
Whitey Bay
Young Witch Dancing at Sunset
Member of the Whitebeard Pirates. She confronts the Roger Pirates on an island. The fight is evenly matched with no sign of ending even when the sun sets.
Special
Deals 40x characters' ATK in non-type damage to all enemies, changes crew's slots (including BLOCK slots) to character's own type, reduces crew's ATK Down/Despair duration by 5 turns, and locks crew's slots for 1 turn. If Captain is a Slasher or Powerhouse class, boosts chain multiplier by +1.0 for 1 turn, and boosts chain multiplier by +1.2 for 1 turn after 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Slasher and Powerhouse characters' ATK by 3.5x and HP by 1.2x, and makes their DEX slots have matching slot effects
Crewmate Ability
Boosts Slasher and Powerhouse characters' base stats by 50
Makes Slasher and Powerhouse characters' TND slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Marco, Edward Newgate (Whitebeard), Marshall D. Teach (Blackbeard)
Once per quest, if the crew is inflicted with ATK Down status from the enemy, boosts chain multiplier by +0.7 for 1 turn, and reduces crew's ATK Down duration by 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with ATK Down status from the enemy, boosts chain multiplier by +0.3 for 1 turn, and reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with ATK Down status from the enemy, boosts chain multiplier by +0.7 for 1 turn, and reduces crew's ATK Down duration by 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,501 | 681 | 123 |
| Lv 99 | 3,002 | 1,362 | 246 |
| Lv 150 | 4,503 | 2,043 | 369 |
| Limit Break | 3,102+100 | 1,512+150 | 296+50 |
Limit Break
Boosts base ATK by 40
Boosts base HP by 10
Boosts base RCV by 10
Potential Ability 1: Critical ATK
Boosts base ATK by 40
Show all 15
Boosts base HP by 20
Boosts base HP by 30
Add 1 Power Slot
Boosts base RCV by 10
Boosts base ATK by 70
Boosts base HP by 40
Add Crewmate Ability 2: Makes Slasher and Powerhouse characters' TND slots have matching slot effects
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,178 | 1,442 | 260 |
| Lv 110 | 3,325 | 1,508 | 272 |
| Lv 120 | 3,620 | 1,642 | 296 |
| Lv 130 | 3,914 | 1,775 | 320 |
| Lv 150 | 4,503 | 2,043 | 369 |
How to get
Featured · Feb 13, 2023 – Feb 19, 2023
Featured · Feb 12, 2023 – Feb 19, 2023
Featured · Feb 11, 2023 – Feb 19, 2023



