Luffy & Yamato

Prepared for the Final Showdown

Straw Hat Pirates captain and son of Kaido. With the mutual goal of taking back the Land of Wano, the two lead the rightful owners of Wano to defeat Kaido.

Special

Club and Fists Beatdown

[Launching Special as a Double Character will have a stronger effect] Reduces crew's Special charge time by 2 turns, boosts STR, DEX, and QCK characters' slot effects by 3.25x for 2 turns, reduces damage taken by 80% for 1 turn, changes adjacent slots to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and increases all enemies' damage taken by 2x (ignoring immunity to status effects) for 1 turn. If crew has slot boost and damage reduction (except [Damage Cut]) status at the same time when Special is launched, extends the duration of crew's ATK boosts, slot effect boosts, and lock chain multiplier status by 1 turn

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Luffy & YamatoDual
Determined Set of Eyes

Reduces STR, DEX, and QCK characters' Special charge time by 2 turns at start of quest, reduces Free Spirit, Striker, and Fighter characters' Special charge time by a further 1 turn, boosts crew's HP by 1.3x, RCV by 1.2x, boosts STR, DEX, QCK, and Free Spirit characters' ATK by 6x, boosts other characters' ATK by 5.25x, makes crew's STRDEXRCVTND slots have matching slot effects, allows crew to obtain RCV slots with PERFECT taps, reduces damage taken by 30%, and reduces crew's Bind duration by 10 turns

Monkey D. Luffy
Running Through the Castle

Reduces STR, DEX, and QCK characters' Special charge time by 2 turns at start of quest, reduces Free Spirit and Fighter characters' Special charge time by a further 1 turn, boosts crew's HP by 1.3x, boosts STR and Free Spirit characters' ATK by 5x, boosts other characters' ATK by 4.5x, makes crew's STRDEXRCVTND slots have matching slot effects, allows crew to obtain RCV slots with PERFECT taps, reduces crew's Bind duration by 10 turns, and reduces character's Switch Effect use by 1 at start of crew's next turn after character defeats an enemy

Yamato
Feelings of Admiration

Reduces STR, DEX, and QCK characters' Special charge time by 2 turns at start of quest, reduces Free Spirit and Striker characters' Special charge time by a further 1 turn, boosts crew's HP by 1.3x, RCV by 1.2x, boosts DEX and Free Spirit characters' ATK by 5x, boosts other characters' ATK by 4.5x, makes crew's STRDEXRCVTND slots have matching slot effects, reduces damage taken by 25%, reduces crew's Bind duration by 10 turns, and reduces character's Switch Effect use by 1 at start of crew's next turn after receiving damage

Crewmate Ability

Luffy & YamatoDual
+STATS

Boosts crew's base ATK by 100

UNIQ

Makes crew's TNDRCV slots have matching slot effects

Unlocks at Limit Break 25

Monkey D. Luffy
+STATS

Boosts crew's base ATK by 100

Yamato
+STATS

Boosts crew's base ATK by 100

Switch Effect

Base

Completely removes character's Paralysis/Despair/Slot Bind, changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts the type effects of normal attacks for Free Spirit characters by 1.5x for 1 turn (effect can be overwritten with other type effect boost effects)

Super SwitchSwitch times · 8

Completely removes character's Paralysis/Despair/Slot Bind, changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), boosts the type effects of normal attacks for Free Spirit characters by 2.5x for 1 turn, and becomes "Luffy & Yamato" for 3 turns

Stats

HPATKRCV
Lv 12,214942193
Lv 994,4281,884385
Lv 1506,6422,826577
Limit Break4,928+5002,084+200485+100
Limit Break+5,428+1,0002,284+400535+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Pinch Healing

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 20

08

Boosts base HP by 20

09

Boosts base RCV by 20

10

Boosts base HP by 30

11

Boosts base HP by 30

12

Boosts base ATK by 20

13

Boosts base ATK by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Slot Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 40

18

Boosts base HP by 40

19

Boosts base HP by 40

20

Boosts base HP by 40

21

Boosts base HP by 50

22

Boosts base ATK by 30

23

Boosts base ATK by 30

24

Boosts base RCV by 40

25

Add Crewmate Ability 2: Makes crew's TNDRCV slots have matching slot effects

26

Boosts base HP by 60

27

Boosts base HP by 70

28

Boosts base HP by 80

29

Boosts base ATK by 40

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base HP by 100

35

Boosts base HP by 150

36

Boosts base RCV by 20

37

Boosts base HP by 250

38

Boosts base RCV by 30

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Final Tap Sugo Special
Level 5 (Max)

