
Yamato & Ace
Two Who Get Along So Well
Son of Kaido and captain of the Spade Pirates. The two reconcile after their fight and have a drink. This would be their first and last meeting.
Special
Reduces Free Spirit, Shooter, and Striker characters' Special charge time by 1 turn, deals 300x character's ATK in non-type damage to all enemies, makes it easier to land PERFECT strikes for 1 turn, boosts Free Spirit, Shooter, and Striker characters' ATK by 2.75x for 1 turn, and becomes "Yamato & Ace" for 3 turns
Reduces Free Spirit, Shooter, and Striker characters' Special charge time by 2 turns, deals 400x character's ATK in non-type damage to all enemies, makes it much easier to land PERFECT strikes for 2 turns, boosts damage dealt to Ignited enemies by 1.75x for 2 turns, boosts Free Spirit, Shooter, and Striker characters' ATK by 2.75x for 2 turns, and becomes "Yamato & Ace" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 / 21 turns | 15 / 19 turns |
| Level 2 | 16 / 20 turns | 14 / 18 turns |
| Level 3 | 15 / 19 turns | 13 / 17 turns |
| Level 4 | 14 / 18 turns | 12 / 16 turns |
| Level 5 | 13 / 17 turns | 11 / 15 turns |
| Max | 12 / 16 turns | 10 / 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Free Spirit, Shooter, and Striker characters' ATK based on the timing of the previous character's attack (minimum 4.75x, maximum 5.5x), boosts their HP by 1.2x, heals crew by 2x character's RCV for every PERFECT at end of turn, reduces damage taken by 20%, and reduces crew's Bind/Special Bind duration by 10 turns
Boosts Free Spirit, Shooter, and Striker characters' ATK based on the timing of the previous character's attack (minimum 4.5x, maximum 5.25x), boosts their HP by 1.2x, reduces damage taken by 20%, and reduces crew's Bind/Special Bind duration by 10 turns
Boosts Free Spirit, Shooter, and Striker characters' ATK based on the timing of the previous character's attack (minimum 4.5x, maximum 5.25x), boosts their HP by 1.2x, heals crew by 2x character's RCV for every PERFECT at end of turn, and reduces crew's Bind/Special Bind duration by 10 turns
Crewmate Ability
Boosts Free Spirit, Shooter and Striker characters' base ATK by 125
Makes Free Spirit, Shooter and Striker characters' STRTND slots have matching slot effects
Unlocks at Limit Break 25
Boosts Free Spirit, Shooter and Striker characters' base ATK by 125
Boosts Free Spirit, Shooter and Striker characters' base ATK by 125
Switch Effect
Applies Ignited status to all enemies for 1 turn (deals 30x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), sets the chain multiplier's minimum value at 1.6 and maximum value at 35.0 for 1 turn, and changes character's slot (including BLOCK slot) to character's own type
Applies Ignited status (ignoring immunity to status effects) to all enemies for 2 turns (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), sets the chain multiplier's minimum value at 2.5 and maximum value at 35.0 for 2 turns, and changes character's slot (including BLOCK slot) to character's own type
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,324 | 840 | 133 |
| Lv 99 | 4,648 | 1,680 | 266 |
| Lv 150 | 6,972 | 2,520 | 399 |
| Limit Break | 5,148+500 | 1,880+200 | 366+100 |
| Limit Break+ | 5,648+1,000 | 2,080+400 | 416+150 |
Limit Break
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 30
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 40
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 60
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base RCV by 30
Add Crewmate Ability 2: Makes Free Spirit, Shooter and Striker characters' STRTND slots have matching slot effects
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base HP by 70
Boosts base HP by 100
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base HP by 150
Boosts base ATK by 50
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Sets the final tap's chain multiplier to 8.0x, and changes character's slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies)
At final battle
Show all 5 levels
- Level 1
Sets the final tap's chain multiplier to 5.0x
ConditionAt final battle
- Level 2
Sets the final tap's chain multiplier to 6.0x
ConditionAt final battle
- Level 3
Sets the final tap's chain multiplier to 7.0x
ConditionAt final battle
- Level 4
Sets the final tap's chain multiplier to 8.0x
ConditionAt final battle
- Level 5
Sets the final tap's chain multiplier to 8.0x, and changes character's slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies)
ConditionAt final battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,921 | 1,778 | 281 |
| Lv 110 | 5,149 | 1,861 | 294 |
| Lv 120 | 5,604 | 2,025 | 320 |
| Lv 130 | 6,060 | 2,190 | 346 |
| Lv 150 | 6,972 | 2,520 | 399 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 177
- SPD
- 217
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)
Targets closest enemies
Targets enemies within large range (horizontal) for ATK x 4 damage; targets self and 2 low current HP teammates for ATK Up Lv.8, Critical % Up Lv.8; targets self and 2 low current HP teammates for 300 HP per interval healing (20 s)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for ATK x 2 damage; targets self and 2 low current HP teammates for ATK Up Lv.4, Critical % Up Lv.4; targets self and 2 low current HP teammates for 150 HP per interval healing (11 s)
