Sanji & Judge

Severed Family Ties

Straw Hat Pirates cook and head of the Vinsmoke family. With all past family ties now severed, the father and son make their final parting. Claiming not to need any help from a failure, Judge agrees to guard Bege and his crew.

Special

First and Last Cooperation

Deals 300,000 damage to one enemy, reduces crew's Paralysis and reduce chain multiplier growth rate duration by 6 turns, boosts Powerhouse and Fighter characters' slot effects by 2.5x for 3 turns, and becomes "Sanji & Judge" for 3 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

First and Last CooperationLLB

Deals 300,000 damage to one enemy, reduces crew's Paralysis and reduce chain multiplier growth rate duration by 7 turns, boosts Powerhouse and Fighter characters' slot effects by 2.5x for 3 turns, and becomes "Sanji & Judge" for 3 turns. If crew has [ATK Up] status when Special is launched, extends the duration of crew's ATK boosts by 1 turn. If every type is on the crew, further increases crew's ATK and slot effect boosts by +0.25 (this effect also applies to slot effect boost from this Special)

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Sanji & JudgeDual
Parting Father and Son

Boosts Powerhouse and Fighter characters' ATK by 5x, boosts crew's HP by 1.25x, and makes crew's PSYRCVTND slots have matching slot effects. If 6 Powerhouses are on the crew, boosts Powerhouse and Fighter characters' ATK by 5.25x. If 6 Fighters are on the crew, reduces damage taken by 15%. If every type is on the crew, tapping on this character with a PSYTND slot will apply -10% STR, DEX, QCK, and INT Resistance to all enemies for 1 turn

LLB

Reduces crew's Special charge time by 1 turn at start of quest, boosts Powerhouse and Fighter characters' ATK by 5.25x, boosts crew's HP by 1.25x, makes crew's PSYRCVTND slots have matching slot effects, and reduces damage taken by 20%. If every type is on the crew, tapping on this character with a PSYTND slot will apply -15% STR, DEX, QCK, and INT Resistance to all enemies for 1 turn

Unlocks at Level Limit Break step 3 (Lv 120)

Sanji
Severing Family Ties

Boosts Powerhouse and Fighter characters' ATK by 4.25x, HP by 1.25x, and makes their PSYRCVTND slots have matching slot effects. If 6 Powerhouses are on the crew, boosts Powerhouse and Fighter characters' ATK by approximately 4.75x. If 6 Fighters are on the crew, reduces damage taken by 10%

LLB

Reduces crew's Special charge time by 1 turn at start of quest, boosts Powerhouse and Fighter characters' ATK by 4.75x, HP by 1.25x, makes their PSYRCVTND slots have matching slot effects, and reduces damage taken by 15%

Unlocks at Level Limit Break step 3 (Lv 120)

Vinsmoke Judge
Making Amends with the Failure

Boosts crew's ATK by 4.5x, HP by 1.25x, and makes crew's PSYTND slots have matching slot effects. If every type is on the crew, tapping on this character with a PSYTND slot will apply -10% STR, DEX, QCK, and INT Resistance to all enemies for 1 turn

LLB

Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.75x, HP by 1.25x, and makes crew's PSYTND slots have matching slot effects. If every type is on the crew, tapping on this character with a PSYTND slot will apply -10% STR, DEX, QCK, and INT Resistance to all enemies for 1 turn

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

Sanji & JudgeDual
+STATS

Boosts Powerhouse characters' base stats by 75

UNIQ

Makes Powerhouse characters' PSYRCVTND slots have matching slot effects

Unlocks at Limit Break 29

Sanji
UNIQ

Makes character's RCVTND slots have matching slot effects

Vinsmoke Judge
+STATS

Boosts Powerhouse characters' base stats by 50

Switch Effect

Base

Completely removes character's Special Bind, changes character's slot (including BLOCK slot) to TND, and boosts the chain multiplier by 1.25x for 1 turn

Super SwitchSwitch times · 6

Completely removes character's Special Bind, changes character's slot and adjacent slots (including BLOCK slots) to TND, boosts Powerhouse and Fighter characters' ATK by 2.25x for 2 turns, and boosts the chain multiplier by 1.25x for 2 turns

Stats

HPATKRCV
Lv 12,1301,180175
Lv 994,2601,770350
Lv 1506,3902,655525
Limit Break4,780+5201,980+210430+80
Limit Break+5,280+1,0202,180+410480+130

Limit Break

01

Boosts base HP by 30

02

Boosts base HP by 30

03

Boosts base HP by 30

04

Potential Ability 1: INT Damage Reduction

05

Boosts base RCV by 5

Show all 40
06

Boosts base RCV by 5

07

Boosts base RCV by 5

08

Boosts base ATK by 15

09

Boosts base ATK by 15

10

Boosts base ATK by 20

11

Boosts base HP by 50

12

Boosts base HP by 50

13

Boosts base HP by 60

14

Boosts base HP by 70

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 10

18

Boosts base RCV by 10

19

Boosts base RCV by 10

20

Boosts base RCV by 15

21

Boosts base ATK by 20

22

Boosts base ATK by 25

23

Boosts base ATK by 30

24

Boosts base ATK by 35

25

Boosts base HP by 80

26

Boosts base HP by 120

27

Boosts base RCV by 20

28

Boosts base ATK by 50

29

Add Crewmate Ability 2: Makes Powerhouse characters' PSYRCVTND slots have matching slot effects

