
Franky & Usopp
Giant Robot of Dreams
Straw Hat Pirates shipwright and sniper. They have no idea what the deal is with the robot that lifts up Sunny, but it's a giant robot they've only dreamed of, so they yell out "Giant Robot!".
Special
Reduces all enemies' damage nullification duration by 1 turn, and boosts PSY, INT and Shooter characters' base ATK by +1,000 for 1 turn. If crew's HP is at 80% or above when Special is launched, reduces damage taken by 70% for 2 turns, and boosts PSY, INT and Shooter characters' ATK by 2.25x for 1 turn, and further increases crew's base ATK boosts by +300 (effect applies to increase base ATK boost from this Special) (reduces damage taken by 70% for 1 turn, and doubles PSY, INT and Shooter characters' ATK for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Level 6 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts PSY and INT characters' ATK by 3.5x, HP by 1.3x, and deals 5x character's ATK in INT-type damage to all enemies at end of turn
Crewmate Ability
Boosts PSY and INT characters' base ATK and base HP by +75
Character cannot be blown away by attack
Unlocks at Limit Break 12
Support Ability
PSY and INT characters
Adds 8% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 4% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 6% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 8% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,770 | 671 | 132 |
| Lv 99 | 3,539 | 1,341 | 264 |
| Lv 150 | 5,308 | 2,011 | 396 |
| Limit Break | 3,739+200 | 1,441+100 | 314+50 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 60
Potential Ability 1: Bind Ship Ability Resistance
Boosts base ATK by 20
Show all 15
Boosts base RCV by 20
Boosts base HP by 60
Add 1 Power Slot
Boosts base RCV by 20
Boosts base HP by 80
Boosts base ATK by 30
Add Crewmate Ability 2: Character cannot be blown away by attack
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Potential Abilities
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,747 | 1,419 | 279 |
| Lv 110 | 3,920 | 1,485 | 292 |
| Lv 120 | 4,267 | 1,616 | 318 |
| Lv 130 | 4,614 | 1,748 | 344 |
| Lv 150 | 5,308 | 2,011 | 396 |
How to get
Featured · Jan 29, 2024 – Feb 26, 2024
Featured · Jan 28, 2024 – Feb 26, 2024
Featured · Jan 27, 2024 – Feb 26, 2024