Boosts character's base ATK by +2000 for 1 turn (stacks with effects from Special) and launches effect to boost crew's ATK based on the damage reduction status for 1 turn (1.6x at 60% damage reduction)

Condition

When any 3 of the following characters are on the crew in final battle (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Momonosuke

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by +1000 for 1 turn (stacks with effects from Special)

    Condition

    When any 3 of the following characters are on the crew in final battle (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Momonosuke

  2. Level 2

    Boosts character's base ATK by +1250 for 1 turn (stacks with effects from Special)

    Condition

    When any 3 of the following characters are on the crew in final battle (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Momonosuke

  3. Level 3

    Boosts character's base ATK by +1500 for 1 turn (stacks with effects from Special)

    Condition

    When any 3 of the following characters are on the crew in final battle (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Momonosuke

  4. Level 4

    Boosts character's base ATK by +1750 for 1 turn (stacks with effects from Special) and launches effect to boost crew's ATK based on 50% of the damage reduction status for 1 turn (1.3x at 60% damage reduction)

    Condition

    When any 3 of the following characters are on the crew in final battle (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Momonosuke

  5. Level 5

    Boosts character's base ATK by +2000 for 1 turn (stacks with effects from Special) and launches effect to boost crew's ATK based on the damage reduction status for 1 turn (1.6x at 60% damage reduction)

    Condition

    When any 3 of the following characters are on the crew in final battle (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Momonosuke

Level Limit Break

HPATKRCV
Lv 1054,6881,994407
Lv 1104,9052,087426
Lv 1205,3392,271464
Lv 1305,7732,456501
Lv 1506,6422,826577

Evolution

Luffy & Yamato
Super Evolution · 200,000 Beli
Luffy & Yamato

Pirate Rumble

Style
Attacker
DEF
179
SPD
206
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Club and Fists Beatdown
Level 10 (Max)

Targets all enemies for ATK x 3.5 damage, after 50 s of battle, ATK x 3.5 damage; targets 1 high DEF enemy ignoring DEF for ATK x 2 damage

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets all enemies for ATK x 2.6 damage, after 50 s of battle, ATK x 2.6 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1.1 damage

    Charge time: 33 s

  2. Level 2

    Targets all enemies for ATK x 2.7 damage, after 50 s of battle, ATK x 2.7 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1.2 damage

    Charge time: 33 s

  3. Level 3

    Targets all enemies for ATK x 2.8 damage, after 50 s of battle, ATK x 2.8 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1.3 damage

    Charge time: 33 s

  4. Level 4

    Targets all enemies for ATK x 2.9 damage, after 50 s of battle, ATK x 2.9 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1.4 damage

    Charge time: 33 s

  5. Level 5

    Targets all enemies for ATK x 3 damage, after 50 s of battle, ATK x 3 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1.5 damage

    Charge time: 33 s

  6. Level 6

    Targets all enemies for ATK x 3.1 damage, after 50 s of battle, ATK x 3.1 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1.6 damage

    Charge time: 33 s

  7. Level 7

    Targets all enemies for ATK x 3.2 damage, after 50 s of battle, ATK x 3.2 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1.7 damage

    Charge time: 33 s

  8. Level 8

    Targets all enemies for ATK x 3.3 damage, after 50 s of battle, ATK x 3.3 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1.8 damage

    Charge time: 33 s

  9. Level 9

    Targets all enemies for ATK x 3.4 damage, after 50 s of battle, ATK x 3.4 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1.9 damage

    Charge time: 33 s

  10. Level 10

    Targets all enemies for ATK x 3.5 damage, after 50 s of battle, ATK x 3.5 damage; targets 1 high DEF enemy ignoring DEF for ATK x 2 damage

    Charge time: 33 s

Ability
Level 5 (Max)

Team ATK Up Lv.5, DEF Up Lv.5; Free Spirit class teammates Critical % Up Lv.6, SPD Up Lv.6; after 50 s of battle, team Special CT Speed Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, DEF Up Lv.1; Free Spirit class teammates Critical % Up Lv.2, SPD Up Lv.2; after 50 s of battle, team Special CT Speed Up Lv.1

  2. Level 2

    Team ATK Up Lv.2, DEF Up Lv.2; Free Spirit class teammates Critical % Up Lv.3, SPD Up Lv.3; after 50 s of battle, team Special CT Speed Up Lv.1

  3. Level 3

    Team ATK Up Lv.3, DEF Up Lv.3; Free Spirit class teammates Critical % Up Lv.4, SPD Up Lv.4; after 50 s of battle, team Special CT Speed Up Lv.2

  4. Level 4

    Team ATK Up Lv.4, DEF Up Lv.4; Free Spirit class teammates Critical % Up Lv.5, SPD Up Lv.5; after 50 s of battle, team Special CT Speed Up Lv.2

  5. Level 5

    Team ATK Up Lv.5, DEF Up Lv.5; Free Spirit class teammates Critical % Up Lv.6, SPD Up Lv.6; after 50 s of battle, team Special CT Speed Up Lv.3

Resilience

Completely evades Halve Stats, reduce damage taken from Driven and Slasher by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Free Spirit class teammates ATK, SPD Up Lv.6, DEF Up Lv.3; Striker class teammates HP, Critical %, Blow Away % Up Lv.4; Team HP, ATK Up Lv.3, Special CT Speed Up Lv.2

Show all 5 levels
  1. Level 1

    Free Spirit class teammates ATK, SPD Up Lv.2, DEF Up Lv.1; Striker class teammates HP, Critical %, Blow Away % Up Lv.1; Team HP, ATK Up Lv.1, Special CT Speed Up Lv.1

  2. Level 2

    Free Spirit class teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Striker class teammates HP, Critical %, Blow Away % Up Lv.2; Team HP, ATK Up Lv.2, Special CT Speed Up Lv.1

  3. Level 3

    Free Spirit class teammates ATK, SPD Up Lv.4, DEF Up Lv.2; Striker class teammates HP, Critical %, Blow Away % Up Lv.3; Team HP, ATK Up Lv.2, Special CT Speed Up Lv.2

  4. Level 4

    Free Spirit class teammates ATK, SPD Up Lv.5, DEF Up Lv.3; Striker class teammates HP, Critical %, Blow Away % Up Lv.3; Team HP, ATK Up Lv.3, Special CT Speed Up Lv.2

  5. Level 5

    Free Spirit class teammates ATK, SPD Up Lv.6, DEF Up Lv.3; Striker class teammates HP, Critical %, Blow Away % Up Lv.4; Team HP, ATK Up Lv.3, Special CT Speed Up Lv.2

Club and Fists Beatdown
Level 5 (Max)

Targets all enemies for Leader base ATK x 4 damage 2 times; targets teammates with remaining HP 50% or below for ATK Up Lv.8 (30 s), DEF Up Lv.8 (30 s)

Condition

After 5 power attacks

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for Leader base ATK x 2 damage 2 times; targets teammates with remaining HP 50% or below for ATK Up Lv.4 (22 s), DEF Up Lv.4 (22 s)

  2. Level 2

    Targets all enemies for Leader base ATK x 2.5 damage 2 times; targets teammates with remaining HP 50% or below for ATK Up Lv.5 (24 s), DEF Up Lv.5 (24 s)

  3. Level 3

    Targets all enemies for Leader base ATK x 3 damage 2 times; targets teammates with remaining HP 50% or below for ATK Up Lv.6 (26 s), DEF Up Lv.6 (26 s)

  4. Level 4

    Targets all enemies for Leader base ATK x 3.5 damage 2 times; targets teammates with remaining HP 50% or below for ATK Up Lv.7 (28 s), DEF Up Lv.7 (28 s)

  5. Level 5

    Targets all enemies for Leader base ATK x 4 damage 2 times; targets teammates with remaining HP 50% or below for ATK Up Lv.8 (30 s), DEF Up Lv.8 (30 s)

Family

Luffy & Yamato
Luffy & Yamato
Linked families
Kaido VS YamatoLuffy & AceLuffy & BonneyLuffy & BroggyLuffy & ChopperLuffy & HancockLuffy & LawLuffy & Law & KidLuffy & LucciLuffy & SanjiLuffy & Straw Hat PiratesLuffy & WhitebeardLuffy & ZoroLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeLuffy VS KaidoMakino & Luffy & UtaMomonosuke & YamatoMonkey D. LuffyStraw Hat PiratesYamatoYamato & AceYamato & Otama