Whitebeard VS Blackbeard

Clash of Tremor and Darkness

Captain of the Whitebeard Pirates and captain of the Blackbeard Pirates. Blackbeard negates Whitebeard's attacks using the powers of the Dark-Dark Fruit he stole from Thatch. Pleased with his own powers, Blackbeard lets his guard down while Whitebeard follows up with another attack.

Special

Clashing Tremor and Darkness

Special changes depending on current character: Whitebeard Deals 1,000,000 damage to all enemies (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), changes all slots (including BLOCK slots) to TND, and sets the chain multiplier's minimum value at 2.75 and maximum value at 35.0 for 3 turns. If crew's HP is 50% or above when Special is launched, cuts crew's HP by 80% after 1 turn but boosts PSY and Powerhouse characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 1 turn Blackbeard Deals 1,000,000 damage to all enemies (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), changes all slots (including BLOCK slots) to TND, boosts DEX and Powerhouse characters' slot effects by 2.5x for 3 turns, and boosts their base ATK based on percentage of HP remaining when Special is launched (+1000 for HP 51% or above, +1500 for below 51% to 21% or above, +1750 for below 21%) for 3 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Fateful Face Off

Captain Ability changes depending on current character: Whitebeard Reduces PSY and Powerhouse characters' Special charge time by 1 turn at start of quest, boosts PSY and Powerhouse characters' HP by 1.5x, boosts their ATK by approximately 5.75x when HP is 30% or below (5.5x otherwise), makes their TND slots have matching slot effects, boosts crew's chance of landing on TND slots, crew cannot be blown away by attack, and reduces Despair duration by 10 turns Blackbeard Reduces DEX and Powerhouse characters' Special charge time by 1 turn at start of quest, boosts DEX and Powerhouse characters' HP by 1.65x, boosts their ATK by approximately 5.75x when HP is 30% or below (5.5x otherwise), makes their TND slots have matching slot effects, boosts crew's chance of landing on TND slots, and reduces crew's HP by 10% at end of turn. If crew is inflicted with Despair by Specials launched by crew (including support characters) or by enemy attack, converts that effect to "boosts chain multiplier by 1.2x for 3 turns" regardless of the effective turns of the converted effect (depending on the timing of enemy attacks, actual effect, chain multiplier boost may become 2 turns)

Crewmate Ability

UNIQ

Crewmate Ability changes depending on current character: Whitebeard Character cannot be blown away by attack Blackbeard Boosts crew's base ATK by 100

UNIQ

Makes crew's PSYDEXTND slots have matching slot effects if Captain is a Powerhouse class

Unlocks at Limit Break 25

Stats

HPATKRCV
Lv 12,300931108
Lv 994,5401,862216
Lv 1506,8102,793324
Limit Break5,040+5002,062+200316+100
Limit Break+5,540+1,0002,262+400366+150

Limit Break

01

Boosts base HP by 20

02

Boosts base HP by 20

03

Boosts base RCV by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 10

07

Boosts base ATK by 10

08

Boosts base RCV by 20

09

Boosts base HP by 20

10

Boosts base HP by 30

11

Boosts base HP by 50

12

Boosts base ATK by 10

13

Boosts base RCV by 20

14

Boosts base ATK by 10

15

Potential Ability 2: Slot Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 70

18

Boosts base HP by 80

19

Boosts base ATK by 20

20

Boosts base RCV by 20

21

Boosts base HP by 90

22

Boosts base ATK by 20

23

Boosts base ATK by 20

24

Boosts base ATK by 20

25

Add Crewmate Ability 2: Makes crew's PSYDEXTND slots have matching slot effects if Captain is a Powerhouse class

26

Boosts base RCV by 30

27

Boosts base ATK by 35

28

Boosts base ATK by 45

29

Boosts base HP by 100

30

Potential Ability 3: Super Tandem/Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base HP by 150

33

Boosts base HP by 150

34

Boosts base ATK by 50

35

Boosts base RCV by 20

36

Boosts base RCV by 30

37

Boosts base ATK by 60

38

Boosts base HP by 200

39

Boosts base ATK by 90

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1054,8071,971228
Lv 1105,0292,062239
Lv 1205,4742,245260
Lv 1305,9192,427281
Lv 1506,8102,793324

Evolution

Whitebeard VS Blackbeard
Sea StallionRainbow Plated LobsterYellow Plated LobsterGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Whitebeard VS Blackbeard

Pirate Rumble

DEF
50
SPD
100
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Clashing Tremor and Darkness
Level 10 (Max)

Targets Powerhouse class teammates for Guard % Up Lv.5 (20 s), DEF Up Lv.5 (20 s); targets 2 high DEF enemies for HP 40% reduction; target 2 low DEF enemies for ATK x 2.7 damage/Targets enemies within large range for ATK Down Lv.10 (15 s), SPD Down Lv.10 (15 s), DEF Down Lv.6 (15 s), Damage Over Time Lv.5 (15 s)

