Kaido VS Yamato

Clashing Father and Son

Supreme Commander of the Animal Kingdom Pirates and his son. The two Thunder Baguas clash. The fierce fight continues regardless of their familial bond.

Special

Clashing Thunder Bagua

Special changes depending on current character: Kaido Removes all beneficial effects placed on the crew, and after launching this Special, crew can only use 2 more Specials (if similar effect is stacked, the number of times reduces to 0). Reduces crew's Special charge time by 20 turns, changes left column slots (including BLOCK slots) to TND, changes right column slots (including BLOCK slots) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), boosts Striker and Driven characters' slot effects by 3.25x for 2 turns and boosts their ATK by 3x for 2 turns Yamato Changes right column slots (including BLOCK slots) to TND, changes left column slots (including BLOCK slots) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts Striker and Free Spirit characters' ATK by 3x for 1 turn. If Captain is a Striker or Free Spirit class, boosts crew's ATK based on the damage reduction effect applied on the crew (e.g. if crew has 80% damage reduction, boosts ATK by 1.8x) for 3 turns. If crew has damage reduction effect based ATK boosting effect when Special is launched, boosts Striker and Free Spirit characters' slot effects by 2.75x for 1 turn, and reduces damage taken by 80% for 1 turn

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Faceoff on the Rooftop

Captain Ability changes depending on current character: Kaido Boosts Striker and Driven characters' HP by 1.5x, boosts their ATK by approximately 5.5x when slots match (5.25x otherwise), makes their INTTND slots have matching slot effects, makes crew's RCV slots into WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), reduces character's Special Reverse/Special Bind duration by 10 turns, and if crew uses a Special to boost ATK, slot effects, or type effects of normal attacks, adds +0.25 to the boost (stackable with other further raising effects) Yamato Boosts Striker and Free Spirit characters' HP by 1.3x, boosts their ATK by approximately 5.75x when slots match (5.5x otherwise), makes their TND slots have matching slot effects, boosts crew's chance of landing on TND slots, and reduces crew's Despair duration by 10 turns

Crewmate Ability

UNIQ

Crewmate Ability changes depending on current character: Kaido Reduces character's Special Reverse by 10 turns Yamato Boosts crew's base stats by 100

UNIQ

Makes crew's DEXINTTND slots have matching slot effects if Captain is a Striker class

Unlocks at Limit Break 25

Stats

HPATKRCV
Lv 12,438905125
Lv 994,8761,810250
Lv 1507,3142,715375
Limit Break5,376+5002,010+200350+100
Limit Break+5,876+1,0002,210+400400+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base RCV by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 25

07

Boosts base ATK by 10

08

Boosts base ATK by 20

09

Boosts base ATK by 20

10

Boosts base RCV by 25

11

Boosts base HP by 25

12

Boosts base HP by 30

13

Boosts base ATK by 20

14

Boosts base HP by 40

15

Potential Ability 2: Slot Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 25

18

Boosts base ATK by 20

19

Boosts base HP by 50

20

Boosts base ATK by 20

21

Boosts base HP by 60

22

Boosts base ATK by 20

23

Boosts base HP by 70

24

Boosts base HP by 80

25

Add Crewmate Ability 2: Makes crew's DEXINTTND slots have matching slot effects if Captain is a Striker class

26

Boosts base HP by 100

27

Boosts base ATK by 25

28

Boosts base RCV by 30

29

Boosts base ATK by 25

30

Potential Ability 3: Super Tandem/Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base RCV by 20

35

Boosts base HP by 150

36

Boosts base RCV by 30

37

Boosts base ATK by 100

38

Boosts base HP by 150

39

Boosts base HP by 200

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1055,1621,916264
Lv 1105,4012,005276
Lv 1205,8792,182301
Lv 1306,3572,360325
Lv 1507,3142,715375

Evolution

Kaido VS Yamato
Sea StallionRainbow Plated LobsterBlack Plated LobsterGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Kaido VS Yamato

Pirate Rumble

DEF
0
SPD
0
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Clashing Thunder Bagua
Level 10 (Max)

Targets enemies within large range (horizontal) for ATK x 4 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 50% reduction/Targets team for ATK Up Lv.7 (10 s), SPD Up Lv.7 (10 s); targets enemies within large range for ATK x 2.55 damage; targets QCK-type enemies for ATK x 2.5 damage, 70% chance of Paralysis (7 s)

Charge time: 36 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for ATK x 2.2 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 30% reduction/Targets team for ATK Up Lv.2 (10 s), SPD Up Lv.2 (10 s); targets enemies within large range for ATK x 1.55 damage; targets QCK-type enemies for ATK x 1.6 damage, 42% chance of Paralysis (7 s)

    Charge time: 36 s

  2. Level 2

    Targets enemies within large range (horizontal) for ATK x 2.4 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 32% reduction/Targets team for ATK Up Lv.2 (10 s), SPD Up Lv.2 (10 s); targets enemies within large range for ATK x 1.65 damage; targets QCK-type enemies for ATK x 1.7 damage, 45% chance of Paralysis (7 s)

    Charge time: 36 s

  3. Level 3

    Targets enemies within large range (horizontal) for ATK x 2.6 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 34% reduction/Targets team for ATK Up Lv.3 (10 s), SPD Up Lv.3 (10 s); targets enemies within large range for ATK x 1.75 damage; targets QCK-type enemies for ATK x 1.8 damage, 48% chance of Paralysis (7 s)

    Charge time: 36 s

  4. Level 4

    Targets enemies within large range (horizontal) for ATK x 2.8 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 36% reduction/Targets team for ATK Up Lv.3 (10 s), SPD Up Lv.3 (10 s); targets enemies within large range for ATK x 1.85 damage; targets QCK-type enemies for ATK x 1.9 damage, 51% chance of Paralysis (7 s)

    Charge time: 36 s

  5. Level 5

    Targets enemies within large range (horizontal) for ATK x 3 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 38% reduction/Targets team for ATK Up Lv.4 (10 s), SPD Up Lv.4 (10 s); targets enemies within large range for ATK x 1.95 damage; targets QCK-type enemies for ATK x 2 damage, 54% chance of Paralysis (7 s)

    Charge time: 36 s

  6. Level 6

    Targets enemies within large range (horizontal) for ATK x 3.2 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 40% reduction/Targets team for ATK Up Lv.4 (10 s), SPD Up Lv.4 (10 s); targets enemies within large range for ATK x 2.05 damage; targets QCK-type enemies for ATK x 2.1 damage, 57% chance of Paralysis (7 s)

    Charge time: 36 s

  7. Level 7

    Targets enemies within large range (horizontal) for ATK x 3.4 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 42% reduction/Targets team for ATK Up Lv.5 (10 s), SPD Up Lv.5 (10 s); targets enemies within large range for ATK x 2.15 damage; targets QCK-type enemies for ATK x 2.2 damage, 60% chance of Paralysis (7 s)

    Charge time: 36 s

  8. Level 8

    Targets enemies within large range (horizontal) for ATK x 3.6 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 44% reduction/Targets team for ATK Up Lv.5 (10 s), SPD Up Lv.5 (10 s); targets enemies within large range for ATK x 2.25 damage; targets QCK-type enemies for ATK x 2.3 damage, 63% chance of Paralysis (7 s)

    Charge time: 36 s

  9. Level 9

    Targets enemies within large range (horizontal) for ATK x 3.8 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 46% reduction/Targets team for ATK Up Lv.6 (10 s), SPD Up Lv.6 (10 s); targets enemies within large range for ATK x 2.35 damage; targets QCK-type enemies for ATK x 2.4 damage, 66% chance of Paralysis (7 s)

    Charge time: 36 s

  10. Level 10

    Targets enemies within large range (horizontal) for ATK x 4 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 50% reduction/Targets team for ATK Up Lv.7 (10 s), SPD Up Lv.7 (10 s); targets enemies within large range for ATK x 2.55 damage; targets QCK-type enemies for ATK x 2.5 damage, 70% chance of Paralysis (7 s)

    Charge time: 36 s

Ability
Level 5 (Max)

INT-type teammates HP Up Lv.6, ATK Up Lv.6; revives self up to 1 time at 50% HP/DEX-type teammates ATK Up Lv.6, DEF Up Lv.5; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.3, DEF Down Lv.5

Show all 5 levels
  1. Level 1

    INT-type teammates HP Up Lv.2, ATK Up Lv.2; revives self up to 1 time at 30% HP/DEX-type teammates ATK Up Lv.2, DEF Up Lv.1; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.1, DEF Down Lv.1

  2. Level 2

    INT-type teammates HP Up Lv.3, ATK Up Lv.3; revives self up to 1 time at 35% HP/DEX-type teammates ATK Up Lv.3, DEF Up Lv.2; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.1, DEF Down Lv.2

  3. Level 3

    INT-type teammates HP Up Lv.4, ATK Up Lv.4; revives self up to 1 time at 40% HP/DEX-type teammates ATK Up Lv.4, DEF Up Lv.3; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.2, DEF Down Lv.3

  4. Level 4

    INT-type teammates HP Up Lv.5, ATK Up Lv.5; revives self up to 1 time at 45% HP/DEX-type teammates ATK Up Lv.5, DEF Up Lv.4; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.2, DEF Down Lv.4

  5. Level 5

    INT-type teammates HP Up Lv.6, ATK Up Lv.6; revives self up to 1 time at 50% HP/DEX-type teammates ATK Up Lv.6, DEF Up Lv.5; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.3, DEF Down Lv.5

Grand Party

GP Leader Skill
Level 5 (Max)

INT-type teammates HP, Blow Away %, Guard % Up Lv.6; DEX-type teammates ATK, SPD Up Lv.4, DEF Up Lv.2; Driven class teammates HP, ATK Up Lv.4, DEF Up Lv.2/DEX-type teammates HP, Critical %, Guard % Up Lv.6; INT-type teammates ATK, SPD Up Lv.4, DEF Up Lv.2; Free Spirit class teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2

Show all 5 levels
  1. Level 1

    INT-type teammates HP, Blow Away %, Guard % Up Lv.2; DEX-type teammates ATK, SPD Up Lv.1, DEF Up Lv.1; Driven class teammates HP, ATK Up Lv.1, DEF Up Lv.1/DEX-type teammates HP, Critical %, Guard % Up Lv.2; INT-type teammates ATK, SPD Up Lv.1, DEF Up Lv.1; Free Spirit class teammates ATK, HP Up Lv.1, Special CT Speed Up Lv.1

  2. Level 2

    INT-type teammates HP, Blow Away %, Guard % Up Lv.3; DEX-type teammates ATK, SPD Up Lv.2, DEF Up Lv.1; Driven class teammates HP, ATK Up Lv.2, DEF Up Lv.1/DEX-type teammates HP, Critical %, Guard % Up Lv.3; INT-type teammates ATK, SPD Up Lv.2, DEF Up Lv.1; Free Spirit class teammates ATK, HP Up Lv.2, Special CT Speed Up Lv.1

  3. Level 3

    INT-type teammates HP, Blow Away %, Guard % Up Lv.4; DEX-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Driven class teammates HP, ATK Up Lv.3, DEF Up Lv.2/DEX-type teammates HP, Critical %, Guard % Up Lv.4; INT-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Free Spirit class teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.2

  4. Level 4

    INT-type teammates HP, Blow Away %, Guard % Up Lv.5; DEX-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Driven class teammates HP, ATK Up Lv.3, DEF Up Lv.2/DEX-type teammates HP, Critical %, Guard % Up Lv.5; INT-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Free Spirit class teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.2

  5. Level 5

    INT-type teammates HP, Blow Away %, Guard % Up Lv.6; DEX-type teammates ATK, SPD Up Lv.4, DEF Up Lv.2; Driven class teammates HP, ATK Up Lv.4, DEF Up Lv.2/DEX-type teammates HP, Critical %, Guard % Up Lv.6; INT-type teammates ATK, SPD Up Lv.4, DEF Up Lv.2; Free Spirit class teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2

Clashing Thunder Bagua
Level 5 (Max)

Targets all enemies for DEF Down Lv.10 (15 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 2.5 damage/Targets 3 high DEF enemies for 4500 damage; targets QCK-type enemies for 100% chance of Halve Stats (20 s) 

Condition

After dealing damage 32 times/When 7 enemies are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for DEF Down Lv.2 (7 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 1.3 damage/Targets 3 high DEF enemies for 2000 damage; targets QCK-type enemies for 40% chance of Halve Stats (12 s)

  2. Level 2

    Targets all enemies for DEF Down Lv.4 (9 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 1.6 damage/Targets 3 high DEF enemies for 2625 damage; targets QCK-type enemies for 55% chance of Halve Stats (14 s)

  3. Level 3

    Targets all enemies for DEF Down Lv.6 (11 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 1.9 damage/Targets 3 high DEF enemies for 3250 damage; targets QCK-type enemies for 70% chance of Halve Stats (16 s) 

  4. Level 4

    Targets all enemies for DEF Down Lv.8 (13 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 2.2 damage/Targets 3 high DEF enemies for 3875 damage; targets QCK-type enemies for 85% chance of Halve Stats (18 s) 

  5. Level 5

    Targets all enemies for DEF Down Lv.10 (15 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 2.5 damage/Targets 3 high DEF enemies for 4500 damage; targets QCK-type enemies for 100% chance of Halve Stats (20 s) 

Super Tandem

Super Tandem/Final Tap Sugo Special
Level 5 (Max)

Potential Ability changes depending on current character: Kaido Obtain Final Tap Sugo Special Lv.5 Yamato Obtain Super Tandem Lv.5

Show all 5 levels
  1. Level 1

    Potential Ability changes depending on current character: Kaido Obtain Final Tap Sugo Special Lv.1 Yamato Obtain Super Tandem Lv.1

  2. Level 2

    Potential Ability changes depending on current character: Kaido Obtain Final Tap Sugo Special Lv.2 Yamato Obtain Super Tandem Lv.2

  3. Level 3

    Potential Ability changes depending on current character: Kaido Obtain Final Tap Sugo Special Lv.3 Yamato Obtain Super Tandem Lv.3

  4. Level 4

    Potential Ability changes depending on current character: Kaido Obtain Final Tap Sugo Special Lv.4 Yamato Obtain Super Tandem Lv.4

  5. Level 5

    Potential Ability changes depending on current character: Kaido Obtain Final Tap Sugo Special Lv.5 Yamato Obtain Super Tandem Lv.5

How to get

Sugo-Fest

Featured · Aug 7, 2023 – Sep 9, 2023

Sugo-Fest

Featured · May 14, 2023 – Jun 10, 2023

Sugo-Fest

Featured · Jan 1, 2023 – Jan 28, 2023

Sugo-Fest

Featured · Dec 29, 2022 – Feb 19, 2023

Sugo-Fest

Featured · Dec 27, 2022 – Feb 19, 2023

Family

Kaido VS Yamato
Kaido VS Yamato
Linked families
KaidoKaido & Big MomKaido & KingKaido & Lead PerformersKaido VS Big MomLuffy & YamatoLuffy VS KaidoMomonosuke & YamatoYamatoYamato & AceYamato & Otama