Charge time: 33 s
- Level 2
Targets enemies within large range (horizontal) for ATK x 2.2 damage; targets self and 2 low current HP teammates for ATK Up Lv.4, Critical % Up Lv.4; targets self and 2 low current HP teammates for 165 HP per interval healing (12 s)
Charge time: 33 s
- Level 3
Targets enemies within large range (horizontal) for ATK x 2.4 damage; targets self and 2 low current HP teammates for ATK Up Lv.4, Critical % Up Lv.4; targets self and 2 low current HP teammates for 180 HP per interval healing (13 s)
Charge time: 33 s
- Level 4
Targets enemies within large range (horizontal) for ATK x 2.6 damage; targets self and 2 low current HP teammates for ATK Up Lv.5, Critical % Up Lv.5; targets self and 2 low current HP teammates for 195 HP per interval healing (14 s)
Charge time: 33 s
- Level 5
Targets enemies within large range (horizontal) for ATK x 2.8 damage; targets self and 2 low current HP teammates for ATK Up Lv.5, Critical % Up Lv.5; targets self and 2 low current HP teammates for 210 HP per interval healing (15 s)
Charge time: 33 s
- Level 6
Targets enemies within large range (horizontal) for ATK x 3 damage; targets self and 2 low current HP teammates for ATK Up Lv.6, Critical % Up Lv.6; targets self and 2 low current HP teammates for 225 HP per interval healing (16 s)
Charge time: 33 s
- Level 7
Targets enemies within large range (horizontal) for ATK x 3.2 damage; targets self and 2 low current HP teammates for ATK Up Lv.6, Critical % Up Lv.6; targets self and 2 low current HP teammates for 240 HP per interval healing (17 s)
Charge time: 33 s
- Level 8
Targets enemies within large range (horizontal) for ATK x 3.4 damage; targets self and 2 low current HP teammates for ATK Up Lv.6, Critical % Up Lv.6; targets self and 2 low current HP teammates for 255 HP per interval healing (18 s)
Charge time: 33 s
- Level 9
Targets enemies within large range (horizontal) for ATK x 3.6 damage; targets self and 2 low current HP teammates for ATK Up Lv.7, Critical % Up Lv.7; targets self and 2 low current HP teammates for 270 HP per interval healing (19 s)
Charge time: 33 s
- Level 10
Targets enemies within large range (horizontal) for ATK x 4 damage; targets self and 2 low current HP teammates for ATK Up Lv.8, Critical % Up Lv.8; targets self and 2 low current HP teammates for 300 HP per interval healing (20 s)
Charge time: 33 s
Free Spirit/Striker class teammates HP Up Lv.5, ATK Up Lv.5; self Shield Lv.5; first 30 s of battle, self Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
Free Spirit/Striker class teammates HP Up Lv.1, ATK Up Lv.1; self Shield Lv.1; first 30 s of battle, self Special CT Speed Up Lv.1
- Level 2
Free Spirit/Striker class teammates HP Up Lv.2, ATK Up Lv.2; self Shield Lv.2; first 30 s of battle, self Special CT Speed Up Lv.1
- Level 3
Free Spirit/Striker class teammates HP Up Lv.3, ATK Up Lv.3; self Shield Lv.3; first 30 s of battle, self Special CT Speed Up Lv.2
- Level 4
Free Spirit/Striker class teammates HP Up Lv.4, ATK Up Lv.4; self Shield Lv.4; first 30 s of battle, self Special CT Speed Up Lv.2
- Level 5
Free Spirit/Striker class teammates HP Up Lv.5, ATK Up Lv.5; self Shield Lv.5; first 30 s of battle, self Special CT Speed Up Lv.3
Completely evades Action Bind, reduce damage taken from Driven by 30%
Grand Party
STR/DEX-type teammates ATK, HP, SPD Up Lv.6; Striker class teammates DEF, Special CT Speed Up Lv.3, Blow Away % Up Lv.7
Show all 5 levels
- Level 1
STR/DEX-type teammates ATK, HP, SPD Up Lv.2; Striker class teammates DEF, Special CT Speed Up Lv.1, Blow Away % Up Lv.2
- Level 2
STR/DEX-type teammates ATK, HP, SPD Up Lv.3; Striker class teammates DEF, Special CT Speed Up Lv.2, Blow Away % Up Lv.3
- Level 3
STR/DEX-type teammates ATK, HP, SPD Up Lv.4; Striker class teammates DEF, Special CT Speed Up Lv.2, Blow Away % Up Lv.5
- Level 4
STR/DEX-type teammates ATK, HP, SPD Up Lv.5; Striker class teammates DEF, Special CT Speed Up Lv.3, Blow Away % Up Lv.6
- Level 5
STR/DEX-type teammates ATK, HP, SPD Up Lv.6; Striker class teammates DEF, Special CT Speed Up Lv.3, Blow Away % Up Lv.7
Targets 2 enemies for 2500 damage, up to 2 times; targets team for Special CT Speed Up Lv.5 (30 s)
After dealing Blow Away 4 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets 2 enemies for 1000 damage, up to 2 times; targets team for Special CT Speed Up Lv.1 (22 s)
- Level 2
Targets 2 enemies for 1375 damage, up to 2 times; targets team for Special CT Speed Up Lv.2 (24 s)
- Level 3
Targets 2 enemies for 1750 damage, up to 2 times; targets team for Special CT Speed Up Lv.3 (26 s)
- Level 4
Targets 2 enemies for 2125 damage, up to 2 times; targets team for Special CT Speed Up Lv.4 (28 s)
- Level 5
Targets 2 enemies for 2500 damage, up to 2 times; targets team for Special CT Speed Up Lv.5 (30 s)
How to get
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