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base HP by 100

34

Boosts base HP by 100

35

Boosts base ATK by 100

36

Boosts base HP by 100

37

Boosts base RCV by 50

38

Boosts base HP by 100

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 5%

  5. Level 5

    Reduces damage taken from INT characters by 7%

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Slot Bind Resistance
Level 5 (Max)

Completely removes character's Slot Bind

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 3 turns

  2. Level 2

    Reduces character's Slot Bind duration by 4 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Completely removes character's Slot Bind

Level Limit Break

HPATKRCV
Lv 1054,5101,874370
Lv 1104,7191,960387
New Pirate Rumble skills
Lv 1205,1372,134422
New Captain Ability
Lv 1305,5542,307456
New Pirate Rumble skills
Lv 1506,3902,655525
New Special · New Pirate Rumble skills

Evolution

Sanji & Judge
Sea StallionYellow Striped DragonYellow Armored CrabYellow Plated LobsterRainbow Striped Dragon
75,000 Beli
Sanji & Judge
Sanji & Judge
Super Evolution · 200,000 Beli
Sanji & Judge

Pirate Rumble

Style
Supporter
DEF
262
SPD
191
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets enemies with high ATK

First and Last Cooperation
Level 10 (Max)

Targets enemies within large range (horizontal) for 2750 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.6 (25 s), DEF Up Lv.3 (25 s)

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for 1400 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.3 (16 s), DEF Up Lv.1 (16 s)

    Charge time: 27 s

  2. Level 2

    Targets enemies within large range (horizontal) for 1550 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.3 (17 s), DEF Up Lv.1 (17 s)

    Charge time: 27 s

  3. Level 3

    Targets enemies within large range (horizontal) for 1700 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.3 (18 s), DEF Up Lv.1 (18 s)

    Charge time: 27 s

  4. Level 4

    Targets enemies within large range (horizontal) for 1850 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.3 (19 s), DEF Up Lv.1 (19 s)

    Charge time: 27 s

  5. Level 5

    Targets enemies within large range (horizontal) for 2000 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.4 (20 s), DEF Up Lv.1 (20 s)

    Charge time: 27 s

  6. Level 6

    Targets enemies within large range (horizontal) for 2150 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.4 (21 s), DEF Up Lv.2 (21 s)

    Charge time: 27 s

  7. Level 7

    Targets enemies within large range (horizontal) for 2300 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.4 (22 s), DEF Up Lv.2 (22 s)

    Charge time: 27 s

  8. Level 8

    Targets enemies within large range (horizontal) for 2450 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.5 (23 s), DEF Up Lv.2 (23 s)

    Charge time: 27 s

  9. Level 9

    Targets enemies within large range (horizontal) for 2600 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.5 (24 s), DEF Up Lv.2 (24 s)

    Charge time: 27 s

  10. Level 10

    Targets enemies within large range (horizontal) for 2750 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.6 (25 s), DEF Up Lv.3 (25 s)

    Charge time: 27 s

Ability
Level 5 (Max)

Powerhouse/Fighter class teammates HP Up Lv.5, ATK Up Lv.5; when remaining HP is 60% or below, self ATK Up Lv.8

Show all 5 levels
  1. Level 1

    Powerhouse/Fighter class teammates HP Up Lv.1, ATK Up Lv.1; when remaining HP is 60% or below, self ATK Up Lv.8

  2. Level 2

    Powerhouse/Fighter class teammates HP Up Lv.2, ATK Up Lv.2; when remaining HP is 60% or below, self ATK Up Lv.8

  3. Level 3

    Powerhouse/Fighter class teammates HP Up Lv.3, ATK Up Lv.3; when remaining HP is 60% or below, self ATK Up Lv.8

  4. Level 4

    Powerhouse/Fighter class teammates HP Up Lv.4, ATK Up Lv.4; when remaining HP is 60% or below, self ATK Up Lv.8

  5. Level 5

    Powerhouse/Fighter class teammates HP Up Lv.5, ATK Up Lv.5; when remaining HP is 60% or below, self ATK Up Lv.8

Resilience

Completely evades Special Bind, reduce damage taken from Cerebral and Shooter by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Sanji & Judge
Sanji & JudgeSanji & Judge
Linked families
Big EmperorGerma 66Luffy & SanjiLuffy & Straw Hat PiratesLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeNami & SanjiSanjiSanji & FrankySanji & PuddingSanji & ReijuSanji & ZoroStraw Hat PiratesVinsmoke Judge