
Buggy & Crocodile & Mihawk
Cross Guild
One of the new Four Emperors and two former Seven Warlords of the Sea. They initially wanted to get rid of Buggy, but their interests aligned by putting him on the spotlight. Cross Guild bosses and executives stand side by side.
Special
(0): Applies Set Target status (Set Target ignores status effect immunities, doubles damage received from Driven and Slasher characters, and reduces the Special charge time of Driven or Slasher character that defeated the enemy with Set Target status with normal attacks or Specials (except when defeating with status effects or certain end of turn damage effects) by 2 turns) to all enemies for 3 turns, reduces character's Special charge time by 13 turns, and changes next launched effect to (1). (1): Reduces all enemies' [DEF Up]/[Damage Cut] duration by 6 turns, deals 1,000,000 damage to all enemies ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect, boosts Driven and Slasher characters' [Slot] by 2.75x for 2 turns, reduces character's Special charge time by 13 turns, and changes next launched effect to (2). (2): Reduces crew's Despair duration by 6 turns, sets the chain multiplier's minimum value at 3.0 and maximum value at 20.0 for 3 turns, applies -20% Driven and Slasher Resistance to all enemies for 1 turn, and changes next launched effect back to (0)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces Driven and Slasher characters' Special charge time by 1 turn at start of quest, reduces character's Special charge time by a further 3 turns at start of quest, boosts Driven and Slasher characters' HP by 1.3x, ATK by 5.5x, boosts ATK of character and Driven and Slasher characters with a Cost of 40 or less by approximately 6x, makes Driven and Slasher characters' TND slots have matching slot effects, and reduces damage taken by 20%. If crew is afflicted with Despair status from a Special launched by the crew (including Support Effects) or by an enemy action, converts that effect to "Reduces top-row characters' Special charge time by 2 turns" regardless of the effective turns of the converted effect
Crewmate Ability
Boosts Driven and Slasher characters' base ATK by 75
Unlocks at Limit Break 10
Reduces Driven and Slasher characters' Special charge time by 1 turn at start of quest
Unlocks at Limit Break 25
Support Ability
Driven and Slasher characters
Once per quest, if supported character uses a Special to apply damage reduction, applies -10% Driven and Slasher Resistance to all enemies for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to apply damage reduction, applies -3% Driven and Slasher Resistance to all enemies for 1 turn
- Level 2
Once per quest, if supported character uses a Special to apply damage reduction, applies -3% Driven and Slasher Resistance to all enemies for 1 turn
- Level 3
Once per quest, if supported character uses a Special to apply damage reduction, applies -5% Driven and Slasher Resistance to all enemies for 1 turn
- Level 4
Once per quest, if supported character uses a Special to apply damage reduction, applies -7% Driven and Slasher Resistance to all enemies for 1 turn
- Level 5
Once per quest, if supported character uses a Special to apply damage reduction, applies -10% Driven and Slasher Resistance to all enemies for 1 turn
Super Special

When defeating an enemy with Set Target status; or if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Roronoa Zoro, Perona, Shanks
Reduces crew's Special charge time by 2 turns, boosts the ATK of the next final tap performed by a Driven or Slasher character by 20% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), applies -15% Driven and Slasher Resistance to all enemies for 1 turn, changes Driven characters to Super Driven, and changes Slasher characters to Super Slasher
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,241 | 933 | 91 |
| Lv 99 | 4,481 | 1,866 | 182 |
| Lv 150 | 6,721 | 2,799 | 273 |
| Limit Break | 4,981+500 | 2,066+200 | 282+100 |
| Limit Break+ | 5,481+1,000 | 2,266+400 | 332+150 |
Limit Break
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 30
Boosts base HP by 30
Boosts base RCV by 50
Add Crewmate Ability 1: Boosts Driven and Slasher characters' base ATK by 75
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 30
Boosts base ATK by 20
Potential Ability 2: Limit Special Uses Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 50
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 30
Boosts base ATK by 30
Add Crewmate Ability 2: Reduces Driven and Slasher characters' Special charge time by 1 turn at start of quest
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 60
Boosts base HP by 60
Potential Ability 3: Rush Sugo Special
Expand Limit Break (LB+)
Boosts base ATK by 40
Boosts base HP by 150
Boosts base ATK by 40
Boosts base HP by 150
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 200
Boosts base ATK by 70
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Driven and Slasher characters (up to +0.6 chain multiplier; Rush ATK boost 1.9x)
HP Cost: 15,000 Max Rush: 8 times Chain Multiplier Growth: +0.1 Finish Tap Effect: Driven and Slasher Rush ATK boost 1.4x Each successful chain adds +0.1 (up to 1.9) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8
At final battle, if character performs the 1st tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Roronoa Zoro, Perona, Shanks
Show all 5 levels
- Level 1
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Driven and Slasher characters (up to +0.6 chain multiplier; Rush ATK boost 1.6x)
ConditionAt final battle, if character performs the 1st tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Roronoa Zoro, Perona, Shanks
- Level 2
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Driven and Slasher characters (up to +0.6 chain multiplier; Rush ATK boost 1.65x)
ConditionAt final battle, if character performs the 1st tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Roronoa Zoro, Perona, Shanks
- Level 3
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Driven and Slasher characters (up to +0.6 chain multiplier; Rush ATK boost 1.7x)
ConditionAt final battle, if character performs the 1st tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Roronoa Zoro, Perona, Shanks
- Level 4
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Driven and Slasher characters (up to +0.6 chain multiplier; Rush ATK boost 1.75x)
ConditionAt final battle, if character performs the 1st tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Roronoa Zoro, Perona, Shanks
- Level 5
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Driven and Slasher characters (up to +0.6 chain multiplier; Rush ATK boost 1.9x)
ConditionAt final battle, if character performs the 1st tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Roronoa Zoro, Perona, Shanks
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,744 | 1,975 | 192 |
| Lv 110 | 4,964 | 2,067 | 201 |
| Lv 120 | 5,403 | 2,250 | 219 |
| Lv 130 | 5,842 | 2,433 | 237 |
| Lv 150 | 6,721 | 2,799 | 273 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 201
- SPD
- 157
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets QCK-type teammates for SPD Up Lv.7 (20 s); targets Driven class teammates for ATK Up Lv.6 (20 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 30% delay
Charge time: 25 s
Show all 10 levels
- Level 1
Targets QCK-type teammates for SPD Up Lv.4 (11 s); targets Driven class teammates for ATK Up Lv.3 (11 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 12% delay
Charge time: 25 s
- Level 2
Targets QCK-type teammates for SPD Up Lv.4 (12 s); targets Driven class teammates for ATK Up Lv.3 (12 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 14% delay
Charge time: 25 s
- Level 3
Targets QCK-type teammates for SPD Up Lv.4 (13 s); targets Driven class teammates for ATK Up Lv.3 (13 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 16% delay
Charge time: 25 s
- Level 4
Targets QCK-type teammates for SPD Up Lv.4 (14 s); targets Driven class teammates for ATK Up Lv.3 (14 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 18% delay
Charge time: 25 s
- Level 5
Targets QCK-type teammates for SPD Up Lv.5 (15 s); targets Driven class teammates for ATK Up Lv.4 (15 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 20% delay
Charge time: 25 s
- Level 6
Targets QCK-type teammates for SPD Up Lv.5 (16 s); targets Driven class teammates for ATK Up Lv.4 (16 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 22% delay
Charge time: 25 s
- Level 7
Targets QCK-type teammates for SPD Up Lv.5 (17 s); targets Driven class teammates for ATK Up Lv.4 (17 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 24% delay
Charge time: 25 s
- Level 8
Targets QCK-type teammates for SPD Up Lv.6 (18 s); targets Driven class teammates for ATK Up Lv.5 (18 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 26% delay
Charge time: 25 s
- Level 9
Targets QCK-type teammates for SPD Up Lv.6 (19 s); targets Driven class teammates for ATK Up Lv.5 (19 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 28% delay
Charge time: 25 s
- Level 10
Targets QCK-type teammates for SPD Up Lv.7 (20 s); targets Driven class teammates for ATK Up Lv.6 (20 s); if team has 5 or more Driven characters, targets 3 enemies with high Special CT for Special CT 30% delay
Charge time: 25 s
QCK-type teammates ATK Up Lv.6; Driven class teammates HP Up Lv.6, DEF Up Lv.6; when team has 5 or more Driven characters, Driven class teammates Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
QCK-type teammates ATK Up Lv.2; Driven class teammates HP Up Lv.2, DEF Up Lv.2; when team has 5 or more Driven characters, Driven class teammates Special CT Speed Up Lv.1
- Level 2
QCK-type teammates ATK Up Lv.3; Driven class teammates HP Up Lv.3, DEF Up Lv.3; when team has 5 or more Driven characters, Driven class teammates Special CT Speed Up Lv.1
- Level 3
QCK-type teammates ATK Up Lv.4; Driven class teammates HP Up Lv.4, DEF Up Lv.4; when team has 5 or more Driven characters, Driven class teammates Special CT Speed Up Lv.2
- Level 4
QCK-type teammates ATK Up Lv.5; Driven class teammates HP Up Lv.5, DEF Up Lv.5; when team has 5 or more Driven characters, Driven class teammates Special CT Speed Up Lv.2
- Level 5
QCK-type teammates ATK Up Lv.6; Driven class teammates HP Up Lv.6, DEF Up Lv.6; when team has 5 or more Driven characters, Driven class teammates Special CT Speed Up Lv.3
Completely evades Special Bind, reduce damage taken from STR by 30%
Grand Party
QCK-type teammates ATK Up Lv.3, DEF Up Lv.4, RCV Up Lv.5; Driven/Slasher class teammates HP, SPD Up Lv.4, Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
QCK-type teammates ATK Up Lv.1, DEF Up Lv.1, RCV Up Lv.1; Driven/Slasher class teammates HP, SPD Up Lv.1, Special CT Speed Up Lv.1
- Level 2
QCK-type teammates ATK Up Lv.2, DEF Up Lv.2, RCV Up Lv.2; Driven/Slasher class teammates HP, SPD Up Lv.2, Special CT Speed Up Lv.1
- Level 3
QCK-type teammates ATK Up Lv.2, DEF Up Lv.3, RCV Up Lv.3; Driven/Slasher class teammates HP, SPD Up Lv.3, Special CT Speed Up Lv.2
- Level 4
QCK-type teammates ATK Up Lv.3, DEF Up Lv.3, RCV Up Lv.4; Driven/Slasher class teammates HP, SPD Up Lv.3, Special CT Speed Up Lv.2
- Level 5
QCK-type teammates ATK Up Lv.3, DEF Up Lv.4, RCV Up Lv.5; Driven/Slasher class teammates HP, SPD Up Lv.4, Special CT Speed Up Lv.2
Targets team for HP 50% healing; targets Driven/Slasher class teammates for 100% chance of Haste; targets all enemies for DEF Down Lv.6 (20 s)
After 50s of battle
Can be used 2 times
Show all 5 levels
- Level 1
Targets team for HP 10% healing; targets Driven/Slasher class teammates for 60% chance of Haste; targets all enemies for DEF Down Lv.2 (16 s)
- Level 2
Targets team for HP 20% healing; targets Driven/Slasher class teammates for 70% chance of Haste; targets all enemies for DEF Down Lv.3 (17 s)
- Level 3
Targets team for HP 30% healing; targets Driven/Slasher class teammates for 80% chance of Haste; targets all enemies for DEF Down Lv.4 (18 s)
- Level 4
Targets team for HP 40% healing; targets Driven/Slasher class teammates for 90% chance of Haste; targets all enemies for DEF Down Lv.5 (19 s)
- Level 5
Targets team for HP 50% healing; targets Driven/Slasher class teammates for 100% chance of Haste; targets all enemies for DEF Down Lv.6 (20 s)
How to get
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