
Ulti
Rowdy Girl Fascinated by Fireworks
Animal Kingdom Pirates, Tobi Roppo. At the end of the festival, the bright fireworks lights up the night sky. Ulti sits and gazes upon the beautiful scene from the porch. "Spending time watching fireworks isn't too bad."
Special
Reduces crew's Special Bind/ATK Down duration by 7 turns, boosts Powerhouse and Fighter characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 1 turn, and boosts Powerhouse and Fighter characters' base ATK by +1250 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces Special charge time by 1 turn at start of quest, reduces crew's Despair duration by 10 turns, boosts Powerhouse and Fighter characters' ATK by 5x and HP by 1.5x. If there are Marked enemies, boosts Powerhouse and Fighter characters' ATK by 5.25x
Crewmate Ability
Lets character completely evade Special Bind
Unlocks at Limit Break 10
Boosts Powerhouse and Fighter characters' base stats by 100
Unlocks at Limit Break 25
Support Ability
Jack, Kaido, Pageone, King, Queen, Sasaki, Black Maria, Who's-Who
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 2 turns at start of crew's next turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Kaido, King, Queen, Jack, Page One, Black Maria, Who's-Who, Sasaki
Applies Marked status on enemy with HP of 10,000,000 or more when Special is launched and boosts damage dealt to Marked enemies by 1.75x for 1 turn (Marked ignores enemies' status effect immunity), extends the duration of crew's base ATK boost effect by 1 turn, and changes Powerhouse class to Super Powerhouse
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,010 | 835 | 113 |
| Lv 99 | 4,020 | 1,670 | 225 |
| Lv 150 | 6,030 | 2,505 | 337 |
| Limit Break | 4,520+500 | 1,890+220 | 325+100 |
| Limit Break+ | 5,020+1,000 | 2,090+420 | 375+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 30
Show all 40
Boosts base RCV by 10
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 50
Add Crewmate Ability 1: Lets character completely evade Special Bind
Boosts base HP by 50
Boosts base ATK by 10
Boosts base HP by 60
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 70
Boosts base HP by 90
Boosts base RCV by 30
Boosts base HP by 100
Boosts base ATK by 20
Add Crewmate Ability 2: Boosts Powerhouse and Fighter characters' base stats by 100
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base RCV by 30
Boosts base ATK by 40
Potential Ability 3: Slot Changes Impossible Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Reduces character's Slot Changes Impossible duration by 5
Show all 5 levels
- Level 1
Reduces character's Slot Changes Impossible duration by 1
- Level 2
Reduces character's Slot Changes Impossible duration by 2
- Level 3
Reduces character's Slot Changes Impossible duration by 3
- Level 4
Reduces character's Slot Changes Impossible duration by 4
- Level 5
Reduces character's Slot Changes Impossible duration by 5
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,256 | 1,768 | 238 |
| Lv 110 | 4,453 | 1,850 | 249 |
| Lv 120 | 4,847 | 2,013 | 271 |
| Lv 130 | 5,241 | 2,177 | 293 |
| Lv 150 | 6,030 | 2,505 | 337 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 161
- SPD
- 172
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets Fighter class teammates for ATK Up Lv.10 (20 s), SPD Up Lv.10 (20 s), Critical % Up Lv.10 (20 s); targets 3 enemies for ATK x 2 damage up to 2 times
Charge time: 27 s
Show all 10 levels
- Level 1
Targets Fighter class teammates for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s), Critical % Up Lv.1 (11 s); targets 3 enemies for ATK x 1 damage up to 2 times
Charge time: 27 s
- Level 2
Targets Fighter class teammates for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s), Critical % Up Lv.2 (12 s); targets 3 enemies for ATK x 1.1 damage up to 2 times
Charge time: 27 s
- Level 3
Targets Fighter class teammates for ATK Up Lv.3 (13 s), SPD Up Lv.3 (13 s), Critical % Up Lv.3 (13 s); targets 3 enemies for ATK x 1.2 damage up to 2 times
Charge time: 27 s
- Level 4
Targets Fighter class teammates for ATK Up Lv.4 (14 s), SPD Up Lv.4 (14 s), Critical % Up Lv.4 (14 s); targets 3 enemies for ATK x 1.3 damage up to 2 times
Charge time: 27 s
- Level 5
Targets Fighter class teammates for ATK Up Lv.5 (15 s), SPD Up Lv.5 (15 s), Critical % Up Lv.5 (15 s); targets 3 enemies for ATK x 1.4 damage up to 2 times
Charge time: 27 s
- Level 6
Targets Fighter class teammates for ATK Up Lv.6 (16 s), SPD Up Lv.6 (16 s), Critical % Up Lv.6 (16 s); targets 3 enemies for ATK x 1.5 damage up to 2 times
Charge time: 27 s
- Level 7
Targets Fighter class teammates for ATK Up Lv.7 (17 s), SPD Up Lv.7 (17 s), Critical % Up Lv.7 (17 s); targets 3 enemies for ATK x 1.6 damage up to 2 times
Charge time: 27 s
- Level 8
Targets Fighter class teammates for ATK Up Lv.8 (18 s), SPD Up Lv.8 (18 s), Critical % Up Lv.8 (18 s); targets 3 enemies for ATK x 1.7 damage up to 2 times
Charge time: 27 s
- Level 9
Targets Fighter class teammates for ATK Up Lv.9 (19 s), SPD Up Lv.9 (19 s), Critical % Up Lv.9 (19 s); targets 3 enemies for ATK x 1.8 damage up to 2 times
Charge time: 27 s
- Level 10
Targets Fighter class teammates for ATK Up Lv.10 (20 s), SPD Up Lv.10 (20 s), Critical % Up Lv.10 (20 s); targets 3 enemies for ATK x 2 damage up to 2 times
Charge time: 27 s
Fighter class teammates HP Up Lv.6, ATK Up Lv.6
Show all 5 levels
- Level 1
Fighter class teammates HP Up Lv.2, ATK Up Lv.2
- Level 2
Fighter class teammates HP Up Lv.3, ATK Up Lv.3
- Level 3
Fighter class teammates HP Up Lv.4, ATK Up Lv.4
- Level 4
Fighter class teammates HP Up Lv.5, ATK Up Lv.5
- Level 5
Fighter class teammates HP Up Lv.6, ATK Up Lv.6
Completely evades Action Bind, reduce damage taken from DEX by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · May 1, 2023 – Jun 3, 2023
Featured · Jan 5, 2023 – Jan 6, 2023
Featured · Jan 4, 2023 – Jan 5, 2023
Featured · Jan 3, 2023 – Jan 4, 2023
Featured · Jan 2, 2023 – Jan 3, 2023
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Featured · Dec 31, 2022 – Jan 1, 2023
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Featured · Dec 28, 2022 – Dec 29, 2022
Featured · Dec 27, 2022 – Dec 28, 2022
Featured · Dec 3, 2022 – Jan 7, 2023
Featured · Nov 28, 2022 – Dec 27, 2022
Featured · Oct 1, 2022 – Oct 30, 2022
Featured · Aug 14, 2022 – Aug 21, 2022
Featured · Jul 30, 2022 – Aug 28, 2022
Featured · Jul 28, 2022 – Aug 28, 2022





