Robin & Koala

Flowing Hands

Straw Hat Pirates archaeologist and a soldier in the Revolutionary Army. Koala teaches Robin Fish-Man Karate at Baltigo, the headquarters of the Revolutionary Army. Robin and Koala move with their palms together to practice the techniques.

Special

Synchronized Fish-Man Karate

Reduces the duration of all enemy barriers by 3 turns, deals 100x character's ATK in non-type damage to one enemy, reduces INT, DEX, and Cerebral characters' Special charge time by 2 turns, boosts their slot effects by 2.5x for 3 turns, and becomes "Robin & Koala" for 3 turns. If crew has type effect boost when Special is launched, after 1 turn, boosts the type effects of normal attacks for INT, DEX, and Cerebral characters by 2.75x for 1 turn

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Robin & KoalaDual
Targeting the Core

Reduces crew's Special charge time by 1 turn at start of quest, boosts INT, DEX, and Cerebral characters' ATK by 5.75x when slots match (5x otherwise), HP by 1.3x, makes crew's INTDEXRCV slots have matching slot effects, reduces crew's Special Reverse by 10 turns, and at the end of each battle, heals 50% of damage received during that battle (Captain Ability healing amount is applied when receiving damage)

Nico Robin
Reason to Become Strong

Reduces crew's Special charge time by 1 turn at start of quest, boosts INT, DEX, and Cerebral characters' ATK by approximately 5x when slots match (4.5x otherwise), HP by 1.3x, makes crew's INTDEXRCV slots have matching slot effects, reduces crew's Special Reverse by 10 turns, and at the end of each battle, heals 30% of damage received during that battle (Captain Ability healing amount is applied when receiving damage)

Koala
Imparted Technique

Reduces crew's Special charge time by 1 turn at start of quest, boosts INT, DEX, and Cerebral characters' ATK by approximately 5x when slots match (4.5x otherwise), HP by 1.3x, makes crew's INTDEXRCV slots have matching slot effects, reduces crew's Special Reverse by 10 turns, and at the end of each battle, heals 30% of damage received during that battle (Captain Ability healing amount is applied when receiving damage)

Crewmate Ability

Robin & KoalaDual
RES

Reduces character's Special Reverse by 5 turns

UNIQ

Heals crew by 800 HP at end of turn

Unlocks at Limit Break 25

Nico Robin
RES

Reduces character's Special Reverse by 5 turns

Koala
RES

Reduces character's Special Reverse by 5 turns

Switch Effect

Base

Reduces all enemies' [Damage Cut] duration by 1 turn, boosts the type effects of normal attacks for INT, DEX, and Cerebral characters by 1.5x for 1 turn (effect can be overwritten with other type effect boost effects), changes character's slot to character's own type, heals crew by 1,500 HP, and completely removes character's Despair

Super SwitchSwitch times · 4

Reduces all enemies' [Damage Cut] duration by 3 turns, boosts the type effects of normal attacks for INT, DEX, and Cerebral characters by 2.25x for 1 turn, changes character's slot and adjacent slots to character's own type, heals crew by 5,000 HP, and completely removes character's Despair

Stats

HPATKRCV
Lv 12,096857190
Lv 994,1921,714380
Lv 1506,2882,571570
Limit Break4,692+5001,914+200480+100
Limit Break+5,192+1,0002,114+400530+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base HP by 30

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base RCV by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base HP by 30

08

Boosts base HP by 30

09

Boosts base ATK by 10

10

Boosts base ATK by 10

11

Boosts base RCV by 10

12

Boosts base HP by 50

13

Boosts base HP by 50

14

Boosts base ATK by 20

15

Potential Ability 2: Fear Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 20

18

Boosts base HP by 50

19

Boosts base RCV by 10

20

Boosts base HP by 80

21

Boosts base ATK by 30

22

Boosts base RCV by 20

23

Boosts base HP by 80

24

Boosts base ATK by 40

25

Add Crewmate Ability 2: Heals crew by 800 HP at end of turn

26

Boosts base ATK by 50

27

Boosts base HP by 100

28

Boosts base RCV by 20

29

Boosts base RCV by 20

30

Potential Ability 3: Recoverable HP Amount Down Resistance

31

Expand Limit Break (LB+)

