Arlong Pirates

Pirates of the Superior Race

Captain and executives of the Arlong Pirates. They run a pirate crew that embodies Arlong's loathing for humans and his belief that Fish-Men are the superior race. They have aspirations to take over the East Blue and expand Arlong Park into the Arlong Empire.

Special

Shark Assault

Deals 250x character's ATK in non-type damage to all enemies, reduces crew's Special charge time by 2 turns, becomes "Arlong Pirates" for 3 turns, and if HP is 30% or below when Special is launched, boosts crew's ATK by 2.5x for 1 turn (2x otherwise)

BaseLimit Break
Level 118 turns17 turns
Level 217 turns16 turns
Level 316 turns15 turns
Level 415 turns14 turns
Level 514 turns13 turns
Max13 turns12 turns

−1 turn at Limit Break 18

Captain Ability

Arlong PiratesDual
Aspirations for the Arlong Empire

Reduces Special charge time by 3 turns at start of quest, makes crew's STR slots have matching slot effects, reduces HP at end of each turn but if every type is on the crew, boosts crew's ATK by 4.25x

Arlong
Prejudice-Driven Pirates

Reduces Special charge time by 3 turns at start of quest, reduces HP at end of each turn but if every type is on the crew, boosts crew's ATK by approximately 3.75x

Hatchan & Kuroobi & Choo
Executives of the Arlong Pirates

Reduces Special charge time by 3 turns at start of quest, makes crew's STR slots have matching slot effects, reduces HP at end of each turn but if every type is on the crew, boosts crew's ATK by 3.25x

Crewmate Ability

Arlong PiratesDual
UNIQ

Makes character's type slots have matching slot effects

RES

Makes character immune to Special Reverse

Unlocks at Limit Break 25

Arlong
UNIQ

Makes character's type slots have matching slot effects

Hatchan & Kuroobi & Choo
UNIQ

Makes character's type slots have matching slot effects

Switch Effect

Base

Changes character's slot to character's own type and boosts crew's base ATK for 1 turn based on amount of crew's HP when Switch Effect is used (base ATK +250 for 1 HP)

Stats

HPATKRCV
Lv 11,69097648
Lv 994,2661,659151
Lv 1506,3992,488226
Limit Break4,716+4501,929+270211+60
Limit Break+5,066+8002,129+470286+135

Limit Break

01

Boosts base HP by 30

02

Boosts base ATK by 10

03

Boosts base HP by 30

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base RCV by 5

Show all 40
06

Boosts base RCV by 5

07

Boosts base RCV by 10

08

Boosts base ATK by 10

09

Boosts base ATK by 10

10

Boosts base ATK by 20

11

Boosts base HP by 30

12

Boosts base HP by 30

13

Boosts base HP by 40

14

Boosts base HP by 40

15

Potential Ability 2: Critical ATK

16

Boosts base RCV by 15

17

Boosts base RCV by 25

18

Reduces Special charge time by 1 turn

19

Boosts base ATK by 20

20

Boosts base ATK by 20

21

Boosts base ATK by 20

22

Boosts base ATK by 20

23

Boosts base HP by 100

24

Boosts base HP by 150

25

Add Crewmate Ability 2: Makes character immune to Special Reverse

26

Boosts base ATK by 30

27

Boosts base ATK by 30

28

Boosts base ATK by 30

29

Boosts base ATK by 50

30

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

31

Expand Limit Break (LB+)

32

Boosts base RCV by 25

33

Boosts base RCV by 50

34

Boosts base HP by 50

35

Boosts base HP by 100

36

Boosts base HP by 100

37

Boosts base HP by 100

38

Boosts base ATK by 50

39

Boosts base ATK by 50

40

Boosts base ATK by 100

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1054,5161,756159
Lv 1104,7261,837167
Lv 1205,1442,000181
Lv 1305,5622,162196
Lv 1506,3992,488226

Evolution

Arlong Pirates
Sea StallionRed Striped DragonRed Armored CrabRed Plated LobsterRainbow Striped Dragon
75,000 Beli
Arlong Pirates
Arlong Pirates
Super Evolution · 200,000 Beli
Arlong Pirates

Pirate Rumble

Style
Attacker
DEF
188
SPD
178
Cost
55
Action

Normal Attack → Power Attack → Power Attack → Full Attack

Targets closest enemies

Shark Assault
Level 10 (Max)

If current HP is above 30%, targets team for ATK Up Lv.3 (15 s); targets enemies within medium range for ATK x 1.3 damage; if current HP is below 30%, targets team for ATK Up Lv.4 (15 s); targets enemies within medium range for ATK x 1.55 damage

Charge time: 33 s

Show all 10 levels
  1. Level 1

    If current HP is above 30%, targets team for ATK Up Lv.1 (15 s); targets enemies within medium range for ATK x 0.85 damage; if current HP is below 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.15 damage

    Charge time: 33 s

  2. Level 2

    If current HP is above 30%, targets team for ATK Up Lv.1 (15 s); targets enemies within medium range for ATK x 0.89 damage; if current HP is below 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.19 damage

    Charge time: 33 s

  3. Level 3

    If current HP is above 30%, targets team for ATK Up Lv.1 (15 s); targets enemies within medium range for ATK x 0.92 damage; if current HP is below 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.22 damage

    Charge time: 33 s

  4. Level 4

    If current HP is above 30%, targets team for ATK Up Lv.1 (15 s); targets enemies within medium range for ATK x 0.96 damage; if current HP is below 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.26 damage

    Charge time: 33 s

  5. Level 5

    If current HP is above 30%, targets team for ATK Up Lv.1 (15 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.3 damage

    Charge time: 33 s

  6. Level 6

    If current HP is above 30%, targets team for ATK Up Lv.1 (15 s); targets enemies within medium range for ATK x 1.04 damage; if current HP is below 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.34 damage

    Charge time: 33 s

  7. Level 7

    If current HP is above 30%, targets team for ATK Up Lv.1 (15 s); targets enemies within medium range for ATK x 1.07 damage; if current HP is below 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.37 damage

    Charge time: 33 s

  8. Level 8

    If current HP is above 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.11 damage; if current HP is below 30%, targets team for ATK Up Lv.3 (15 s); targets enemies within medium range for ATK x 1.41 damage

    Charge time: 33 s

  9. Level 9

    If current HP is above 30%, targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.15 damage; if current HP is below 30%, targets team for ATK Up Lv.3 (15 s); targets enemies within medium range for ATK x 1.45 damage

    Charge time: 33 s

  10. Level 10

    If current HP is above 30%, targets team for ATK Up Lv.3 (15 s); targets enemies within medium range for ATK x 1.3 damage; if current HP is below 30%, targets team for ATK Up Lv.4 (15 s); targets enemies within medium range for ATK x 1.55 damage

    Charge time: 33 s

Ability
Level 5 (Max)

Team ATK Up Lv.5; if current HP is below 30%, self ATK Up Lv.5; if current HP is below 30%, self DEF Up Lv.4

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1; if current HP is below 30%, self ATK Up Lv.5; if current HP is below 30%, self DEF Up Lv.4

  2. Level 2

    Team ATK Up Lv.2; if current HP is below 30%, self ATK Up Lv.5; if current HP is below 30%, self DEF Up Lv.4

  3. Level 3

    Team ATK Up Lv.3; if current HP is below 30%, self ATK Up Lv.5; if current HP is below 30%, self DEF Up Lv.4

  4. Level 4

    Team ATK Up Lv.4; if current HP is below 30%, self ATK Up Lv.5; if current HP is below 30%, self DEF Up Lv.4

  5. Level 5

    Team ATK Up Lv.5; if current HP is below 30%, self ATK Up Lv.5; if current HP is below 30%, self DEF Up Lv.4

Resilience

50% chance to evade Action Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Mar 16, 2024 – Mar 31, 2024

Family

Arlong Pirates
Arlong PiratesArlong Pirates
Linked families
ArlongChooHatchan & Kuroobi & ChooHatchan (Hachi)Kuroobi