Kaido VS Yamato

Standoff of Mystical Beasts

Supreme Commander of the Animal Kingdom Pirates and his son. The Devil Fruit powers of two mystical beasts clash on the rooftop of Onigashima.

Special

Clashing Thunder Bagua

Special changes depending on current character: Kaido Removes all beneficial effects placed on the crew, and after launching this Special, crew can only use 2 more Specials (if similar effect is stacked, the number of times reduces to 0). Reduces crew's Special charge time by 20 turns, changes left column slots (including BLOCK slots) to TND, changes right column slots (including BLOCK slots) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), boosts Striker and Driven characters' slot effects by 3.25x for 2 turns and boosts their ATK by 3x for 2 turns Yamato Changes right column slots (including BLOCK slots) to TND, changes left column slots (including BLOCK slots) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts Striker and Free Spirit characters' ATK by 3x for 1 turn. If Captain is a Striker or Free Spirit class, boosts crew's ATK based on the damage reduction effect applied on the crew (e.g. if crew has 80% damage reduction, boosts ATK by 1.8x) for 3 turns. If crew has damage reduction effect based ATK boosting effect when Special is launched, boosts Striker and Free Spirit characters' slot effects by 2.75x for 1 turn, and reduces damage taken by 80% for 1 turn

Level 121 turns
Level 220 turns
Level 319 turns
Level 418 turns
Level 517 turns
Max16 turns

Captain Ability

Faceoff on the Rooftop

Captain Ability changes depending on current character: Kaido Boosts Striker and Driven characters' HP by 1.5x, boosts their ATK by approximately 5.5x when slots match (5.25x otherwise), makes their INTTND slots have matching slot effects, makes crew's RCV slots into WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), reduces character's Special Reverse/Special Bind duration by 10 turns, and if crew uses a Special to boost ATK, slot effects, or type effects of normal attacks, adds +0.25 to the boost (stackable with other further raising effects) Yamato Boosts Striker and Free Spirit characters' HP by 1.3x, boosts their ATK by approximately 5.75x when slots match (5.5x otherwise), makes their TND slots have matching slot effects, boosts crew's chance of landing on TND slots, and reduces crew's Despair duration by 10 turns

Crewmate Ability

UNIQ

Crewmate Ability changes depending on current character: Kaido Reduces character's Special Reverse by 10 turns Yamato Boosts crew's base stats by 100

Stats

HPATKRCV
Lv 11,23446765
Lv 702,468935130

Evolution

Kaido VS Yamato
Sea StallionRainbow Plated LobsterBlack Plated LobsterGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Kaido VS Yamato

Pirate Rumble

DEF
0
SPD
0
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Clashing Thunder Bagua
Level 10 (Max)

Targets enemies within large range (horizontal) for ATK x 4 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 50% reduction/Targets team for ATK Up Lv.7 (10 s), SPD Up Lv.7 (10 s); targets enemies within large range for ATK x 2.55 damage; targets QCK-type enemies for ATK x 2.5 damage, 70% chance of Paralysis (7 s)

Charge time: 36 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for ATK x 2.2 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 30% reduction/Targets team for ATK Up Lv.2 (10 s), SPD Up Lv.2 (10 s); targets enemies within large range for ATK x 1.55 damage; targets QCK-type enemies for ATK x 1.6 damage, 42% chance of Paralysis (7 s)

    Charge time: 36 s

  2. Level 2

    Targets enemies within large range (horizontal) for ATK x 2.4 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 32% reduction/Targets team for ATK Up Lv.2 (10 s), SPD Up Lv.2 (10 s); targets enemies within large range for ATK x 1.65 damage; targets QCK-type enemies for ATK x 1.7 damage, 45% chance of Paralysis (7 s)

    Charge time: 36 s

  3. Level 3

    Targets enemies within large range (horizontal) for ATK x 2.6 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 34% reduction/Targets team for ATK Up Lv.3 (10 s), SPD Up Lv.3 (10 s); targets enemies within large range for ATK x 1.75 damage; targets QCK-type enemies for ATK x 1.8 damage, 48% chance of Paralysis (7 s)

