Sanji & Judge

Parting of Father and Son

The head and third son of the Vinsmoke family. Sanji saved his father's life, but as Judge insists that he doesn't like to have outstanding debts, he helps Luffy and the crew escape. Facing off with the Big Mom Pirates, father and son unleash their techniques as if they're competing.

Special

Crack and Strike

Reduces crew's Paralysis duration by 5 turns, doubles Powerhouse characters' ATK and slot effects for 1 turn, and becomes "Sanji & Judge" for 3 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Sanji & JudgeDual
Sweet Scheme-Destroying Flash

If 6 Powerhouses are on the crew, boosts Powerhouse characters' ATK by 4.25x, and if every type is on the crew, boosts crew's HP by 1.25x and makes PSYRCVTND slots have matching slot effects

Vinsmoke Sanji
Name Cast Aside 13 Years Ago

If 6 Powerhouses are on the crew, boosts Powerhouse characters' ATK by 3.5x, HP by 1.25x, and makes their RCVTND slots have matching slot effects

Vinsmoke Judge
Connection Cast Aside 13 Years Ago

If every type is on the crew, boosts crew's ATK by 3.5x, HP by 1.25x, and makes PSY slots have matching slot effects

Crewmate Ability

Sanji & JudgeDual
+STATS

Boosts Powerhouse characters' base stats by 75

UNIQ

Makes Powerhouse characters' PSYRCVTND slots have matching slot effects

Unlocks at Limit Break 29

Vinsmoke Sanji
UNIQ

Makes character's RCVTND slots have matching slot effects

Vinsmoke Judge
+STATS

Boosts Powerhouse characters' base stats by 50

Switch Effect

Base

Completely removes Special Bind from character, changes character's slot (including BLOCK slot) to TND, and boosts the chain multiplier by 1.25x for 1 turn

Stats

HPATKRCV
Lv 11,927811143
Lv 994,0281,642288
Lv 1506,0422,463432
Limit Break4,548+5201,852+210368+80
Limit Break+5,048+1,0202,052+410418+130

Limit Break

01

Boosts base HP by 30

02

Boosts base HP by 30

03

Boosts base HP by 30

04

Potential Ability 1: INT Damage Reduction

05

Boosts base RCV by 5

Show all 40
06

Boosts base RCV by 5

07

Boosts base RCV by 5

08

Boosts base ATK by 15

09

Boosts base ATK by 15

10

Boosts base ATK by 20

11

Boosts base HP by 50

12

Boosts base HP by 50

13

Boosts base HP by 60

14

Boosts base HP by 70

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 10

18

Boosts base RCV by 10

19

Boosts base RCV by 10

20

Boosts base RCV by 15

21

Boosts base ATK by 20

22

Boosts base ATK by 25

23

Boosts base ATK by 30

24

Boosts base ATK by 35

25

Boosts base HP by 80

26

Boosts base HP by 120

27

Boosts base RCV by 20

28

Boosts base ATK by 50

29

Add Crewmate Ability 2: Makes Powerhouse characters' PSYRCVTND slots have matching slot effects

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base HP by 100

34

Boosts base HP by 100

35

Boosts base ATK by 100

36

Boosts base HP by 100

37

Boosts base RCV by 50

38

Boosts base HP by 100

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 5%

  5. Level 5

    Reduces damage taken from INT characters by 7%

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Slot Bind Resistance
Level 5 (Max)

Completely removes character's Slot Bind

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 3 turns

  2. Level 2

    Reduces character's Slot Bind duration by 4 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Completely removes character's Slot Bind

Level Limit Break

HPATKRCV
Lv 1054,2641,738304
Lv 1104,4621,819319
Lv 1204,8571,980347
Lv 1305,2522,141375
Lv 1506,0422,463432

Evolution

Sanji & Judge
Sea StallionYellow Striped DragonYellow Armored CrabYellow Plated LobsterRainbow Striped Dragon
75,000 Beli
Sanji & Judge
Sanji & Judge
Super Evolution · 200,000 Beli
Sanji & Judge

Pirate Rumble

Style
Supporter
DEF
237
SPD
186
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets enemies with high ATK

Crack and Strike
Level 10 (Max)

Targets enemies within large range (horizontal) for 2500 damage; targets Powerhouse class teammates for ATK Up Lv.6 (25 s), DEF Up Lv.3 (25 s)

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for 1000 damage; targets Powerhouse class teammates for ATK Up Lv.3 (16 s), DEF Up Lv.1 (16 s)

    Charge time: 27 s

  2. Level 2

    Targets enemies within large range (horizontal) for 1150 damage; targets Powerhouse class teammates for ATK Up Lv.3 (17 s), DEF Up Lv.1 (17 s)

    Charge time: 27 s

  3. Level 3

    Targets enemies within large range (horizontal) for 1300 damage; targets Powerhouse class teammates for ATK Up Lv.3 (18 s), DEF Up Lv.1 (18 s)

    Charge time: 27 s

  4. Level 4

    Targets enemies within large range (horizontal) for 1450 damage; targets Powerhouse class teammates for ATK Up Lv.3 (19 s), DEF Up Lv.1 (19 s)

    Charge time: 27 s

  5. Level 5

    Targets enemies within large range (horizontal) for 1600 damage; targets Powerhouse class teammates for ATK Up Lv.4 (20 s), DEF Up Lv.1 (20 s)

    Charge time: 27 s

  6. Level 6

    Targets enemies within large range (horizontal) for 1750 damage; targets Powerhouse class teammates for ATK Up Lv.4 (21 s), DEF Up Lv.2 (21 s)

    Charge time: 27 s

  7. Level 7

    Targets enemies within large range (horizontal) for 1900 damage; targets Powerhouse class teammates for ATK Up Lv.4 (22 s), DEF Up Lv.2 (22 s)

    Charge time: 27 s

  8. Level 8

    Targets enemies within large range (horizontal) for 2050 damage; targets Powerhouse class teammates for ATK Up Lv.5 (23 s), DEF Up Lv.2 (23 s)

    Charge time: 27 s

  9. Level 9

    Targets enemies within large range (horizontal) for 2200 damage; targets Powerhouse class teammates for ATK Up Lv.5 (24 s), DEF Up Lv.2 (24 s)

    Charge time: 27 s

  10. Level 10

    Targets enemies within large range (horizontal) for 2500 damage; targets Powerhouse class teammates for ATK Up Lv.6 (25 s), DEF Up Lv.3 (25 s)

    Charge time: 27 s

Ability
Level 5 (Max)

Powerhouse class teammates HP Up Lv.5, ATK Up Lv.5; if current HP is below 50%, self ATK Up Lv.8

Show all 5 levels
  1. Level 1

    Powerhouse class teammates HP Up Lv.1, ATK Up Lv.1; if current HP is below 50%, self ATK Up Lv.8

  2. Level 2

    Powerhouse class teammates HP Up Lv.2, ATK Up Lv.2; if current HP is below 50%, self ATK Up Lv.8

  3. Level 3

    Powerhouse class teammates HP Up Lv.3, ATK Up Lv.3; if current HP is below 50%, self ATK Up Lv.8

  4. Level 4

    Powerhouse class teammates HP Up Lv.4, ATK Up Lv.4; if current HP is below 50%, self ATK Up Lv.8

  5. Level 5

    Powerhouse class teammates HP Up Lv.5, ATK Up Lv.5; if current HP is below 50%, self ATK Up Lv.8

Resilience

Completely evades Special Bind, reduce damage taken from Cerebral by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Aug 19, 2023 – Aug 27, 2023

Family

Sanji & Judge
Sanji & JudgeSanji & Judge
Linked families
Big EmperorGerma 66Luffy & SanjiLuffy & Straw Hat PiratesLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeNami & SanjiSanjiSanji & FrankySanji & PuddingSanji & ReijuSanji & ZoroStraw Hat PiratesVinsmoke Judge