
Nami & Carrot
Relaxing Bath Time
Straw Hat Pirates navigator and Kingsbird of the Mokomo Dukedom. Being ordered to clean themselves before meeting Bege, the two enjoy a momentary respite by taking a bath at the Firetank Pirates' hideout.
Special
Reduces crew's Bind/Special Bind/Burn duration by 6 turns, heals crew by 30,000 HP, changes all slots (including BLOCK slots) to character's own type, sets the chain multiplier for 1 turn based on amount of HP beyond crew's maximum HP healed before Special is launched (minimum 2.75, maximum 40.0 for 0 or more HP; minimum 3.0, maximum 40.0 for 20,000 or more HP; minimum 3.25, maximum 40.0 for 50,000 or more HP plus boosts the chain multiplier by 1.5x for 1 turn), and becomes "Nami & Carrot" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 2 turns at start of quest, heals crew by 2x character's RCV at end of turn, boosts INT, DEX, and Cerebral characters' ATK by 5.75x when HP is full (5x otherwise), HP by 1.2x, makes crew's INTDEXRCV slots have matching slot effects, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Reduces crew's Special charge time by 2 turns at start of quest, heals crew by 1x character's RCV at end of turn, boosts INT, DEX, and Cerebral characters' ATK by 5x when HP is full (4.25x otherwise), HP by 1.2x, makes crew's INTDEXRCV slots have matching slot effects, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Reduces crew's Special charge time by 2 turns at start of quest, boosts INT, DEX, and Cerebral characters' ATK by 5.25x when HP is full (4.5x otherwise), HP by 1.2x, makes crew's INTDEXRCV slots have matching slot effects, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Crewmate Ability
Makes crew's RCV slots have matching slot effects
Unlocks at Limit Break 10
Heals crew by 800 HP at end of turn
Unlocks at Limit Break 25
Switch Effect
Completely removes character's Special Bind, reduces all enemies' DEF Up duration by 1 turn, applies -15% INT and DEX Resistance to all enemies for 1 turn, changes character's slot to RCV, and heals crew by 2,000 HP at end of turn for 1 turn
Completely removes character's Special Bind, reduces all enemies' DEF Up duration by 3 turns, applies -30% INT and DEX Resistance to all enemies for 1 turn, changes character's slot to RCV, and heals crew by 7,000 HP at end of turn for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,155 | 824 | 191 |
| Lv 99 | 4,310 | 1,648 | 382 |
| Lv 150 | 6,465 | 2,472 | 573 |
| Limit Break | 4,810+500 | 1,848+200 | 482+100 |
| Limit Break+ | 5,310+1,000 | 2,048+400 | 532+150 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base HP by 30
Show all 40
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 20
Add Crewmate Ability 1: Makes crew's RCV slots have matching slot effects
Boosts base HP by 40
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 30
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 60
Boosts base HP by 70
Boosts base HP by 70
Boosts base RCV by 20
Boosts base ATK by 40
Add Crewmate Ability 2: Heals crew by 800 HP at end of turn
Boosts base RCV by 30
Boosts base ATK by 50
Boosts base HP by 70
Boosts base HP by 80
Potential Ability 3: Recoverable HP Amount Down Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 3
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces Recoverable HP Amount Down duration by 10 turns
Show all 5 levels
- Level 1
Reduces Recoverable HP Amount Down duration by 1 turn
- Level 2
Reduces Recoverable HP Amount Down duration by 3 turns
- Level 3
Reduces Recoverable HP Amount Down duration by 5 turns
- Level 4
Reduces Recoverable HP Amount Down duration by 7 turns
- Level 5
Reduces Recoverable HP Amount Down duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,563 | 1,744 | 404 |
| Lv 110 | 4,774 | 1,825 | 423 |
| Lv 120 | 5,197 | 1,987 | 460 |
| Lv 130 | 5,619 | 2,148 | 498 |
