
Luffy & Ace
Brothers in Battle
Self-named brothers raised on Mt. Corvo. They defeat the attacking Navy soldiers with their impeccable teamwork. When Luffy declares that one day he'll surpass him, Ace responds with a smile, saying in that case, he will protect him for now.
Special
Reduces crew's Bind/Despair duration by 4 turns, changes character's slot to character's own type, doubles crew's ATK for 1 turn, and boosts the type effects of normal attacks for Free Spirit and Shooter characters by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 35 turns | 20 turns |
| Level 2 | 34 turns | 19 turns |
| Level 3 | 33 turns | 18 turns |
| Level 4 | 32 turns | 17 turns |
| Level 5 | 31 turns | 16 turns |
| Level 6 | 30 turns | 15 turns |
| Level 7 | 29 turns | 14 turns |
| Max | 28 turns | 13 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Captain Ability
Boosts Free Spirit and Shooter characters' ATK by 2x
Boosts Free Spirit and Shooter characters' ATK by approximately 4x when slots match (3x otherwise), HP by 1.2x, and reduces damage taken by 10%
Unlocks at Limit Break 39
Crewmate Ability
Boosts Free Spirit and Shooter characters' base stats by 50
Unlocks at Limit Break 7
Makes Free Spirit and Shooter characters' DEX slots have matching slot effects
Unlocks at Limit Break 30
Support Ability
DEX characters
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,199 | 624 | 72 |
| Lv 99 | 2,998 | 1,561 | 180 |
| Lv 150 | 4,497 | 2,341 | 270 |
| Limit Break | 3,498+500 | 1,771+210 | 280+100 |
| Limit Break+ | 3,848+850 | 1,971+410 | 380+200 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 10
Potential Ability 1: QCK Damage Reduction
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Boosts Free Spirit and Shooter characters' base stats by 50
Boosts base RCV by 20
Boosts base HP by 10
Boosts base HP by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base RCV by 30
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 30
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Makes Free Spirit and Shooter characters' DEX slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 60
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 100
Boosts base HP by 120
Power Up Captain Ability
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 100
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,174 | 1,652 | 190 |
| Lv 110 | 3,321 | 1,729 | 199 |
| Lv 120 | 3,615 | 1,882 | 217 |
| Lv 130 | 3,909 | 2,035 | 234 |
| Lv 150 | 4,497 | 2,341 | 270 |
Pirate Rumble
- Style
Attacker- DEF
- 124
- SPD
- 181
- Cost
- 35
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range for ATK x 2 damage; targets DEX-type teammates for ATK Up Lv.6 (20 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets enemies within medium range for ATK x 1 damage; targets DEX-type teammates for ATK Up Lv.1 (11 s)
Charge time: 24 s
- Level 2
Targets enemies within medium range for ATK x 1.1 damage; targets DEX-type teammates for ATK Up Lv.1 (12 s)
Charge time: 24 s
- Level 3
Targets enemies within medium range for ATK x 1.2 damage; targets DEX-type teammates for ATK Up Lv.2 (13 s)
Charge time: 24 s
- Level 4
Targets enemies within medium range for ATK x 1.3 damage; targets DEX-type teammates for ATK Up Lv.2 (14 s)
Charge time: 24 s
- Level 5
Targets enemies within medium range for ATK x 1.4 damage; targets DEX-type teammates for ATK Up Lv.3 (15 s)
Charge time: 24 s
- Level 6
Targets enemies within medium range for ATK x 1.5 damage; targets DEX-type teammates for ATK Up Lv.3 (16 s)
Charge time: 24 s
- Level 7
Targets enemies within medium range for ATK x 1.6 damage; targets DEX-type teammates for ATK Up Lv.4 (17 s)
Charge time: 24 s
- Level 8
Targets enemies within medium range for ATK x 1.7 damage; targets DEX-type teammates for ATK Up Lv.4 (18 s)
Charge time: 24 s
- Level 9
Targets enemies within medium range for ATK x 1.8 damage; targets DEX-type teammates for ATK Up Lv.5 (19 s)
Charge time: 24 s
- Level 10
Targets enemies within medium range for ATK x 2 damage; targets DEX-type teammates for ATK Up Lv.6 (20 s)
Charge time: 24 s
DEX-type teammates ATK Up Lv.5, SPD Up Lv.5
Show all 5 levels
- Level 1
DEX-type teammates ATK Up Lv.1, SPD Up Lv.1
- Level 2
DEX-type teammates ATK Up Lv.2, SPD Up Lv.2
- Level 3
DEX-type teammates ATK Up Lv.3, SPD Up Lv.3
- Level 4
DEX-type teammates ATK Up Lv.4, SPD Up Lv.4
- Level 5
DEX-type teammates ATK Up Lv.5, SPD Up Lv.5
80% chance to evade Paralysis
How to get
Event · Treasure Map


