Usopp & Yasopp

Connected Sight

Straw Hat Pirates sniper and officer of the Red-Hair Pirates. With their sight connected, they relay the timing of the simultaneous attack on both the real world and Uta World.

Special

Marksmanship of Father and Son

Boosts Shooter and Free Spirit characters' base ATK by +1250 for 1 turn and boosts damage dealt to delayed enemies by 2.25x for 1 turn. If there are delayed enemies when Special is launched, extends the duration of Delay by 1 turn. Delays all enemies by 1 turn (ignoring immunity to delay or status effects if Captain is a Shooter or Free Spirit class), and becomes "Usopp & Yasopp" for 3 turns

Level 120 turns
Level 219 turns
Level 318 turns
Level 417 turns
Level 516 turns
Max15 turns

Captain Ability

Usopp & YasoppDual
Timed Attack of Father and Son

Boosts Shooter and Free Spirit characters' ATK by 5.25x, HP by 1.3x, makes their PSYQCK slots have matching slot effects, boosts crew's chance of landing on PSYQCK slots, and when taking damage from the enemy, delays all enemies by 1 turn (ignoring immunity to status effects)

Usopp
Father Connected With Son

Boosts Shooter and Free Spirit characters' ATK by 4.75x, HP by 1.3x, makes their PSY slots have matching slot effects, boosts crew's chance of landing on PSY slots, and when taking damage from the enemy, delays all enemies by 1 turn (ignoring immunity to status effects)

Yasopp
Son Connected With Father

Boosts Shooter and Free Spirit characters' ATK by 4.75x, HP by 1.3x, makes their QCK slots have matching slot effects, boosts crew's chance of landing on QCK slots, and when taking damage from the enemy, delays all enemies by 1 turn (ignoring immunity to status effects)

Crewmate Ability

Usopp & YasoppDual
RES

Makes crew immune to Remove SFX

Usopp
RES

Makes crew immune to Remove SFX

Yasopp
RES

Makes crew immune to Remove SFX

Switch Effect

Base

Applies -15% Shooter and Free Spirit Resistance to all enemies for 1 turn, changes character's slot to character's own type, and completely removes character's Paralysis/Despair

Super SwitchSwitch times · 6

Applies -30% Shooter and Free Spirit Resistance to all enemies for 1 turn, changes character's slot and adjacent slots to character's own type, and completely removes character's Paralysis/Despair

Stats

HPATKRCV
Lv 196639871
Lv 702,120854142

Evolution

Usopp & Yasopp
Sea StallionRainbow Pirate PenguinYellow Pirate PenguinBlue Striped DragonRainbow Striped Dragon
75,000 Beli
Usopp & Yasopp

Pirate Rumble

Style
Obstructer
DEF
162
SPD
178
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Marksmanship of Father and Son
Level 10 (Max)

Targets 3 enemies with 100% Special CT for 100% chance of Halve Stats (15 s); targets 3 Driven class enemies for 100% chance of Special Bind (8 s); targets 3 enemies for 2500 damage

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets 3 enemies with 100% Special CT for 50% chance of Halve Stats (6 s); targets 3 Driven class enemies for 50% chance of Special Bind (8 s); targets 3 enemies for 1600 damage

    Charge time: 28 s

  2. Level 2

    Targets 3 enemies with 100% Special CT for 55% chance of Halve Stats (7 s); targets 3 Driven class enemies for 55% chance of Special Bind (8 s); targets 3 enemies for 1700 damage

    Charge time: 28 s

  3. Level 3

    Targets 3 enemies with 100% Special CT for 60% chance of Halve Stats (8 s); targets 3 Driven class enemies for 60% chance of Special Bind (8 s); targets 3 enemies for 1800 damage

    Charge time: 28 s

  4. Level 4

    Targets 3 enemies with 100% Special CT for 65% chance of Halve Stats (9 s); targets 3 Driven class enemies for 65% chance of Special Bind (8 s); targets 3 enemies for 1900 damage

    Charge time: 28 s

  5. Level 5

    Targets 3 enemies with 100% Special CT for 70% chance of Halve Stats (10 s); targets 3 Driven class enemies for 70% chance of Special Bind (8 s); targets 3 enemies for 2000 damage

    Charge time: 28 s

  6. Level 6

    Targets 3 enemies with 100% Special CT for 75% chance of Halve Stats (11 s); targets 3 Driven class enemies for 75% chance of Special Bind (8 s); targets 3 enemies for 2100 damage

    Charge time: 28 s

  7. Level 7

    Targets 3 enemies with 100% Special CT for 80% chance of Halve Stats (12 s); targets 3 Driven class enemies for 80% chance of Special Bind (8 s); targets 3 enemies for 2200 damage

    Charge time: 28 s

  8. Level 8

    Targets 3 enemies with 100% Special CT for 85% chance of Halve Stats (13 s); targets 3 Driven class enemies for 85% chance of Special Bind (8 s); targets 3 enemies for 2300 damage

    Charge time: 28 s

  9. Level 9

    Targets 3 enemies with 100% Special CT for 90% chance of Halve Stats (14 s); targets 3 Driven class enemies for 90% chance of Special Bind (8 s); targets 3 enemies for 2400 damage

    Charge time: 28 s

  10. Level 10

    Targets 3 enemies with 100% Special CT for 100% chance of Halve Stats (15 s); targets 3 Driven class enemies for 100% chance of Special Bind (8 s); targets 3 enemies for 2500 damage

    Charge time: 28 s

Ability
Level 5 (Max)

Shooter class teammates ATK Up Lv.6, SPD Up Lv.6, HP Up Lv.6

Show all 5 levels
  1. Level 1

    Shooter class teammates ATK Up Lv.2, SPD Up Lv.2, HP Up Lv.2

  2. Level 2

    Shooter class teammates ATK Up Lv.3, SPD Up Lv.3, HP Up Lv.3

  3. Level 3

    Shooter class teammates ATK Up Lv.4, SPD Up Lv.4, HP Up Lv.4

  4. Level 4

    Shooter class teammates ATK Up Lv.5, SPD Up Lv.5, HP Up Lv.5

  5. Level 5

    Shooter class teammates ATK Up Lv.6, SPD Up Lv.6, HP Up Lv.6

Resilience

Completely evades Special Bind, reduce damage taken from Fighter by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Family

Usopp & Yasopp
Usopp & Yasopp
Linked families
Beckman & Lucky Roux & YasoppBeckman & YasoppBig EmperorFranky & UsoppLuffy & Straw Hat PiratesNami & UsoppRed-Hair PiratesStraw Hat PiratesUsoppUsopp & ChopperUsopp & DorryUsopp & Dr. Vegapunk "Lilith the Evil"Usopp & RobinYasopp