
Kizaru & Fujitora
Admirals After the Diva
Two of the Admirals at Navy HQ. Upon arrival in Elegia, they expected some unavoidable casualties. However, the situation changed when Tot Musica appeared. They then changed their priority to rescue the citizens.
Special
Deals 50x character's ATK in non-type damage to random enemies 10 times, boosts Slasher and Shooter characters' Critical rate by 30%, boosts damage dealt when landing a Critical hit by 75% (effect applies only to characters with Critical ATK Potential Ability; highest possible chance is 100%), reduces all enemies' HP by 10% at end of turn for 3 turns, becomes "Kizaru & Fujitora" for 3 turns, and if Captain is a Slasher or Shooter class, boosts Slasher and Shooter characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0; GREAT +0.1; PERFECT +0.7)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts PSY, INT, Slasher, and Shooter characters' HP by 1.3x, ATK by 5.25x, boosts their ATK by approximately 5.5x when they have PSYINTTND slots, boosts crew's chance of landing on TND slots, makes crew's PSYINTTND slots have matching slot effects, and crew cannot be blown away by attack. If 3 or more Slasher characters are on the crew, reduces all enemies' HP by 10% at end of turn. If 3 or more Shooter characters are on the crew, adds +0.2 to the minimum chain multiplier value (this effect can stack)
Reduces crew's Special charge time by 1 turn at start of quest, boosts PSY, Slasher, and Shooter characters' HP by 1.3x, ATK by 4.75x, boosts their ATK by approximately 5x when they have PSYTND slots, boosts crew's chance of landing on TND slots, makes crew's PSYINTTND slots have matching slot effects, crew cannot be blown away by attack, and if 3 or more Slasher characters are on the crew, reduces all enemies' HP by 10% at end of turn
Reduces crew's Special charge time by 1 turn at start of quest, boosts INT, Shooter, and Slasher characters' HP by 1.3x, ATK by 4.75x, boosts their ATK by approximately 5x when they have INTTND slots, boosts crew's chance of landing on TND slots, makes crew's PSYINTTND slots have matching slot effects, and if 3 or more Shooter characters are on the crew, adds +0.2 to the minimum chain multiplier value (this effect can stack)
Crewmate Ability
Makes Slasher and Shooter characters' TND slots have matching slot effects
Makes crew immune to remove SFX
Unlocks at Limit Break 25
Makes Slasher and Shooter characters' TND slots have matching slot effects
Makes Slasher and Shooter characters' TND slots have matching slot effects
Switch Effect
Changes character's slot to TND and applies -15% Slasher and Shooter Resistance to all enemies for 1 turn
Changes character's slot and adjacent slots to TND and applies -30% Slasher and Shooter Resistance to all enemies for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,059 | 875 | 191 |
| Lv 99 | 4,117 | 1,749 | 381 |
| Lv 150 | 6,175 | 2,623 | 571 |
| Limit Break | 4,617+500 | 1,949+200 | 481+100 |
| Limit Break+ | 5,117+1,000 | 2,149+400 | 531+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 30
Potential Ability 1: Critical ATK
Boosts base RCV by 10
Show all 40
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 50
Boosts base RCV by 10
Boosts base ATK by 20
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 20
Boosts base HP by 60
Boosts base HP by 70
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 80
Add Crewmate Ability 2: Makes crew immune to remove SFX
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base RCV by 30
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 150
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 30% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Changes character's slot (including BLOCK slot to TND and further boosts the chain multiplier of the final tap by 4.0x
At final battle
Show all 5 levels
- Level 1
Changes character's slot (including BLOCK slot to TND and further boosts the chain multiplier of the final tap by 1.0x
ConditionAt final battle
- Level 2
Changes character's slot (including BLOCK slot to TND and further boosts the chain multiplier of the final tap by 1.7x
ConditionAt final battle
- Level 3
Changes character's slot (including BLOCK slot to TND and further boosts the chain multiplier of the final tap by 2.4x
ConditionAt final battle
- Level 4
Changes character's slot (including BLOCK slot to TND and further boosts the chain multiplier of the final tap by 3.2x
ConditionAt final battle
- Level 5
Changes character's slot (including BLOCK slot to TND and further boosts the chain multiplier of the final tap by 4.0x
ConditionAt final battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,359 | 1,851 | 403 |
| Lv 110 | 4,560 | 1,937 | 421 |
| Lv 120 | 4,964 | 2,108 | 459 |
| Lv 130 | 5,367 | 2,280 | 496 |
| Lv 150 | 6,175 | 2,623 | 571 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 179
- SPD
- 187
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for HP 35% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.5 (20 s), Special CT Speed Up Lv.5 (20 s); targets 3 high SPD enemies for ATK x 2 damage 2 times
