Buggy & Crocodile & Mihawk

Cross Guild

One of the new Four Emperors and two former Seven Warlords of the Sea. They initially wanted to get rid of Buggy, but their interests aligned by putting him on the spotlight. Cross Guild bosses and executives stand side by side.

Special

Team Up! Cross Guild

(0): Applies Set Target status (Set Target ignores status effect immunities, doubles damage received from Driven and Slasher characters, and reduces the Special charge time of Driven or Slasher character that defeated the enemy with Set Target status with normal attacks or Specials (except when defeating with status effects or certain end of turn damage effects) by 2 turns) to all enemies for 3 turns, reduces character's Special charge time by 13 turns, and changes next launched effect to (1). (1): Reduces all enemies' [DEF Up]/[Damage Cut] duration by 6 turns, deals 1,000,000 damage to all enemies ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect, boosts Driven and Slasher characters' [Slot] by 2.75x for 2 turns, reduces character's Special charge time by 13 turns, and changes next launched effect to (2). (2): Reduces crew's Despair duration by 6 turns, sets the chain multiplier's minimum value at 3.0 and maximum value at 20.0 for 3 turns, applies -20% Driven and Slasher Resistance to all enemies for 1 turn, and changes next launched effect back to (0)

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Foundation of the New Guild

Reduces Driven and Slasher characters' Special charge time by 1 turn at start of quest, reduces character's Special charge time by a further 3 turns at start of quest, boosts Driven and Slasher characters' HP by 1.3x, ATK by 5.5x, boosts ATK of character and Driven and Slasher characters with a Cost of 40 or less by approximately 6x, makes Driven and Slasher characters' TND slots have matching slot effects, and reduces damage taken by 20%. If crew is afflicted with Despair status from a Special launched by the crew (including Support Effects) or by an enemy action, converts that effect to "Reduces top-row characters' Special charge time by 2 turns" regardless of the effective turns of the converted effect

Crewmate Ability

+STATS

Boosts Driven and Slasher characters' base ATK by 75

Unlocks at Limit Break 10

UNIQ

Reduces Driven and Slasher characters' Special charge time by 1 turn at start of quest

Unlocks at Limit Break 25

Support Ability

Supported Characters

Driven and Slasher characters

Level 5 (Max)

Once per quest, if supported character uses a Special to apply damage reduction, applies -10% Driven and Slasher Resistance to all enemies for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special to apply damage reduction, applies -3% Driven and Slasher Resistance to all enemies for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special to apply damage reduction, applies -3% Driven and Slasher Resistance to all enemies for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special to apply damage reduction, applies -5% Driven and Slasher Resistance to all enemies for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special to apply damage reduction, applies -7% Driven and Slasher Resistance to all enemies for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special to apply damage reduction, applies -10% Driven and Slasher Resistance to all enemies for 1 turn

Super Special

EX Super
Condition

When defeating an enemy with Set Target status; or if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Roronoa Zoro, Perona, Shanks

Reduces crew's Special charge time by 2 turns, boosts the ATK of the next final tap performed by a Driven or Slasher character by 20% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), applies -15% Driven and Slasher Resistance to all enemies for 1 turn, changes Driven characters to Super Driven, and changes Slasher characters to Super Slasher

Stats

HPATKRCV
Lv 12,24193391
Lv 994,4811,866182
Lv 1506,7212,799273
Limit Break4,981+5002,066+200282+100
Limit Break+5,481+1,0002,266+400332+150

Limit Break

01

Boosts base HP by 20

02

Boosts base HP by 20

03

Boosts base HP by 20

04

Potential Ability 1: Critical ATK

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 30

08

Boosts base HP by 30

09

Boosts base RCV by 50

10

Add Crewmate Ability 1: Boosts Driven and Slasher characters' base ATK by 75

11

Boosts base HP by 30

12

Boosts base ATK by 20

13

Boosts base HP by 30

14

Boosts base ATK by 20

15

Potential Ability 2: Limit Special Uses Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 20

18

Boosts base ATK by 20

19

Boosts base HP by 40

20

Boosts base RCV by 50

21

Boosts base HP by 50

22

Boosts base HP by 50

23

Boosts base ATK by 30

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Reduces Driven and Slasher characters' Special charge time by 1 turn at start of quest

26

Boosts base HP by 60

27

Boosts base ATK by 40

28

Boosts base HP by 60

29

Boosts base HP by 60

30

Potential Ability 3: Rush Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base ATK by 40

33

Boosts base HP by 150

34

Boosts base ATK by 40

35

Boosts base HP by 150

36

Boosts base RCV by 50

37

Boosts base ATK by 50

38

Boosts base HP by 200

39

Boosts base ATK by 70

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Limit Special Uses Resistance
Level 5 (Max)

Reduces Limit Special Uses duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces Limit Special Uses duration by 1 turn

  2. Level 2

    Reduces Limit Special Uses duration by 1 turn

  3. Level 3

    Reduces Limit Special Uses duration by 2 turns

  4. Level 4

    Reduces Limit Special Uses duration by 2 turns

  5. Level 5

    Reduces Limit Special Uses duration by 3 turns

Rush Sugo Special
Level 5 (Max)

Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Driven and Slasher characters (up to +0.6 chain multiplier; Rush ATK boost 1.9x)

HP Cost: 15,000 Max Rush: 8 times Chain Multiplier Growth: +0.1 Finish Tap Effect: Driven and Slasher Rush ATK boost 1.4x Each successful chain adds +0.1 (up to 1.9) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8

Condition

At final battle, if character performs the 1st tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Roronoa Zoro, Perona, Shanks

Show all 5 levels
  1. Level 1

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Driven and Slasher characters (up to +0.6 chain multiplier; Rush ATK boost 1.6x)

    Condition

    At final battle, if character performs the 1st tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Roronoa Zoro, Perona, Shanks

  2. Level 2

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Driven and Slasher characters (up to +0.6 chain multiplier; Rush ATK boost 1.65x)

    Condition

    At final battle, if character performs the 1st tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Roronoa Zoro, Perona, Shanks

  3. Level 3

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Driven and Slasher characters (up to +0.6 chain multiplier; Rush ATK boost 1.7x)

    Condition

    At final battle, if character performs the 1st tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Roronoa Zoro, Perona, Shanks

  4. Level 4

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Driven and Slasher characters (up to +0.6 chain multiplier; Rush ATK boost 1.75x)

    Condition

    At final battle, if character performs the 1st tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Roronoa Zoro, Perona, Shanks

  5. Level 5

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Driven and Slasher characters (up to +0.6 chain multiplier; Rush ATK boost 1.9x)

    Condition

    At final battle, if character performs the 1st tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Roronoa Zoro, Perona, Shanks

Level Limit Break

HPATKRCV
Lv 1054,7441,975192
Lv 1104,9642,067201
Lv 1205,4032,250219
Lv 1305,8422,433237
Lv 1506,7212,799273

Evolution

Buggy & Crocodile & Mihawk
Sea StallionBlue Plated LobsterRainbow Plated LobsterBlue Striped DragonRainbow Striped Dragon
75,000 Beli
Buggy & Crocodile & Mihawk

Pirate Rumble

Style
Supporter
DEF
201
SPD
157
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Team Up! Cross Guild
Level 10 (Max)

Targets QCK-type teammates for SPD Up Lv.7 (20 s); targets Driven class teammates for ATK Up Lv.6 (20 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 30% delay

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets QCK-type teammates for SPD Up Lv.4 (11 s); targets Driven class teammates for ATK Up Lv.3 (11 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 12% delay

    Charge time: 25 s

  2. Level 2

    Targets QCK-type teammates for SPD Up Lv.4 (12 s); targets Driven class teammates for ATK Up Lv.3 (12 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 14% delay

    Charge time: 25 s

  3. Level 3

    Targets QCK-type teammates for SPD Up Lv.4 (13 s); targets Driven class teammates for ATK Up Lv.3 (13 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 16% delay

    Charge time: 25 s

  4. Level 4

    Targets QCK-type teammates for SPD Up Lv.4 (14 s); targets Driven class teammates for ATK Up Lv.3 (14 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 18% delay

    Charge time: 25 s

  5. Level 5

    Targets QCK-type teammates for SPD Up Lv.5 (15 s); targets Driven class teammates for ATK Up Lv.4 (15 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 20% delay

    Charge time: 25 s

  6. Level 6

    Targets QCK-type teammates for SPD Up Lv.5 (16 s); targets Driven class teammates for ATK Up Lv.4 (16 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 22% delay

    Charge time: 25 s

  7. Level 7

    Targets QCK-type teammates for SPD Up Lv.5 (17 s); targets Driven class teammates for ATK Up Lv.4 (17 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 24% delay

    Charge time: 25 s

  8. Level 8

    Targets QCK-type teammates for SPD Up Lv.6 (18 s); targets Driven class teammates for ATK Up Lv.5 (18 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 26% delay

    Charge time: 25 s

  9. Level 9

    Targets QCK-type teammates for SPD Up Lv.6 (19 s); targets Driven class teammates for ATK Up Lv.5 (19 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 28% delay

    Charge time: 25 s

  10. Level 10

    Targets QCK-type teammates for SPD Up Lv.7 (20 s); targets Driven class teammates for ATK Up Lv.6 (20 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 30% delay

    Charge time: 25 s

Ability
Level 5 (Max)

QCK-type teammates ATK Up Lv.6; Driven class teammates HP Up Lv.6, DEF Up Lv.6; when team has 5 or more Driven characters, Driven class teammates Special CT Speed Up Lv.3

Show all 5 levels
  1. Level 1

    QCK-type teammates ATK Up Lv.2; Driven class teammates HP Up Lv.2, DEF Up Lv.2; when team has 5 or more Driven characters, Driven class teammates Special CT Speed Up Lv.1

  2. Level 2

    QCK-type teammates ATK Up Lv.3; Driven class teammates HP Up Lv.3, DEF Up Lv.3; when team has 5 or more Driven characters, Driven class teammates Special CT Speed Up Lv.1

