
Nami & Robin
Elegant Flowers Blooming on the Battlefield
Straw Hat Pirates navigator and archaeologist. The elegant ladies attack in tandem with the combination of Nami's Climate Baton and Robin's Flower-Flower Fruit powers.
Special
Reduces all enemies' HP by 20%, reduces crew's Paralysis duration by 10 turns, changes BLOCK slots to character's own type, boosts DEX, INT, and Cerebral characters' slot effects by 2.5x for 1 turn, if crew has slot effect boosts when Special is launched, boosts DEX, INT, and Cerebral characters' ATK by 2.5x for 1 turn, and becomes "Nami & Robin" for 3 turns
| Level 1 | 17 turns |
| Level 2 | 16 turns |
| Level 3 | 15 turns |
| Level 4 | 14 turns |
| Level 5 | 13 turns |
| Max | 12 turns |
Reduces all enemies' HP by 20%, reduces crew's Slot Bind/Paralysis duration by 10 turns, changes BLOCK slots to character's own type, boosts DEX, INT, and Cerebral characters' slot effects by 2.5x for 2 turns, if crew has slot effect boosts when Special is launched, boosts DEX, INT, and Cerebral characters' ATK by 2.5x for 2 turns, and becomes "Nami & Robin" for 3 turns
| Level 1 | 17 turns |
| Level 2 | 16 turns |
| Level 3 | 15 turns |
| Level 4 | 14 turns |
| Level 5 | 13 turns |
| Max | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
Captain Ability
Boosts DEX, INT, and Cerebral characters' ATK by 5x, by 5.25x when they have DEXINTTNDWANO slots, and by 6.25x when slots are EMPTY, boosts their HP and RCV by 1.3x, makes their DEXINTTND slots have matching slot effects, and reduces damage taken by 20%
Reduces Special charge time by 1 turn at start of quest, boosts DEX, INT, and Cerebral characters' ATK by 5x, by 5.5x when they have DEXINTTNDWANO slots, and by 6.75x when slots are EMPTY, boosts their HP and RCV by 1.3x, makes their DEXINTTND slots have matching slot effects, and reduces damage taken by 30%
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts DEX, INT, and Cerebral characters' ATK by 4.5x and by approximately 5.5x when slots are EMPTY, boosts their HP and RCV by 1.3x, makes their DEXINTTND slots have matching slot effects, and sets all slots to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies) at start of quest
Reduces Special charge time by 1 turn at start of quest, boosts DEX, INT, and Cerebral characters' ATK by 4.75x and by approximately 5.5x when slots are EMPTY, boosts their HP and RCV by 1.3x, makes their DEXINTTND slots have matching slot effects, and sets all slots to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies) at start of quest
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts DEX, INT, and Cerebral characters' ATK by 4.25x, by approximately 4.75x when they have DEXINTTNDWANO slots, and by approximately 5.5x when slots are EMPTY, boosts their HP and RCV by 1.3x, makes their DEXINTTND slots have matching slot effects, reduces damage taken by 10%, and sets all slots to TND at start of quest
Reduces Special charge time by 1 turn at start of quest, boosts DEX, INT, and Cerebral characters' ATK by 4.5x, by approximately 5x when they have DEXINTTNDWANO slots, and by approximately 5.5x when slots are EMPTY, boosts their HP and RCV by 1.3x, makes their DEXINTTND slots have matching slot effects, reduces damage taken by 10%, and sets all slots to TND at start of quest
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Makes crew's DEXINT slots have matching slot effects
Reduces crew's Paralysis duration by 1 turn
Unlocks at Limit Break 25
Makes crew's DEXINT slots have matching slot effects
Makes crew's DEXINT slots have matching slot effects
Switch Effect
Stocks crew's slots and changes all slots to EMPTY; if there are slots already stocked, changes crew's slots to stocked slots and removes stocked slots (EMPTY slots cannot be stocked)
