
Gild Tesoro
Remains of Love and Regret
Owner of Gran Tesoro. Deep in his heart, he always carries love and regret for the girl he lost long ago. Hatred also festers for the one who took her away from him and cursed him with an obsession for gold. All these feelings distort, turning him into a monster shining in gold.
Special
If character's slot is GBLOCK or Rainbow when Special is launched, further increases crew's base ATK boosts by +300, then deals 300,000 damage to all enemies, changes top-row and bottom-row characters' slots (including BLOCK slots) to character's own type, and sets the chain multiplier to 3.75x for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 13 turns |
| Level 2 | 15 turns | 12 turns |
| Level 3 | 14 turns | 11 turns |
| Level 4 | 13 turns | 10 turns |
| Level 5 | 12 turns | 9 turns |
| Max | 11 turns | 8 turns |
−1 turn at Limit Break 20
−1 turn at Limit Break 24
−1 turn at Limit Break 39 (LB+)
If character's slot is GBLOCK or Rainbow when Special is launched, further increases crew's base ATK boosts by +500, then deals 500,000 damage to all enemies, changes top-row and bottom-row characters' slots (including BLOCK slots) to character's own type, prevents their slots from being changed until a top-row or bottom-row character lands a PERFECT strike, sets the chain multiplier to 3.75x for 3 turns, and if crew lands 3 GREAT strikes in this turn, increases the chain multiplier to 4.25x (also increases the minimum chain value)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 13 turns |
| Level 2 | 15 turns | 12 turns |
| Level 3 | 14 turns | 11 turns |
| Level 4 | 13 turns | 10 turns |
| Level 5 | 12 turns | 9 turns |
| Max | 11 turns | 8 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 20
−1 turn at Limit Break 24
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.75x, HP by 1.35x, boosts crew's chance of landing on character's own type slot, boosts crew's ATK by approximately 5.5x after landing 4 GREAT strikes in a row (landing a PERFECT strike reduces crew's ATK by 40%), and if crew launches a Special to set the chain multiplier, extends the duration of the effect by 1 turn
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 5x, HP by 1.35x, boosts crew's chance of landing on character's own type slot, boosts crew's ATK by 5.5x after landing 4 GREAT strikes in a row (landing a PERFECT strike reduces crew's ATK by 40%), if crew launches a Special to set the chain multiplier, extends the duration of the effect by 1 turn, and doubles amount of Berries earned (unless character became Captain in the middle of the quest)
Unlocks at Limit Break 38
Doubles amount of Berries earned (unless character became Captain in the middle of the quest), reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 5.25x, HP by 1.35x, boosts crew's chance of landing on character's own type slot, boosts crew's ATK by approximately 5.75x after landing 3 GREAT strikes in a row (landing a PERFECT strike reduces crew's ATK by 40%), if crew launches a Special to set the chain multiplier, extends the duration of the effect by 1 turn, and if Fighter, Slasher, Striker, Shooter, Free Spirit, Driven, Cerebral, and Powerhouse classes are all on the crew, reduces crew's Special Bind/Special Reverse by 5 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts amount of Berries earned by 3x (unless character became Captain in the middle of the quest), reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 5.25x, HP by 1.35x, boosts crew's chance of landing on character's own type slot, boosts crew's ATK by approximately 5.75x after landing 3 GREAT strikes in a row (landing a PERFECT strike reduces crew's ATK by 40%), if crew launches a Special to set the chain multiplier, extends the duration of the effect by 1 turn, and if Fighter, Slasher, Striker, Shooter, Free Spirit, Driven, Cerebral, and Powerhouse classes are all on the crew, reduces crew's Special Bind/Special Reverse by 5 turns
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Driven and Striker characters' base ATK and HP by 50
Unlocks at Limit Break 12
Makes character's STRDEXRCVTND slots have matching slot effects
Unlocks at Limit Break 17
Support Ability
Baccarat, Dice, Mr. Tanaka
Once per quest, if supported character uses a Special, sets the chain multiplier to 3x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, sets the chain multiplier to 2.5x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, sets the chain multiplier to 2.6x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, sets the chain multiplier to 2.7x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, sets the chain multiplier to 2.8x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, sets the chain multiplier to 3x for 1 turn
Super Special

When all of the following classes (not including self) are on the crew (except as Support Characters): Fighter, Slasher, Shooter, Free Spirit, Cerebral, Powerhouse
Changes top-row and bottom-row characters' slots to RAINBOW slots, boosts crew's base ATK by +800 for 1 turn, and extends the duration of crew's base ATK boosts by 1 turn (effect applies to base ATK boost from this Super Type), and changes QCK characters to Super QCK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,001 | 1,168 | 175 |
| Lv 99 | 4,001 | 1,752 | 350 |
| Lv 150 | 6,001 | 2,628 | 525 |
| Limit Break | 4,501+500 | 1,952+200 | 450+100 |
| Limit Break+ | 4,901+900 | 2,152+400 | 525+175 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 50
Show all 40
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base RCV by 15
Add Crewmate Ability 1: Boosts Driven and Striker characters' base ATK and HP by 50
Boosts base HP by 75
Boosts base ATK by 15
Potential Ability 2: STR Damage Reduction
Boosts base RCV by 15
Add Crewmate Ability 2: Makes character's STRDEXRCVTND slots have matching slot effects
Boosts base HP by 75
Boosts base ATK by 20
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base HP by 100
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base HP by 100
Boosts base ATK by 25
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Reduces damage taken from STR characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 2%
- Level 2
Reduces damage taken from STR characters by 3%
- Level 3
Reduces damage taken from STR characters by 4%
- Level 4
Reduces damage taken from STR characters by 5%
- Level 5
Reduces damage taken from STR characters by 7%
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,236 | 1,855 | 370 |
| Lv 110 | 4,432 | 1,940 | 387 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,824 | 2,112 | 422 |
| New Captain Ability | |||
| Lv 130 | 5,216 | 2,284 | 456 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,001 | 2,628 | 525 |
| New Special · New Pirate Rumble skills · New Crewmate Ability 1 · New Crewmate Ability 2 | |||
Evolution
Pirate Rumble
- Style
Defender- DEF
- 329
- SPD
- 133
- Cost
- 55
Normal Attack → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets enemies within large range for 2000 damage; targets teammates within medium range for DEF Up Lv.7 (10 s)
Charge time: 34 s
Show all 10 levels
- Level 1
Targets enemies within large range for 1100 damage; targets teammates within medium range for DEF Up Lv.3 (10 s)
Charge time: 34 s
- Level 2
Targets enemies within large range for 1200 damage; targets teammates within medium range for DEF Up Lv.3 (10 s)
Charge time: 34 s
- Level 3
Targets enemies within large range for 1300 damage; targets teammates within medium range for DEF Up Lv.3 (10 s)
Charge time: 34 s
- Level 4
Targets enemies within large range for 1400 damage; targets teammates within medium range for DEF Up Lv.4 (10 s)
Charge time: 34 s
- Level 5
Targets enemies within large range for 1500 damage; targets teammates within medium range for DEF Up Lv.4 (10 s)
Charge time: 34 s
- Level 6
Targets enemies within large range for 1600 damage; targets teammates within medium range for DEF Up Lv.4 (10 s)
Charge time: 34 s
- Level 7
Targets enemies within large range for 1700 damage; targets teammates within medium range for DEF Up Lv.5 (10 s)
Charge time: 34 s
- Level 8
Targets enemies within large range for 1800 damage; targets teammates within medium range for DEF Up Lv.5 (10 s)
Charge time: 34 s
- Level 9
Targets enemies within large range for 1900 damage; targets teammates within medium range for DEF Up Lv.5 (10 s)
Charge time: 34 s
- Level 10
Targets enemies within large range for 2000 damage; targets teammates within medium range for DEF Up Lv.7 (10 s)
Charge time: 34 s
Team Special CT Speed Up Lv.5; if current HP is above 60%, team DEF Up Lv.2
Show all 5 levels
- Level 1
Team Special CT Speed Up Lv.1; if current HP is above 60%, team DEF Up Lv.1
- Level 2
Team Special CT Speed Up Lv.2; if current HP is above 60%, team DEF Up Lv.1
- Level 3
Team Special CT Speed Up Lv.3; if current HP is above 60%, team DEF Up Lv.1
- Level 4
Team Special CT Speed Up Lv.4; if current HP is above 60%, team DEF Up Lv.1
- Level 5
Team Special CT Speed Up Lv.5; if current HP is above 60%, team DEF Up Lv.2
Reduce damage taken from STR by 30%, when current HP is below 50%, heal 200 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage



