Robin & Koala

Chats Before Training

Straw Hat Pirates archaeologist and a soldier in the Revolutionary Army. The two have a friendly chat at Baltigo, the headquarters of the Revolutionary Army. Although Koala is excited to teach Robin a few techniques for self-defense, Robin isn't too fond of her suggested methods.

Special

Synchronized Fish-Man Karate

Reduces the duration of all enemy barriers by 3 turns, deals 100x character's ATK in non-type damage to one enemy, reduces INT, DEX, and Cerebral characters' Special charge time by 2 turns, boosts their slot effects by 2.5x for 3 turns, and becomes "Robin & Koala" for 3 turns. If crew has type effect boost when Special is launched, after 1 turn, boosts the type effects of normal attacks for INT, DEX, and Cerebral characters by 2.75x for 1 turn

Level 120 turns
Level 219 turns
Level 318 turns
Level 417 turns
Level 516 turns
Max15 turns

Captain Ability

Robin & KoalaDual
Targeting the Core

Reduces crew's Special charge time by 1 turn at start of quest, boosts INT, DEX, and Cerebral characters' ATK by 5.75x when slots match (5x otherwise), HP by 1.3x, makes crew's INTDEXRCV slots have matching slot effects, reduces crew's Special Reverse by 10 turns, and at the end of each battle, heals 50% of damage received during that battle (Captain Ability healing amount is applied when receiving damage)

Nico Robin
Reason to Become Strong

Reduces crew's Special charge time by 1 turn at start of quest, boosts INT, DEX, and Cerebral characters' ATK by approximately 5x when slots match (4.5x otherwise), HP by 1.3x, makes crew's INTDEXRCV slots have matching slot effects, reduces crew's Special Reverse by 10 turns, and at the end of each battle, heals 30% of damage received during that battle (Captain Ability healing amount is applied when receiving damage)

Koala
Imparted Technique

Reduces crew's Special charge time by 1 turn at start of quest, boosts INT, DEX, and Cerebral characters' ATK by approximately 5x when slots match (4.5x otherwise), HP by 1.3x, makes crew's INTDEXRCV slots have matching slot effects, reduces crew's Special Reverse by 10 turns, and at the end of each battle, heals 30% of damage received during that battle (Captain Ability healing amount is applied when receiving damage)

Crewmate Ability

Robin & KoalaDual
RES

Reduces character's Special Reverse by 5 turns

Nico Robin
RES

Reduces character's Special Reverse by 5 turns

Koala
RES

Reduces character's Special Reverse by 5 turns

Switch Effect

Base

Reduces all enemies' [Damage Cut] duration by 1 turn, boosts the type effects of normal attacks for INT, DEX, and Cerebral characters by 1.5x for 1 turn (effect can be overwritten with other type effect boost effects), changes character's slot to character's own type, heals crew by 1,500 HP, and completely removes character's Despair

Super SwitchSwitch times · 4

Reduces all enemies' [Damage Cut] duration by 3 turns, boosts the type effects of normal attacks for INT, DEX, and Cerebral characters by 2.25x for 1 turn, changes character's slot and adjacent slots to character's own type, heals crew by 5,000 HP, and completely removes character's Despair

Stats

HPATKRCV
Lv 11,06343296
Lv 702,126863192

Evolution

Robin & Koala
Sea StallionRainbow Armored CrabBlack Striped DragonGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Robin & Koala

Pirate Rumble

Style
Attacker
DEF
137
SPD
207
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Synchronized Fish-Man Karate
Level 10 (Max)

Targets 2 enemies for ATK x 3 damage 3 times; targets Free Spirit class enemies for 75% chance of Paralysis (15 s)

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets 2 enemies for ATK x 2 damage 3 times; targets Free Spirit class enemies for 30% chance of Paralysis (15 s)

    Charge time: 33 s

  2. Level 2

    Targets 2 enemies for ATK x 2.1 damage 3 times; targets Free Spirit class enemies for 35% chance of Paralysis (15 s)

    Charge time: 33 s

  3. Level 3

    Targets 2 enemies for ATK x 2.2 damage 3 times; targets Free Spirit class enemies for 40% chance of Paralysis (15 s)

    Charge time: 33 s

  4. Level 4

    Targets 2 enemies for ATK x 2.3 damage 3 times; targets Free Spirit class enemies for 45% chance of Paralysis (15 s)

    Charge time: 33 s

  5. Level 5

    Targets 2 enemies for ATK x 2.4 damage 3 times; targets Free Spirit class enemies for 50% chance of Paralysis (15 s)

    Charge time: 33 s

  6. Level 6

    Targets 2 enemies for ATK x 2.5 damage 3 times; targets Free Spirit class enemies for 55% chance of Paralysis (15 s)

    Charge time: 33 s

  7. Level 7

    Targets 2 enemies for ATK x 2.6 damage 3 times; targets Free Spirit class enemies for 60% chance of Paralysis (15 s)

    Charge time: 33 s

  8. Level 8

    Targets 2 enemies for ATK x 2.7 damage 3 times; targets Free Spirit class enemies for 65% chance of Paralysis (15 s)

    Charge time: 33 s

  9. Level 9

    Targets 2 enemies for ATK x 2.8 damage 3 times; targets Free Spirit class enemies for 70% chance of Paralysis (15 s)

    Charge time: 33 s

  10. Level 10

    Targets 2 enemies for ATK x 3 damage 3 times; targets Free Spirit class enemies for 75% chance of Paralysis (15 s)

    Charge time: 33 s

Ability
Level 5 (Max)

Cerebral class teammates ATK Up Lv.6, DEF Up Lv.6; Free Spirit enemies DEF Down Lv.5

Show all 5 levels
  1. Level 1

    Cerebral class teammates ATK Up Lv.2, DEF Up Lv.2; Free Spirit enemies DEF Down Lv.1

  2. Level 2

    Cerebral class teammates ATK Up Lv.3, DEF Up Lv.3; Free Spirit enemies DEF Down Lv.2

  3. Level 3

    Cerebral class teammates ATK Up Lv.4, DEF Up Lv.4; Free Spirit enemies DEF Down Lv.3

  4. Level 4

    Cerebral class teammates ATK Up Lv.5, DEF Up Lv.5; Free Spirit enemies DEF Down Lv.4

  5. Level 5

    Cerebral class teammates ATK Up Lv.6, DEF Up Lv.6; Free Spirit enemies DEF Down Lv.5

Resilience

Completely evades Paralysis, reduce damage taken from Free Spirit by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Cerebral class teammates ATK, HP Up Lv.4; DEX/INT-type teammates ATK, Guard % Up Lv.4, DEF Up Lv.2; Free Spirit class enemies Special CT Speed Down Lv.2

Show all 5 levels
  1. Level 1

    Cerebral class teammates ATK, HP Up Lv.1; DEX/INT-type teammates ATK, Guard % Up Lv.1, DEF Up Lv.1; Free Spirit class enemies Special CT Speed Down Lv.1

  2. Level 2

    Cerebral class teammates ATK, HP Up Lv.2; DEX/INT-type teammates ATK, Guard % Up Lv.2, DEF Up Lv.1; Free Spirit class enemies Special CT Speed Down Lv.1

  3. Level 3

    Cerebral class teammates ATK, HP Up Lv.3; DEX/INT-type teammates ATK, Guard % Up Lv.3, DEF Up Lv.2; Free Spirit class enemies Special CT Speed Down Lv.2

  4. Level 4

    Cerebral class teammates ATK, HP Up Lv.4; DEX/INT-type teammates ATK, Guard % Up Lv.3, DEF Up Lv.2; Free Spirit class enemies Special CT Speed Down Lv.2

  5. Level 5

    Cerebral class teammates ATK, HP Up Lv.4; DEX/INT-type teammates ATK, Guard % Up Lv.4, DEF Up Lv.2; Free Spirit class enemies Special CT Speed Down Lv.2

Synchronized Fish-Man Karate
Level 5 (Max)

Targets 3 high current HP enemies for HP 50% reduction; targets all enemies for 80% chance of Paralysis (15 s); targets Free Spirit/Driven class enemies for DEF Down Lv.6 (20 s)

Condition

When 4 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets 3 high current HP enemies for HP 30% reduction; targets all enemies for 40% chance of Paralysis (7 s); targets Free Spirit/Driven class enemies for DEF Down Lv.2 (20 s)

  2. Level 2

    Targets 3 high current HP enemies for HP 35% reduction; targets all enemies for 50% chance of Paralysis (9 s); targets Free Spirit/Driven class enemies for DEF Down Lv.3 (20 s)

  3. Level 3

    Targets 3 high current HP enemies for HP 40% reduction; targets all enemies for 60% chance of Paralysis (11 s); targets Free Spirit/Driven class enemies for DEF Down Lv.4 (20 s)

  4. Level 4

    Targets 3 high current HP enemies for HP 45% reduction; targets all enemies for 70% chance of Paralysis (13 s); targets Free Spirit/Driven class enemies for DEF Down Lv.5 (20 s)

  5. Level 5

    Targets 3 high current HP enemies for HP 50% reduction; targets all enemies for 80% chance of Paralysis (15 s); targets Free Spirit/Driven class enemies for DEF Down Lv.6 (20 s)

How to get

Family

Robin & Koala
Robin & Koala
Linked families
Chopper & RobinHancock & Nami & RobinKoalaLaw & RobinLuffy & Straw Hat PiratesMr. 0 & Miss All SundayNami & RobinNico RobinRobin & BrookRobin & JinbeRobin & SaulSabo & KoalaStraw Hat PiratesUsopp & RobinZoro & Robin