Nami & Carrot

Escaping Into the Seducing Woods

Straw Hat Pirates navigator and Kingsbird of the Mokomo Dukedom. Along with Luffy and the crew, Nami and Carrot manage to escape the pursuit of Big Mom thanks to Nami's quick thinking. As they successfully escape into the Seducing Woods, Carrot hugs Nami out of happiness that the plan was a success.

Special

Girl Talk in the Bath

Reduces crew's Bind/Special Bind/Burn duration by 6 turns, heals crew by 30,000 HP, changes all slots (including BLOCK slots) to character's own type, sets the chain multiplier for 1 turn based on amount of HP beyond crew's maximum HP healed before Special is launched (minimum 2.75, maximum 40.0 for 0 or more HP; minimum 3.0, maximum 40.0 for 20,000 or more HP; minimum 3.25, maximum 40.0 for 50,000 or more HP plus boosts the chain multiplier by 1.5x for 1 turn), and becomes "Nami & Carrot" for 3 turns

Level 119 turns
Level 218 turns
Level 317 turns
Level 416 turns
Level 515 turns
Max14 turns

Captain Ability

Nami & CarrotDual
Overjoyed at a Successful Mission

Reduces crew's Special charge time by 2 turns at start of quest, heals crew by 2x character's RCV at end of turn, boosts INT, DEX, and Cerebral characters' ATK by 5.75x when HP is full (5x otherwise), HP by 1.2x, makes crew's INTDEXRCV slots have matching slot effects, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)

Nami
Black Balls to Buy Time

Reduces crew's Special charge time by 2 turns at start of quest, heals crew by 1x character's RCV at end of turn, boosts INT, DEX, and Cerebral characters' ATK by 5x when HP is full (4.25x otherwise), HP by 1.2x, makes crew's INTDEXRCV slots have matching slot effects, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)

Carrot
Hugging Rabbit

Reduces crew's Special charge time by 2 turns at start of quest, boosts INT, DEX, and Cerebral characters' ATK by 5.25x when HP is full (4.5x otherwise), HP by 1.2x, makes crew's INTDEXRCV slots have matching slot effects, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)

Switch Effect

Base

Completely removes character's Special Bind, reduces all enemies' DEF Up duration by 1 turn, applies -15% INT and DEX Resistance to all enemies for 1 turn, changes character's slot to RCV, and heals crew by 2,000 HP at end of turn for 1 turn

Super SwitchSwitch times · 4

Completely removes character's Special Bind, reduces all enemies' DEF Up duration by 3 turns, applies -30% INT and DEX Resistance to all enemies for 1 turn, changes character's slot to RCV, and heals crew by 7,000 HP at end of turn for 1 turn

Stats

HPATKRCV
Lv 11,09341597
Lv 702,185830193

Evolution

Nami & Carrot
Sea StallionRainbow Armored CrabBlack Striped DragonGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Nami & Carrot

Pirate Rumble

Style
Supporter
DEF
176
SPD
185
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Girl Talk in the Bath
Level 10 (Max)

Targets Cerebral class teammates for ATK Up Lv.5 (20 s); targets 2 enemies for ATK x 2.2 damage; after 50 s of battle, targets enemies within large range for 2200 damage

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets Cerebral class teammates for ATK Up Lv.1 (11 s); targets 2 enemies for ATK x 1.2 damage; after 50 s of battle, targets enemies within large range for 1200 damage

    Charge time: 26 s

  2. Level 2

    Targets Cerebral class teammates for ATK Up Lv.1 (12 s); targets 2 enemies for ATK x 1.3 damage; after 50 s of battle, targets enemies within large range for 1300 damage

    Charge time: 26 s

  3. Level 3

    Targets Cerebral class teammates for ATK Up Lv.1 (13 s); targets 2 enemies for ATK x 1.4 damage; after 50 s of battle, targets enemies within large range for 1400 damage

    Charge time: 26 s

  4. Level 4

    Targets Cerebral class teammates for ATK Up Lv.2 (14 s); targets 2 enemies for ATK x 1.5 damage; after 50 s of battle, targets enemies within large range for 1500 damage

    Charge time: 26 s

  5. Level 5

    Targets Cerebral class teammates for ATK Up Lv.2 (15 s); targets 2 enemies for ATK x 1.6 damage; after 50 s of battle, targets enemies within large range for 1600 damage

    Charge time: 26 s

  6. Level 6

    Targets Cerebral class teammates for ATK Up Lv.3 (16 s); targets 2 enemies for ATK x 1.7 damage; after 50 s of battle, targets enemies within large range for 1700 damage

    Charge time: 26 s

  7. Level 7

    Targets Cerebral class teammates for ATK Up Lv.3 (17 s); targets 2 enemies for ATK x 1.8 damage; after 50 s of battle, targets enemies within large range for 1800 damage

    Charge time: 26 s

  8. Level 8

    Targets Cerebral class teammates for ATK Up Lv.3 (18 s); targets 2 enemies for ATK x 1.9 damage; after 50 s of battle, targets enemies within large range for 1900 damage

    Charge time: 26 s

  9. Level 9

    Targets Cerebral class teammates for ATK Up Lv.4 (19 s); targets 2 enemies for ATK x 2 damage; after 50 s of battle, targets enemies within large range for 2000 damage

    Charge time: 26 s

  10. Level 10

    Targets Cerebral class teammates for ATK Up Lv.5 (20 s); targets 2 enemies for ATK x 2.2 damage; after 50 s of battle, targets enemies within large range for 2200 damage

    Charge time: 26 s

Ability
Level 5 (Max)

Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5; after 50 s of battle, Cerebral class teammates DEF Up Lv.5, Critical % Up Lv.5

Show all 5 levels
  1. Level 1

    Cerebral class teammates ATK Up Lv.1, SPD Up Lv.1; after 50 s of battle, Cerebral class teammates DEF Up Lv.1, Critical % Up Lv.1

  2. Level 2

    Cerebral class teammates ATK Up Lv.2, SPD Up Lv.2; after 50 s of battle, Cerebral class teammates DEF Up Lv.2, Critical % Up Lv.2

  3. Level 3

    Cerebral class teammates ATK Up Lv.3, SPD Up Lv.3; after 50 s of battle, Cerebral class teammates DEF Up Lv.3, Critical % Up Lv.3

  4. Level 4

    Cerebral class teammates ATK Up Lv.4, SPD Up Lv.4; after 50 s of battle, Cerebral class teammates DEF Up Lv.4, Critical % Up Lv.4

  5. Level 5

    Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5; after 50 s of battle, Cerebral class teammates DEF Up Lv.5, Critical % Up Lv.5

Resilience

Heal 150 HP at an interval, reduce damage taken from Driven by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Nami & Carrot
Nami & Carrot
Linked families
CarrotCarrot & Dogstorm & Cat ViperCarrot & WandaChoBro & CarrotHancock & Nami & RobinLuffy & Straw Hat PiratesNamiNami & BillyNami & CarinaNami & RobinNami & SanjiNami & UsoppNami & ViviOnami & ShinobuStraw Hat Pirates