
Usopp & Yasopp
Synchronized Sniping
Straw Hat Pirates sniper and officer of the Red-Hair Pirates. With their sight connected, they coordinate a simultaneous attack from both the real world and Uta World.
Special
Boosts Shooter and Free Spirit characters' base ATK by +1250 for 1 turn and boosts damage dealt to delayed enemies by 2.25x for 1 turn. If there are delayed enemies when Special is launched, extends the duration of Delay by 1 turn. Delays all enemies by 1 turn (ignoring immunity to delay or status effects if Captain is a Shooter or Free Spirit class), and becomes "Usopp & Yasopp" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Shooter and Free Spirit characters' ATK by 5.25x, HP by 1.3x, makes their PSYQCK slots have matching slot effects, boosts crew's chance of landing on PSYQCK slots, and when taking damage from the enemy, delays all enemies by 1 turn (ignoring immunity to status effects)
Boosts Shooter and Free Spirit characters' ATK by 4.75x, HP by 1.3x, makes their PSY slots have matching slot effects, boosts crew's chance of landing on PSY slots, and when taking damage from the enemy, delays all enemies by 1 turn (ignoring immunity to status effects)
Boosts Shooter and Free Spirit characters' ATK by 4.75x, HP by 1.3x, makes their QCK slots have matching slot effects, boosts crew's chance of landing on QCK slots, and when taking damage from the enemy, delays all enemies by 1 turn (ignoring immunity to status effects)
Crewmate Ability
Makes crew immune to Remove SFX
Boosts crew's base stats by 150
Unlocks at Limit Break 25
Makes crew immune to Remove SFX
Makes crew immune to Remove SFX
Switch Effect
Applies -15% Shooter and Free Spirit Resistance to all enemies for 1 turn, changes character's slot to character's own type, and completely removes character's Paralysis/Despair
Applies -30% Shooter and Free Spirit Resistance to all enemies for 1 turn, changes character's slot and adjacent slots to character's own type, and completely removes character's Paralysis/Despair
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,117 | 847 | 141 |
| Lv 99 | 4,233 | 1,693 | 282 |
| Lv 150 | 6,349 | 2,539 | 423 |
| Limit Break | 4,733+500 | 1,893+200 | 382+100 |
| Limit Break+ | 5,233+1,000 | 2,093+400 | 432+150 |
Limit Break
Boosts base HP by 50
Boosts base RCV by 5
Boosts base HP by 50
Potential Ability 1: Pinch Healing
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 100
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Add Crewmate Ability 2: Boosts crew's base stats by 150
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base RCV by 15
Boosts base RCV by 15
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 100
Boosts base HP by 200
Boosts base HP by 200
Boosts base ATK by 100
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,481 | 1,792 | 298 |
| Lv 110 | 4,689 | 1,875 | 312 |
| Lv 120 | 5,104 | 2,041 | 340 |
| Lv 130 | 5,519 | 2,207 | 367 |
| Lv 150 | 6,349 | 2,539 | 423 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 162
- SPD
- 178
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets 3 enemies with 100% Special CT for 100% chance of Halve Stats (15 s); targets 3 Driven class enemies for 100% chance of Special Bind (8 s); targets 3 enemies for 2500 damage
Charge time: 28 s
Show all 10 levels
- Level 1
Targets 3 enemies with 100% Special CT for 50% chance of Halve Stats (6 s); targets 3 Driven class enemies for 50% chance of Special Bind (8 s); targets 3 enemies for 1600 damage
Charge time: 28 s
- Level 2
Targets 3 enemies with 100% Special CT for 55% chance of Halve Stats (7 s); targets 3 Driven class enemies for 55% chance of Special Bind (8 s); targets 3 enemies for 1700 damage
Charge time: 28 s
- Level 3
Targets 3 enemies with 100% Special CT for 60% chance of Halve Stats (8 s); targets 3 Driven class enemies for 60% chance of Special Bind (8 s); targets 3 enemies for 1800 damage
Charge time: 28 s
- Level 4
Targets 3 enemies with 100% Special CT for 65% chance of Halve Stats (9 s); targets 3 Driven class enemies for 65% chance of Special Bind (8 s); targets 3 enemies for 1900 damage
Charge time: 28 s
- Level 5
Targets 3 enemies with 100% Special CT for 70% chance of Halve Stats (10 s); targets 3 Driven class enemies for 70% chance of Special Bind (8 s); targets 3 enemies for 2000 damage
Charge time: 28 s
- Level 6
Targets 3 enemies with 100% Special CT for 75% chance of Halve Stats (11 s); targets 3 Driven class enemies for 75% chance of Special Bind (8 s); targets 3 enemies for 2100 damage
Charge time: 28 s
- Level 7
Targets 3 enemies with 100% Special CT for 80% chance of Halve Stats (12 s); targets 3 Driven class enemies for 80% chance of Special Bind (8 s); targets 3 enemies for 2200 damage
Charge time: 28 s
- Level 8
Targets 3 enemies with 100% Special CT for 85% chance of Halve Stats (13 s); targets 3 Driven class enemies for 85% chance of Special Bind (8 s); targets 3 enemies for 2300 damage
Charge time: 28 s
- Level 9
Targets 3 enemies with 100% Special CT for 90% chance of Halve Stats (14 s); targets 3 Driven class enemies for 90% chance of Special Bind (8 s); targets 3 enemies for 2400 damage
Charge time: 28 s
- Level 10
Targets 3 enemies with 100% Special CT for 100% chance of Halve Stats (15 s); targets 3 Driven class enemies for 100% chance of Special Bind (8 s); targets 3 enemies for 2500 damage
Charge time: 28 s
Shooter class teammates ATK Up Lv.6, SPD Up Lv.6, HP Up Lv.6
Show all 5 levels
- Level 1
Shooter class teammates ATK Up Lv.2, SPD Up Lv.2, HP Up Lv.2
- Level 2
Shooter class teammates ATK Up Lv.3, SPD Up Lv.3, HP Up Lv.3
- Level 3
Shooter class teammates ATK Up Lv.4, SPD Up Lv.4, HP Up Lv.4
- Level 4
Shooter class teammates ATK Up Lv.5, SPD Up Lv.5, HP Up Lv.5
- Level 5
Shooter class teammates ATK Up Lv.6, SPD Up Lv.6, HP Up Lv.6
Completely evades Special Bind, reduce damage taken from Fighter by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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