Whitey Bay

Young Witch Dancing at Sunset

Member of the Whitebeard Pirates. She confronts the Roger Pirates on an island. The fight is evenly matched with no sign of ending even when the sun sets.

Special

Decisive Sword Art

Deals 40x characters' ATK in non-type damage to all enemies, changes crew's slots (including BLOCK slots) to character's own type, reduces crew's ATK Down/Despair duration by 5 turns, and locks crew's slots for 1 turn. If Captain is a Slasher or Powerhouse class, boosts chain multiplier by +1.0 for 1 turn, and boosts chain multiplier by +1.2 for 1 turn after 1 turn

BaseLimit Break
Level 119 turns18 turns
Level 218 turns17 turns
Level 317 turns16 turns
Level 416 turns15 turns
Level 515 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 14

Captain Ability

Young Witch Engaging in Battle

Boosts Slasher and Powerhouse characters' ATK by 3.5x and HP by 1.2x, and makes their DEX slots have matching slot effects

Crewmate Ability

+STATS

Boosts Slasher and Powerhouse characters' base stats by 50

UNIQ

Makes Slasher and Powerhouse characters' TND slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

Marco, Edward Newgate (Whitebeard), Marshall D. Teach (Blackbeard)

Level 5 (Max)

Once per quest, if the crew is inflicted with ATK Down status from the enemy, boosts chain multiplier by +0.7 for 1 turn, and reduces crew's ATK Down duration by 1 turn at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if the crew is inflicted with ATK Down status from the enemy, boosts chain multiplier by +0.3 for 1 turn, and reduces crew's ATK Down duration by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if the crew is inflicted with ATK Down status from the enemy, boosts chain multiplier by +0.7 for 1 turn, and reduces crew's ATK Down duration by 1 turn at start of crew's next turn

Stats

HPATKRCV
Lv 11,501681123
Lv 993,0021,362246
Lv 1504,5032,043369
Limit Break3,102+1001,512+150296+50

Limit Break

01

Boosts base ATK by 40

02

Boosts base HP by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Critical ATK

05

Boosts base ATK by 40

Show all 15
06

Boosts base HP by 20

07

Boosts base HP by 30

08

Add 1 Power Slot

09

Boosts base RCV by 10

10

Boosts base ATK by 70

11

Boosts base HP by 40

12

Add Crewmate Ability 2: Makes Slasher and Powerhouse characters' TND slots have matching slot effects

13

Boosts base RCV by 30

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Level Limit Break

HPATKRCV
Lv 1053,1781,442260
Lv 1103,3251,508272
Lv 1203,6201,642296
Lv 1303,9141,775320
Lv 1504,5032,043369

How to get

Sugo-Fest

Featured · Feb 13, 2023 – Feb 19, 2023

Sugo-Fest

Featured · Feb 12, 2023 – Feb 19, 2023

Sugo-Fest

Featured · Feb 11, 2023 – Feb 19, 2023

Family

Whitey Bay
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