
- Level 3
Team ATK Up Lv.3; if current HP is below 30%, self ATK Up Lv.5; if current HP is below 30%, self DEF Up Lv.4
- Level 4
Team ATK Up Lv.4; if current HP is below 30%, self ATK Up Lv.5; if current HP is below 30%, self DEF Up Lv.4
- Level 5
Team ATK Up Lv.5; if current HP is below 30%, self ATK Up Lv.5; if current HP is below 30%, self DEF Up Lv.4
50% chance to evade Action Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Mar 16, 2024 – Mar 31, 2024

