
General Franky
Dream Docking
A combination robot made by the Straw Hat Pirates shipwright, Franky. He docks with the machines on the performance floor. With their combined powers, the invincible Iron Pirate, General Franky, is ready to unleash havoc!
Special
Heals 30% of crew's maximum HP, removes all Poison, boosts Fighter, Slasher, Shooter, and Striker characters' ATK by 2.5x for 1 turn, boosts Powerhouse, Free Spirit, Cerebral, and Driven characters' slot effects by 2.5x for 1 turn, and becomes "General Franky (Black Rhino FR-U4 & Brachio-Tank 5)" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts crew's HP by 1.5x, ATK by 4x, boosts ATK a further 1.25x if a character's 1st class is Fighter, Slasher, Shooter or Striker, boosts the type effects of normal attacks by 1.3x if a character's 1st class is Powerhouse, Free Spirit, Cerebral, or Driven, and reduces crew's Burn/ATK Down (applied by enemy) duration by 10 turns
Boosts crew's HP by 1.5x, ATK by 3.75x, boosts ATK a further 1.25x if a character's 1st class is Fighter, Slasher, Shooter, Striker or Free Spirit, and reduces crew's ATK Down (applied by enemy) duration by 10 turns
Boosts crew's HP by 1.5x, ATK by 3.75x, boosts the type effects of normal attacks by 1.3x if a character's 1st class is Powerhouse, Free Spirit, Cerebral, Driven or Fighter, and reduces crew's Burn (applied by enemy) duration by 10 turns
Crewmate Ability
Makes Fighter, Slasher, Shooter, and Striker characters' DEX slots have matching slot effects
Makes Powerhouse, Free Spirit, Cerebral, and Driven characters' PSY slots have matching slot effects
Unlocks at Limit Break 25
Makes Fighter, Slasher, Shooter, and Striker characters' DEX slots have matching slot effects
Makes Fighter, Slasher, Shooter, and Striker characters' DEX slots have matching slot effects
Switch Effect
Completely removes character's Despair, boosts the type effects of normal attacks for crew by 1.5x for 1 turn, changes character's slot to character's own type, and heals 25% of damage received during a battle while moving to the next battle (healing effect does not stack)
Completely removes character's Despair, doubles the type effects of normal attacks for crew for 1 turn, changes character's slot to character's own type, and heals 50% of damage received during a battle while moving to the next battle (healing effect does not stack)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,158 | 789 | 153 |
| Lv 99 | 4,316 | 1,578 | 306 |
| Lv 150 | 6,474 | 2,367 | 459 |
| Limit Break | 4,816+500 | 1,778+200 | 406+100 |
| Limit Break+ | 5,316+1,000 | 1,978+400 | 456+150 |
Limit Break
Boosts base HP by 50
Boosts base HP by 50
Boosts base RCV by 5
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 100
Boosts base RCV by 5
Boosts base ATK by 10
Boosts base RCV by 5
Boosts base ATK by 20
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base ATK by 20
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 30
Boosts base RCV by 10
Boosts base RCV by 10
Add Crewmate Ability 2: Makes Powerhouse, Free Spirit, Cerebral, and Driven characters' PSY slots have matching slot effects
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base RCV by 15
Boosts base RCV by 15
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base ATK by 100
Boosts base HP by 100
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base HP by 200
Boosts base RCV by 25
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,569 | 1,670 | 324 |
| Lv 110 | 4,781 | 1,748 | 339 |
| Lv 120 | 5,204 | 1,902 | 369 |
| Lv 130 | 5,627 | 2,057 | 399 |
| Lv 150 | 6,474 | 2,367 | 459 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 360
- SPD
- 131
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets self for DEF Up Lv.6 (20 s); targets self to activate Provoke (20 s); targets 1 teammate with low current HP for HP 25% healing
Charge time: 25 s
Show all 10 levels
- Level 1
Targets self for DEF Up Lv.1 (11 s); targets self to activate Provoke (11 s); targets 1 teammate with low current HP for HP 15% healing
Charge time: 25 s
- Level 2
Targets self for DEF Up Lv.1 (12 s); targets self to activate Provoke (12 s); targets 1 teammate with low current HP for HP 16% healing
Charge time: 25 s
- Level 3
Targets self for DEF Up Lv.2 (13 s); targets self to activate Provoke (13 s); targets 1 teammate with low current HP for HP 17% healing
Charge time: 25 s
- Level 4
Targets self for DEF Up Lv.2 (14 s); targets self to activate Provoke (14 s); targets 1 teammate with low current HP for HP 18% healing
Charge time: 25 s
- Level 5
Targets self for DEF Up Lv.3 (15 s); targets self to activate Provoke (15 s); targets 1 teammate with low current HP for HP 19% healing
Charge time: 25 s
- Level 6
Targets self for DEF Up Lv.3 (16 s); targets self to activate Provoke (16 s); targets 1 teammate with low current HP for HP 20% healing
Charge time: 25 s
- Level 7
Targets self for DEF Up Lv.4 (17 s); targets self to activate Provoke (17 s); targets 1 teammate with low current HP for HP 21% healing
Charge time: 25 s
- Level 8
Targets self for DEF Up Lv.4 (18 s); targets self to activate Provoke (18 s); targets 1 teammate with low current HP for HP 22% healing
Charge time: 25 s
- Level 9
Targets self for DEF Up Lv.5 (19 s); targets self to activate Provoke (19 s); targets 1 teammate with low current HP for HP 23% healing
Charge time: 25 s
- Level 10
Targets self for DEF Up Lv.6 (20 s); targets self to activate Provoke (20 s); targets 1 teammate with low current HP for HP 25% healing
Charge time: 25 s
Free Spirit class teammates HP Up Lv.5, Guard % Up Lv.5, DEX/PSY-type teammates DEF Up Lv.3
Show all 5 levels
- Level 1
Free Spirit class teammates HP Up Lv.1, Guard % Up Lv.1, DEX/PSY-type teammates DEF Up Lv.1
- Level 2
Free Spirit class teammates HP Up Lv.2, Guard % Up Lv.2, DEX/PSY-type teammates DEF Up Lv.1
- Level 3
Free Spirit class teammates HP Up Lv.3, Guard % Up Lv.3, DEX/PSY-type teammates DEF Up Lv.2
- Level 4
Free Spirit class teammates HP Up Lv.4, Guard % Up Lv.4, DEX/PSY-type teammates DEF Up Lv.2
- Level 5
Free Spirit class teammates HP Up Lv.5, Guard % Up Lv.5, DEX/PSY-type teammates DEF Up Lv.3
Completely evades Special Bind, reduce damage taken from Driven by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · May 11, 2022 – May 12, 2022
Featured · May 10, 2022 – May 12, 2022
Featured · May 9, 2022 – May 11, 2022
Featured · May 8, 2022 – May 9, 2022
Featured · May 7, 2022 – May 8, 2022
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Featured · Apr 10, 2022 – Apr 17, 2022
Featured · Mar 28, 2022 – Apr 29, 2022
Featured · Mar 27, 2022 – Apr 29, 2022