32

Boosts base ATK by 60

33

Boosts base ATK by 60

34

Boosts base RCV by 25

35

Boosts base HP by 150

36

Boosts base HP by 150

37

Boosts base ATK by 80

38

Boosts base RCV by 25

39

Boosts base HP by 200

40

Reduces Special charge time by 1 turn

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Recoverable HP Amount Down Resistance
Level 5 (Max)

Reduces Recoverable HP Amount Down duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces Recoverable HP Amount Down duration by 1 turn

  2. Level 2

    Reduces Recoverable HP Amount Down duration by 3 turns

  3. Level 3

    Reduces Recoverable HP Amount Down duration by 5 turns

  4. Level 4

    Reduces Recoverable HP Amount Down duration by 7 turns

  5. Level 5

    Reduces Recoverable HP Amount Down duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1054,4381,814402
Lv 1104,6441,898420
Lv 1205,0552,066458
Lv 1305,4662,234495
Lv 1506,2882,571570

Evolution

Robin & Koala
Sea StallionRainbow Armored CrabBlack Striped DragonGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Robin & Koala

Pirate Rumble

Style
Attacker
DEF
137
SPD
207
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Synchronized Fish-Man Karate
Level 10 (Max)

Targets 2 enemies for ATK x 3 damage 3 times; targets Free Spirit class enemies for 75% chance of Paralysis (15 s)

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets 2 enemies for ATK x 2 damage 3 times; targets Free Spirit class enemies for 30% chance of Paralysis (15 s)

    Charge time: 33 s

  2. Level 2

    Targets 2 enemies for ATK x 2.1 damage 3 times; targets Free Spirit class enemies for 35% chance of Paralysis (15 s)

    Charge time: 33 s

  3. Level 3

    Targets 2 enemies for ATK x 2.2 damage 3 times; targets Free Spirit class enemies for 40% chance of Paralysis (15 s)

    Charge time: 33 s

  4. Level 4

    Targets 2 enemies for ATK x 2.3 damage 3 times; targets Free Spirit class enemies for 45% chance of Paralysis (15 s)

    Charge time: 33 s

  5. Level 5

    Targets 2 enemies for ATK x 2.4 damage 3 times; targets Free Spirit class enemies for 50% chance of Paralysis (15 s)

    Charge time: 33 s

  6. Level 6

    Targets 2 enemies for ATK x 2.5 damage 3 times; targets Free Spirit class enemies for 55% chance of Paralysis (15 s)

    Charge time: 33 s

  7. Level 7

    Targets 2 enemies for ATK x 2.6 damage 3 times; targets Free Spirit class enemies for 60% chance of Paralysis (15 s)

    Charge time: 33 s

  8. Level 8

    Targets 2 enemies for ATK x 2.7 damage 3 times; targets Free Spirit class enemies for 65% chance of Paralysis (15 s)

    Charge time: 33 s

  9. Level 9

    Targets 2 enemies for ATK x 2.8 damage 3 times; targets Free Spirit class enemies for 70% chance of Paralysis (15 s)

    Charge time: 33 s

  10. Level 10

    Targets 2 enemies for ATK x 3 damage 3 times; targets Free Spirit class enemies for 75% chance of Paralysis (15 s)

    Charge time: 33 s

Ability
Level 5 (Max)

Cerebral class teammates ATK Up Lv.6, DEF Up Lv.6; Free Spirit enemies DEF Down Lv.5

Show all 5 levels
  1. Level 1

    Cerebral class teammates ATK Up Lv.2, DEF Up Lv.2; Free Spirit enemies DEF Down Lv.1

  2. Level 2

    Cerebral class teammates ATK Up Lv.3, DEF Up Lv.3; Free Spirit enemies DEF Down Lv.2

