
Sanji & Judge
Severed Family Ties
Straw Hat Pirates cook and head of the Vinsmoke family. With all past family ties now severed, the father and son make their final parting. Claiming not to need any help from a failure, Judge agrees to guard Bege and his crew.
Special
Deals 300,000 damage to one enemy, reduces crew's Paralysis and reduce chain multiplier growth rate duration by 6 turns, boosts Powerhouse and Fighter characters' slot effects by 2.5x for 3 turns, and becomes "Sanji & Judge" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Deals 300,000 damage to one enemy, reduces crew's Paralysis and reduce chain multiplier growth rate duration by 7 turns, boosts Powerhouse and Fighter characters' slot effects by 2.5x for 3 turns, and becomes "Sanji & Judge" for 3 turns. If crew has [ATK Up] status when Special is launched, extends the duration of crew's ATK boosts by 1 turn. If every type is on the crew, further increases crew's ATK and slot effect boosts by +0.25 (this effect also applies to slot effect boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Powerhouse and Fighter characters' ATK by 5x, boosts crew's HP by 1.25x, and makes crew's PSYRCVTND slots have matching slot effects. If 6 Powerhouses are on the crew, boosts Powerhouse and Fighter characters' ATK by 5.25x. If 6 Fighters are on the crew, reduces damage taken by 15%. If every type is on the crew, tapping on this character with a PSYTND slot will apply -10% STR, DEX, QCK, and INT Resistance to all enemies for 1 turn
Reduces crew's Special charge time by 1 turn at start of quest, boosts Powerhouse and Fighter characters' ATK by 5.25x, boosts crew's HP by 1.25x, makes crew's PSYRCVTND slots have matching slot effects, and reduces damage taken by 20%. If every type is on the crew, tapping on this character with a PSYTND slot will apply -15% STR, DEX, QCK, and INT Resistance to all enemies for 1 turn
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Powerhouse and Fighter characters' ATK by 4.25x, HP by 1.25x, and makes their PSYRCVTND slots have matching slot effects. If 6 Powerhouses are on the crew, boosts Powerhouse and Fighter characters' ATK by approximately 4.75x. If 6 Fighters are on the crew, reduces damage taken by 10%
Reduces crew's Special charge time by 1 turn at start of quest, boosts Powerhouse and Fighter characters' ATK by 4.75x, HP by 1.25x, makes their PSYRCVTND slots have matching slot effects, and reduces damage taken by 15%
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts crew's ATK by 4.5x, HP by 1.25x, and makes crew's PSYTND slots have matching slot effects. If every type is on the crew, tapping on this character with a PSYTND slot will apply -10% STR, DEX, QCK, and INT Resistance to all enemies for 1 turn
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.75x, HP by 1.25x, and makes crew's PSYTND slots have matching slot effects. If every type is on the crew, tapping on this character with a PSYTND slot will apply -10% STR, DEX, QCK, and INT Resistance to all enemies for 1 turn
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Powerhouse characters' base stats by 75
Makes Powerhouse characters' PSYRCVTND slots have matching slot effects
Unlocks at Limit Break 29
Makes character's RCVTND slots have matching slot effects
Boosts Powerhouse characters' base stats by 50
Switch Effect
Completely removes character's Special Bind, changes character's slot (including BLOCK slot) to TND, and boosts the chain multiplier by 1.25x for 1 turn
Completely removes character's Special Bind, changes character's slot and adjacent slots (including BLOCK slots) to TND, boosts Powerhouse and Fighter characters' ATK by 2.25x for 2 turns, and boosts the chain multiplier by 1.25x for 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,130 | 1,180 | 175 |
| Lv 99 | 4,260 | 1,770 | 350 |
| Lv 150 | 6,390 | 2,655 | 525 |
| Limit Break | 4,780+520 | 1,980+210 | 430+80 |
| Limit Break+ | 5,280+1,020 | 2,180+410 | 480+130 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 5
Show all 40
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base ATK by 15
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 70
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base ATK by 20
Boosts base ATK by 25
Boosts base ATK by 30
Boosts base ATK by 35
Boosts base HP by 80
Boosts base HP by 120
Boosts base RCV by 20
Boosts base ATK by 50
Add Crewmate Ability 2: Makes Powerhouse characters' PSYRCVTND slots have matching slot effects
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 5%
- Level 5
Reduces damage taken from INT characters by 7%
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 4 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,510 | 1,874 | 370 |
| Lv 110 | 4,719 | 1,960 | 387 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,137 | 2,134 | 422 |
| New Captain Ability | |||
| Lv 130 | 5,554 | 2,307 | 456 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,390 | 2,655 | 525 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 262
- SPD
- 191
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets enemies with high ATK
Targets enemies within large range (horizontal) for 2750 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.6 (25 s), DEF Up Lv.3 (25 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for 1400 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.3 (16 s), DEF Up Lv.1 (16 s)
Charge time: 27 s
- Level 2
Targets enemies within large range (horizontal) for 1550 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.3 (17 s), DEF Up Lv.1 (17 s)
Charge time: 27 s
- Level 3
Targets enemies within large range (horizontal) for 1700 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.3 (18 s), DEF Up Lv.1 (18 s)
Charge time: 27 s
- Level 4
Targets enemies within large range (horizontal) for 1850 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.3 (19 s), DEF Up Lv.1 (19 s)
Charge time: 27 s
- Level 5
Targets enemies within large range (horizontal) for 2000 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.4 (20 s), DEF Up Lv.1 (20 s)
Charge time: 27 s
- Level 6
Targets enemies within large range (horizontal) for 2150 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.4 (21 s), DEF Up Lv.2 (21 s)
Charge time: 27 s
- Level 7
Targets enemies within large range (horizontal) for 2300 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.4 (22 s), DEF Up Lv.2 (22 s)
Charge time: 27 s
- Level 8
Targets enemies within large range (horizontal) for 2450 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.5 (23 s), DEF Up Lv.2 (23 s)
Charge time: 27 s
- Level 9
Targets enemies within large range (horizontal) for 2600 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.5 (24 s), DEF Up Lv.2 (24 s)
Charge time: 27 s
- Level 10
Targets enemies within large range (horizontal) for 2750 damage; targets Powerhouse/Fighter class teammates for ATK Up Lv.6 (25 s), DEF Up Lv.3 (25 s)
Charge time: 27 s
Powerhouse/Fighter class teammates HP Up Lv.5, ATK Up Lv.5; when remaining HP is 60% or below, self ATK Up Lv.8
Show all 5 levels
- Level 1
Powerhouse/Fighter class teammates HP Up Lv.1, ATK Up Lv.1; when remaining HP is 60% or below, self ATK Up Lv.8
- Level 2
Powerhouse/Fighter class teammates HP Up Lv.2, ATK Up Lv.2; when remaining HP is 60% or below, self ATK Up Lv.8
- Level 3
Powerhouse/Fighter class teammates HP Up Lv.3, ATK Up Lv.3; when remaining HP is 60% or below, self ATK Up Lv.8
- Level 4
Powerhouse/Fighter class teammates HP Up Lv.4, ATK Up Lv.4; when remaining HP is 60% or below, self ATK Up Lv.8
- Level 5
Powerhouse/Fighter class teammates HP Up Lv.5, ATK Up Lv.5; when remaining HP is 60% or below, self ATK Up Lv.8
Completely evades Special Bind, reduce damage taken from Cerebral and Shooter by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage

