Kizaru & Fujitora

Admirals After the Diva

Two of the Admirals at Navy HQ. Upon arrival in Elegia, they expected some unavoidable casualties. However, the situation changed when Tot Musica appeared. They then changed their priority to rescue the citizens.

Special

Retaliating Light and Gravity

Deals 50x character's ATK in non-type damage to random enemies 10 times, boosts Slasher and Shooter characters' Critical rate by 30%, boosts damage dealt when landing a Critical hit by 75% (effect applies only to characters with Critical ATK Potential Ability; highest possible chance is 100%), reduces all enemies' HP by 10% at end of turn for 3 turns, becomes "Kizaru & Fujitora" for 3 turns, and if Captain is a Slasher or Shooter class, boosts Slasher and Shooter characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0; GREAT +0.1; PERFECT +0.7)

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Kizaru & FujitoraDual
Intrusion of the Admirals

Reduces crew's Special charge time by 1 turn at start of quest, boosts PSY, INT, Slasher, and Shooter characters' HP by 1.3x, ATK by 5.25x, boosts their ATK by approximately 5.5x when they have PSYINTTND slots, boosts crew's chance of landing on TND slots, makes crew's PSYINTTND slots have matching slot effects, and crew cannot be blown away by attack. If 3 or more Slasher characters are on the crew, reduces all enemies' HP by 10% at end of turn. If 3 or more Shooter characters are on the crew, adds +0.2 to the minimum chain multiplier value (this effect can stack)

Fujitora
Attempting Persuasion

Reduces crew's Special charge time by 1 turn at start of quest, boosts PSY, Slasher, and Shooter characters' HP by 1.3x, ATK by 4.75x, boosts their ATK by approximately 5x when they have PSYTND slots, boosts crew's chance of landing on TND slots, makes crew's PSYINTTND slots have matching slot effects, crew cannot be blown away by attack, and if 3 or more Slasher characters are on the crew, reduces all enemies' HP by 10% at end of turn

Kizaru
Inevitable Sacrifice

Reduces crew's Special charge time by 1 turn at start of quest, boosts INT, Shooter, and Slasher characters' HP by 1.3x, ATK by 4.75x, boosts their ATK by approximately 5x when they have INTTND slots, boosts crew's chance of landing on TND slots, makes crew's PSYINTTND slots have matching slot effects, and if 3 or more Shooter characters are on the crew, adds +0.2 to the minimum chain multiplier value (this effect can stack)

Crewmate Ability

Kizaru & FujitoraDual
UNIQ

Makes Slasher and Shooter characters' TND slots have matching slot effects

RES

Makes crew immune to remove SFX

Unlocks at Limit Break 25

Fujitora
UNIQ

Makes Slasher and Shooter characters' TND slots have matching slot effects

Kizaru
UNIQ

Makes Slasher and Shooter characters' TND slots have matching slot effects

Switch Effect

Base

Changes character's slot to TND and applies -15% Slasher and Shooter Resistance to all enemies for 1 turn

Super SwitchSwitch times · 6

Changes character's slot and adjacent slots to TND and applies -30% Slasher and Shooter Resistance to all enemies for 1 turn

Stats

HPATKRCV
Lv 12,059875191
Lv 994,1171,749381
Lv 1506,1752,623571
Limit Break4,617+5001,949+200481+100
Limit Break+5,117+1,0002,149+400531+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 20

03

Boosts base HP by 30

04

Potential Ability 1: Critical ATK

05

Boosts base RCV by 10

Show all 40
06

Boosts base HP by 30

07

Boosts base RCV by 10

08

Boosts base ATK by 20

09

Boosts base ATK by 20

10

Boosts base HP by 30

11

Boosts base HP by 40

12

Boosts base HP by 50

13

Boosts base RCV by 10

14

Boosts base ATK by 20

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base HP by 60

19

Boosts base ATK by 20

20

Boosts base HP by 60

21

Boosts base HP by 70

22

Boosts base ATK by 30

23

Boosts base ATK by 30

24

Boosts base HP by 80

25

Add Crewmate Ability 2: Makes crew immune to remove SFX

26

Boosts base RCV by 20

27

Boosts base RCV by 20

28

Boosts base ATK by 30

29

Boosts base RCV by 30

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base RCV by 20

34

Boosts base RCV by 30

35

Boosts base HP by 100

36

Boosts base ATK by 100

37

Boosts base HP by 150

38

Boosts base ATK by 100

39

Boosts base HP by 200

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 30% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Final Tap Sugo Special
Level 5 (Max)

Changes character's slot (including BLOCK slot to TND and further boosts the chain multiplier of the final tap by 4.0x

Condition

At final battle

Show all 5 levels
  1. Level 1

    Changes character's slot (including BLOCK slot to TND and further boosts the chain multiplier of the final tap by 1.0x

    Condition

    At final battle

  2. Level 2

    Changes character's slot (including BLOCK slot to TND and further boosts the chain multiplier of the final tap by 1.7x

    Condition

    At final battle

  3. Level 3

    Changes character's slot (including BLOCK slot to TND and further boosts the chain multiplier of the final tap by 2.4x

    Condition

    At final battle

  4. Level 4

    Changes character's slot (including BLOCK slot to TND and further boosts the chain multiplier of the final tap by 3.2x

    Condition

    At final battle

  5. Level 5

    Changes character's slot (including BLOCK slot to TND and further boosts the chain multiplier of the final tap by 4.0x

    Condition

    At final battle

Level Limit Break

HPATKRCV
Lv 1054,3591,851403
Lv 1104,5601,937421
Lv 1204,9642,108459
Lv 1305,3672,280496
Lv 1506,1752,623571

Evolution

Kizaru & Fujitora
Sea StallionRainbow Pirate PenguinYellow Pirate PenguinBlack Striped DragonRainbow Striped Dragon
75,000 Beli
Kizaru & Fujitora

Pirate Rumble

Style
Attacker
DEF
179
SPD
187
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Retaliating Light and Gravity
Level 10 (Max)

Targets enemies within large range for HP 35% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.5 (20 s), Special CT Speed Up Lv.5 (20 s); targets 3 high SPD enemies for ATK x 2 damage 2 times

Charge time: 34 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for HP 17% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.1 (11 s), Special CT Speed Up Lv.1 (11 s); targets 3 high SPD enemies for ATK x 1.1 damage 2 times

    Charge time: 34 s

  2. Level 2

    Targets enemies within large range for HP 19% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.1 (12 s), Special CT Speed Up Lv.1 (12 s); targets 3 high SPD enemies for ATK x 1.2 damage 2 times

    Charge time: 34 s

  3. Level 3

    Targets enemies within large range for HP 21% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.1 (13 s), Special CT Speed Up Lv.1 (13 s); targets 3 high SPD enemies for ATK x 1.3 damage 2 times

    Charge time: 34 s

  4. Level 4

    Targets enemies within large range for HP 23% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.2 (14 s), Special CT Speed Up Lv.2 (14 s); targets 3 high SPD enemies for ATK x 1.4 damage 2 times

    Charge time: 34 s

  5. Level 5

    Targets enemies within large range for HP 25% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.2 (15 s), Special CT Speed Up Lv.2 (15 s); targets 3 high SPD enemies for ATK x 1.5 damage 2 times

    Charge time: 34 s

  6. Level 6

    Targets enemies within large range for HP 27% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.3 (16 s), Special CT Speed Up Lv.3 (16 s); targets 3 high SPD enemies for ATK x 1.6 damage 2 times

    Charge time: 34 s

  7. Level 7

    Targets enemies within large range for HP 29% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.3 (17 s), Special CT Speed Up Lv.3 (17 s); targets 3 high SPD enemies for ATK x 1.7 damage 2 times

    Charge time: 34 s

  8. Level 8

    Targets enemies within large range for HP 31% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.3 (18 s), Special CT Speed Up Lv.3 (18 s); targets 3 high SPD enemies for ATK x 1.8 damage 2 times

    Charge time: 34 s

  9. Level 9

    Targets enemies within large range for HP 33% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.4 (19 s), Special CT Speed Up Lv.4 (19 s); targets 3 high SPD enemies for ATK x 1.9 damage 2 times