  3. Level 3

    QCK-type teammates ATK Up Lv.4; Driven class teammates HP Up Lv.4, DEF Up Lv.4; when team has 5 or more Driven characters, Driven class teammates Special CT Speed Up Lv.2

  4. Level 4

    QCK-type teammates ATK Up Lv.5; Driven class teammates HP Up Lv.5, DEF Up Lv.5; when team has 5 or more Driven characters, Driven class teammates Special CT Speed Up Lv.2

  5. Level 5

    QCK-type teammates ATK Up Lv.6; Driven class teammates HP Up Lv.6, DEF Up Lv.6; when team has 5 or more Driven characters, Driven class teammates Special CT Speed Up Lv.3

Resilience

Completely evades Special Bind, reduce damage taken from STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

QCK-type teammates ATK Up Lv.3, DEF Up Lv.4, RCV Up Lv.5; Driven/Slasher class teammates HP, SPD Up Lv.4, Special CT Speed Up Lv.2

Show all 5 levels
  1. Level 1

    QCK-type teammates ATK Up Lv.1, DEF Up Lv.1, RCV Up Lv.1; Driven/Slasher class teammates HP, SPD Up Lv.1, Special CT Speed Up Lv.1

  2. Level 2

    QCK-type teammates ATK Up Lv.2, DEF Up Lv.2, RCV Up Lv.2; Driven/Slasher class teammates HP, SPD Up Lv.2, Special CT Speed Up Lv.1

  3. Level 3

    QCK-type teammates ATK Up Lv.2, DEF Up Lv.3, RCV Up Lv.3; Driven/Slasher class teammates HP, SPD Up Lv.3, Special CT Speed Up Lv.2

  4. Level 4

    QCK-type teammates ATK Up Lv.3, DEF Up Lv.3, RCV Up Lv.4; Driven/Slasher class teammates HP, SPD Up Lv.3, Special CT Speed Up Lv.2

  5. Level 5

    QCK-type teammates ATK Up Lv.3, DEF Up Lv.4, RCV Up Lv.5; Driven/Slasher class teammates HP, SPD Up Lv.4, Special CT Speed Up Lv.2

Team Up! Cross Guild
Level 5 (Max)

Targets team for HP 50% healing; targets Driven/Slasher class teammates for 100% chance of Haste; targets all enemies for DEF Down Lv.6 (20 s)

Condition

After 50s of battle

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets team for HP 10% healing; targets Driven/Slasher class teammates for 60% chance of Haste; targets all enemies for DEF Down Lv.2 (16 s)

  2. Level 2

    Targets team for HP 20% healing; targets Driven/Slasher class teammates for 70% chance of Haste; targets all enemies for DEF Down Lv.3 (17 s)

  3. Level 3

    Targets team for HP 30% healing; targets Driven/Slasher class teammates for 80% chance of Haste; targets all enemies for DEF Down Lv.4 (18 s)

  4. Level 4

    Targets team for HP 40% healing; targets Driven/Slasher class teammates for 90% chance of Haste; targets all enemies for DEF Down Lv.5 (19 s)

  5. Level 5

    Targets team for HP 50% healing; targets Driven/Slasher class teammates for 100% chance of Haste; targets all enemies for DEF Down Lv.6 (20 s)

How to get

Sugo-Fest

Featured · Nov 28, 2024 – Dec 27, 2024

Sugo-Fest

Featured · Oct 28, 2024 – Dec 8, 2024

Sugo-Fest

Featured · May 16, 2024 – Jun 30, 2024

Sugo-Fest

Featured · May 15, 2024 – Jun 30, 2024

Sugo-Fest

Featured · May 14, 2024 – Jun 30, 2024

Show more (11)
Sugo-Fest

Featured · May 13, 2024 – Jun 30, 2024

Sugo-Fest

Featured · May 13, 2024 – Jun 30, 2024

Sugo-Fest

Featured · May 11, 2024 – Jun 30, 2024

Sugo-Fest

Featured · May 10, 2024 – Jun 30, 2024

Sugo-Fest

Featured · May 9, 2024 – Jun 30, 2024

Sugo-Fest

Featured · May 8, 2024 – Jun 30, 2024

Sugo-Fest

Featured · May 7, 2024 – Jun 30, 2024

Sugo-Fest

Featured · Mar 11, 2024 – Apr 14, 2024

Sugo-Fest

Featured · Mar 10, 2024 – Apr 14, 2024

Sugo-Fest

Featured · Mar 9, 2024 – Mar 30, 2024

Sugo-Fest

Featured · Mar 9, 2024 – Apr 14, 2024

Family

Buggy & Crocodile & Mihawk
Buggy & Crocodile & Mihawk
Linked families
BuggyBuggy & Galdino (Mr. 3)Buggy PiratesBuggy's Delivery (Buggy & Alvida & Mr. 3)Crocodile & DazCrocodile (Mr.0) & MihawkDoflamingo & Crocodile (Mr. 0)Dracule MihawkMihawk & PeronaMr. 0 & Miss All SundayShanks & BuggyShanks & MihawkSir Crocodile (Mr. 0)