    Charge time: 36 s

  4. Level 4

    Targets enemies within large range (horizontal) for ATK x 2.8 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 36% reduction/Targets team for ATK Up Lv.3 (10 s), SPD Up Lv.3 (10 s); targets enemies within large range for ATK x 1.85 damage; targets QCK-type enemies for ATK x 1.9 damage, 51% chance of Paralysis (7 s)

    Charge time: 36 s

  5. Level 5

    Targets enemies within large range (horizontal) for ATK x 3 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 38% reduction/Targets team for ATK Up Lv.4 (10 s), SPD Up Lv.4 (10 s); targets enemies within large range for ATK x 1.95 damage; targets QCK-type enemies for ATK x 2 damage, 54% chance of Paralysis (7 s)

    Charge time: 36 s

  6. Level 6

    Targets enemies within large range (horizontal) for ATK x 3.2 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 40% reduction/Targets team for ATK Up Lv.4 (10 s), SPD Up Lv.4 (10 s); targets enemies within large range for ATK x 2.05 damage; targets QCK-type enemies for ATK x 2.1 damage, 57% chance of Paralysis (7 s)

    Charge time: 36 s

  7. Level 7

    Targets enemies within large range (horizontal) for ATK x 3.4 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 42% reduction/Targets team for ATK Up Lv.5 (10 s), SPD Up Lv.5 (10 s); targets enemies within large range for ATK x 2.15 damage; targets QCK-type enemies for ATK x 2.2 damage, 60% chance of Paralysis (7 s)

    Charge time: 36 s

  8. Level 8

    Targets enemies within large range (horizontal) for ATK x 3.6 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 44% reduction/Targets team for ATK Up Lv.5 (10 s), SPD Up Lv.5 (10 s); targets enemies within large range for ATK x 2.25 damage; targets QCK-type enemies for ATK x 2.3 damage, 63% chance of Paralysis (7 s)

    Charge time: 36 s

  9. Level 9

    Targets enemies within large range (horizontal) for ATK x 3.8 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 46% reduction/Targets team for ATK Up Lv.6 (10 s), SPD Up Lv.6 (10 s); targets enemies within large range for ATK x 2.35 damage; targets QCK-type enemies for ATK x 2.4 damage, 66% chance of Paralysis (7 s)

    Charge time: 36 s

  10. Level 10

    Targets enemies within large range (horizontal) for ATK x 4 damage; after 50 s of battle, targets enemies within large range (horizontal) for HP 50% reduction/Targets team for ATK Up Lv.7 (10 s), SPD Up Lv.7 (10 s); targets enemies within large range for ATK x 2.55 damage; targets QCK-type enemies for ATK x 2.5 damage, 70% chance of Paralysis (7 s)

    Charge time: 36 s

Ability
Level 5 (Max)

INT-type teammates HP Up Lv.6, ATK Up Lv.6; revives self up to 1 time at 50% HP/DEX-type teammates ATK Up Lv.6, DEF Up Lv.5; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.3, DEF Down Lv.5

Show all 5 levels
  1. Level 1

    INT-type teammates HP Up Lv.2, ATK Up Lv.2; revives self up to 1 time at 30% HP/DEX-type teammates ATK Up Lv.2, DEF Up Lv.1; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.1, DEF Down Lv.1

  2. Level 2

    INT-type teammates HP Up Lv.3, ATK Up Lv.3; revives self up to 1 time at 35% HP/DEX-type teammates ATK Up Lv.3, DEF Up Lv.2; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.1, DEF Down Lv.2

  3. Level 3

    INT-type teammates HP Up Lv.4, ATK Up Lv.4; revives self up to 1 time at 40% HP/DEX-type teammates ATK Up Lv.4, DEF Up Lv.3; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.2, DEF Down Lv.3

  4. Level 4

    INT-type teammates HP Up Lv.5, ATK Up Lv.5; revives self up to 1 time at 45% HP/DEX-type teammates ATK Up Lv.5, DEF Up Lv.4; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.2, DEF Down Lv.4

  5. Level 5

    INT-type teammates HP Up Lv.6, ATK Up Lv.6; revives self up to 1 time at 50% HP/DEX-type teammates ATK Up Lv.6, DEF Up Lv.5; first 30 s of battle, QCK-type enemies Special CT Speed Down Lv.3, DEF Down Lv.5

Grand Party

GP Leader Skill
Level 5 (Max)

