Yamato & Ace

Full-Force Clashes

Son of Kaido and captain of the Spade Pirates. Ace who came to take Kaido's head, and Yamato who came to stop him clash at full force.

Special

Ultimate Club and Flame Combination
Stage 1

Reduces Free Spirit, Shooter, and Striker characters' Special charge time by 1 turn, deals 300x character's ATK in non-type damage to all enemies, makes it easier to land PERFECT strikes for 1 turn, boosts Free Spirit, Shooter, and Striker characters' ATK by 2.75x for 1 turn, and becomes "Yamato & Ace" for 3 turns

Stage 2

Reduces Free Spirit, Shooter, and Striker characters' Special charge time by 2 turns, deals 400x character's ATK in non-type damage to all enemies, makes it much easier to land PERFECT strikes for 2 turns, boosts damage dealt to Ignited enemies by 1.75x for 2 turns, boosts Free Spirit, Shooter, and Striker characters' ATK by 2.75x for 2 turns, and becomes "Yamato & Ace" for 3 turns

Level 117 / 21 turns
Level 216 / 20 turns
Level 315 / 19 turns
Level 414 / 18 turns
Level 513 / 17 turns
Max12 / 16 turns

Captain Ability

Yamato & AceDual
Synchronized Combination

Boosts Free Spirit, Shooter, and Striker characters' ATK based on the timing of the previous character's attack (minimum 4.75x, maximum 5.5x), boosts their HP by 1.2x, heals crew by 2x character's RCV for every PERFECT at end of turn, reduces damage taken by 20%, and reduces crew's Bind/Special Bind duration by 10 turns

Yamato
To the Sea Someday

Boosts Free Spirit, Shooter, and Striker characters' ATK based on the timing of the previous character's attack (minimum 4.5x, maximum 5.25x), boosts their HP by 1.2x, reduces damage taken by 20%, and reduces crew's Bind/Special Bind duration by 10 turns

Portgas D. Ace
The Man After Kaido's Head

Boosts Free Spirit, Shooter, and Striker characters' ATK based on the timing of the previous character's attack (minimum 4.5x, maximum 5.25x), boosts their HP by 1.2x, heals crew by 2x character's RCV for every PERFECT at end of turn, and reduces crew's Bind/Special Bind duration by 10 turns

Crewmate Ability

Yamato & AceDual
+STATS

Boosts Free Spirit, Shooter and Striker characters' base ATK by 125

Yamato
+STATS

Boosts Free Spirit, Shooter and Striker characters' base ATK by 125

Portgas D. Ace
+STATS

Boosts Free Spirit, Shooter and Striker characters' base ATK by 125

Switch Effect

Base

Applies Ignited status to all enemies for 1 turn (deals 30x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), sets the chain multiplier's minimum value at 1.6 and maximum value at 35.0 for 1 turn, and changes character's slot (including BLOCK slot) to character's own type

Super SwitchSwitch times · 6

Applies Ignited status (ignoring immunity to status effects) to all enemies for 2 turns (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), sets the chain multiplier's minimum value at 2.5 and maximum value at 35.0 for 2 turns, and changes character's slot (including BLOCK slot) to character's own type

Stats

HPATKRCV
Lv 11,17742869
Lv 702,354855138

Evolution

Yamato & Ace
Sea StallionRainbow Pirate PenguinRed Striped DragonGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Yamato & Ace

Pirate Rumble

Style
Supporter
DEF
177
SPD
217
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)

Targets closest enemies

Ultimate Club and Flame Combination
Level 10 (Max)

Targets enemies within large range (horizontal) for ATK x 4 damage; targets self and 2 low current HP teammates for ATK Up Lv.8, Critical % Up Lv.8; targets self and 2 low current HP teammates for 300 HP per interval healing (20 s)

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for ATK x 2 damage; targets self and 2 low current HP teammates for ATK Up Lv.4, Critical % Up Lv.4; targets self and 2 low current HP teammates for 150 HP per interval healing (11 s)

    Charge time: 33 s

  2. Level 2

    Targets enemies within large range (horizontal) for ATK x 2.2 damage; targets self and 2 low current HP teammates for ATK Up Lv.4, Critical % Up Lv.4; targets self and 2 low current HP teammates for 165 HP per interval healing (12 s)

    Charge time: 33 s

  3. Level 3

    Targets enemies within large range (horizontal) for ATK x 2.4 damage; targets self and 2 low current HP teammates for ATK Up Lv.4, Critical % Up Lv.4; targets self and 2 low current HP teammates for 180 HP per interval healing (13 s)

    Charge time: 33 s

  4. Level 4

    Targets enemies within large range (horizontal) for ATK x 2.6 damage; targets self and 2 low current HP teammates for ATK Up Lv.5, Critical % Up Lv.5; targets self and 2 low current HP teammates for 195 HP per interval healing (14 s)

    Charge time: 33 s

  5. Level 5

    Targets enemies within large range (horizontal) for ATK x 2.8 damage; targets self and 2 low current HP teammates for ATK Up Lv.5, Critical % Up Lv.5; targets self and 2 low current HP teammates for 210 HP per interval healing (15 s)

    Charge time: 33 s

  6. Level 6

    Targets enemies within large range (horizontal) for ATK x 3 damage; targets self and 2 low current HP teammates for ATK Up Lv.6, Critical % Up Lv.6; targets self and 2 low current HP teammates for 225 HP per interval healing (16 s)

    Charge time: 33 s

  7. Level 7

    Targets enemies within large range (horizontal) for ATK x 3.2 damage; targets self and 2 low current HP teammates for ATK Up Lv.6, Critical % Up Lv.6; targets self and 2 low current HP teammates for 240 HP per interval healing (17 s)

    Charge time: 33 s

  8. Level 8

    Targets enemies within large range (horizontal) for ATK x 3.4 damage; targets self and 2 low current HP teammates for ATK Up Lv.6, Critical % Up Lv.6; targets self and 2 low current HP teammates for 255 HP per interval healing (18 s)

    Charge time: 33 s

  9. Level 9

    Targets enemies within large range (horizontal) for ATK x 3.6 damage; targets self and 2 low current HP teammates for ATK Up Lv.7, Critical % Up Lv.7; targets self and 2 low current HP teammates for 270 HP per interval healing (19 s)

    Charge time: 33 s

  10. Level 10

    Targets enemies within large range (horizontal) for ATK x 4 damage; targets self and 2 low current HP teammates for ATK Up Lv.8, Critical % Up Lv.8; targets self and 2 low current HP teammates for 300 HP per interval healing (20 s)

    Charge time: 33 s

Ability
Level 5 (Max)

Free Spirit/Striker class teammates HP Up Lv.5, ATK Up Lv.5; self Shield Lv.5; first 30 s of battle, self Special CT Speed Up Lv.3

Show all 5 levels
  1. Level 1

    Free Spirit/Striker class teammates HP Up Lv.1, ATK Up Lv.1; self Shield Lv.1; first 30 s of battle, self Special CT Speed Up Lv.1

  2. Level 2

    Free Spirit/Striker class teammates HP Up Lv.2, ATK Up Lv.2; self Shield Lv.2; first 30 s of battle, self Special CT Speed Up Lv.1

  3. Level 3

    Free Spirit/Striker class teammates HP Up Lv.3, ATK Up Lv.3; self Shield Lv.3; first 30 s of battle, self Special CT Speed Up Lv.2

  4. Level 4

    Free Spirit/Striker class teammates HP Up Lv.4, ATK Up Lv.4; self Shield Lv.4; first 30 s of battle, self Special CT Speed Up Lv.2

  5. Level 5

    Free Spirit/Striker class teammates HP Up Lv.5, ATK Up Lv.5; self Shield Lv.5; first 30 s of battle, self Special CT Speed Up Lv.3

Resilience

Completely evades Action Bind, reduce damage taken from Driven by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

STR/DEX-type teammates ATK, HP, SPD Up Lv.6; Striker class teammates DEF, Special CT Speed Up Lv.3, Blow Away % Up Lv.7

Show all 5 levels
  1. Level 1

    STR/DEX-type teammates ATK, HP, SPD Up Lv.2; Striker class teammates DEF, Special CT Speed Up Lv.1, Blow Away % Up Lv.2

  2. Level 2

    STR/DEX-type teammates ATK, HP, SPD Up Lv.3; Striker class teammates DEF, Special CT Speed Up Lv.2, Blow Away % Up Lv.3

  3. Level 3

    STR/DEX-type teammates ATK, HP, SPD Up Lv.4; Striker class teammates DEF, Special CT Speed Up Lv.2, Blow Away % Up Lv.5

  4. Level 4

    STR/DEX-type teammates ATK, HP, SPD Up Lv.5; Striker class teammates DEF, Special CT Speed Up Lv.3, Blow Away % Up Lv.6

  5. Level 5

    STR/DEX-type teammates ATK, HP, SPD Up Lv.6; Striker class teammates DEF, Special CT Speed Up Lv.3, Blow Away % Up Lv.7

Ultimate Club and Flame Combination
Level 5 (Max)

Targets 2 enemies for 2500 damage, up to 2 times; targets team for Special CT Speed Up Lv.5 (30 s)

Condition

After dealing Blow Away 4 times

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets 2 enemies for 1000 damage, up to 2 times; targets team for Special CT Speed Up Lv.1 (22 s)

  2. Level 2

    Targets 2 enemies for 1375 damage, up to 2 times; targets team for Special CT Speed Up Lv.2 (24 s)

  3. Level 3

    Targets 2 enemies for 1750 damage, up to 2 times; targets team for Special CT Speed Up Lv.3 (26 s)

  4. Level 4

    Targets 2 enemies for 2125 damage, up to 2 times; targets team for Special CT Speed Up Lv.4 (28 s)

  5. Level 5

    Targets 2 enemies for 2500 damage, up to 2 times; targets team for Special CT Speed Up Lv.5 (30 s)

Family

Yamato & Ace
Yamato & Ace
Linked families
Ace & Little Oars Jr.Ace & SaboAce VS AkainuKaido VS YamatoLuffy & AceLuffy & YamatoMarco & AceMomonosuke & YamatoPortgas D. AceWhitebeard & AceYamatoYamato & Otama