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets Powerhouse class teammates for Guard % Up Lv.1 (20 s), DEF Up Lv.1 (20 s); targets 2 high DEF enemies for HP 22% reduction; target 2 low DEF enemies for ATK x 1.7 damage/Targets enemies within large range for ATK Down Lv.1 (15 s), SPD Down Lv.1 (15 s), DEF Down Lv.1 (15 s), Damage Over Time Lv.1 (15 s)

    Charge time: 33 s

  2. Level 2

    Targets Powerhouse class teammates for Guard % Up Lv.1 (20 s), DEF Up Lv.1 (20 s); targets 2 high DEF enemies for HP 24% reduction; target 2 low DEF enemies for ATK x 1.8 damage/Targets enemies within large range for ATK Down Lv.2 (15 s), SPD Down Lv.2 (15 s), DEF Down Lv.1 (15 s), Damage Over Time Lv.1 (15 s)

    Charge time: 33 s

  3. Level 3

    Targets Powerhouse class teammates for Guard % Up Lv.1 (20 s), DEF Up Lv.1 (20 s); targets 2 high DEF enemies for HP 26% reduction; target 2 low DEF enemies for ATK x 1.9 damage/Targets enemies within large range for ATK Down Lv.3 (15 s), SPD Down Lv.3 (15 s), DEF Down Lv.2 (15 s), Damage Over Time Lv.1 (15 s)

    Charge time: 33 s

  4. Level 4

    Targets Powerhouse class teammates for Guard % Up Lv.2 (20 s), DEF Up Lv.2 (20 s); targets 2 high DEF enemies for HP 28% reduction; target 2 low DEF enemies for ATK x 2 damage/Targets enemies within large range for ATK Down Lv.4 (15 s), SPD Down Lv.4 (15 s), DEF Down Lv.2 (15 s), Damage Over Time Lv.2 (15 s)

    Charge time: 33 s

  5. Level 5

    Targets Powerhouse class teammates for Guard % Up Lv.2 (20 s), DEF Up Lv.2 (20 s); targets 2 high DEF enemies for HP 30% reduction; target 2 low DEF enemies for ATK x 2.1 damage/Targets enemies within large range for ATK Down Lv.5 (15 s), SPD Down Lv.5 (15 s), DEF Down Lv.3 (15 s), Damage Over Time Lv.2 (15 s)

    Charge time: 33 s

  6. Level 6

    Targets Powerhouse class teammates for Guard % Up Lv.3 (20 s), DEF Up Lv.3 (20 s); targets 2 high DEF enemies for HP 32% reduction; target 2 low DEF enemies for ATK x 2.2 damage/Targets enemies within large range for ATK Down Lv.6 (15 s), SPD Down Lv.6 (15 s), DEF Down Lv.3 (15 s), Damage Over Time Lv.3 (15 s)

    Charge time: 33 s

  7. Level 7

    Targets Powerhouse class teammates for Guard % Up Lv.3 (20 s), DEF Up Lv.3 (20 s); targets 2 high DEF enemies for HP 34% reduction; target 2 low DEF enemies for ATK x 2.3 damage/Targets enemies within large range for ATK Down Lv.7 (15 s), SPD Down Lv.7 (15 s), DEF Down Lv.4 (15 s), Damage Over Time Lv.3 (15 s)

    Charge time: 33 s

  8. Level 8

    Targets Powerhouse class teammates for Guard % Up Lv.3 (20 s), DEF Up Lv.3 (20 s); targets 2 high DEF enemies for HP 36% reduction; target 2 low DEF enemies for ATK x 2.4 damage/Targets enemies within large range for ATK Down Lv.8 (15 s), SPD Down Lv.8 (15 s), DEF Down Lv.4 (15 s), Damage Over Time Lv.3 (15 s)

    Charge time: 33 s

  9. Level 9

    Targets Powerhouse class teammates for Guard % Up Lv.4 (20 s), DEF Up Lv.4 (20 s); targets 2 high DEF enemies for HP 38% reduction; target 2 low DEF enemies for ATK x 2.5 damage/Targets enemies within large range for ATK Down Lv.9 (15 s), SPD Down Lv.9 (15 s), DEF Down Lv.5 (15 s), Damage Over Time Lv.4 (15 s)

    Charge time: 33 s

  10. Level 10

    Targets Powerhouse class teammates for Guard % Up Lv.5 (20 s), DEF Up Lv.5 (20 s); targets 2 high DEF enemies for HP 40% reduction; target 2 low DEF enemies for ATK x 2.7 damage/Targets enemies within large range for ATK Down Lv.10 (15 s), SPD Down Lv.10 (15 s), DEF Down Lv.6 (15 s), Damage Over Time Lv.5 (15 s)

    Charge time: 33 s

Ability
Level 5 (Max)

Striker class teammates HP Up Lv.6, ATK Up Lv.6; if current team is 4 teammates or less, self ATK Up Lv.6, DEF Up Lv.6/Powerhouse class teammates SPD Up Lv.6, ATK Up Lv.6, Miss % Down Lv.3; if current team is 5 teammates or more, all enemies ATK Down Lv.6

Show all 5 levels
  1. Level 1

    Striker class teammates HP Up Lv.2, ATK Up Lv.2; if current team is 4 teammates or less, self ATK Up Lv.2, DEF Up Lv.2/Powerhouse class teammates SPD Up Lv.2, ATK Up Lv.2, Miss % Down Lv.1; if current team is 5 teammates or more, all enemies ATK Down Lv.2

  2. Level 2

    Striker class teammates HP Up Lv.3, ATK Up Lv.3; if current team is 4 teammates or less, self ATK Up Lv.3, DEF Up Lv.3/Powerhouse class teammates SPD Up Lv.3, ATK Up Lv.3, Miss % Down Lv.1; if current team is 5 teammates or more, all enemies ATK Down Lv.3

  3. Level 3

    Striker class teammates HP Up Lv.4, ATK Up Lv.4; if current team is 4 teammates or less, self ATK Up Lv.4, DEF Up Lv.4/Powerhouse class teammates SPD Up Lv.4, ATK Up Lv.4, Miss % Down Lv.2; if current team is 5 teammates or more, all enemies ATK Down Lv.4

  4. Level 4

    Striker class teammates HP Up Lv.5, ATK Up Lv.5; if current team is 4 teammates or less, self ATK Up Lv.5, DEF Up Lv.5/Powerhouse class teammates SPD Up Lv.5, ATK Up Lv.5, Miss % Down Lv.2; if current team is 5 teammates or more, all enemies ATK Down Lv.5

  5. Level 5

    Striker class teammates HP Up Lv.6, ATK Up Lv.6; if current team is 4 teammates or less, self ATK Up Lv.6, DEF Up Lv.6/Powerhouse class teammates SPD Up Lv.6, ATK Up Lv.6, Miss % Down Lv.3; if current team is 5 teammates or more, all enemies ATK Down Lv.6

Grand Party

GP Leader Skill
Level 5 (Max)

Powerhouse class teammates ATK, SPD Up Lv.4, Miss % Down Lv.4; Striker class teammates DEF, HP, RCV Up Lv.3; PSY-type teammates Special CT Speed Up Lv.2, Critical %, Blow Away % Up Lv.3/Powerhouse class teammates Special CT Speed Up Lv.2, SPD, Critical % Up Lv.4; Driven class teammates DEF, HP, RCV Up Lv.3; DEX-type teammates ATK, Critical %, Blow Away % Up Lv.3

Show all 5 levels
  1. Level 1

    Powerhouse class teammates ATK, SPD Up Lv.1, Miss % Down Lv.1; Striker class teammates DEF, HP, RCV Up Lv.1; PSY-type teammates Special CT Speed Up Lv.1, Critical %, Blow Away % Up Lv.1/Powerhouse class teammates Special CT Speed Up Lv.1, SPD, Critical % Up Lv.1; Driven class teammates DEF, HP, RCV Up Lv.1; DEX-type teammates ATK, Critical %, Blow Away % Up Lv.1

  2. Level 2

    Powerhouse class teammates ATK, SPD Up Lv.2, Miss % Down Lv.2; Striker class teammates DEF, HP, RCV Up Lv.2; PSY-type teammates Special CT Speed Up Lv.1, Critical %, Blow Away % Up Lv.2/Powerhouse class teammates Special CT Speed Up Lv.1, SPD, Critical % Up Lv.2; Driven class teammates DEF, HP, RCV Up Lv.2; DEX-type teammates ATK, Critical %, Blow Away % Up Lv.2

  3. Level 3

    Powerhouse class teammates ATK, SPD Up Lv.2, Miss % Down Lv.2; Striker class teammates DEF, HP, RCV Up Lv.2; PSY-type teammates Special CT Speed Up Lv.2, Critical %, Blow Away % Up Lv.2/Powerhouse class teammates Special CT Speed Up Lv.2, SPD, Critical % Up Lv.3; Driven class teammates DEF, HP, RCV Up Lv.2; DEX-type teammates ATK, Critical %, Blow Away % Up Lv.2

  4. Level 4

    Powerhouse class teammates ATK, SPD Up Lv.3, Miss % Down Lv.3; Striker class teammates DEF, HP, RCV Up Lv.3; PSY-type teammates Special CT Speed Up Lv.2, Critical %, Blow Away % Up Lv.3/Powerhouse class teammates Special CT Speed Up Lv.2, SPD, Critical % Up Lv.3; Driven class teammates DEF, HP, RCV Up Lv.3; DEX-type teammates ATK, Critical %, Blow Away % Up Lv.3

  5. Level 5

    Powerhouse class teammates ATK, SPD Up Lv.4, Miss % Down Lv.4; Striker class teammates DEF, HP, RCV Up Lv.3; PSY-type teammates Special CT Speed Up Lv.2, Critical %, Blow Away % Up Lv.3/Powerhouse class teammates Special CT Speed Up Lv.2, SPD, Critical % Up Lv.4; Driven class teammates DEF, HP, RCV Up Lv.3; DEX-type teammates ATK, Critical %, Blow Away % Up Lv.3

Clashing Tremor and Darkness
Level 5 (Max)

Targets 3 high DEF enemies for HP 40% reduction; targets Powerhouse class teammates for Special CT 20% reduction/Targets 2 high ATK enemies for 100% chance of Halve ATK (30 s); targets 2 high DEF enemies for 100% chance of Halve DEF (30 s); targets 2 enemies with high Special CT for Special CT 50% delay

Condition

When 7 teammates are defeated/After 60s of battle

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets 3 high DEF enemies for HP 20% reduction; targets Powerhouse class teammates for Special CT 15% reduction/Targets 2 high ATK enemies for 60% chance of Halve ATK (22 s); targets 2 high DEF enemies for 60% chance of Halve DEF (22 s); targets 2 enemies with high Special CT for Special CT 10% delay

  2. Level 2

    Targets 3 high DEF enemies for HP 25% reduction; targets Powerhouse class teammates for Special CT 16% reduction/Targets 2 high ATK enemies for 70% chance of Halve ATK (24 s); targets 2 high DEF enemies for 70% chance of Halve DEF (24 s); targets 2 enemies with high Special CT for Special CT 20% delay

  3. Level 3

    Targets 3 high DEF enemies for HP 30% reduction; targets Powerhouse class teammates for Special CT 17% reduction/Targets 2 high ATK enemies for 80% chance of Halve ATK (26 s); targets 2 high DEF enemies for 80% chance of Halve DEF (26 s); targets 2 enemies with high Special CT for Special CT 30% delay

  4. Level 4

    Targets 3 high DEF enemies for HP 35% reduction; targets Powerhouse class teammates for Special CT 18% reduction/Targets 2 high ATK enemies for 90% chance of Halve ATK (28 s); targets 2 high DEF enemies for 90% chance of Halve DEF (28 s); targets 2 enemies with high Special CT for Special CT 40% delay

  5. Level 5

    Targets 3 high DEF enemies for HP 40% reduction; targets Powerhouse class teammates for Special CT 20% reduction/Targets 2 high ATK enemies for 100% chance of Halve ATK (30 s); targets 2 high DEF enemies for 100% chance of Halve DEF (30 s); targets 2 enemies with high Special CT for Special CT 50% delay

Super Tandem

Super Tandem/Final Tap Sugo Special
Level 5 (Max)

Potential Ability changes depending on current character: Whitebeard Obtain Super Tandem Lv.5 Blackbeard Obtain Final Tap Sugo Special Lv.5

Show all 5 levels
  1. Level 1

    Potential Ability changes depending on current character: Whitebeard Obtain Super Tandem Lv.1 Blackbeard Obtain Final Tap Sugo Special Lv.1

  2. Level 2

    Potential Ability changes depending on current character: Whitebeard Obtain Super Tandem Lv.2 Blackbeard Obtain Final Tap Sugo Special Lv.2

  3. Level 3

    Potential Ability changes depending on current character: Whitebeard Obtain Super Tandem Lv.3 Blackbeard Obtain Final Tap Sugo Special Lv.3

  4. Level 4

    Potential Ability changes depending on current character: Whitebeard Obtain Super Tandem Lv.4 Blackbeard Obtain Final Tap Sugo Special Lv.4

  5. Level 5

    Potential Ability changes depending on current character: Whitebeard Obtain Super Tandem Lv.5 Blackbeard Obtain Final Tap Sugo Special Lv.5

How to get

Sugo-Fest

Featured · Jul 29, 2023 – Sep 10, 2023

Sugo-Fest

Featured · Jun 11, 2023 – Jul 16, 2023

Sugo-Fest

Featured · Jun 10, 2023 – Jul 16, 2023

Family

Whitebeard VS Blackbeard
Whitebeard VS Blackbeard
Linked families
Blackbeard & KuzanBlackbeard & ShiryuBlackbeard VS LawEdward Newgate (Whitebeard)Luffy & WhitebeardMarshall D. Teach (Blackbeard)Newgate & Shiki & LinlinRoger & NewgateWhitebeard & AceWhitebeard & MarcoWhitebeard & OdenWhitebeard VS Shanks