
Kaido VS Yamato
Clashing Father and Son
Supreme Commander of the Animal Kingdom Pirates and his son. The two Thunder Baguas clash. The fierce fight continues regardless of their familial bond.
Special
Special changes depending on current character: Kaido Removes all beneficial effects placed on the crew, and after launching this Special, crew can only use 2 more Specials (if similar effect is stacked, the number of times reduces to 0). Reduces crew's Special charge time by 20 turns, changes left column slots (including BLOCK slots) to TND, changes right column slots (including BLOCK slots) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), boosts Striker and Driven characters' slot effects by 3.25x for 2 turns and boosts their ATK by 3x for 2 turns Yamato Changes right column slots (including BLOCK slots) to TND, changes left column slots (including BLOCK slots) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts Striker and Free Spirit characters' ATK by 3x for 1 turn. If Captain is a Striker or Free Spirit class, boosts crew's ATK based on the damage reduction effect applied on the crew (e.g. if crew has 80% damage reduction, boosts ATK by 1.8x) for 3 turns. If crew has damage reduction effect based ATK boosting effect when Special is launched, boosts Striker and Free Spirit characters' slot effects by 2.75x for 1 turn, and reduces damage taken by 80% for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Captain Ability changes depending on current character: Kaido Boosts Striker and Driven characters' HP by 1.5x, boosts their ATK by approximately 5.5x when slots match (5.25x otherwise), makes their INTTND slots have matching slot effects, makes crew's RCV slots into WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), reduces character's Special Reverse/Special Bind duration by 10 turns, and if crew uses a Special to boost ATK, slot effects, or type effects of normal attacks, adds +0.25 to the boost (stackable with other further raising effects) Yamato Boosts Striker and Free Spirit characters' HP by 1.3x, boosts their ATK by approximately 5.75x when slots match (5.5x otherwise), makes their TND slots have matching slot effects, boosts crew's chance of landing on TND slots, and reduces crew's Despair duration by 10 turns
Crewmate Ability
Crewmate Ability changes depending on current character: Kaido Reduces character's Special Reverse by 10 turns Yamato Boosts crew's base stats by 100
Makes crew's DEXINTTND slots have matching slot effects if Captain is a Striker class
Unlocks at Limit Break 25
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,438 | 905 | 125 |
| Lv 99 | 4,876 | 1,810 | 250 |
| Lv 150 | 7,314 | 2,715 | 375 |
| Limit Break | 5,376+500 | 2,010+200 | 350+100 |
| Limit Break+ | 5,876+1,000 | 2,210+400 | 400+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 25
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 25
Boosts base HP by 25
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 40
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 25
Boosts base ATK by 20
Boosts base HP by 50
Boosts base ATK by 20
Boosts base HP by 60
Boosts base ATK by 20
Boosts base HP by 70
Boosts base HP by 80
Add Crewmate Ability 2: Makes crew's DEXINTTND slots have matching slot effects if Captain is a Striker class
Boosts base HP by 100
Boosts base ATK by 25
Boosts base RCV by 30
Boosts base ATK by 25
Potential Ability 3: Super Tandem/Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 150
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,162 | 1,916 | 264 |
| Lv 110 | 5,401 | 2,005 | 276 |
| Lv 120 | 5,879 | 2,182 | 301 |
| Lv 130 | 6,357 | 2,360 | 325 |
| Lv 150 | 7,314 | 2,715 | 375 |
Evolution
Pirate Rumble
- DEF
- 0
- SPD
- 0
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within large range (horizontal) for ATK x 4 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 50% reduction/Targets team for ATK Up Lv.7 (10 s), SPD Up Lv.7 (10 s); targets enemies within large range for ATK x 2.55 damage; targets QCK-type enemies for ATK x 2.5 damage, 70% chance of Paralysis (7 s)
Charge time: 36 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for ATK x 2.2 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 30% reduction/Targets team for ATK Up Lv.2 (10 s), SPD Up Lv.2 (10 s); targets enemies within large range for ATK x 1.55 damage; targets QCK-type enemies for ATK x 1.6 damage, 42% chance of Paralysis (7 s)