    Charge time: 34 s

  10. Level 10

    Targets enemies within large range for HP 35% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.5 (20 s), Special CT Speed Up Lv.5 (20 s); targets 3 high SPD enemies for ATK x 2 damage 2 times

    Charge time: 34 s

Ability
Level 5 (Max)

Shooter class teammates ATK Up Lv.5, DEF Up Lv.5, Critical % Up Lv.5; after receiving damage, up to 3 times self ATK Up Lv.2

Show all 5 levels
  1. Level 1

    Shooter class teammates ATK Up Lv.1, DEF Up Lv.1, Critical % Up Lv.1; after receiving damage, up to 3 times self ATK Up Lv.1

  2. Level 2

    Shooter class teammates ATK Up Lv.2, DEF Up Lv.2, Critical % Up Lv.2; after receiving damage, up to 3 times self ATK Up Lv.1

  3. Level 3

    Shooter class teammates ATK Up Lv.3, DEF Up Lv.3, Critical % Up Lv.3; after receiving damage, up to 3 times self ATK Up Lv.1

  4. Level 4

    Shooter class teammates ATK Up Lv.4, DEF Up Lv.4, Critical % Up Lv.4; after receiving damage, up to 3 times self ATK Up Lv.1

  5. Level 5

    Shooter class teammates ATK Up Lv.5, DEF Up Lv.5, Critical % Up Lv.5; after receiving damage, up to 3 times self ATK Up Lv.2

Resilience

Completely evades Paralysis, reduce damage taken from Fighter and Striker by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Shooter/Slasher class teammates ATK, HP, SPD Up Lv.4; INT-type teammates ATK, SPD Up Lv.4, Special CT Speed Up Lv.2

Show all 5 levels
  1. Level 1

    Shooter/Slasher class teammates ATK, HP, SPD Up Lv.1; INT-type teammates ATK, SPD Up Lv.1, Special CT Speed Up Lv.1

  2. Level 2

    Shooter/Slasher class teammates ATK, HP, SPD Up Lv.2; INT-type teammates ATK, SPD Up Lv.2, Special CT Speed Up Lv.1

  3. Level 3

    Shooter/Slasher class teammates ATK, HP, SPD Up Lv.3; INT-type teammates ATK, SPD Up Lv.3, Special CT Speed Up Lv.2

  4. Level 4

    Shooter/Slasher class teammates ATK, HP, SPD Up Lv.4; INT-type teammates ATK, SPD Up Lv.3, Special CT Speed Up Lv.2

  5. Level 5

    Shooter/Slasher class teammates ATK, HP, SPD Up Lv.4; INT-type teammates ATK, SPD Up Lv.4, Special CT Speed Up Lv.2

Retaliating Light and Gravity
Level 5 (Max)

Targets 2 enemies with high Special CT for Special CT 80% delay; targets 2 high current HP enemies for 5000 damage

Condition

After dealing 20,000 damage

Can be used 4 times

Show all 5 levels
  1. Level 1

    Targets 2 enemies with high Special CT for Special CT 20% delay; targets 2 high current HP enemies for 3000 damage

  2. Level 2

    Targets 2 enemies with high Special CT for Special CT 35% delay; targets 2 high current HP enemies for 3500 damage

  3. Level 3

    Targets 2 enemies with high Special CT for Special CT 50% delay; targets 2 high current HP enemies for 4000 damage

  4. Level 4

    Targets 2 enemies with high Special CT for Special CT 65% delay; targets 2 high current HP enemies for 4500 damage

  5. Level 5

    Targets 2 enemies with high Special CT for Special CT 80% delay; targets 2 high current HP enemies for 5000 damage

How to get

Sugo-Fest

Featured · Oct 3, 2023 – Nov 11, 2023

Sugo-Fest

Featured · Sep 30, 2023 – Nov 11, 2023

Family

Kizaru & Fujitora
Kizaru & Fujitora
Linked families
Borsalino (Kizaru)Fujitora & RyokugyuIssho (Fujitora)Sakazuki & BorsalinoSakazuki & Issho