Yamato & Ace

Two Who Get Along So Well

Son of Kaido and captain of the Spade Pirates. The two reconcile after their fight and have a drink. This would be their first and last meeting.

Special

Ultimate Club and Flame Combination
Stage 1

Reduces Free Spirit, Shooter, and Striker characters' Special charge time by 1 turn, deals 300x character's ATK in non-type damage to all enemies, makes it easier to land PERFECT strikes for 1 turn, boosts Free Spirit, Shooter, and Striker characters' ATK by 2.75x for 1 turn, and becomes "Yamato & Ace" for 3 turns

Stage 2

Reduces Free Spirit, Shooter, and Striker characters' Special charge time by 2 turns, deals 400x character's ATK in non-type damage to all enemies, makes it much easier to land PERFECT strikes for 2 turns, boosts damage dealt to Ignited enemies by 1.75x for 2 turns, boosts Free Spirit, Shooter, and Striker characters' ATK by 2.75x for 2 turns, and becomes "Yamato & Ace" for 3 turns

BaseLimit Break
Level 117 / 21 turns15 / 19 turns
Level 216 / 20 turns14 / 18 turns
Level 315 / 19 turns13 / 17 turns
Level 414 / 18 turns12 / 16 turns
Level 513 / 17 turns11 / 15 turns
Max12 / 16 turns10 / 14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Yamato & AceDual
Synchronized Combination

Boosts Free Spirit, Shooter, and Striker characters' ATK based on the timing of the previous character's attack (minimum 4.75x, maximum 5.5x), boosts their HP by 1.2x, heals crew by 2x character's RCV for every PERFECT at end of turn, reduces damage taken by 20%, and reduces crew's Bind/Special Bind duration by 10 turns

Yamato
To the Sea Someday

Boosts Free Spirit, Shooter, and Striker characters' ATK based on the timing of the previous character's attack (minimum 4.5x, maximum 5.25x), boosts their HP by 1.2x, reduces damage taken by 20%, and reduces crew's Bind/Special Bind duration by 10 turns

Portgas D. Ace
The Man After Kaido's Head

Boosts Free Spirit, Shooter, and Striker characters' ATK based on the timing of the previous character's attack (minimum 4.5x, maximum 5.25x), boosts their HP by 1.2x, heals crew by 2x character's RCV for every PERFECT at end of turn, and reduces crew's Bind/Special Bind duration by 10 turns

Crewmate Ability

Yamato & AceDual
+STATS

Boosts Free Spirit, Shooter and Striker characters' base ATK by 125

UNIQ

Makes Free Spirit, Shooter and Striker characters' STRTND slots have matching slot effects

Unlocks at Limit Break 25

Yamato
+STATS

Boosts Free Spirit, Shooter and Striker characters' base ATK by 125

Portgas D. Ace
+STATS

Boosts Free Spirit, Shooter and Striker characters' base ATK by 125

Switch Effect

Base

Applies Ignited status to all enemies for 1 turn (deals 30x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), sets the chain multiplier's minimum value at 1.6 and maximum value at 35.0 for 1 turn, and changes character's slot (including BLOCK slot) to character's own type

Super SwitchSwitch times · 6

Applies Ignited status (ignoring immunity to status effects) to all enemies for 2 turns (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), sets the chain multiplier's minimum value at 2.5 and maximum value at 35.0 for 2 turns, and changes character's slot (including BLOCK slot) to character's own type

Stats

HPATKRCV
Lv 12,324840133
Lv 994,6481,680266
Lv 1506,9722,520399
Limit Break5,148+5001,880+200366+100
Limit Break+5,648+1,0002,080+400416+150

Limit Break

01

Boosts base HP by 20

02

Boosts base HP by 30

03

Boosts base HP by 30

04

Potential Ability 1: Recovery ATK Boost/Hunger Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 40

08

Boosts base RCV by 10

09

Boosts base ATK by 10

10

Boosts base RCV by 10

11

Boosts base ATK by 20

12

Boosts base RCV by 10

13

Boosts base HP by 40

14

Boosts base ATK by 20

15

Potential Ability 2: Pinch Healing

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base HP by 60

19

Boosts base ATK by 20

20

Boosts base RCV by 20

21

Boosts base HP by 60

22

Boosts base ATK by 30

23

Boosts base RCV by 20

24

Boosts base RCV by 30

25

Add Crewmate Ability 2: Makes Free Spirit, Shooter and Striker characters' STRTND slots have matching slot effects

26

Boosts base ATK by 40

27

Boosts base ATK by 40

28

Boosts base HP by 70

29

Boosts base HP by 100

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base RCV by 25

33

Boosts base HP by 150

34

Boosts base ATK by 50

35

Boosts base RCV by 25

36

Boosts base HP by 150

37

Boosts base ATK by 50

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Final Tap Sugo Special
Level 5 (Max)

Sets the final tap's chain multiplier to 8.0x, and changes character's slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies)

Condition

At final battle

Show all 5 levels
  1. Level 1

    Sets the final tap's chain multiplier to 5.0x

    Condition

    At final battle

  2. Level 2

    Sets the final tap's chain multiplier to 6.0x

    Condition

    At final battle

  3. Level 3

    Sets the final tap's chain multiplier to 7.0x

    Condition

    At final battle

  4. Level 4

    Sets the final tap's chain multiplier to 8.0x

    Condition

    At final battle

  5. Level 5

    Sets the final tap's chain multiplier to 8.0x, and changes character's slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies)

    Condition

    At final battle

Level Limit Break

HPATKRCV
Lv 1054,9211,778281
Lv 1105,1491,861294
Lv 1205,6042,025320
Lv 1306,0602,190346
Lv 1506,9722,520399

Evolution

Yamato & Ace
Sea StallionRainbow Pirate PenguinRed Striped DragonGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Yamato & Ace

Pirate Rumble

Style
Supporter
DEF
177
SPD
217
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)

Targets closest enemies

Ultimate Club and Flame Combination
Level 10 (Max)

Targets enemies within large range (horizontal) for ATK x 4 damage; targets self and 2 low current HP teammates for ATK Up Lv.8, Critical % Up Lv.8; targets self and 2 low current HP teammates for 300 HP per interval healing (20 s)

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for ATK x 2 damage; targets self and 2 low current HP teammates for ATK Up Lv.4, Critical % Up Lv.4; targets self and 2 low current HP teammates for 150 HP per interval healing (11 s)

    Charge time: 33 s

  2. Level 2

    Targets enemies within large range (horizontal) for ATK x 2.2 damage; targets self and 2 low current HP teammates for ATK Up Lv.4, Critical % Up Lv.4; targets self and 2 low current HP teammates for 165 HP per interval healing (12 s)

    Charge time: 33 s

  3. Level 3

    Targets enemies within large range (horizontal) for ATK x 2.4 damage; targets self and 2 low current HP teammates for ATK Up Lv.4, Critical % Up Lv.4; targets self and 2 low current HP teammates for 180 HP per interval healing (13 s)

    Charge time: 33 s

  4. Level 4

    Targets enemies within large range (horizontal) for ATK x 2.6 damage; targets self and 2 low current HP teammates for ATK Up Lv.5, Critical % Up Lv.5; targets self and 2 low current HP teammates for 195 HP per interval healing (14 s)

    Charge time: 33 s

  5. Level 5

    Targets enemies within large range (horizontal) for ATK x 2.8 damage; targets self and 2 low current HP teammates for ATK Up Lv.5, Critical % Up Lv.5; targets self and 2 low current HP teammates for 210 HP per interval healing (15 s)

    Charge time: 33 s

  6. Level 6

    Targets enemies within large range (horizontal) for ATK x 3 damage; targets self and 2 low current HP teammates for ATK Up Lv.6, Critical % Up Lv.6; targets self and 2 low current HP teammates for 225 HP per interval healing (16 s)

    Charge time: 33 s

  7. Level 7

    Targets enemies within large range (horizontal) for ATK x 3.2 damage; targets self and 2 low current HP teammates for ATK Up Lv.6, Critical % Up Lv.6; targets self and 2 low current HP teammates for 240 HP per interval healing (17 s)

    Charge time: 33 s

  8. Level 8

    Targets enemies within large range (horizontal) for ATK x 3.4 damage; targets self and 2 low current HP teammates for ATK Up Lv.6, Critical % Up Lv.6; targets self and 2 low current HP teammates for 255 HP per interval healing (18 s)

    Charge time: 33 s

  9. Level 9

    Targets enemies within large range (horizontal) for ATK x 3.6 damage; targets self and 2 low current HP teammates for ATK Up Lv.7, Critical % Up Lv.7; targets self and 2 low current HP teammates for 270 HP per interval healing (19 s)

    Charge time: 33 s

  10. Level 10

    Targets enemies within large range (horizontal) for ATK x 4 damage; targets self and 2 low current HP teammates for ATK Up Lv.8, Critical % Up Lv.8; targets self and 2 low current HP teammates for 300 HP per interval healing (20 s)

    Charge time: 33 s

Ability
Level 5 (Max)

Free Spirit/Striker class teammates HP Up Lv.5, ATK Up Lv.5; self Shield Lv.5; first 30 s of battle, self Special CT Speed Up Lv.3

Show all 5 levels
  1. Level 1

    Free Spirit/Striker class teammates HP Up Lv.1, ATK Up Lv.1; self Shield Lv.1; first 30 s of battle, self Special CT Speed Up Lv.1

  2. Level 2

    Free Spirit/Striker class teammates HP Up Lv.2, ATK Up Lv.2; self Shield Lv.2; first 30 s of battle, self Special CT Speed Up Lv.1

  3. Level 3

    Free Spirit/Striker class teammates HP Up Lv.3, ATK Up Lv.3; self Shield Lv.3; first 30 s of battle, self Special CT Speed Up Lv.2

  4. Level 4

    Free Spirit/Striker class teammates HP Up Lv.4, ATK Up Lv.4; self Shield Lv.4; first 30 s of battle, self Special CT Speed Up Lv.2

  5. Level 5

    Free Spirit/Striker class teammates HP Up Lv.5, ATK Up Lv.5; self Shield Lv.5; first 30 s of battle, self Special CT Speed Up Lv.3

Resilience

Completely evades Action Bind, reduce damage taken from Driven by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

STR/DEX-type teammates ATK, HP, SPD Up Lv.6; Striker class teammates DEF, Special CT Speed Up Lv.3, Blow Away % Up Lv.7

Show all 5 levels
  1. Level 1

    STR/DEX-type teammates ATK, HP, SPD Up Lv.2; Striker class teammates DEF, Special CT Speed Up Lv.1, Blow Away % Up Lv.2

  2. Level 2

    STR/DEX-type teammates ATK, HP, SPD Up Lv.3; Striker class teammates DEF, Special CT Speed Up Lv.2, Blow Away % Up Lv.3

  3. Level 3

    STR/DEX-type teammates ATK, HP, SPD Up Lv.4; Striker class teammates DEF, Special CT Speed Up Lv.2, Blow Away % Up Lv.5

  4. Level 4

    STR/DEX-type teammates ATK, HP, SPD Up Lv.5; Striker class teammates DEF, Special CT Speed Up Lv.3, Blow Away % Up Lv.6

  5. Level 5

    STR/DEX-type teammates ATK, HP, SPD Up Lv.6; Striker class teammates DEF, Special CT Speed Up Lv.3, Blow Away % Up Lv.7

Ultimate Club and Flame Combination
Level 5 (Max)

Targets 2 enemies for 2500 damage, up to 2 times; targets team for Special CT Speed Up Lv.5 (30 s)

Condition

After dealing Blow Away 4 times

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets 2 enemies for 1000 damage, up to 2 times; targets team for Special CT Speed Up Lv.1 (22 s)

  2. Level 2

    Targets 2 enemies for 1375 damage, up to 2 times; targets team for Special CT Speed Up Lv.2 (24 s)

  3. Level 3

    Targets 2 enemies for 1750 damage, up to 2 times; targets team for Special CT Speed Up Lv.3 (26 s)

  4. Level 4

    Targets 2 enemies for 2125 damage, up to 2 times; targets team for Special CT Speed Up Lv.4 (28 s)

  5. Level 5

    Targets 2 enemies for 2500 damage, up to 2 times; targets team for Special CT Speed Up Lv.5 (30 s)

How to get

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Family

Yamato & Ace
Yamato & Ace
Linked families
Ace & Little Oars Jr.Ace & SaboAce VS AkainuKaido VS YamatoLuffy & AceLuffy & YamatoMarco & AceMomonosuke & YamatoPortgas D. AceWhitebeard & AceYamatoYamato & Otama