
Whitebeard VS Blackbeard
Fateful Meeting
Captain of the Whitebeard Pirates and captain of the Blackbeard Pirates. Blackbeard suddenly appears before Whitebeard during the Paramount War. In order to avenge Thatch and to put an end to his own family matter, Whitebeard attempts to take down Blackbeard. The face-off of the two mighty pirates is about to begin.
Special
Special changes depending on current character: Whitebeard Deals 1,000,000 damage to all enemies (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), changes all slots (including BLOCK slots) to TND, and sets the chain multiplier's minimum value at 2.75 and maximum value at 35.0 for 3 turns. If crew's HP is 50% or above when Special is launched, cuts crew's HP by 80% after 1 turn but boosts PSY and Powerhouse characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 1 turn Blackbeard Deals 1,000,000 damage to all enemies (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), changes all slots (including BLOCK slots) to TND, boosts DEX and Powerhouse characters' slot effects by 2.5x for 3 turns, and boosts their base ATK based on percentage of HP remaining when Special is launched (+1000 for HP 51% or above, +1500 for below 51% to 21% or above, +1750 for below 21%) for 3 turns
| Level 1 | 20 turns |
| Level 2 | 19 turns |
| Level 3 | 18 turns |
| Level 4 | 17 turns |
| Level 5 | 16 turns |
| Max | 15 turns |
Captain Ability
Captain Ability changes depending on current character: Whitebeard Reduces PSY and Powerhouse characters' Special charge time by 1 turn at start of quest, boosts PSY and Powerhouse characters' HP by 1.5x, boosts their ATK by approximately 5.75x when HP is 30% or below (5.5x otherwise), makes their TND slots have matching slot effects, boosts crew's chance of landing on TND slots, crew cannot be blown away by attack, and reduces Despair duration by 10 turns Blackbeard Reduces DEX and Powerhouse characters' Special charge time by 1 turn at start of quest, boosts DEX and Powerhouse characters' HP by 1.65x, boosts their ATK by approximately 5.75x when HP is 30% or below (5.5x otherwise), makes their TND slots have matching slot effects, boosts crew's chance of landing on TND slots, and reduces crew's HP by 10% at end of turn. If crew is inflicted with Despair by Specials launched by crew (including support characters) or by enemy attack, converts that effect to "boosts chain multiplier by 1.2x for 3 turns" regardless of the effective turns of the converted effect (depending on the timing of enemy attacks, actual effect, chain multiplier boost may become 2 turns)
Crewmate Ability
Crewmate Ability changes depending on current character: Whitebeard Character cannot be blown away by attack Blackbeard Boosts crew's base ATK by 100
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,125 | 480 | 56 |
| Lv 70 | 2,330 | 961 | 113 |
Evolution
Pirate Rumble
- DEF
- 50
- SPD
- 100
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets Powerhouse class teammates for Guard % Up Lv.5 (20 s), DEF Up Lv.5 (20 s); targets 2 high DEF enemies for HP 40% reduction; target 2 low DEF enemies for ATK x 2.7 damage/Targets enemies within large range for ATK Down Lv.10 (15 s), SPD Down Lv.10 (15 s), DEF Down Lv.6 (15 s), Damage Over Time Lv.5 (15 s)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets Powerhouse class teammates for Guard % Up Lv.1 (20 s), DEF Up Lv.1 (20 s); targets 2 high DEF enemies for HP 22% reduction; target 2 low DEF enemies for ATK x 1.7 damage/Targets enemies within large range for ATK Down Lv.1 (15 s), SPD Down Lv.1 (15 s), DEF Down Lv.1 (15 s), Damage Over Time Lv.1 (15 s)
Charge time: 33 s
- Level 2
Targets Powerhouse class teammates for Guard % Up Lv.1 (20 s), DEF Up Lv.1 (20 s); targets 2 high DEF enemies for HP 24% reduction; target 2 low DEF enemies for ATK x 1.8 damage/Targets enemies within large range for ATK Down Lv.2 (15 s), SPD Down Lv.2 (15 s), DEF Down Lv.1 (15 s), Damage Over Time Lv.1 (15 s)
Charge time: 33 s
- Level 3
Targets Powerhouse class teammates for Guard % Up Lv.1 (20 s), DEF Up Lv.1 (20 s); targets 2 high DEF enemies for HP 26% reduction; target 2 low DEF enemies for ATK x 1.9 damage/Targets enemies within large range for ATK Down Lv.3 (15 s), SPD Down Lv.3 (15 s), DEF Down Lv.2 (15 s), Damage Over Time Lv.1 (15 s)
Charge time: 33 s
- Level 4
Targets Powerhouse class teammates for Guard % Up Lv.2 (20 s), DEF Up Lv.2 (20 s); targets 2 high DEF enemies for HP 28% reduction; target 2 low DEF enemies for ATK x 2 damage/Targets enemies within large range for ATK Down Lv.4 (15 s), SPD Down Lv.4 (15 s), DEF Down Lv.2 (15 s), Damage Over Time Lv.2 (15 s)
Charge time: 33 s
- Level 5
Targets Powerhouse class teammates for Guard % Up Lv.2 (20 s), DEF Up Lv.2 (20 s); targets 2 high DEF enemies for HP 30% reduction; target 2 low DEF enemies for ATK x 2.1 damage/Targets enemies within large range for ATK Down Lv.5 (15 s), SPD Down Lv.5 (15 s), DEF Down Lv.3 (15 s), Damage Over Time Lv.2 (15 s)
Charge time: 33 s
- Level 6
Targets Powerhouse class teammates for Guard % Up Lv.3 (20 s), DEF Up Lv.3 (20 s); targets 2 high DEF enemies for HP 32% reduction; target 2 low DEF enemies for ATK x 2.2 damage/Targets enemies within large range for ATK Down Lv.6 (15 s), SPD Down Lv.6 (15 s), DEF Down Lv.3 (15 s), Damage Over Time Lv.3 (15 s)
Charge time: 33 s
- Level 7
Targets Powerhouse class teammates for Guard % Up Lv.3 (20 s), DEF Up Lv.3 (20 s); targets 2 high DEF enemies for HP 34% reduction; target 2 low DEF enemies for ATK x 2.3 damage/Targets enemies within large range for ATK Down Lv.7 (15 s), SPD Down Lv.7 (15 s), DEF Down Lv.4 (15 s), Damage Over Time Lv.3 (15 s)
Charge time: 33 s
- Level 8
Targets Powerhouse class teammates for Guard % Up Lv.3 (20 s), DEF Up Lv.3 (20 s); targets 2 high DEF enemies for HP 36% reduction; target 2 low DEF enemies for ATK x 2.4 damage/Targets enemies within large range for ATK Down Lv.8 (15 s), SPD Down Lv.8 (15 s), DEF Down Lv.4 (15 s), Damage Over Time Lv.3 (15 s)
Charge time: 33 s
- Level 9
Targets Powerhouse class teammates for Guard % Up Lv.4 (20 s), DEF Up Lv.4 (20 s); targets 2 high DEF enemies for HP 38% reduction; target 2 low DEF enemies for ATK x 2.5 damage/Targets enemies within large range for ATK Down Lv.9 (15 s), SPD Down Lv.9 (15 s), DEF Down Lv.5 (15 s), Damage Over Time Lv.4 (15 s)
Charge time: 33 s
- Level 10
Targets Powerhouse class teammates for Guard % Up Lv.5 (20 s), DEF Up Lv.5 (20 s); targets 2 high DEF enemies for HP 40% reduction; target 2 low DEF enemies for ATK x 2.7 damage/Targets enemies within large range for ATK Down Lv.10 (15 s), SPD Down Lv.10 (15 s), DEF Down Lv.6 (15 s), Damage Over Time Lv.5 (15 s)
Charge time: 33 s
Striker class teammates HP Up Lv.6, ATK Up Lv.6; if current team is 4 teammates or less, self ATK Up Lv.6, DEF Up Lv.6/Powerhouse class teammates SPD Up Lv.6, ATK Up Lv.6, Miss % Down Lv.3; if current team is 5 teammates or more, all enemies ATK Down Lv.6
Show all 5 levels
- Level 1
Striker class teammates HP Up Lv.2, ATK Up Lv.2; if current team is 4 teammates or less, self ATK Up Lv.2, DEF Up Lv.2/Powerhouse class teammates SPD Up Lv.2, ATK Up Lv.2, Miss % Down Lv.1; if current team is 5 teammates or more, all enemies ATK Down Lv.2
- Level 2
Striker class teammates HP Up Lv.3, ATK Up Lv.3; if current team is 4 teammates or less, self ATK Up Lv.3, DEF Up Lv.3/Powerhouse class teammates SPD Up Lv.3, ATK Up Lv.3, Miss % Down Lv.1; if current team is 5 teammates or more, all enemies ATK Down Lv.3
- Level 3
Striker class teammates HP Up Lv.4, ATK Up Lv.4; if current team is 4 teammates or less, self ATK Up Lv.4, DEF Up Lv.4/Powerhouse class teammates SPD Up Lv.4, ATK Up Lv.4, Miss % Down Lv.2; if current team is 5 teammates or more, all enemies ATK Down Lv.4
- Level 4
Striker class teammates HP Up Lv.5, ATK Up Lv.5; if current team is 4 teammates or less, self ATK Up Lv.5, DEF Up Lv.5/Powerhouse class teammates SPD Up Lv.5, ATK Up Lv.5, Miss % Down Lv.2; if current team is 5 teammates or more, all enemies ATK Down Lv.5
- Level 5
Striker class teammates HP Up Lv.6, ATK Up Lv.6; if current team is 4 teammates or less, self ATK Up Lv.6, DEF Up Lv.6/Powerhouse class teammates SPD Up Lv.6, ATK Up Lv.6, Miss % Down Lv.3; if current team is 5 teammates or more, all enemies ATK Down Lv.6
Grand Party
Powerhouse class teammates ATK, SPD Up Lv.4, Miss % Down Lv.4; Striker class teammates DEF, HP, RCV Up Lv.3; PSY-type teammates Special CT Speed Up Lv.2, Critical %, Blow Away % Up Lv.3/Powerhouse class teammates Special CT Speed Up Lv.2, SPD, Critical % Up Lv.4; Driven class teammates DEF, HP, RCV Up Lv.3; DEX-type teammates ATK, Critical %, Blow Away % Up Lv.3
Show all 5 levels
- Level 1
Powerhouse class teammates ATK, SPD Up Lv.1, Miss % Down Lv.1; Striker class teammates DEF, HP, RCV Up Lv.1; PSY-type teammates Special CT Speed Up Lv.1, Critical %, Blow Away % Up Lv.1/Powerhouse class teammates Special CT Speed Up Lv.1, SPD, Critical % Up Lv.1; Driven class teammates DEF, HP, RCV Up Lv.1; DEX-type teammates ATK, Critical %, Blow Away % Up Lv.1
- Level 2
Powerhouse class teammates ATK, SPD Up Lv.2, Miss % Down Lv.2; Striker class teammates DEF, HP, RCV Up Lv.2; PSY-type teammates Special CT Speed Up Lv.1, Critical %, Blow Away % Up Lv.2/Powerhouse class teammates Special CT Speed Up Lv.1, SPD, Critical % Up Lv.2; Driven class teammates DEF, HP, RCV Up Lv.2; DEX-type teammates ATK, Critical %, Blow Away % Up Lv.2
- Level 3
Powerhouse class teammates ATK, SPD Up Lv.2, Miss % Down Lv.2; Striker class teammates DEF, HP, RCV Up Lv.2; PSY-type teammates Special CT Speed Up Lv.2, Critical %, Blow Away % Up Lv.2/Powerhouse class teammates Special CT Speed Up Lv.2, SPD, Critical % Up Lv.3; Driven class teammates DEF, HP, RCV Up Lv.2; DEX-type teammates ATK, Critical %, Blow Away % Up Lv.2
- Level 4
Powerhouse class teammates ATK, SPD Up Lv.3, Miss % Down Lv.3; Striker class teammates DEF, HP, RCV Up Lv.3; PSY-type teammates Special CT Speed Up Lv.2, Critical %, Blow Away % Up Lv.3/Powerhouse class teammates Special CT Speed Up Lv.2, SPD, Critical % Up Lv.3; Driven class teammates DEF, HP, RCV Up Lv.3; DEX-type teammates ATK, Critical %, Blow Away % Up Lv.3
- Level 5
Powerhouse class teammates ATK, SPD Up Lv.4, Miss % Down Lv.4; Striker class teammates DEF, HP, RCV Up Lv.3; PSY-type teammates Special CT Speed Up Lv.2, Critical %, Blow Away % Up Lv.3/Powerhouse class teammates Special CT Speed Up Lv.2, SPD, Critical % Up Lv.4; Driven class teammates DEF, HP, RCV Up Lv.3; DEX-type teammates ATK, Critical %, Blow Away % Up Lv.3
Targets 3 high DEF enemies for HP 40% reduction; targets Powerhouse class teammates for Special CT 20% reduction/Targets 2 high ATK enemies for 100% chance of Halve ATK (30 s); targets 2 high DEF enemies for 100% chance of Halve DEF (30 s); targets 2 enemies with high Special CT for Special CT 50% delay
When 7 teammates are defeated/After 60s of battle
Can be used 2 times
Show all 5 levels
- Level 1
Targets 3 high DEF enemies for HP 20% reduction; targets Powerhouse class teammates for Special CT 15% reduction/Targets 2 high ATK enemies for 60% chance of Halve ATK (22 s); targets 2 high DEF enemies for 60% chance of Halve DEF (22 s); targets 2 enemies with high Special CT for Special CT 10% delay
- Level 2
Targets 3 high DEF enemies for HP 25% reduction; targets Powerhouse class teammates for Special CT 16% reduction/Targets 2 high ATK enemies for 70% chance of Halve ATK (24 s); targets 2 high DEF enemies for 70% chance of Halve DEF (24 s); targets 2 enemies with high Special CT for Special CT 20% delay
- Level 3
Targets 3 high DEF enemies for HP 30% reduction; targets Powerhouse class teammates for Special CT 17% reduction/Targets 2 high ATK enemies for 80% chance of Halve ATK (26 s); targets 2 high DEF enemies for 80% chance of Halve DEF (26 s); targets 2 enemies with high Special CT for Special CT 30% delay
- Level 4
Targets 3 high DEF enemies for HP 35% reduction; targets Powerhouse class teammates for Special CT 18% reduction/Targets 2 high ATK enemies for 90% chance of Halve ATK (28 s); targets 2 high DEF enemies for 90% chance of Halve DEF (28 s); targets 2 enemies with high Special CT for Special CT 40% delay
- Level 5
Targets 3 high DEF enemies for HP 40% reduction; targets Powerhouse class teammates for Special CT 20% reduction/Targets 2 high ATK enemies for 100% chance of Halve ATK (30 s); targets 2 high DEF enemies for 100% chance of Halve DEF (30 s); targets 2 enemies with high Special CT for Special CT 50% delay