  3. Level 3

    Cerebral class teammates ATK Up Lv.4, DEF Up Lv.4; Free Spirit enemies DEF Down Lv.3

  4. Level 4

    Cerebral class teammates ATK Up Lv.5, DEF Up Lv.5; Free Spirit enemies DEF Down Lv.4

  5. Level 5

    Cerebral class teammates ATK Up Lv.6, DEF Up Lv.6; Free Spirit enemies DEF Down Lv.5

Resilience

Completely evades Paralysis, reduce damage taken from Free Spirit by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Cerebral class teammates ATK, HP Up Lv.4; DEX/INT-type teammates ATK, Guard % Up Lv.4, DEF Up Lv.2; Free Spirit class enemies Special CT Speed Down Lv.2

Show all 5 levels
  1. Level 1

    Cerebral class teammates ATK, HP Up Lv.1; DEX/INT-type teammates ATK, Guard % Up Lv.1, DEF Up Lv.1; Free Spirit class enemies Special CT Speed Down Lv.1

  2. Level 2

    Cerebral class teammates ATK, HP Up Lv.2; DEX/INT-type teammates ATK, Guard % Up Lv.2, DEF Up Lv.1; Free Spirit class enemies Special CT Speed Down Lv.1

  3. Level 3

    Cerebral class teammates ATK, HP Up Lv.3; DEX/INT-type teammates ATK, Guard % Up Lv.3, DEF Up Lv.2; Free Spirit class enemies Special CT Speed Down Lv.2

  4. Level 4

    Cerebral class teammates ATK, HP Up Lv.4; DEX/INT-type teammates ATK, Guard % Up Lv.3, DEF Up Lv.2; Free Spirit class enemies Special CT Speed Down Lv.2

  5. Level 5

    Cerebral class teammates ATK, HP Up Lv.4; DEX/INT-type teammates ATK, Guard % Up Lv.4, DEF Up Lv.2; Free Spirit class enemies Special CT Speed Down Lv.2

Synchronized Fish-Man Karate
Level 5 (Max)

Targets 3 high current HP enemies for HP 50% reduction; targets all enemies for 80% chance of Paralysis (15 s); targets Free Spirit/Driven class enemies for DEF Down Lv.6 (20 s)

Condition

When 4 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets 3 high current HP enemies for HP 30% reduction; targets all enemies for 40% chance of Paralysis (7 s); targets Free Spirit/Driven class enemies for DEF Down Lv.2 (20 s)

  2. Level 2

    Targets 3 high current HP enemies for HP 35% reduction; targets all enemies for 50% chance of Paralysis (9 s); targets Free Spirit/Driven class enemies for DEF Down Lv.3 (20 s)

  3. Level 3

    Targets 3 high current HP enemies for HP 40% reduction; targets all enemies for 60% chance of Paralysis (11 s); targets Free Spirit/Driven class enemies for DEF Down Lv.4 (20 s)

  4. Level 4

    Targets 3 high current HP enemies for HP 45% reduction; targets all enemies for 70% chance of Paralysis (13 s); targets Free Spirit/Driven class enemies for DEF Down Lv.5 (20 s)

  5. Level 5

    Targets 3 high current HP enemies for HP 50% reduction; targets all enemies for 80% chance of Paralysis (15 s); targets Free Spirit/Driven class enemies for DEF Down Lv.6 (20 s)

How to get

Sugo-Fest

Featured · Feb 17, 2024 – Mar 9, 2024

Sugo-Fest

Featured · Jul 30, 2023 – Sep 10, 2023

Sugo-Fest

Featured · Jun 26, 2023 – Jul 29, 2023

Sugo-Fest

Featured · Jun 25, 2023 – Jul 29, 2023

Family

Robin & Koala
Robin & Koala
Linked families
Chopper & RobinHancock & Nami & RobinKoalaLaw & RobinLuffy & Straw Hat PiratesMr. 0 & Miss All SundayNami & RobinNico RobinRobin & BrookRobin & JinbeRobin & SaulSabo & KoalaStraw Hat PiratesUsopp & RobinZoro & Robin