
Nami & Robin
Break Time for the Lovely Ladies
Straw Hat Pirates navigator and archaeologist. They're enjoying their bath time together on the Sunny. Unbothered by the fact that Devil Fruit powers can't be used in the bathtub, Robin enjoys a relaxing time with her trusted friend Nami.
Special
Reduces one enemy's HP by 25%, boosts DEX and INT characters' slot effects by 2.5x for 1 turn, reduces crew's Paralysis duration by 10 turns, and becomes "Nami & Robin" for 3 turns
| Level 1 | 17 turns |
| Level 2 | 16 turns |
| Level 3 | 15 turns |
| Level 4 | 14 turns |
| Level 5 | 13 turns |
| Max | 12 turns |
Captain Ability
Boosts DEX and INT characters' ATK by approximately 6x when slots are EMPTY (4.5x otherwise), boosts their HP and RCV by 1.3x, makes DEXINT slots have matching slot effects, and reduces damage taken by 20%
Boosts DEX and INT characters' ATK by approximately 3.75x when slots match and by approximately 4x when slots are EMPTY (3.5x otherwise), boosts their HP by 1.3x, and makes DEXINT slots have matching slot effects
Boosts DEX and INT characters' ATK by approximately 4x when slots are EMPTY (3.25x otherwise), boosts their HP and RCV by 1.3x, makes DEXINT slots have matching slot effects, and reduces damage taken by 10%
Crewmate Ability
Makes crew's DEXINT slots have matching slot effects
Reduces crew's Paralysis duration by 1 turn
Unlocks at Limit Break 25
Makes crew's DEXINT slots have matching slot effects
Makes crew's DEXINT slots have matching slot effects
Switch Effect
Stocks crew's slots and changes all slots to EMPTY; if there are slots already stocked, changes crew's slots to stocked slots and removes stocked slots (EMPTY slots cannot be stocked)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,390 | 946 | 190 |
| Lv 99 | 3,325 | 1,571 | 497 |
| Lv 150 | 4,987 | 2,356 | 745 |
| Limit Break | 3,695+370 | 1,771+200 | 572+75 |
| Limit Break+ | 4,045+720 | 1,971+400 | 647+150 |
Limit Break
Boosts base HP by 10
Boosts base ATK by 5
Boosts base HP by 10
Potential Ability 1: RCV Bind Resistance
Boosts base HP by 20
Show all 40
Boosts base RCV by 5
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base HP by 20
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 20
Boosts base ATK by 20
Potential Ability 2: Pinch Healing
Boosts base RCV by 15
Boosts base HP by 30
Boosts base ATK by 25
Boosts base RCV by 15
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Reduces crew's Paralysis duration by 1 turn
Boosts base ATK by 50
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 60
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 25
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 200
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 35% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 2 turns
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,520 | 1,663 | 526 |
| Lv 110 | 3,683 | 1,740 | 550 |
| Lv 120 | 4,009 | 1,894 | 599 |
| Lv 130 | 4,335 | 2,048 | 647 |
| Lv 150 | 4,987 | 2,356 | 745 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 176
- SPD
- 168
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within medium range for HP 30% reduction; targets team for Paralysis reduction (10 s); Critical % Up Lv.3 (24 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets enemies within medium range for HP 22% reduction; targets team for Paralysis reduction (10 s); Critical % Up Lv.1 (15 s)
Charge time: 28 s
- Level 2
Targets enemies within medium range for HP 22% reduction; targets team for Paralysis reduction (10 s); Critical % Up Lv.1 (16 s)
Charge time: 28 s
- Level 3
Targets enemies within medium range for HP 23% reduction; targets team for Paralysis reduction (10 s); Critical % Up Lv.1 (17 s)
Charge time: 28 s
- Level 4
Targets enemies within medium range for HP 24% reduction; targets team for Paralysis reduction (10 s); Critical % Up Lv.1 (18 s)
Charge time: 28 s
- Level 5
Targets enemies within medium range for HP 25% reduction; targets team for Paralysis reduction (10 s); Critical % Up Lv.1 (19 s)
Charge time: 28 s
- Level 6
Targets enemies within medium range for HP 26% reduction; targets team for Paralysis reduction (10 s); Critical % Up Lv.1 (20 s)
Charge time: 28 s
- Level 7
Targets enemies within medium range for HP 27% reduction; targets team for Paralysis reduction (10 s); Critical % Up Lv.2 (21 s)
Charge time: 28 s
- Level 8
Targets enemies within medium range for HP 28% reduction; targets team for Paralysis reduction (10 s); Critical % Up Lv.2 (22 s)
Charge time: 28 s
- Level 9
Targets enemies within medium range for HP 29% reduction; targets team for Paralysis reduction (10 s); Critical % Up Lv.2 (23 s)
Charge time: 28 s
- Level 10
Targets enemies within medium range for HP 30% reduction; targets team for Paralysis reduction (10 s); Critical % Up Lv.3 (24 s)
Charge time: 28 s
Team RCV Up Lv.5; team Guard % Up Lv.1
Show all 5 levels
- Level 1
Team RCV Up Lv.1; team Guard % Up Lv.1
- Level 2
Team RCV Up Lv.2; team Guard % Up Lv.1
- Level 3
Team RCV Up Lv.3; team Guard % Up Lv.1
- Level 4
Team RCV Up Lv.4; team Guard % Up Lv.1
- Level 5
Team RCV Up Lv.5; team Guard % Up Lv.1
50% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Jul 15, 2023 – Jul 23, 2023


