
White Knight Cavendish
Captain of the Beautiful Pirates. His bounty is in the nine figures, and he was once the subject of constant newspaper coverage before Luffy and the other Supernovas stole the limelight, which he still has a grudge about. When he falls asleep, a different personality of his appears.
Special
Deals heavy non-type damage to all enemies, removes all beneficial effects placed on crew, and bestows assorted beneficial effects on own character for 2 turns (overwrites effect even if an effect is immune to effect removal)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 16 turns |
| Level 2 | 19 turns | 15 turns |
| Level 3 | 18 turns | 14 turns |
| Level 4 | 17 turns | 13 turns |
| Level 5 | 16 turns | 12 turns |
| Max | 15 turns | 11 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 22
−1 turn at Limit Break 26
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts STR/DEX/QCK characters' ATK by 2.5x and own character's ATK by 4x
Boosts STR, DEX, and QCK characters' ATK by 3x and boosts own ATK by approximately 4.25x
Unlocks at Limit Break 38
Crewmate Ability
Character's QCK slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 20
Boosts character's base ATK by 200 when attacking last out of all available characters
Unlocks at Limit Break 27
Support Ability
QCK characters
Once per quest, if supported character uses a Special, changes supported character's slot to QCK, locks supported character's slot for 1 turn, and boosts supported character's ATK and slot effects by 1.5x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, changes supported character's slot to QCK, locks supported character's slot for 1 turn, and boosts supported character's ATK and slot effects by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, changes supported character's slot to QCK, locks supported character's slot for 1 turn, and boosts supported character's ATK and slot effects by 1.2x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, changes supported character's slot to QCK, locks supported character's slot for 1 turn, and boosts supported character's ATK and slot effects by 1.3x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, changes supported character's slot to QCK, locks supported character's slot for 1 turn, and boosts supported character's ATK and slot effects by 1.4x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, changes supported character's slot to QCK, locks supported character's slot for 1 turn, and boosts supported character's ATK and slot effects by 1.5x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,541 | 749 | 231 |
| Lv 99 | 2,970 | 1,460 | 438 |
| Lv 150 | 4,455 | 2,190 | 657 |
| Limit Break | 3,450+480 | 1,680+220 | 488+50 |
| Limit Break+ | 3,800+830 | 1,880+420 | 563+125 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 15
Boosts base RCV by 10
Boosts base HP by 30
Reduces Special charge time by 1 turn
Boosts base RCV by 15
Boosts base ATK by 20
Potential Ability 2: Slot Bind Resistance
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 30
Add Crewmate Ability 1: Character's QCK slot is carried over to the next turn if character lands a PERFECT strike
Boosts base ATK by 60
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base HP by 80
Boosts base HP by 80
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Boosts character's base ATK by 200 when attacking last out of all available characters
Boosts base HP by 100
Boosts base HP by 120
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base ATK by 100
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,144 | 1,545 | 463 |
| Lv 110 | 3,290 | 1,617 | 485 |
| Lv 120 | 3,581 | 1,760 | 528 |
| Lv 130 | 3,872 | 1,903 | 571 |
| Lv 150 | 4,455 | 2,190 | 657 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 121
- SPD
- 193
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for ATK x 0.55 damage; targets self for ATK Up Lv.18 (30 s); DEF Up Lv.12 (30 s)
Charge time: 36 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 0.3 damage; targets self for ATK Up Lv.7 (30 s); DEF Up Lv.5 (30 s)
Charge time: 36 s
- Level 2
Targets enemies within large range for ATK x 0.32 damage; targets self for ATK Up Lv.8 (30 s); DEF Up Lv.5 (30 s)
Charge time: 36 s
- Level 3
Targets enemies within large range for ATK x 0.33 damage; targets self for ATK Up Lv.9 (30 s); DEF Up Lv.6 (30 s)
Charge time: 36 s
- Level 4
Targets enemies within large range for ATK x 0.35 damage; targets self for ATK Up Lv.10 (30 s); DEF Up Lv.7 (30 s)
Charge time: 36 s
- Level 5
Targets enemies within large range for ATK x 0.37 damage; targets self for ATK Up Lv.11 (30 s); DEF Up Lv.8 (30 s)
Charge time: 36 s
- Level 6
Targets enemies within large range for ATK x 0.39 damage; targets self for ATK Up Lv.12 (30 s); DEF Up Lv.8 (30 s)
Charge time: 36 s
- Level 7
Targets enemies within large range for ATK x 0.4 damage; targets self for ATK Up Lv.14 (30 s); DEF Up Lv.9 (30 s)
Charge time: 36 s
- Level 8
Targets enemies within large range for ATK x 0.42 damage; targets self for ATK Up Lv.15 (30 s); DEF Up Lv.10 (30 s)
Charge time: 36 s
- Level 9
Targets enemies within large range for ATK x 0.44 damage; targets self for ATK Up Lv.16 (30 s); DEF Up Lv.11 (30 s)
Charge time: 36 s
- Level 10
Targets enemies within large range for ATK x 0.55 damage; targets self for ATK Up Lv.18 (30 s); DEF Up Lv.12 (30 s)
Charge time: 36 s
When remaining time is less than 70 s, STR/DEX/QCK-type teammates SPD Up Lv.6
Show all 5 levels
- Level 1
When remaining time is less than 70 s, STR/DEX/QCK-type teammates SPD Up Lv.2
- Level 2
When remaining time is less than 70 s, STR/DEX/QCK-type teammates SPD Up Lv.3
- Level 3
When remaining time is less than 70 s, STR/DEX/QCK-type teammates SPD Up Lv.4
- Level 4
When remaining time is less than 70 s, STR/DEX/QCK-type teammates SPD Up Lv.5
- Level 5
When remaining time is less than 70 s, STR/DEX/QCK-type teammates SPD Up Lv.6
50% chance to evade Action Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage















