
Ulti
Chasing Tobi Roppo
Animal Kingdom Pirates, Tobi Roppo. Infuriated by seeing Big Mom defeating Page One, Ulti charges towards Big Mom. On the way, she intercepts fleeing Komachiyo with her Ulti-Mortar.
Special
Deals 40x the amount of accumulated damage received before Special is launched in non-type damage to one enemy (maximum 5,000,000 damage), reduces all enemies' [Damage Cut] duration by 5 turns, changes top-row slots to character's own type, boosts chain multiplier by +1.0 for 1 turn, and if crew lands 3 PERFECT strikes in this turn, boosts chain multiplier by +1.2 the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Reduce Special charge time by 1 turn at start of quest, boosts Powerhouse and Fighter characters' ATK by 3x, boosts their ATK further if any enemies were defeated in previous turns (up to approximately 4x in 5 straight turns), and makes their DEXQCKRCV slots have matching slot effects
Crewmate Ability
Makes crew's RCV slots have matching slot effects
Boosts Powerhouse and Fighter characters' base stats by 50
Unlocks at Limit Break 12
Support Ability
Powerhouse characters
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 5% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,652 | 740 | 78 |
| Lv 99 | 3,304 | 1,480 | 156 |
| Lv 150 | 4,956 | 2,220 | 234 |
| Limit Break | 3,504+200 | 1,580+100 | 206+50 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 25
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 25
Show all 15
Boosts base HP by 30
Boosts base ATK by 50
Add 1 Power Slot
Boosts base ATK by 50
Boosts base HP by 50
Boosts base RCV by 30
Add Crewmate Ability 2: Boosts Powerhouse and Fighter characters' base stats by 50
Boosts base HP by 70
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,498 | 1,567 | 165 |
| Lv 110 | 3,660 | 1,639 | 172 |
| Lv 120 | 3,984 | 1,784 | 188 |
| Lv 130 | 4,308 | 1,929 | 203 |
| Lv 150 | 4,956 | 2,220 | 234 |
Pirate Rumble
- Style
Supporter- DEF
- 202
- SPD
- 150
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Medium Range) → Normal Attack
Targets closest enemies
Targets STR-type teammates for SPD Up Lv.3 (20 s), DEF Up Lv.3 (20 s); if team has "Page One", Special CT Speed Up Lv.3 (10 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets STR-type teammates for SPD Up Lv.1 (11 s), DEF Up Lv.1 (11 s); if team has "Page One", Special CT Speed Up Lv.1 (10 s)
Charge time: 31 s
- Level 2
Targets STR-type teammates for SPD Up Lv.1 (12 s), DEF Up Lv.1 (12 s); if team has "Page One", Special CT Speed Up Lv.1 (10 s)
Charge time: 31 s
- Level 3
Targets STR-type teammates for SPD Up Lv.1 (13 s), DEF Up Lv.1 (13 s); if team has "Page One", Special CT Speed Up Lv.1 (10 s)
Charge time: 31 s
- Level 4
Targets STR-type teammates for SPD Up Lv.1 (14 s), DEF Up Lv.1 (14 s); if team has "Page One", Special CT Speed Up Lv.1 (10 s)
Charge time: 31 s
- Level 5
Targets STR-type teammates for SPD Up Lv.1 (15 s), DEF Up Lv.1 (15 s); if team has "Page One", Special CT Speed Up Lv.1 (10 s)
Charge time: 31 s
- Level 6
Targets STR-type teammates for SPD Up Lv.2 (16 s), DEF Up Lv.2 (16 s); if team has "Page One", Special CT Speed Up Lv.2 (10 s)
Charge time: 31 s
- Level 7
Targets STR-type teammates for SPD Up Lv.2 (17 s), DEF Up Lv.2 (17 s); if team has "Page One", Special CT Speed Up Lv.2 (10 s)
Charge time: 31 s
- Level 8
Targets STR-type teammates for SPD Up Lv.2 (18 s), DEF Up Lv.2 (18 s); if team has "Page One", Special CT Speed Up Lv.2 (10 s)
Charge time: 31 s
- Level 9
Targets STR-type teammates for SPD Up Lv.2 (19 s), DEF Up Lv.2 (19 s); if team has "Page One", Special CT Speed Up Lv.2 (10 s)
Charge time: 31 s
- Level 10
Targets STR-type teammates for SPD Up Lv.3 (20 s), DEF Up Lv.3 (20 s); if team has "Page One", Special CT Speed Up Lv.3 (10 s)
Charge time: 31 s
STR-type teammates HP Up Lv.6, ATK Up Lv.5
Show all 5 levels
- Level 1
STR-type teammates HP Up Lv.2, ATK Up Lv.1
- Level 2
STR-type teammates HP Up Lv.3, ATK Up Lv.2
- Level 3
STR-type teammates HP Up Lv.4, ATK Up Lv.3
- Level 4
STR-type teammates HP Up Lv.5, ATK Up Lv.4
- Level 5
STR-type teammates HP Up Lv.6, ATK Up Lv.5
60% chance to evade Paralysis