Charge time: 34 s
Show all 10 levels
- Level 1
Targets enemies within large range for HP 17% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.1 (11 s), Special CT Speed Up Lv.1 (11 s); targets 3 high SPD enemies for ATK x 1.1 damage 2 times
Charge time: 34 s
- Level 2
Targets enemies within large range for HP 19% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.1 (12 s), Special CT Speed Up Lv.1 (12 s); targets 3 high SPD enemies for ATK x 1.2 damage 2 times
Charge time: 34 s
- Level 3
Targets enemies within large range for HP 21% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.1 (13 s), Special CT Speed Up Lv.1 (13 s); targets 3 high SPD enemies for ATK x 1.3 damage 2 times
Charge time: 34 s
- Level 4
Targets enemies within large range for HP 23% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.2 (14 s), Special CT Speed Up Lv.2 (14 s); targets 3 high SPD enemies for ATK x 1.4 damage 2 times
Charge time: 34 s
- Level 5
Targets enemies within large range for HP 25% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.2 (15 s), Special CT Speed Up Lv.2 (15 s); targets 3 high SPD enemies for ATK x 1.5 damage 2 times
Charge time: 34 s
- Level 6
Targets enemies within large range for HP 27% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.3 (16 s), Special CT Speed Up Lv.3 (16 s); targets 3 high SPD enemies for ATK x 1.6 damage 2 times
Charge time: 34 s
- Level 7
Targets enemies within large range for HP 29% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.3 (17 s), Special CT Speed Up Lv.3 (17 s); targets 3 high SPD enemies for ATK x 1.7 damage 2 times
Charge time: 34 s
- Level 8
Targets enemies within large range for HP 31% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.3 (18 s), Special CT Speed Up Lv.3 (18 s); targets 3 high SPD enemies for ATK x 1.8 damage 2 times
Charge time: 34 s
- Level 9
Targets enemies within large range for HP 33% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.4 (19 s), Special CT Speed Up Lv.4 (19 s); targets 3 high SPD enemies for ATK x 1.9 damage 2 times
Charge time: 34 s
- Level 10
Targets enemies within large range for HP 35% reduction; if 5 or more Shooters are on the crew, targets self for ATK Up Lv.5 (20 s), Special CT Speed Up Lv.5 (20 s); targets 3 high SPD enemies for ATK x 2 damage 2 times
Charge time: 34 s
Shooter class teammates ATK Up Lv.5, DEF Up Lv.5, Critical % Up Lv.5; after receiving damage, up to 3 times self ATK Up Lv.2
Show all 5 levels
- Level 1
Shooter class teammates ATK Up Lv.1, DEF Up Lv.1, Critical % Up Lv.1; after receiving damage, up to 3 times self ATK Up Lv.1
- Level 2
Shooter class teammates ATK Up Lv.2, DEF Up Lv.2, Critical % Up Lv.2; after receiving damage, up to 3 times self ATK Up Lv.1
- Level 3
Shooter class teammates ATK Up Lv.3, DEF Up Lv.3, Critical % Up Lv.3; after receiving damage, up to 3 times self ATK Up Lv.1
- Level 4
Shooter class teammates ATK Up Lv.4, DEF Up Lv.4, Critical % Up Lv.4; after receiving damage, up to 3 times self ATK Up Lv.1
- Level 5
Shooter class teammates ATK Up Lv.5, DEF Up Lv.5, Critical % Up Lv.5; after receiving damage, up to 3 times self ATK Up Lv.2
Completely evades Paralysis, reduce damage taken from Fighter and Striker by 30%
Grand Party
Shooter/Slasher class teammates ATK, HP, SPD Up Lv.4; INT-type teammates ATK, SPD Up Lv.4, Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
Shooter/Slasher class teammates ATK, HP, SPD Up Lv.1; INT-type teammates ATK, SPD Up Lv.1, Special CT Speed Up Lv.1
- Level 2
Shooter/Slasher class teammates ATK, HP, SPD Up Lv.2; INT-type teammates ATK, SPD Up Lv.2, Special CT Speed Up Lv.1
- Level 3
Shooter/Slasher class teammates ATK, HP, SPD Up Lv.3; INT-type teammates ATK, SPD Up Lv.3, Special CT Speed Up Lv.2
- Level 4
Shooter/Slasher class teammates ATK, HP, SPD Up Lv.4; INT-type teammates ATK, SPD Up Lv.3, Special CT Speed Up Lv.2
- Level 5
Shooter/Slasher class teammates ATK, HP, SPD Up Lv.4; INT-type teammates ATK, SPD Up Lv.4, Special CT Speed Up Lv.2
Targets 2 enemies with high Special CT for Special CT 80% delay; targets 2 high current HP enemies for 5000 damage
After dealing 20,000 damage
Can be used 4 times
Show all 5 levels
- Level 1
Targets 2 enemies with high Special CT for Special CT 20% delay; targets 2 high current HP enemies for 3000 damage
- Level 2
Targets 2 enemies with high Special CT for Special CT 35% delay; targets 2 high current HP enemies for 3500 damage
- Level 3
Targets 2 enemies with high Special CT for Special CT 50% delay; targets 2 high current HP enemies for 4000 damage
- Level 4
Targets 2 enemies with high Special CT for Special CT 65% delay; targets 2 high current HP enemies for 4500 damage
- Level 5
Targets 2 enemies with high Special CT for Special CT 80% delay; targets 2 high current HP enemies for 5000 damage
How to get
Featured · Oct 3, 2023 – Nov 11, 2023
Featured · Sep 30, 2023 – Nov 11, 2023