Charge time: 36 s
- Level 2
Targets enemies within large range (horizontal) for ATK x 2.4 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 32% reduction/Targets team for ATK Up Lv.2 (10 s), SPD Up Lv.2 (10 s); targets enemies within large range for ATK x 1.65 damage; targets QCK-type enemies for ATK x 1.7 damage, 45% chance of Paralysis (7 s)
Charge time: 36 s
- Level 3
Targets enemies within large range (horizontal) for ATK x 2.6 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 34% reduction/Targets team for ATK Up Lv.3 (10 s), SPD Up Lv.3 (10 s); targets enemies within large range for ATK x 1.75 damage; targets QCK-type enemies for ATK x 1.8 damage, 48% chance of Paralysis (7 s)
Charge time: 36 s
- Level 4
Targets enemies within large range (horizontal) for ATK x 2.8 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 36% reduction/Targets team for ATK Up Lv.3 (10 s), SPD Up Lv.3 (10 s); targets enemies within large range for ATK x 1.85 damage; targets QCK-type enemies for ATK x 1.9 damage, 51% chance of Paralysis (7 s)
Charge time: 36 s
- Level 5
Targets enemies within large range (horizontal) for ATK x 3 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 38% reduction/Targets team for ATK Up Lv.4 (10 s), SPD Up Lv.4 (10 s); targets enemies within large range for ATK x 1.95 damage; targets QCK-type enemies for ATK x 2 damage, 54% chance of Paralysis (7 s)
Charge time: 36 s
- Level 6
Targets enemies within large range (horizontal) for ATK x 3.2 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 40% reduction/Targets team for ATK Up Lv.4 (10 s), SPD Up Lv.4 (10 s); targets enemies within large range for ATK x 2.05 damage; targets QCK-type enemies for ATK x 2.1 damage, 57% chance of Paralysis (7 s)
Charge time: 36 s
- Level 7
Targets enemies within large range (horizontal) for ATK x 3.4 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 42% reduction/Targets team for ATK Up Lv.5 (10 s), SPD Up Lv.5 (10 s); targets enemies within large range for ATK x 2.15 damage; targets QCK-type enemies for ATK x 2.2 damage, 60% chance of Paralysis (7 s)
Charge time: 36 s
- Level 8
Targets enemies within large range (horizontal) for ATK x 3.6 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 44% reduction/Targets team for ATK Up Lv.5 (10 s), SPD Up Lv.5 (10 s); targets enemies within large range for ATK x 2.25 damage; targets QCK-type enemies for ATK x 2.3 damage, 63% chance of Paralysis (7 s)
Charge time: 36 s
- Level 9
Targets enemies within large range (horizontal) for ATK x 3.8 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 46% reduction/Targets team for ATK Up Lv.6 (10 s), SPD Up Lv.6 (10 s); targets enemies within large range for ATK x 2.35 damage; targets QCK-type enemies for ATK x 2.4 damage, 66% chance of Paralysis (7 s)
Charge time: 36 s
- Level 10
Targets enemies within large range (horizontal) for ATK x 4 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 50% reduction/Targets team for ATK Up Lv.7 (10 s), SPD Up Lv.7 (10 s); targets enemies within large range for ATK x 2.55 damage; targets QCK-type enemies for ATK x 2.5 damage, 70% chance of Paralysis (7 s)
Charge time: 36 s
INT-type teammates HP Up Lv.6, ATK Up Lv.6; revives self up to 1 time at 50% HP/DEX-type teammates ATK Up Lv.6, DEF Up Lv.5; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.3, DEF Down Lv.5
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.2, ATK Up Lv.2; revives self up to 1 time at 30% HP/DEX-type teammates ATK Up Lv.2, DEF Up Lv.1; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.1, DEF Down Lv.1
- Level 2
INT-type teammates HP Up Lv.3, ATK Up Lv.3; revives self up to 1 time at 35% HP/DEX-type teammates ATK Up Lv.3, DEF Up Lv.2; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.1, DEF Down Lv.2
- Level 3
INT-type teammates HP Up Lv.4, ATK Up Lv.4; revives self up to 1 time at 40% HP/DEX-type teammates ATK Up Lv.4, DEF Up Lv.3; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.2, DEF Down Lv.3
- Level 4
INT-type teammates HP Up Lv.5, ATK Up Lv.5; revives self up to 1 time at 45% HP/DEX-type teammates ATK Up Lv.5, DEF Up Lv.4; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.2, DEF Down Lv.4
- Level 5
INT-type teammates HP Up Lv.6, ATK Up Lv.6; revives self up to 1 time at 50% HP/DEX-type teammates ATK Up Lv.6, DEF Up Lv.5; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.3, DEF Down Lv.5
Grand Party
INT-type teammates HP, Blow Away %, Guard % Up Lv.6; DEX-type teammates ATK, SPD Up Lv.4, DEF Up Lv.2; Driven class teammates HP, ATK Up Lv.4, DEF Up Lv.2/DEX-type teammates HP, Critical %, Guard % Up Lv.6; INT-type teammates ATK, SPD Up Lv.4, DEF Up Lv.2; Free Spirit class teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
INT-type teammates HP, Blow Away %, Guard % Up Lv.2; DEX-type teammates ATK, SPD Up Lv.1, DEF Up Lv.1; Driven class teammates HP, ATK Up Lv.1, DEF Up Lv.1/DEX-type teammates HP, Critical %, Guard % Up Lv.2; INT-type teammates ATK, SPD Up Lv.1, DEF Up Lv.1; Free Spirit class teammates ATK, HP Up Lv.1, Special CT Speed Up Lv.1
- Level 2
INT-type teammates HP, Blow Away %, Guard % Up Lv.3; DEX-type teammates ATK, SPD Up Lv.2, DEF Up Lv.1; Driven class teammates HP, ATK Up Lv.2, DEF Up Lv.1/DEX-type teammates HP, Critical %, Guard % Up Lv.3; INT-type teammates ATK, SPD Up Lv.2, DEF Up Lv.1; Free Spirit class teammates ATK, HP Up Lv.2, Special CT Speed Up Lv.1
- Level 3
INT-type teammates HP, Blow Away %, Guard % Up Lv.4; DEX-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Driven class teammates HP, ATK Up Lv.3, DEF Up Lv.2/DEX-type teammates HP, Critical %, Guard % Up Lv.4; INT-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Free Spirit class teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.2
- Level 4
INT-type teammates HP, Blow Away %, Guard % Up Lv.5; DEX-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Driven class teammates HP, ATK Up Lv.3, DEF Up Lv.2/DEX-type teammates HP, Critical %, Guard % Up Lv.5; INT-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Free Spirit class teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.2
- Level 5
INT-type teammates HP, Blow Away %, Guard % Up Lv.6; DEX-type teammates ATK, SPD Up Lv.4, DEF Up Lv.2; Driven class teammates HP, ATK Up Lv.4, DEF Up Lv.2/DEX-type teammates HP, Critical %, Guard % Up Lv.6; INT-type teammates ATK, SPD Up Lv.4, DEF Up Lv.2; Free Spirit class teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2
Targets all enemies for DEF Down Lv.10 (15 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 2.5 damage/Targets 3 high DEF enemies for 4500 damage; targets QCK-type enemies for 100% chance of Halve Stats (20 s)
After dealing damage 32 times/When 7 enemies are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for DEF Down Lv.2 (7 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 1.3 damage/Targets 3 high DEF enemies for 2000 damage; targets QCK-type enemies for 40% chance of Halve Stats (12 s)
- Level 2
Targets all enemies for DEF Down Lv.4 (9 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 1.6 damage/Targets 3 high DEF enemies for 2625 damage; targets QCK-type enemies for 55% chance of Halve Stats (14 s)
- Level 3
Targets all enemies for DEF Down Lv.6 (11 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 1.9 damage/Targets 3 high DEF enemies for 3250 damage; targets QCK-type enemies for 70% chance of Halve Stats (16 s)
- Level 4
Targets all enemies for DEF Down Lv.8 (13 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 2.2 damage/Targets 3 high DEF enemies for 3875 damage; targets QCK-type enemies for 85% chance of Halve Stats (18 s)
- Level 5
Targets all enemies for DEF Down Lv.10 (15 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 2.5 damage/Targets 3 high DEF enemies for 4500 damage; targets QCK-type enemies for 100% chance of Halve Stats (20 s)
Super Tandem
Potential Ability changes depending on current character: Kaido Obtain Final Tap Sugo Special Lv.5 Yamato Obtain Super Tandem Lv.5
Show all 5 levels
- Level 1
Potential Ability changes depending on current character: Kaido Obtain Final Tap Sugo Special Lv.1 Yamato Obtain Super Tandem Lv.1
- Level 2
Potential Ability changes depending on current character: Kaido Obtain Final Tap Sugo Special Lv.2 Yamato Obtain Super Tandem Lv.2
- Level 3
Potential Ability changes depending on current character: Kaido Obtain Final Tap Sugo Special Lv.3 Yamato Obtain Super Tandem Lv.3
- Level 4
Potential Ability changes depending on current character: Kaido Obtain Final Tap Sugo Special Lv.4 Yamato Obtain Super Tandem Lv.4
- Level 5
Potential Ability changes depending on current character: Kaido Obtain Final Tap Sugo Special Lv.5 Yamato Obtain Super Tandem Lv.5
How to get
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