Luffy & Ace

Brothers in Battle

Self-named brothers raised on Mt. Corvo. They defeat the attacking Navy soldiers with their impeccable teamwork. When Luffy declares that one day he'll surpass him, Ace responds with a smile, saying in that case, he will protect him for now.

Special

Implicit Trust

Reduces crew's Bind/Despair duration by 4 turns, changes character's slot to character's own type, doubles crew's ATK for 1 turn, and boosts the type effects of normal attacks for Free Spirit and Shooter characters by 1.75x for 1 turn

BaseLimit Break
Level 135 turns20 turns
Level 234 turns19 turns
Level 333 turns18 turns
Level 432 turns17 turns
Level 531 turns16 turns
Level 630 turns15 turns
Level 729 turns14 turns
Max28 turns13 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

Captain Ability

Pirates Swathed in Flames

Boosts Free Spirit and Shooter characters' ATK by 2x

LB

Boosts Free Spirit and Shooter characters' ATK by approximately 4x when slots match (3x otherwise), HP by 1.2x, and reduces damage taken by 10%

Unlocks at Limit Break 39

Crewmate Ability

+STATS

Boosts Free Spirit and Shooter characters' base stats by 50

Unlocks at Limit Break 7

UNIQ

Makes Free Spirit and Shooter characters' DEX slots have matching slot effects

Unlocks at Limit Break 30

Support Ability

Supported Characters

DEX characters

Level 5 (Max)

Adds 7% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 1% of character's base stats to supported character's base stats

  2. Level 2

    Adds 3% of character's base stats to supported character's base stats

  3. Level 3

    Adds 4% of character's base stats to supported character's base stats

  4. Level 4

    Adds 5% of character's base stats to supported character's base stats

  5. Level 5

    Adds 7% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,19962472
Lv 992,9981,561180
Lv 1504,4972,341270
Limit Break3,498+5001,771+210280+100
Limit Break+3,848+8501,971+410380+200

Limit Break

01

Add 1 Power Slot

02

Boosts base ATK by 5

03

Boosts base ATK by 5

04

Boosts base ATK by 10

05

Potential Ability 1: QCK Damage Reduction

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Boosts Free Spirit and Shooter characters' base stats by 50

08

Boosts base RCV by 20

09

Boosts base HP by 10

10

Boosts base HP by 20

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base RCV by 20

15

Boosts base RCV by 30

16

Boosts base RCV by 30

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base HP by 30

20

Boosts base HP by 40

21

Boosts base HP by 50

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base ATK by 30

25

Boosts base ATK by 30

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base HP by 60

29

Boosts base HP by 70

30

Add Crewmate Ability 2: Makes Free Spirit and Shooter characters' DEX slots have matching slot effects

31

Boosts base ATK by 30

32

Boosts base ATK by 40

33

Boosts base ATK by 60

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base HP by 100

38

Boosts base HP by 120

39

Power Up Captain Ability

40

Potential Ability 2: Pinch Healing

41

Expand Limit Break (LB+)

42

Boosts base HP by 100

43

Boosts base RCV by 50

44

Boosts base HP by 100

45

Boosts base RCV by 50

46

Boosts base ATK by 50

47

Boosts base HP by 150

48

Boosts base ATK by 50

49

Boosts base ATK by 100

50

Potential Ability 3: Recovery ATK Boost/Hunger Resistance

Potential Abilities

QCK Damage Reduction
Level 5 (Max)

Reduces damage taken from QCK characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1%

  2. Level 2

    Reduces damage taken from QCK characters by 2%

  3. Level 3

    Reduces damage taken from QCK characters by 3%

  4. Level 4

    Reduces damage taken from QCK characters by 4%

  5. Level 5

    Reduces damage taken from QCK characters by 5%

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  4. Level 4

    Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1

  2. Level 2

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1

  3. Level 3

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2

  4. Level 4

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2

  5. Level 5

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3

Level Limit Break

HPATKRCV
Lv 1053,1741,652190
Lv 1103,3211,729199
Lv 1203,6151,882217
Lv 1303,9092,035234
Lv 1504,4972,341270

Pirate Rumble

Style
Attacker
DEF
124
SPD
181
Cost
35
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Implicit Trust
Level 10 (Max)

Targets enemies within medium range for ATK x 2 damage; targets DEX-type teammates for ATK Up Lv.6 (20 s)

Charge time: 24 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range for ATK x 1 damage; targets DEX-type teammates for ATK Up Lv.1 (11 s)

    Charge time: 24 s

  2. Level 2

    Targets enemies within medium range for ATK x 1.1 damage; targets DEX-type teammates for ATK Up Lv.1 (12 s)

    Charge time: 24 s

  3. Level 3

    Targets enemies within medium range for ATK x 1.2 damage; targets DEX-type teammates for ATK Up Lv.2 (13 s)

    Charge time: 24 s

  4. Level 4

    Targets enemies within medium range for ATK x 1.3 damage; targets DEX-type teammates for ATK Up Lv.2 (14 s)

    Charge time: 24 s

  5. Level 5

    Targets enemies within medium range for ATK x 1.4 damage; targets DEX-type teammates for ATK Up Lv.3 (15 s)

    Charge time: 24 s

  6. Level 6

    Targets enemies within medium range for ATK x 1.5 damage; targets DEX-type teammates for ATK Up Lv.3 (16 s)

    Charge time: 24 s

  7. Level 7

    Targets enemies within medium range for ATK x 1.6 damage; targets DEX-type teammates for ATK Up Lv.4 (17 s)

    Charge time: 24 s

  8. Level 8

    Targets enemies within medium range for ATK x 1.7 damage; targets DEX-type teammates for ATK Up Lv.4 (18 s)

    Charge time: 24 s

  9. Level 9

    Targets enemies within medium range for ATK x 1.8 damage; targets DEX-type teammates for ATK Up Lv.5 (19 s)

    Charge time: 24 s

  10. Level 10

    Targets enemies within medium range for ATK x 2 damage; targets DEX-type teammates for ATK Up Lv.6 (20 s)

    Charge time: 24 s

Ability
Level 5 (Max)

DEX-type teammates ATK Up Lv.5, SPD Up Lv.5

Show all 5 levels
  1. Level 1

    DEX-type teammates ATK Up Lv.1, SPD Up Lv.1

  2. Level 2

    DEX-type teammates ATK Up Lv.2, SPD Up Lv.2

  3. Level 3

    DEX-type teammates ATK Up Lv.3, SPD Up Lv.3

  4. Level 4

    DEX-type teammates ATK Up Lv.4, SPD Up Lv.4

  5. Level 5

    DEX-type teammates ATK Up Lv.5, SPD Up Lv.5

Resilience

80% chance to evade Paralysis

How to get

Vs. Luffy & Ace

Event · Treasure Map

Family

Luffy & Ace
Luffy & AceLuffy & AceLuffy & Ace
Linked families
Ace & Little Oars Jr.Ace & SaboAce VS AkainuLuffy & BonneyLuffy & BroggyLuffy & ChopperLuffy & HancockLuffy & LawLuffy & Law & KidLuffy & LucciLuffy & SanjiLuffy & Straw Hat PiratesLuffy & WhitebeardLuffy & YamatoLuffy & ZoroLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeLuffy VS KaidoMakino & Luffy & UtaMarco & AceMonkey D. LuffyPortgas D. AceStraw Hat PiratesWhitebeard & AceYamato & Ace