| Lv 150 | 6,465 | 2,472 | 573 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 176
- SPD
- 185
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets Cerebral class teammates for ATK Up Lv.5 (20 s); targets 2 enemies for ATK x 2.2 damage; after 50 s of battle, targets enemies within large range for 2200 damage
Charge time: 26 s
Show all 10 levels
- Level 1
Targets Cerebral class teammates for ATK Up Lv.1 (11 s); targets 2 enemies for ATK x 1.2 damage; after 50 s of battle, targets enemies within large range for 1200 damage
Charge time: 26 s
- Level 2
Targets Cerebral class teammates for ATK Up Lv.1 (12 s); targets 2 enemies for ATK x 1.3 damage; after 50 s of battle, targets enemies within large range for 1300 damage
Charge time: 26 s
- Level 3
Targets Cerebral class teammates for ATK Up Lv.1 (13 s); targets 2 enemies for ATK x 1.4 damage; after 50 s of battle, targets enemies within large range for 1400 damage
Charge time: 26 s
- Level 4
Targets Cerebral class teammates for ATK Up Lv.2 (14 s); targets 2 enemies for ATK x 1.5 damage; after 50 s of battle, targets enemies within large range for 1500 damage
Charge time: 26 s
- Level 5
Targets Cerebral class teammates for ATK Up Lv.2 (15 s); targets 2 enemies for ATK x 1.6 damage; after 50 s of battle, targets enemies within large range for 1600 damage
Charge time: 26 s
- Level 6
Targets Cerebral class teammates for ATK Up Lv.3 (16 s); targets 2 enemies for ATK x 1.7 damage; after 50 s of battle, targets enemies within large range for 1700 damage
Charge time: 26 s
- Level 7
Targets Cerebral class teammates for ATK Up Lv.3 (17 s); targets 2 enemies for ATK x 1.8 damage; after 50 s of battle, targets enemies within large range for 1800 damage
Charge time: 26 s
- Level 8
Targets Cerebral class teammates for ATK Up Lv.3 (18 s); targets 2 enemies for ATK x 1.9 damage; after 50 s of battle, targets enemies within large range for 1900 damage
Charge time: 26 s
- Level 9
Targets Cerebral class teammates for ATK Up Lv.4 (19 s); targets 2 enemies for ATK x 2 damage; after 50 s of battle, targets enemies within large range for 2000 damage
Charge time: 26 s
- Level 10
Targets Cerebral class teammates for ATK Up Lv.5 (20 s); targets 2 enemies for ATK x 2.2 damage; after 50 s of battle, targets enemies within large range for 2200 damage
Charge time: 26 s
Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5; after 50 s of battle, Cerebral class teammates DEF Up Lv.5, Critical % Up Lv.5
Show all 5 levels
- Level 1
Cerebral class teammates ATK Up Lv.1, SPD Up Lv.1; after 50 s of battle, Cerebral class teammates DEF Up Lv.1, Critical % Up Lv.1
- Level 2
Cerebral class teammates ATK Up Lv.2, SPD Up Lv.2; after 50 s of battle, Cerebral class teammates DEF Up Lv.2, Critical % Up Lv.2
- Level 3
Cerebral class teammates ATK Up Lv.3, SPD Up Lv.3; after 50 s of battle, Cerebral class teammates DEF Up Lv.3, Critical % Up Lv.3
- Level 4
Cerebral class teammates ATK Up Lv.4, SPD Up Lv.4; after 50 s of battle, Cerebral class teammates DEF Up Lv.4, Critical % Up Lv.4
- Level 5
Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5; after 50 s of battle, Cerebral class teammates DEF Up Lv.5, Critical % Up Lv.5
Heal 150 HP at an interval, reduce damage taken from Driven by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Oct 14, 2024 – Oct 27, 2024
Featured · Aug 13, 2024 – Sep 16, 2024
Featured · Jul 15, 2024 – Jul 28, 2024
Featured · Jun 17, 2024 – Jun 30, 2024
Featured · Apr 14, 2024 – Apr 28, 2024
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Featured · Mar 11, 2024 – Apr 14, 2024
Featured · Dec 10, 2023 – Dec 24, 2023
Featured · Nov 14, 2023 – Dec 9, 2023
Featured · Sep 9, 2023 – Sep 17, 2023
Featured · Aug 12, 2023 – Aug 20, 2023
Featured · Jul 10, 2023 – Jul 29, 2023
Featured · Jul 9, 2023 – Jul 29, 2023
Featured · Jul 8, 2023 – Jul 29, 2023
