
Black Rhino FR-U4 & Brachio-Tank 5
Rendezvous Point
Weapons which take the form of a motorbike and a tank, made by the Straw Hat Pirates shipwright, Franky. He can dock with the two machines in order to become the invincible Iron Pirate.
Special
Heals 30% of crew's maximum HP, removes all Poison, boosts Fighter, Slasher, Shooter, and Striker characters' ATK by 2.5x for 1 turn, boosts Powerhouse, Free Spirit, Cerebral, and Driven characters' slot effects by 2.5x for 1 turn, and becomes "General Franky (Black Rhino FR-U4 & Brachio-Tank 5)" for 3 turns
| Level 1 | 20 turns |
| Level 2 | 19 turns |
| Level 3 | 18 turns |
| Level 4 | 17 turns |
| Level 5 | 16 turns |
| Max | 15 turns |
Captain Ability
Boosts crew's HP by 1.5x, ATK by 4x, boosts ATK a further 1.25x if a character's 1st class is Fighter, Slasher, Shooter or Striker, boosts the type effects of normal attacks by 1.3x if a character's 1st class is Powerhouse, Free Spirit, Cerebral, or Driven, and reduces crew's Burn/ATK Down (applied by enemy) duration by 10 turns
Boosts crew's HP by 1.5x, ATK by 3.75x, boosts ATK a further 1.25x if a character's 1st class is Fighter, Slasher, Shooter, Striker or Free Spirit, and reduces crew's ATK Down (applied by enemy) duration by 10 turns
Boosts crew's HP by 1.5x, ATK by 3.75x, boosts the type effects of normal attacks by 1.3x if a character's 1st class is Powerhouse, Free Spirit, Cerebral, Driven or Fighter, and reduces crew's Burn (applied by enemy) duration by 10 turns
Crewmate Ability
Makes Fighter, Slasher, Shooter, and Striker characters' DEX slots have matching slot effects
Makes Fighter, Slasher, Shooter, and Striker characters' DEX slots have matching slot effects
Makes Fighter, Slasher, Shooter, and Striker characters' DEX slots have matching slot effects
Switch Effect
Completely removes character's Despair, boosts the type effects of normal attacks for crew by 1.5x for 1 turn, changes character's slot to character's own type, and heals 25% of damage received during a battle while moving to the next battle (healing effect does not stack)
Completely removes character's Despair, doubles the type effects of normal attacks for crew for 1 turn, changes character's slot to character's own type, and heals 50% of damage received during a battle while moving to the next battle (healing effect does not stack)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,081 | 396 | 79 |
| Lv 70 | 2,162 | 792 | 158 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 360
- SPD
- 131
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets self for DEF Up Lv.6 (20 s); targets self to activate Provoke (20 s); targets 1 teammate with low current HP for HP 25% healing
Charge time: 25 s
Show all 10 levels
- Level 1
Targets self for DEF Up Lv.1 (11 s); targets self to activate Provoke (11 s); targets 1 teammate with low current HP for HP 15% healing
Charge time: 25 s
- Level 2
Targets self for DEF Up Lv.1 (12 s); targets self to activate Provoke (12 s); targets 1 teammate with low current HP for HP 16% healing
Charge time: 25 s
- Level 3
Targets self for DEF Up Lv.2 (13 s); targets self to activate Provoke (13 s); targets 1 teammate with low current HP for HP 17% healing
Charge time: 25 s
- Level 4
Targets self for DEF Up Lv.2 (14 s); targets self to activate Provoke (14 s); targets 1 teammate with low current HP for HP 18% healing
Charge time: 25 s
- Level 5
Targets self for DEF Up Lv.3 (15 s); targets self to activate Provoke (15 s); targets 1 teammate with low current HP for HP 19% healing
Charge time: 25 s
- Level 6
Targets self for DEF Up Lv.3 (16 s); targets self to activate Provoke (16 s); targets 1 teammate with low current HP for HP 20% healing
Charge time: 25 s
- Level 7
Targets self for DEF Up Lv.4 (17 s); targets self to activate Provoke (17 s); targets 1 teammate with low current HP for HP 21% healing
Charge time: 25 s
- Level 8
Targets self for DEF Up Lv.4 (18 s); targets self to activate Provoke (18 s); targets 1 teammate with low current HP for HP 22% healing
Charge time: 25 s
- Level 9
Targets self for DEF Up Lv.5 (19 s); targets self to activate Provoke (19 s); targets 1 teammate with low current HP for HP 23% healing
Charge time: 25 s
- Level 10
Targets self for DEF Up Lv.6 (20 s); targets self to activate Provoke (20 s); targets 1 teammate with low current HP for HP 25% healing
Charge time: 25 s
Free Spirit class teammates HP Up Lv.5, Guard % Up Lv.5, DEX/PSY-type teammates DEF Up Lv.3
Show all 5 levels
- Level 1
Free Spirit class teammates HP Up Lv.1, Guard % Up Lv.1, DEX/PSY-type teammates DEF Up Lv.1
- Level 2
Free Spirit class teammates HP Up Lv.2, Guard % Up Lv.2, DEX/PSY-type teammates DEF Up Lv.1
- Level 3
Free Spirit class teammates HP Up Lv.3, Guard % Up Lv.3, DEX/PSY-type teammates DEF Up Lv.2
- Level 4
Free Spirit class teammates HP Up Lv.4, Guard % Up Lv.4, DEX/PSY-type teammates DEF Up Lv.2
- Level 5
Free Spirit class teammates HP Up Lv.5, Guard % Up Lv.5, DEX/PSY-type teammates DEF Up Lv.3
Completely evades Special Bind, reduce damage taken from Driven by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage

