
Gild. Tesoro
Gold Ship Casino King
Owner of Gran Tesoro, an enormous ship made of gold. His Gold-Gold Fruit skills let him freely manipulate any gold he touches. Also known as the "Monster of the New World," he controls twenty percent of all the world's money.
Special
Deals heavy PSY damage to all enemies and changes all slots to PSY if HP is half or above when Special is launched
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 23 turns |
| Level 2 | 24 turns | 22 turns |
| Level 3 | 23 turns | 21 turns |
| Level 4 | 22 turns | 20 turns |
| Level 5 | 21 turns | 19 turns |
| Level 6 | 20 turns | 18 turns |
| Level 7 | 19 turns | 17 turns |
| Level 8 | 18 turns | 16 turns |
| Level 9 | 17 turns | 15 turns |
| Level 10 | 16 turns | 14 turns |
| Level 11 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 11
−1 turn at Limit Break 13
Captain Ability
Boosts PSY characters' ATK by 1.75x, Cerebral and Driven characters' ATK by 1.5x, and doubles Berries earned (unless character became Captain in the middle of the quest)
Crewmate Ability
Makes Cerebral characters' PSY slots have matching slot effects
Unlocks at Limit Break 10
Makes Driven characters' PSY slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
PSY characters
Changes PSY characters' INT slots to PSY at start of final battle
Show all 5 levels
- Level 1
Changes supported character's INT slot to PSY at start of final battle
- Level 2
Changes supported character's INT slot to PSY at start of final battle
- Level 3
Changes supported character's INT slot to PSY at start of final battle
- Level 4
Changes supported character's INT slot to PSY at start of final battle
- Level 5
Changes PSY characters' INT slots to PSY at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,756 | 1,094 | 268 |
| Lv 99 | 2,256 | 1,300 | 306 |
| Lv 150 | 3,384 | 1,950 | 459 |
| Limit Break | 2,456+200 | 1,400+100 | 346+40 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 20
Potential Ability 1: INT Damage Reduction
Boosts base HP by 20
Show all 15
Boosts base HP by 80
Boosts base HP by 100
Boosts base ATK by 30
Boosts base ATK by 30
Add Crewmate Ability 1: Makes Cerebral characters' PSY slots have matching slot effects
Reduces Special charge time by 1 turn
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Makes Driven characters' PSY slots have matching slot effects
Potential Ability 2: Slot Bind Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,388 | 1,376 | 324 |
| Lv 110 | 2,499 | 1,440 | 339 |
| Lv 120 | 2,720 | 1,567 | 369 |
| Lv 130 | 2,941 | 1,695 | 399 |
| Lv 150 | 3,384 | 1,950 | 459 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 200
- SPD
- 136
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets PSY-type teammates for ATK Up Lv.4 (20 s); targets Driven/Cerebral class teammates for ATK Up Lv.6 (20 s)
Charge time: 23 s
Show all 10 levels
- Level 1
Targets PSY-type teammates for ATK Up Lv.1 (10 s); targets Driven/Cerebral class teammates for ATK Up Lv.2 (10 s)
Charge time: 23 s
- Level 2
Targets PSY-type teammates for ATK Up Lv.1 (11 s); targets Driven/Cerebral class teammates for ATK Up Lv.2 (11 s)
Charge time: 23 s
- Level 3
Targets PSY-type teammates for ATK Up Lv.1 (12 s); targets Driven/Cerebral class teammates for ATK Up Lv.2 (12 s)
Charge time: 23 s
- Level 4
Targets PSY-type teammates for ATK Up Lv.1 (13 s); targets Driven/Cerebral class teammates for ATK Up Lv.3 (13 s)
Charge time: 23 s
- Level 5
Targets PSY-type teammates for ATK Up Lv.1 (14 s); targets Driven/Cerebral class teammates for ATK Up Lv.3 (14 s)
Charge time: 23 s
- Level 6
Targets PSY-type teammates for ATK Up Lv.1 (15 s); targets Driven/Cerebral class teammates for ATK Up Lv.3 (15 s)
Charge time: 23 s
- Level 7
Targets PSY-type teammates for ATK Up Lv.2 (16 s); targets Driven/Cerebral class teammates for ATK Up Lv.4 (16 s)
Charge time: 23 s
- Level 8
Targets PSY-type teammates for ATK Up Lv.2 (17 s); targets Driven/Cerebral class teammates for ATK Up Lv.4 (17 s)
Charge time: 23 s
- Level 9
Targets PSY-type teammates for ATK Up Lv.2 (18 s); targets Driven/Cerebral class teammates for ATK Up Lv.4 (18 s)
Charge time: 23 s
- Level 10
Targets PSY-type teammates for ATK Up Lv.4 (20 s); targets Driven/Cerebral class teammates for ATK Up Lv.6 (20 s)
Charge time: 23 s
Driven/Cerebral class teammates Special CT Speed Up Lv6
Show all 5 levels
- Level 1
Driven/Cerebral class teammates Special CT Speed Up Lv2
- Level 2
Driven/Cerebral class teammates Special CT Speed Up Lv3
- Level 3
Driven/Cerebral class teammates Special CT Speed Up Lv4
- Level 4
Driven/Cerebral class teammates Special CT Speed Up Lv5
- Level 5
Driven/Cerebral class teammates Special CT Speed Up Lv6



