
Wyper
Kami Defying Warrior
A Shandian warrior. He uses his Burn Bazooka to unleash gas charged by a Wind Dial. The gas ignites into a blazing blueish-white flame that can even rip through a huge tree.
Special
Reduces crew's favorable/unfavorable slot effects by 5 turns. Removes all type slots, deals QCK damage to one enemy based on the number of type slots removed (0-6), and changes all slots to TND. Makes Shooter and Free Spirit characters' QCKRCVTND slots have matching slot effects for 3 turns, doubles the type effects of normal attacks for Shooter and Free Spirit characters for 2 turns, and adds +0.2x to the effect of ATK boosts and slot effect boost that are launched after this Special by Shooter or Free Spirit characters for 1 turn (applies to boosts applied by Support Effect if supported character is a Shooter or Free Spirit class)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 34 turns | 19 turns |
| Level 2 | 33 turns | 18 turns |
| Level 3 | 32 turns | 17 turns |
| Level 4 | 31 turns | 16 turns |
| Level 5 | 30 turns | 15 turns |
| Level 6 | 29 turns | 14 turns |
| Max | 28 turns | 13 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Captain Ability
Boosts Shooter and Free Spirit characters' ATK by 2.5x and HP by 1.2x
Boosts Shooter and Free Spirit characters' ATK by 4x and HP by 1.2x. When current HP is 30% or below, launches "Burn Bazooka Inferno" once during the quest at start of crew's next turn (Specials launched due to Captain Ability will not affect the character's Special charge time. If transitioning to the next Battle due to the effect of the Special launched by the Captain Ability, the Special will not auto-launch at the start of crew's next turn even if meeting the requirement)
Unlocks at Limit Break 39
Crewmate Ability
Boosts Shooter and Free Spirit characters' base ATK by 75
Unlocks at Limit Break 7
Makes Shooter and Free Spirit characters' STR slots have matching slot effects
Unlocks at Limit Break 31
Support Ability
Shooter characters
Adds 11% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 5% of character's base HP to supported character's base HP
- Level 2
Adds 6% of character's base HP to supported character's base HP
- Level 3
Adds 7% of character's base HP to supported character's base HP
- Level 4
Adds 9% of character's base HP to supported character's base HP
- Level 5
Adds 11% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,712 | 725 | 98 |
| Lv 99 | 3,424 | 1,450 | 196 |
| Lv 150 | 5,136 | 2,175 | 294 |
| Limit Break | 3,824+400 | 1,650+200 | 316+120 |
| Limit Break+ | 4,174+750 | 1,850+400 | 416+220 |
Limit Break
Add 1 Power Slot
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 10
Potential Ability 1: STR Damage Reduction
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Boosts Shooter and Free Spirit characters' base ATK by 75
Boosts base ATK by 15
Boosts base HP by 20
Boosts base RCV by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base RCV by 20
Boosts base HP by 20
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 30
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 60
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base ATK by 30
Boosts base HP by 70
Boosts base ATK by 40
Add Crewmate Ability 2: Makes Shooter and Free Spirit characters' STR slots have matching slot effects
Boosts base HP by 70
Boosts base ATK by 50
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 80
Boosts base RCV by 30
Power Up Captain Ability
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base RCV by 100
Boosts base ATK by 50
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 75
Boosts base HP by 150
Boosts base ATK by 75
Potential Ability 3: Barrier Pierce
Potential Abilities
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,625 | 1,535 | 207 |
| Lv 110 | 3,793 | 1,606 | 217 |
| Lv 120 | 4,128 | 1,748 | 236 |
| Lv 130 | 4,464 | 1,890 | 255 |
| Lv 150 | 5,136 | 2,175 | 294 |
Pirate Rumble
- Style
Attacker- DEF
- 118
- SPD
- 190
- Cost
- 35
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets QCK-type teammates for ATK Up Lv.5 (10 s); targets enemies within large range (horizontal) for ATK x 1.7 damage, 30% chance of Paralysis (10 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets QCK-type teammates for ATK Up Lv.1 (10 s); targets enemies within large range (horizontal) for ATK x 0.8 damage, 10% chance of Paralysis (10 s)
Charge time: 35 s
- Level 2
Targets QCK-type teammates for ATK Up Lv.1 (10 s); targets enemies within large range (horizontal) for ATK x 0.9 damage, 12% chance of Paralysis (10 s)
Charge time: 35 s
- Level 3
Targets QCK-type teammates for ATK Up Lv.1 (10 s); targets enemies within large range (horizontal) for ATK x 1 damage, 14% chance of Paralysis (10 s)
Charge time: 35 s
- Level 4
Targets QCK-type teammates for ATK Up Lv.2 (10 s); targets enemies within large range (horizontal) for ATK x 1.1 damage, 16% chance of Paralysis (10 s)
Charge time: 35 s
- Level 5
Targets QCK-type teammates for ATK Up Lv.2 (10 s); targets enemies within large range (horizontal) for ATK x 1.2 damage, 18% chance of Paralysis (10 s)
Charge time: 35 s
- Level 6
Targets QCK-type teammates for ATK Up Lv.3 (10 s); targets enemies within large range (horizontal) for ATK x 1.3 damage, 20% chance of Paralysis (10 s)
Charge time: 35 s
- Level 7
Targets QCK-type teammates for ATK Up Lv.3 (10 s); targets enemies within large range (horizontal) for ATK x 1.4 damage, 22% chance of Paralysis (10 s)
Charge time: 35 s
- Level 8
Targets QCK-type teammates for ATK Up Lv.3 (10 s); targets enemies within large range (horizontal) for ATK x 1.5 damage, 24% chance of Paralysis (10 s)
Charge time: 35 s
- Level 9
Targets QCK-type teammates for ATK Up Lv.4 (10 s); targets enemies within large range (horizontal) for ATK x 1.6 damage, 26% chance of Paralysis (10 s)
Charge time: 35 s
- Level 10
Targets QCK-type teammates for ATK Up Lv.5 (10 s); targets enemies within large range (horizontal) for ATK x 1.7 damage, 30% chance of Paralysis (10 s)
Charge time: 35 s
QCK-type teammates ATK Up Lv.5, SPD Up Lv.3
Show all 5 levels
- Level 1
QCK-type teammates ATK Up Lv.1, SPD Up Lv.1
- Level 2
QCK-type teammates ATK Up Lv.2, SPD Up Lv.1
- Level 3
QCK-type teammates ATK Up Lv.3, SPD Up Lv.2
- Level 4
QCK-type teammates ATK Up Lv.4, SPD Up Lv.2
- Level 5
QCK-type teammates ATK Up Lv.5, SPD Up Lv.3
60% chance to evade Action Bind




