
Sanji & Judge
Parting of Father and Son
The head and third son of the Vinsmoke family. Sanji saved his father's life, but as Judge insists that he doesn't like to have outstanding debts, he helps Luffy and the crew escape. Facing off with the Big Mom Pirates, father and son unleash their techniques as if they're competing.
Special
Reduces crew's Paralysis duration by 5 turns, doubles Powerhouse characters' ATK and slot effects for 1 turn, and becomes "Sanji & Judge" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
If 6 Powerhouses are on the crew, boosts Powerhouse characters' ATK by 4.25x, and if every type is on the crew, boosts crew's HP by 1.25x and makes PSYRCVTND slots have matching slot effects
If 6 Powerhouses are on the crew, boosts Powerhouse characters' ATK by 3.5x, HP by 1.25x, and makes their RCVTND slots have matching slot effects
If every type is on the crew, boosts crew's ATK by 3.5x, HP by 1.25x, and makes PSY slots have matching slot effects
Crewmate Ability
Boosts Powerhouse characters' base stats by 75
Makes Powerhouse characters' PSYRCVTND slots have matching slot effects
Unlocks at Limit Break 29
Makes character's RCVTND slots have matching slot effects
Boosts Powerhouse characters' base stats by 50
Switch Effect
Completely removes Special Bind from character, changes character's slot (including BLOCK slot) to TND, and boosts the chain multiplier by 1.25x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,927 | 811 | 143 |
| Lv 99 | 4,028 | 1,642 | 288 |
| Lv 150 | 6,042 | 2,463 | 432 |
| Limit Break | 4,548+520 | 1,852+210 | 368+80 |
| Limit Break+ | 5,048+1,020 | 2,052+410 | 418+130 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 5
Show all 40
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base ATK by 15
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 70
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base ATK by 20
Boosts base ATK by 25
Boosts base ATK by 30
Boosts base ATK by 35
Boosts base HP by 80
Boosts base HP by 120
Boosts base RCV by 20
Boosts base ATK by 50
Add Crewmate Ability 2: Makes Powerhouse characters' PSYRCVTND slots have matching slot effects
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 5%
- Level 5
Reduces damage taken from INT characters by 7%
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 4 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,264 | 1,738 | 304 |
| Lv 110 | 4,462 | 1,819 | 319 |
| Lv 120 | 4,857 | 1,980 | 347 |
| Lv 130 | 5,252 | 2,141 | 375 |
| Lv 150 | 6,042 | 2,463 | 432 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 237
- SPD
- 186
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets enemies with high ATK
Targets enemies within large range (horizontal) for 2500 damage; targets Powerhouse class teammates for ATK Up Lv.6 (25 s), DEF Up Lv.3 (25 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for 1000 damage; targets Powerhouse class teammates for ATK Up Lv.3 (16 s), DEF Up Lv.1 (16 s)
Charge time: 27 s
- Level 2
Targets enemies within large range (horizontal) for 1150 damage; targets Powerhouse class teammates for ATK Up Lv.3 (17 s), DEF Up Lv.1 (17 s)
Charge time: 27 s
- Level 3
Targets enemies within large range (horizontal) for 1300 damage; targets Powerhouse class teammates for ATK Up Lv.3 (18 s), DEF Up Lv.1 (18 s)
Charge time: 27 s
- Level 4
Targets enemies within large range (horizontal) for 1450 damage; targets Powerhouse class teammates for ATK Up Lv.3 (19 s), DEF Up Lv.1 (19 s)
Charge time: 27 s
- Level 5
Targets enemies within large range (horizontal) for 1600 damage; targets Powerhouse class teammates for ATK Up Lv.4 (20 s), DEF Up Lv.1 (20 s)
Charge time: 27 s
- Level 6
Targets enemies within large range (horizontal) for 1750 damage; targets Powerhouse class teammates for ATK Up Lv.4 (21 s), DEF Up Lv.2 (21 s)
Charge time: 27 s
- Level 7
Targets enemies within large range (horizontal) for 1900 damage; targets Powerhouse class teammates for ATK Up Lv.4 (22 s), DEF Up Lv.2 (22 s)
Charge time: 27 s
- Level 8
Targets enemies within large range (horizontal) for 2050 damage; targets Powerhouse class teammates for ATK Up Lv.5 (23 s), DEF Up Lv.2 (23 s)
Charge time: 27 s
- Level 9
Targets enemies within large range (horizontal) for 2200 damage; targets Powerhouse class teammates for ATK Up Lv.5 (24 s), DEF Up Lv.2 (24 s)
Charge time: 27 s
- Level 10
Targets enemies within large range (horizontal) for 2500 damage; targets Powerhouse class teammates for ATK Up Lv.6 (25 s), DEF Up Lv.3 (25 s)
Charge time: 27 s
Powerhouse class teammates HP Up Lv.5, ATK Up Lv.5; if current HP is below 50%, self ATK Up Lv.8
Show all 5 levels
- Level 1
Powerhouse class teammates HP Up Lv.1, ATK Up Lv.1; if current HP is below 50%, self ATK Up Lv.8
- Level 2
Powerhouse class teammates HP Up Lv.2, ATK Up Lv.2; if current HP is below 50%, self ATK Up Lv.8
- Level 3
Powerhouse class teammates HP Up Lv.3, ATK Up Lv.3; if current HP is below 50%, self ATK Up Lv.8
- Level 4
Powerhouse class teammates HP Up Lv.4, ATK Up Lv.4; if current HP is below 50%, self ATK Up Lv.8
- Level 5
Powerhouse class teammates HP Up Lv.5, ATK Up Lv.5; if current HP is below 50%, self ATK Up Lv.8
Completely evades Special Bind, reduce damage taken from Cerebral by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Aug 19, 2023 – Aug 27, 2023

