Wyper

Kami Defying Warrior

A Shandian warrior. He uses his Burn Bazooka to unleash gas charged by a Wind Dial. The gas ignites into a blazing blueish-white flame that can even rip through a huge tree.

Special

Burn Bazooka Inferno

Reduces crew's favorable/unfavorable slot effects by 5 turns. Removes all type slots, deals QCK damage to one enemy based on the number of type slots removed (0-6), and changes all slots to TND. Makes Shooter and Free Spirit characters' QCKRCVTND slots have matching slot effects for 3 turns, doubles the type effects of normal attacks for Shooter and Free Spirit characters for 2 turns, and adds +0.2x to the effect of ATK boosts and slot effect boost that are launched after this Special by Shooter or Free Spirit characters for 1 turn (applies to boosts applied by Support Effect if supported character is a Shooter or Free Spirit class)

BaseLimit Break
Level 134 turns19 turns
Level 233 turns18 turns
Level 332 turns17 turns
Level 431 turns16 turns
Level 530 turns15 turns
Level 629 turns14 turns
Max28 turns13 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

Captain Ability

For the Pride of Shandia

Boosts Shooter and Free Spirit characters' ATK by 2.5x and HP by 1.2x

LB

Boosts Shooter and Free Spirit characters' ATK by 4x and HP by 1.2x. When current HP is 30% or below, launches "Burn Bazooka Inferno" once during the quest at start of crew's next turn (Specials launched due to Captain Ability will not affect the character's Special charge time. If transitioning to the next Battle due to the effect of the Special launched by the Captain Ability, the Special will not auto-launch at the start of crew's next turn even if meeting the requirement)

Unlocks at Limit Break 39

Crewmate Ability

+STATS

Boosts Shooter and Free Spirit characters' base ATK by 75

Unlocks at Limit Break 7

UNIQ

Makes Shooter and Free Spirit characters' STR slots have matching slot effects

Unlocks at Limit Break 31

Support Ability

Supported Characters

Shooter characters

Level 5 (Max)

Adds 11% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 5% of character's base HP to supported character's base HP

  2. Level 2

    Adds 6% of character's base HP to supported character's base HP

  3. Level 3

    Adds 7% of character's base HP to supported character's base HP

  4. Level 4

    Adds 9% of character's base HP to supported character's base HP

  5. Level 5

    Adds 11% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 11,71272598
Lv 993,4241,450196
Lv 1505,1362,175294
Limit Break3,824+4001,650+200316+120
Limit Break+4,174+7501,850+400416+220

Limit Break

01

Add 1 Power Slot

02

Boosts base RCV by 10

03

Boosts base RCV by 20

04

Boosts base ATK by 10

05

Potential Ability 1: STR Damage Reduction

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Boosts Shooter and Free Spirit characters' base ATK by 75

08

Boosts base ATK by 15

09

Boosts base HP by 20

10

Boosts base RCV by 20

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base ATK by 25

15

Boosts base RCV by 20

16

Boosts base HP by 20

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base ATK by 30

20

Boosts base RCV by 20

21

Boosts base HP by 30

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base HP by 50

25

Boosts base HP by 60

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base ATK by 30

29

Boosts base HP by 70

30

Boosts base ATK by 40

31

Add Crewmate Ability 2: Makes Shooter and Free Spirit characters' STR slots have matching slot effects

32

Boosts base HP by 70

33

Boosts base ATK by 50

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base HP by 80

38

Boosts base RCV by 30

39

Power Up Captain Ability

40

Potential Ability 2: Pinch Healing

41

Expand Limit Break (LB+)

42

Boosts base RCV by 100

43

Boosts base ATK by 50

44

Boosts base HP by 50

45

Boosts base HP by 50

46

Boosts base HP by 100

47

Boosts base ATK by 75

48

Boosts base HP by 150

49

Boosts base ATK by 75

50

Potential Ability 3: Barrier Pierce

Potential Abilities

STR Damage Reduction
Level 5 (Max)

Reduces damage taken from STR characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 1%

  2. Level 2

    Reduces damage taken from STR characters by 2%

  3. Level 3

    Reduces damage taken from STR characters by 3%

  4. Level 4

    Reduces damage taken from STR characters by 4%

  5. Level 5

    Reduces damage taken from STR characters by 5%

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Level Limit Break

HPATKRCV
Lv 1053,6251,535207
Lv 1103,7931,606217
Lv 1204,1281,748236
Lv 1304,4641,890255
Lv 1505,1362,175294

Pirate Rumble

Style
Attacker
DEF
118
SPD
190
Cost
35
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Burn Bazooka Inferno
Level 10 (Max)

Targets QCK-type teammates for ATK Up Lv.5 (10 s); targets enemies within large range (horizontal) for ATK x 1.7 damage, 30% chance of Paralysis (10 s)

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets QCK-type teammates for ATK Up Lv.1 (10 s); targets enemies within large range (horizontal) for ATK x 0.8 damage, 10% chance of Paralysis (10 s)

    Charge time: 35 s

  2. Level 2

    Targets QCK-type teammates for ATK Up Lv.1 (10 s); targets enemies within large range (horizontal) for ATK x 0.9 damage, 12% chance of Paralysis (10 s)

    Charge time: 35 s

  3. Level 3

    Targets QCK-type teammates for ATK Up Lv.1 (10 s); targets enemies within large range (horizontal) for ATK x 1 damage, 14% chance of Paralysis (10 s)

    Charge time: 35 s

  4. Level 4

    Targets QCK-type teammates for ATK Up Lv.2 (10 s); targets enemies within large range (horizontal) for ATK x 1.1 damage, 16% chance of Paralysis (10 s)

    Charge time: 35 s

  5. Level 5

    Targets QCK-type teammates for ATK Up Lv.2 (10 s); targets enemies within large range (horizontal) for ATK x 1.2 damage, 18% chance of Paralysis (10 s)

    Charge time: 35 s

  6. Level 6

    Targets QCK-type teammates for ATK Up Lv.3 (10 s); targets enemies within large range (horizontal) for ATK x 1.3 damage, 20% chance of Paralysis (10 s)

    Charge time: 35 s

  7. Level 7

    Targets QCK-type teammates for ATK Up Lv.3 (10 s); targets enemies within large range (horizontal) for ATK x 1.4 damage, 22% chance of Paralysis (10 s)

    Charge time: 35 s

  8. Level 8

    Targets QCK-type teammates for ATK Up Lv.3 (10 s); targets enemies within large range (horizontal) for ATK x 1.5 damage, 24% chance of Paralysis (10 s)

    Charge time: 35 s

  9. Level 9

    Targets QCK-type teammates for ATK Up Lv.4 (10 s); targets enemies within large range (horizontal) for ATK x 1.6 damage, 26% chance of Paralysis (10 s)

    Charge time: 35 s

  10. Level 10

    Targets QCK-type teammates for ATK Up Lv.5 (10 s); targets enemies within large range (horizontal) for ATK x 1.7 damage, 30% chance of Paralysis (10 s)

    Charge time: 35 s

Ability
Level 5 (Max)

QCK-type teammates ATK Up Lv.5, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    QCK-type teammates ATK Up Lv.1, SPD Up Lv.1

  2. Level 2

    QCK-type teammates ATK Up Lv.2, SPD Up Lv.1

  3. Level 3

    QCK-type teammates ATK Up Lv.3, SPD Up Lv.2

  4. Level 4

    QCK-type teammates ATK Up Lv.4, SPD Up Lv.2

  5. Level 5

    QCK-type teammates ATK Up Lv.5, SPD Up Lv.3

Resilience

60% chance to evade Action Bind

Family

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