
Luffy & Ace
Brothers in Sync
Sworn brothers raised on Mt. Corvo. With their synchronized combination attacks, they mow down the incoming Navy soldiers.
Special
[Launching Special as a Double Character will have a stronger effect] Deals 200x character's ATK in non-type damage to all enemies, reduces crew's Bind duration by 5 turns, boosts crew's slot effects by 2.5x for 2 turns, changes Free Spirit, Fighter, and Shooter characters' slots (including BLOCK slots) to character's own type, applies Ignited status (deals 100x enemy ATK in non-type damage at end of enemy turn) to all enemies for 2 turns, and if Captain is a QCK or STR type, doubles damage dealt to Ignited enemies for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 17 turns |
| Level 2 | 19 turns | 16 turns |
| Level 3 | 18 turns | 15 turns |
| Level 4 | 17 turns | 14 turns |
| Level 5 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
−1 turn at Limit Break 23
−2 turns at Limit Break 39 (LB+)
[Launching Special as a Double Character will have a stronger effect] Deals 200x character's ATK in non-type damage to all enemies, reduces crew's Bind duration by 6 turns, boosts crew's slot effects by 2.75x for 2 turns, boosts crew's ATK by 2.5x for 2 turns if crew has slot effect boosts when Special is launched, changes Free Spirit, Fighter, and Shooter characters' slots (including BLOCK slots) to character's own type, applies Ignited status (deals 150x enemy ATK in non-type damage at end of enemy turn) to all enemies for 2 turns, and if Captain is a QCK or STR type, boosts damage dealt to Ignited enemies by 2.25x for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 17 turns |
| Level 2 | 19 turns | 16 turns |
| Level 3 | 18 turns | 15 turns |
| Level 4 | 17 turns | 14 turns |
| Level 5 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 23
−2 turns at Limit Break 39 (LB+)
Captain Ability
Boosts Free Spirit, Fighter, and Shooter characters' HP by 1.2x, ATK by 5.25x when slots match (5x otherwise), makes their QCKSTR slots have matching slot effects, reduces damage taken by 20%, and reduces crew's Special Reverse by 5 turns
Reduces crew's Special charge time by 1 turn at start of quest, boosts Free Spirit, Fighter, and Shooter characters' HP by 1.2x, ATK by 5.5x when slots match (5x otherwise), makes their QCKSTRDEX slots have matching slot effects, reduces damage taken by 20%, and reduces crew's Special Reverse by 5 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Free Spirit and Fighter characters' HP by 1.2x, ATK by 4.5x, makes their QCK slots have matching slot effects, reduces damage taken by 20%, and reduces crew's Special Reverse by 5 turns
Reduces crew's Special charge time by 1 turn at start of quest, boosts Free Spirit and Fighter characters' HP by 1.2x, ATK by 4.75x, makes their QCKSTR slots have matching slot effects, reduces damage taken by 20%, and reduces crew's Special Reverse by 5 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Free Spirit and Shooter characters' HP by 1.2x, ATK by approximately 5x when slots match (4.25x otherwise), makes their STR slots have matching slot effects, and reduces crew's Special Reverse by 5 turns
Reduces crew's Special charge time by 1 turn at start of quest, boosts Free Spirit and Shooter characters' HP by 1.2x, ATK by approximately 5.25x when slots match (4.5x otherwise), makes their QCKSTR slots have matching slot effects, and reduces crew's Special Reverse by 5 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Free Spirit characters' base stats by 150
Makes character's RCVTND slots have matching slot effects
Unlocks at Limit Break 27
Makes Free Spirit characters' QCK slots have matching slot effects
Makes Free Spirit characters' STR slots have matching slot effects
Switch Effect
Completely removes character's Paralysis/Despair/Slot Bind, changes character's slot (including BLOCK slot) to character's own type, and sets the chain multiplier's minimum value at 1.5 and maximum value at 15.0 for 1 turn
Completely removes character's Paralysis/Despair/Slot Bind, changes character's slot (including BLOCK slot) to character's own type, sets the chain multiplier's minimum value at 2.5 and maximum value at 15.0 for 1 turn, and becomes "Luffy & Ace" for 3 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,872 | 1,200 | 213 |
| Lv 99 | 3,744 | 1,800 | 426 |
| Lv 150 | 5,616 | 2,700 | 639 |
| Limit Break | 4,294+550 | 2,000+200 | 486+60 |
| Limit Break+ | 4,494+750 | 2,200+400 | 586+160 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: STR Damage Reduction
Boosts base HP by 20
Show all 40
Boosts base HP by 30
Boosts base ATK by 25
Boosts base HP by 30
Boosts base HP by 25
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base HP by 30
Boosts base HP by 45
Potential Ability 2: DEX Damage Reduction
Boosts base HP by 45
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 20
Boosts base ATK by 35
Boosts base RCV by 20
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base HP by 65
Boosts base RCV by 20
Boosts base HP by 65
Add Crewmate Ability 2: Makes character's RCVTND slots have matching slot effects
Boosts base HP by 85
Boosts base ATK by 40
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 50
Boosts base RCV by 25
Boosts base HP by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from STR characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 5%
- Level 5
Reduces damage taken from STR characters by 7%
Reduces damage taken from DEX characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1%
- Level 2
Reduces damage taken from DEX characters by 2%
- Level 3
Reduces damage taken from DEX characters by 3%
- Level 4
Reduces damage taken from DEX characters by 5%
- Level 5
Reduces damage taken from DEX characters by 7%
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,964 | 1,905 | 451 |
| Lv 110 | 4,147 | 1,994 | 471 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,514 | 2,170 | 513 |
| New Captain Ability | |||
| Lv 130 | 4,881 | 2,347 | 555 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,616 | 2,700 | 639 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 164
- SPD
- 192
- Cost
- 55
Power Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets Free Spirit class teammates for ATK Up Lv.4 (20 s), DEF Up Lv.4 (20 s); targets enemies within large range (horizontal) for ATK x 1.65 damage
Charge time: 27 s
Show all 10 levels
- Level 1
Targets Free Spirit class teammates for ATK Up Lv.1 (11 s), DEF Up Lv.1 (11 s); targets enemies within large range (horizontal) for ATK x 1.15 damage
Charge time: 27 s
- Level 2
Targets Free Spirit class teammates for ATK Up Lv.1 (12 s), DEF Up Lv.1 (12 s); targets enemies within large range (horizontal) for ATK x 1.2 damage
Charge time: 27 s
- Level 3
Targets Free Spirit class teammates for ATK Up Lv.1 (13 s), DEF Up Lv.1 (13 s); targets enemies within large range (horizontal) for ATK x 1.25 damage
Charge time: 27 s
- Level 4
Targets Free Spirit class teammates for ATK Up Lv.1 (14 s), DEF Up Lv.1 (14 s); targets enemies within large range (horizontal) for ATK x 1.3 damage
Charge time: 27 s
- Level 5
Targets Free Spirit class teammates for ATK Up Lv.2 (15 s), DEF Up Lv.2 (15 s); targets enemies within large range (horizontal) for ATK x 1.35 damage
Charge time: 27 s
- Level 6
Targets Free Spirit class teammates for ATK Up Lv.2 (16 s), DEF Up Lv.2 (16 s); targets enemies within large range (horizontal) for ATK x 1.4 damage
Charge time: 27 s
- Level 7
Targets Free Spirit class teammates for ATK Up Lv.2 (17 s), DEF Up Lv.2 (17 s); targets enemies within large range (horizontal) for ATK x 1.45 damage
Charge time: 27 s
- Level 8
Targets Free Spirit class teammates for ATK Up Lv.3 (18 s), DEF Up Lv.3 (18 s); targets enemies within large range (horizontal) for ATK x 1.5 damage
Charge time: 27 s
- Level 9
Targets Free Spirit class teammates for ATK Up Lv.3 (19 s), DEF Up Lv.3 (19 s); targets enemies within large range (horizontal) for ATK x 1.55 damage
Charge time: 27 s
- Level 10
Targets Free Spirit class teammates for ATK Up Lv.4 (20 s), DEF Up Lv.4 (20 s); targets enemies within large range (horizontal) for ATK x 1.65 damage
Charge time: 27 s
Team ATK Up Lv.5; Free Spirit class teammates Critical % Up Lv.3, DEF Up Lv.4
Show all 5 levels
- Level 1
Team ATK Up Lv.1; Free Spirit class teammates Critical % Up Lv.3, DEF Up Lv.1
- Level 2
Team ATK Up Lv.2; Free Spirit class teammates Critical % Up Lv.3, DEF Up Lv.2
- Level 3
Team ATK Up Lv.3; Free Spirit class teammates Critical % Up Lv.3, DEF Up Lv.3
- Level 4
Team ATK Up Lv.4; Free Spirit class teammates Critical % Up Lv.3, DEF Up Lv.3
- Level 5
Team ATK Up Lv.5; Free Spirit class teammates Critical % Up Lv.3, DEF Up Lv.4
Completely evades Paralysis, reduce damage taken from Driven by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage


