Nami & Carrot

Relaxing Bath Time

Straw Hat Pirates navigator and Kingsbird of the Mokomo Dukedom. Being ordered to clean themselves before meeting Bege, the two enjoy a momentary respite by taking a bath at the Firetank Pirates' hideout.

Special

Girl Talk in the Bath

Reduces crew's Bind/Special Bind/Burn duration by 6 turns, heals crew by 30,000 HP, changes all slots (including BLOCK slots) to character's own type, sets the chain multiplier for 1 turn based on amount of HP beyond crew's maximum HP healed before Special is launched (minimum 2.75, maximum 40.0 for 0 or more HP; minimum 3.0, maximum 40.0 for 20,000 or more HP; minimum 3.25, maximum 40.0 for 50,000 or more HP plus boosts the chain multiplier by 1.5x for 1 turn), and becomes "Nami & Carrot" for 3 turns

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Nami & CarrotDual
Overjoyed at a Successful Mission

Reduces crew's Special charge time by 2 turns at start of quest, heals crew by 2x character's RCV at end of turn, boosts INT, DEX, and Cerebral characters' ATK by 5.75x when HP is full (5x otherwise), HP by 1.2x, makes crew's INTDEXRCV slots have matching slot effects, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)

Nami
Black Balls to Buy Time

Reduces crew's Special charge time by 2 turns at start of quest, heals crew by 1x character's RCV at end of turn, boosts INT, DEX, and Cerebral characters' ATK by 5x when HP is full (4.25x otherwise), HP by 1.2x, makes crew's INTDEXRCV slots have matching slot effects, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)

Carrot
Hugging Rabbit

Reduces crew's Special charge time by 2 turns at start of quest, boosts INT, DEX, and Cerebral characters' ATK by 5.25x when HP is full (4.5x otherwise), HP by 1.2x, makes crew's INTDEXRCV slots have matching slot effects, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)

Crewmate Ability

Nami & CarrotDual
UNIQ

Makes crew's RCV slots have matching slot effects

Unlocks at Limit Break 10

UNIQ

Heals crew by 800 HP at end of turn

Unlocks at Limit Break 25

Switch Effect

Base

Completely removes character's Special Bind, reduces all enemies' DEF Up duration by 1 turn, applies -15% INT and DEX Resistance to all enemies for 1 turn, changes character's slot to RCV, and heals crew by 2,000 HP at end of turn for 1 turn

Super SwitchSwitch times · 4

Completely removes character's Special Bind, reduces all enemies' DEF Up duration by 3 turns, applies -30% INT and DEX Resistance to all enemies for 1 turn, changes character's slot to RCV, and heals crew by 7,000 HP at end of turn for 1 turn

Stats

HPATKRCV
Lv 12,155824191
Lv 994,3101,648382
Lv 1506,4652,472573
Limit Break4,810+5001,848+200482+100
Limit Break+5,310+1,0002,048+400532+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Recovery ATK Boost/Hunger Resistance

05

Boosts base HP by 30

Show all 40
06

Boosts base ATK by 10

07

Boosts base ATK by 10

08

Boosts base HP by 30

09

Boosts base ATK by 20

10

Add Crewmate Ability 1: Makes crew's RCV slots have matching slot effects

11

Boosts base HP by 40

12

Boosts base ATK by 20

13

Boosts base ATK by 20

14

Boosts base ATK by 30

15

Potential Ability 2: Pinch Healing

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base RCV by 10

19

Boosts base RCV by 10

20

Boosts base HP by 60

21

Boosts base HP by 70

22

Boosts base HP by 70

23

Boosts base RCV by 20

24

Boosts base ATK by 40

25

Add Crewmate Ability 2: Heals crew by 800 HP at end of turn

26

Boosts base RCV by 30

27

Boosts base ATK by 50

28

Boosts base HP by 70

29

Boosts base HP by 80

30

Potential Ability 3: Recoverable HP Amount Down Resistance

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base HP by 50

34

Boosts base HP by 100

35

Boosts base RCV by 50

36

Boosts base HP by 150

37

Boosts base ATK by 50

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 3

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Recoverable HP Amount Down Resistance
Level 5 (Max)

Reduces Recoverable HP Amount Down duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces Recoverable HP Amount Down duration by 1 turn

  2. Level 2

    Reduces Recoverable HP Amount Down duration by 3 turns

  3. Level 3

    Reduces Recoverable HP Amount Down duration by 5 turns

  4. Level 4

    Reduces Recoverable HP Amount Down duration by 7 turns

  5. Level 5

    Reduces Recoverable HP Amount Down duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1054,5631,744404
Lv 1104,7741,825423
Lv 1205,1971,987460
Lv 1305,6192,148498
Lv 1506,4652,472573

Evolution

Nami & Carrot
Sea StallionRainbow Armored CrabBlack Striped DragonGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Nami & Carrot

Pirate Rumble

Style
Supporter
DEF
176
SPD
185
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Girl Talk in the Bath
Level 10 (Max)

Targets Cerebral class teammates for ATK Up Lv.5 (20 s); targets 2 enemies for ATK x 2.2 damage; after 50 s of battle, targets enemies within large range for 2200 damage

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets Cerebral class teammates for ATK Up Lv.1 (11 s); targets 2 enemies for ATK x 1.2 damage; after 50 s of battle, targets enemies within large range for 1200 damage

    Charge time: 26 s

  2. Level 2

    Targets Cerebral class teammates for ATK Up Lv.1 (12 s); targets 2 enemies for ATK x 1.3 damage; after 50 s of battle, targets enemies within large range for 1300 damage

    Charge time: 26 s

  3. Level 3

    Targets Cerebral class teammates for ATK Up Lv.1 (13 s); targets 2 enemies for ATK x 1.4 damage; after 50 s of battle, targets enemies within large range for 1400 damage

    Charge time: 26 s

  4. Level 4

    Targets Cerebral class teammates for ATK Up Lv.2 (14 s); targets 2 enemies for ATK x 1.5 damage; after 50 s of battle, targets enemies within large range for 1500 damage

    Charge time: 26 s

  5. Level 5

    Targets Cerebral class teammates for ATK Up Lv.2 (15 s); targets 2 enemies for ATK x 1.6 damage; after 50 s of battle, targets enemies within large range for 1600 damage

    Charge time: 26 s

  6. Level 6

    Targets Cerebral class teammates for ATK Up Lv.3 (16 s); targets 2 enemies for ATK x 1.7 damage; after 50 s of battle, targets enemies within large range for 1700 damage

    Charge time: 26 s

  7. Level 7

    Targets Cerebral class teammates for ATK Up Lv.3 (17 s); targets 2 enemies for ATK x 1.8 damage; after 50 s of battle, targets enemies within large range for 1800 damage

    Charge time: 26 s

  8. Level 8

    Targets Cerebral class teammates for ATK Up Lv.3 (18 s); targets 2 enemies for ATK x 1.9 damage; after 50 s of battle, targets enemies within large range for 1900 damage

    Charge time: 26 s

  9. Level 9

    Targets Cerebral class teammates for ATK Up Lv.4 (19 s); targets 2 enemies for ATK x 2 damage; after 50 s of battle, targets enemies within large range for 2000 damage

    Charge time: 26 s

  10. Level 10

    Targets Cerebral class teammates for ATK Up Lv.5 (20 s); targets 2 enemies for ATK x 2.2 damage; after 50 s of battle, targets enemies within large range for 2200 damage

    Charge time: 26 s

Ability
Level 5 (Max)

Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5; after 50 s of battle, Cerebral class teammates DEF Up Lv.5, Critical % Up Lv.5

Show all 5 levels
  1. Level 1

    Cerebral class teammates ATK Up Lv.1, SPD Up Lv.1; after 50 s of battle, Cerebral class teammates DEF Up Lv.1, Critical % Up Lv.1

  2. Level 2

    Cerebral class teammates ATK Up Lv.2, SPD Up Lv.2; after 50 s of battle, Cerebral class teammates DEF Up Lv.2, Critical % Up Lv.2

  3. Level 3

    Cerebral class teammates ATK Up Lv.3, SPD Up Lv.3; after 50 s of battle, Cerebral class teammates DEF Up Lv.3, Critical % Up Lv.3

  4. Level 4

    Cerebral class teammates ATK Up Lv.4, SPD Up Lv.4; after 50 s of battle, Cerebral class teammates DEF Up Lv.4, Critical % Up Lv.4

  5. Level 5

    Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5; after 50 s of battle, Cerebral class teammates DEF Up Lv.5, Critical % Up Lv.5

Resilience

Heal 150 HP at an interval, reduce damage taken from Driven by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

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Family

Nami & Carrot
Nami & Carrot
Linked families
CarrotCarrot & Dogstorm & Cat ViperCarrot & WandaChoBro & CarrotHancock & Nami & RobinLuffy & Straw Hat PiratesNamiNami & BillyNami & CarinaNami & RobinNami & SanjiNami & UsoppNami & ViviOnami & ShinobuStraw Hat Pirates