INT-type teammates HP, Blow Away %, Guard % Up Lv.6; DEX-type teammates ATK, SPD Up Lv.4, DEF Up Lv.2; Driven class teammates HP, ATK Up Lv.4, DEF Up Lv.2/DEX-type teammates HP, Critical %, Guard % Up Lv.6; INT-type teammates ATK, SPD Up Lv.4, DEF Up Lv.2; Free Spirit class teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2

Show all 5 levels
  1. Level 1

    INT-type teammates HP, Blow Away %, Guard % Up Lv.2; DEX-type teammates ATK, SPD Up Lv.1, DEF Up Lv.1; Driven class teammates HP, ATK Up Lv.1, DEF Up Lv.1/DEX-type teammates HP, Critical %, Guard % Up Lv.2; INT-type teammates ATK, SPD Up Lv.1, DEF Up Lv.1; Free Spirit class teammates ATK, HP Up Lv.1, Special CT Speed Up Lv.1

  2. Level 2

    INT-type teammates HP, Blow Away %, Guard % Up Lv.3; DEX-type teammates ATK, SPD Up Lv.2, DEF Up Lv.1; Driven class teammates HP, ATK Up Lv.2, DEF Up Lv.1/DEX-type teammates HP, Critical %, Guard % Up Lv.3; INT-type teammates ATK, SPD Up Lv.2, DEF Up Lv.1; Free Spirit class teammates ATK, HP Up Lv.2, Special CT Speed Up Lv.1

  3. Level 3

    INT-type teammates HP, Blow Away %, Guard % Up Lv.4; DEX-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Driven class teammates HP, ATK Up Lv.3, DEF Up Lv.2/DEX-type teammates HP, Critical %, Guard % Up Lv.4; INT-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Free Spirit class teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.2

  4. Level 4

    INT-type teammates HP, Blow Away %, Guard % Up Lv.5; DEX-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Driven class teammates HP, ATK Up Lv.3, DEF Up Lv.2/DEX-type teammates HP, Critical %, Guard % Up Lv.5; INT-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Free Spirit class teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.2

  5. Level 5

    INT-type teammates HP, Blow Away %, Guard % Up Lv.6; DEX-type teammates ATK, SPD Up Lv.4, DEF Up Lv.2; Driven class teammates HP, ATK Up Lv.4, DEF Up Lv.2/DEX-type teammates HP, Critical %, Guard % Up Lv.6; INT-type teammates ATK, SPD Up Lv.4, DEF Up Lv.2; Free Spirit class teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2

Clashing Thunder Bagua
Level 5 (Max)

Targets all enemies for DEF Down Lv.10 (15 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 2.5 damage/Targets 3 high DEF enemies for 4500 damage; targets QCK-type enemies for 100% chance of Halve Stats (20 s) 

Condition

After dealing damage 32 times/When 7 enemies are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for DEF Down Lv.2 (7 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 1.3 damage/Targets 3 high DEF enemies for 2000 damage; targets QCK-type enemies for 40% chance of Halve Stats (12 s)

  2. Level 2

    Targets all enemies for DEF Down Lv.4 (9 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 1.6 damage/Targets 3 high DEF enemies for 2625 damage; targets QCK-type enemies for 55% chance of Halve Stats (14 s)

  3. Level 3

    Targets all enemies for DEF Down Lv.6 (11 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 1.9 damage/Targets 3 high DEF enemies for 3250 damage; targets QCK-type enemies for 70% chance of Halve Stats (16 s) 

  4. Level 4

    Targets all enemies for DEF Down Lv.8 (13 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 2.2 damage/Targets 3 high DEF enemies for 3875 damage; targets QCK-type enemies for 85% chance of Halve Stats (18 s) 

  5. Level 5

    Targets all enemies for DEF Down Lv.10 (15 s); when remaining time is less than 50 s, targets PSY-type enemies ignoring DEF for Leader base ATK x 2.5 damage/Targets 3 high DEF enemies for 4500 damage; targets QCK-type enemies for 100% chance of Halve Stats (20 s) 

Family

Kaido VS Yamato
Kaido VS Yamato
Linked families
KaidoKaido & Big MomKaido & KingKaido & Lead PerformersKaido VS Big MomLuffy & YamatoLuffy VS KaidoMomonosuke & YamatoYamatoYamato & AceYamato & Otama