Lock crew's slots for 1 turn, stocks crew's slots and changes all slots to EMPTY; if there are slots already stocked, changes crew's slots to stocked slots and removes stocked slots (EMPTY slots cannot be stocked)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,817 | 1,067 | 256 |
| Lv 99 | 3,634 | 1,600 | 511 |
| Lv 150 | 5,451 | 2,400 | 766 |
| Limit Break | 4,004+370 | 1,800+200 | 586+75 |
| Limit Break+ | 4,354+720 | 2,000+400 | 661+150 |
Limit Break
Boosts base HP by 10
Boosts base ATK by 5
Boosts base HP by 10
Potential Ability 1: RCV Bind Resistance
Boosts base HP by 20
Show all 40
Boosts base RCV by 5
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base HP by 20
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 20
Boosts base ATK by 20
Potential Ability 2: Pinch Healing
Boosts base RCV by 15
Boosts base HP by 30
Boosts base ATK by 25
Boosts base RCV by 15
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Reduces crew's Paralysis duration by 1 turn
Boosts base ATK by 50
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 60
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 25
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 200
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 35% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 2 turns
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,847 | 1,694 | 541 |
| Lv 110 | 4,025 | 1,772 | 566 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,382 | 1,929 | 616 |
| New Captain Ability | |||
| Lv 130 | 4,738 | 2,086 | 666 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,451 | 2,400 | 766 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 201
- SPD
- 173
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within medium range for HP 40% reduction; targets team for Paralysis reduction (20 s), Critical % Up Lv.4 (24 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets enemies within medium range for HP 22% reduction; targets team for Paralysis reduction (20 s), Critical % Up Lv.1 (15 s)
Charge time: 28 s
- Level 2
Targets enemies within medium range for HP 24% reduction; targets team for Paralysis reduction (20 s), Critical % Up Lv.1 (16 s)
Charge time: 28 s
- Level 3
Targets enemies within medium range for HP 26% reduction; targets team for Paralysis reduction (20 s), Critical % Up Lv.1 (17 s)
Charge time: 28 s
- Level 4
Targets enemies within medium range for HP 28% reduction; targets team for Paralysis reduction (20 s), Critical % Up Lv.1 (18 s)
Charge time: 28 s
- Level 5
Targets enemies within medium range for HP 30% reduction; targets team for Paralysis reduction (20 s), Critical % Up Lv.2 (19 s)
Charge time: 28 s
- Level 6
Targets enemies within medium range for HP 32% reduction; targets team for Paralysis reduction (20 s), Critical % Up Lv.2 (20 s)
Charge time: 28 s
- Level 7
Targets enemies within medium range for HP 34% reduction; targets team for Paralysis reduction (20 s), Critical % Up Lv.2 (21 s)
Charge time: 28 s
- Level 8
Targets enemies within medium range for HP 36% reduction; targets team for Paralysis reduction (20 s), Critical % Up Lv.3 (22 s)
Charge time: 28 s
- Level 9
Targets enemies within medium range for HP 38% reduction; targets team for Paralysis reduction (20 s), Critical % Up Lv.3 (23 s)
Charge time: 28 s
- Level 10
Targets enemies within medium range for HP 40% reduction; targets team for Paralysis reduction (20 s), Critical % Up Lv.4 (24 s)
Charge time: 28 s
Team HP Up Lv.5, RCV Up Lv.5, Guard % Up Lv.5
Show all 5 levels
- Level 1
Team HP Up Lv.1, RCV Up Lv.1, Guard % Up Lv.1
- Level 2
Team HP Up Lv.2, RCV Up Lv.2, Guard % Up Lv.2
- Level 3
Team HP Up Lv.3, RCV Up Lv.3, Guard % Up Lv.3
- Level 4
Team HP Up Lv.4, RCV Up Lv.4, Guard % Up Lv.4
- Level 5
Team HP Up Lv.5, RCV Up Lv.5, Guard % Up Lv.5
Completely evades Paralysis, reduce damage taken from Driven by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage


