
Nami & Carrot
Escaping Into the Seducing Woods
Straw Hat Pirates navigator and Kingsbird of the Mokomo Dukedom. Along with Luffy and the crew, Nami and Carrot manage to escape the pursuit of Big Mom thanks to Nami's quick thinking. As they successfully escape into the Seducing Woods, Carrot hugs Nami out of happiness that the plan was a success.
Special
Reduces crew's Bind/Special Bind/Burn duration by 6 turns, heals crew by 30,000 HP, changes all slots (including BLOCK slots) to character's own type, sets the chain multiplier for 1 turn based on amount of HP beyond crew's maximum HP healed before Special is launched (minimum 2.75, maximum 40.0 for 0 or more HP; minimum 3.0, maximum 40.0 for 20,000 or more HP; minimum 3.25, maximum 40.0 for 50,000 or more HP plus boosts the chain multiplier by 1.5x for 1 turn), and becomes "Nami & Carrot" for 3 turns
| Level 1 | 19 turns |
| Level 2 | 18 turns |
| Level 3 | 17 turns |
| Level 4 | 16 turns |
| Level 5 | 15 turns |
| Max | 14 turns |
Captain Ability
Reduces crew's Special charge time by 2 turns at start of quest, heals crew by 2x character's RCV at end of turn, boosts INT, DEX, and Cerebral characters' ATK by 5.75x when HP is full (5x otherwise), HP by 1.2x, makes crew's INTDEXRCV slots have matching slot effects, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Reduces crew's Special charge time by 2 turns at start of quest, heals crew by 1x character's RCV at end of turn, boosts INT, DEX, and Cerebral characters' ATK by 5x when HP is full (4.25x otherwise), HP by 1.2x, makes crew's INTDEXRCV slots have matching slot effects, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Reduces crew's Special charge time by 2 turns at start of quest, boosts INT, DEX, and Cerebral characters' ATK by 5.25x when HP is full (4.5x otherwise), HP by 1.2x, makes crew's INTDEXRCV slots have matching slot effects, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Switch Effect
Completely removes character's Special Bind, reduces all enemies' DEF Up duration by 1 turn, applies -15% INT and DEX Resistance to all enemies for 1 turn, changes character's slot to RCV, and heals crew by 2,000 HP at end of turn for 1 turn
Completely removes character's Special Bind, reduces all enemies' DEF Up duration by 3 turns, applies -30% INT and DEX Resistance to all enemies for 1 turn, changes character's slot to RCV, and heals crew by 7,000 HP at end of turn for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,093 | 415 | 97 |
| Lv 70 | 2,185 | 830 | 193 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 176
- SPD
- 185
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets Cerebral class teammates for ATK Up Lv.5 (20 s); targets 2 enemies for ATK x 2.2 damage; after 50 s of battle, targets enemies within large range for 2200 damage
Charge time: 26 s
Show all 10 levels
- Level 1
Targets Cerebral class teammates for ATK Up Lv.1 (11 s); targets 2 enemies for ATK x 1.2 damage; after 50 s of battle, targets enemies within large range for 1200 damage
Charge time: 26 s
- Level 2
Targets Cerebral class teammates for ATK Up Lv.1 (12 s); targets 2 enemies for ATK x 1.3 damage; after 50 s of battle, targets enemies within large range for 1300 damage
Charge time: 26 s
- Level 3
Targets Cerebral class teammates for ATK Up Lv.1 (13 s); targets 2 enemies for ATK x 1.4 damage; after 50 s of battle, targets enemies within large range for 1400 damage
Charge time: 26 s
- Level 4
Targets Cerebral class teammates for ATK Up Lv.2 (14 s); targets 2 enemies for ATK x 1.5 damage; after 50 s of battle, targets enemies within large range for 1500 damage
Charge time: 26 s
- Level 5
Targets Cerebral class teammates for ATK Up Lv.2 (15 s); targets 2 enemies for ATK x 1.6 damage; after 50 s of battle, targets enemies within large range for 1600 damage
Charge time: 26 s
- Level 6
Targets Cerebral class teammates for ATK Up Lv.3 (16 s); targets 2 enemies for ATK x 1.7 damage; after 50 s of battle, targets enemies within large range for 1700 damage
Charge time: 26 s
- Level 7
Targets Cerebral class teammates for ATK Up Lv.3 (17 s); targets 2 enemies for ATK x 1.8 damage; after 50 s of battle, targets enemies within large range for 1800 damage
Charge time: 26 s
- Level 8
Targets Cerebral class teammates for ATK Up Lv.3 (18 s); targets 2 enemies for ATK x 1.9 damage; after 50 s of battle, targets enemies within large range for 1900 damage
Charge time: 26 s
- Level 9
Targets Cerebral class teammates for ATK Up Lv.4 (19 s); targets 2 enemies for ATK x 2 damage; after 50 s of battle, targets enemies within large range for 2000 damage
Charge time: 26 s
- Level 10
Targets Cerebral class teammates for ATK Up Lv.5 (20 s); targets 2 enemies for ATK x 2.2 damage; after 50 s of battle, targets enemies within large range for 2200 damage
Charge time: 26 s
Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5; after 50 s of battle, Cerebral class teammates DEF Up Lv.5, Critical % Up Lv.5
Show all 5 levels
- Level 1
Cerebral class teammates ATK Up Lv.1, SPD Up Lv.1; after 50 s of battle, Cerebral class teammates DEF Up Lv.1, Critical % Up Lv.1
- Level 2
Cerebral class teammates ATK Up Lv.2, SPD Up Lv.2; after 50 s of battle, Cerebral class teammates DEF Up Lv.2, Critical % Up Lv.2
- Level 3
Cerebral class teammates ATK Up Lv.3, SPD Up Lv.3; after 50 s of battle, Cerebral class teammates DEF Up Lv.3, Critical % Up Lv.3
- Level 4
Cerebral class teammates ATK Up Lv.4, SPD Up Lv.4; after 50 s of battle, Cerebral class teammates DEF Up Lv.4, Critical % Up Lv.4
- Level 5
Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5; after 50 s of battle, Cerebral class teammates DEF Up Lv.5, Critical % Up Lv.5
Heal 150 HP at an interval, reduce damage taken from Driven by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
