Doflamingo & Crocodile

Recruiting on the Battlefield

One of the Seven Warlords of the Sea and former Warlord of the Sea. Doflamingo appeared before Crocodile just when he was about to take Whitebeard's head. Doflamingo offered to team up with Crocodile, but irritated by the sudden interruption, Crocodile denied the offer.

Special

Sand and Thread Pincer Attack

Boosts Driven and Cerebral characters' ATK by 2.75x for 1 turn, becomes "Doflamingo & Crocodile" for 1 turn, and allows you to select up to 4 damage boosting effects placed on the crew to boost further (+0.25 to ATK, slot effect, type effect, damage dealing, or chain lock boost, +0.5 to chain multiplier boost (additive), +0.2 to chain multiplier boost (multiplicative), +0.2 to chain multiplier growth rate boost, +400 to base ATK boost. 25% of crew's maximum HP will be used for each effect chosen: in the case HP would be reduced to 0, 1 HP will remain, and if HP is not high enough, the number of effects that can be chosen will be reduced; this effect also applies to ATK boost from this Special)

Level 120 turns
Level 219 turns
Level 318 turns
Level 417 turns
Level 516 turns
Max15 turns

Captain Ability

Doflamingo & CrocodileDual
Failed Negotiations

Reduces crew's Special charge time by 1 turn at start of quest, boosts Driven and Cerebral characters' ATK by approximately 5.75x when slots match (5.25x otherwise), HP by 1.2x, makes crew's DEXQCK slots have matching slot effects, drastically reduces chance of landing on STRPSY slots, and tapping on this character with a DEXQCKINT slot will apply -20% Driven and Cerebral Resistance to all enemies for 1 turn

Doflamingo
Mocking Provocation

Reduces crew's Special charge time by 1 turn at start of quest, boosts Driven and Cerebral characters' ATK by 5x, HP by 1.2x, makes crew's DEXQCK slots have matching slot effects, drastically reduces chance of landing on STRPSY slots, and tapping on this character with a DEXINT slot will apply -10% Driven Resistance to all enemies for 1 turn

Crocodile
Growing Grudge

Reduces crew's Special charge time by 1 turn at start of quest, boosts Driven and Cerebral characters' ATK by 5x, HP by 1.2x, makes crew's DEXQCK slots have matching slot effects, drastically reduces chance of landing on STRPSY slots, and tapping on this character with a QCKINT slot will apply -10% Cerebral Resistance to all enemies for 1 turn

Crewmate Ability

Doflamingo & CrocodileDual
+STATS

Boosts Driven and Cerebral characters' base ATK by 100

Doflamingo
+STATS

Boosts Driven and Cerebral characters' base ATK by 100

Crocodile
+STATS

Boosts Driven and Cerebral characters' base ATK by 100

Switch Effect

Base

Changes character's slot to character's own type, heals 5% of crew's maximum HP, reduces crew's Special Bind/Bind duration by 1 turn, and makes crew's INT slots have matching slot effects for 1 turn

Super SwitchSwitch times · 4

Changes crew's slots to INT, heals 10% of crew's maximum HP, reduces crew's Special Bind/Bind duration by 3 turns, and makes crew's INT slots have matching slot effects for 1 turn

Stats

HPATKRCV
Lv 1986450103
Lv 701,972901206

Evolution

Doflamingo & Crocodile
Sea StallionSea StallionBlue Striped DragonGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Doflamingo & Crocodile

Pirate Rumble

Style
Obstructer
DEF
206
SPD
165
Cost
55
Action

Power Attack → Normal Attack → Power Attack → Normal Attack

Targets closest enemies

Sand and Thread Pincer Attack
Level 10 (Max)

Targets enemies within large range for 2500 damage; targets 2 enemies for 100% chance of Paralysis (10 s), 100% chance of Special Bind (10 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for 1500 damage; targets 2 enemies for 50% chance of Paralysis (10 s), 50% chance of Special Bind (10 s)

    Charge time: 28 s

  2. Level 2

    Targets enemies within large range for 1600 damage; targets 2 enemies for 55% chance of Paralysis (10 s), 55% chance of Special Bind (10 s)

    Charge time: 28 s

  3. Level 3

    Targets enemies within large range for 1700 damage; targets 2 enemies for 60% chance of Paralysis (10 s), 60% chance of Special Bind (10 s)

    Charge time: 28 s

  4. Level 4

    Targets enemies within large range for 1800 damage; targets 2 enemies for 65% chance of Paralysis (10 s), 65% chance of Special Bind (10 s)

    Charge time: 28 s

  5. Level 5

    Targets enemies within large range for 1900 damage; targets 2 enemies for 70% chance of Paralysis (10 s), 70% chance of Special Bind (10 s)

    Charge time: 28 s

  6. Level 6

    Targets enemies within large range for 2000 damage; targets 2 enemies for 75% chance of Paralysis (10 s), 75% chance of Special Bind (10 s)

    Charge time: 28 s

  7. Level 7

    Targets enemies within large range for 2100 damage; targets 2 enemies for 80% chance of Paralysis (10 s), 80% chance of Special Bind (10 s)

    Charge time: 28 s

  8. Level 8

    Targets enemies within large range for 2200 damage; targets 2 enemies for 85% chance of Paralysis (10 s), 85% chance of Special Bind (10 s)

    Charge time: 28 s

  9. Level 9

    Targets enemies within large range for 2300 damage; targets 2 enemies for 90% chance of Paralysis (10 s), 90% chance of Special Bind (10 s)

    Charge time: 28 s

  10. Level 10

    Targets enemies within large range for 2500 damage; targets 2 enemies for 100% chance of Paralysis (10 s), 100% chance of Special Bind (10 s)

    Charge time: 28 s

Ability
Level 5 (Max)

Driven/Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5; Free Spirit/Powerhouse class enemies ATK Down Lv.6

Show all 5 levels
  1. Level 1

    Driven/Cerebral class teammates ATK Up Lv.1, SPD Up Lv.1; Free Spirit/Powerhouse class enemies ATK Down Lv.2

  2. Level 2

    Driven/Cerebral class teammates ATK Up Lv.2, SPD Up Lv.2; Free Spirit/Powerhouse class enemies ATK Down Lv.3

  3. Level 3

    Driven/Cerebral class teammates ATK Up Lv.3, SPD Up Lv.3; Free Spirit/Powerhouse class enemies ATK Down Lv.4

  4. Level 4

    Driven/Cerebral class teammates ATK Up Lv.4, SPD Up Lv.4; Free Spirit/Powerhouse class enemies ATK Down Lv.5

  5. Level 5

    Driven/Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5; Free Spirit/Powerhouse class enemies ATK Down Lv.6

Resilience

Completely evades Action Bind, reduce damage taken from Powerhouse by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Doflamingo & Crocodile (Mr. 0)
Doflamingo & Crocodile
Linked families
Buggy & Crocodile & MihawkCrocodile & DazCrocodile (Mr.0) & MihawkDoflamingo & SugarDoflamingo & TrebolDonquixote DoflamingoDonquixote PiratesMr. 0 & Miss All SundaySir Crocodile (Mr. 0)