
Ashura Doji
Samurai Challenging the Dragon
Special
Deals 100x character's ATK in PSY damage to one enemy, reduces crew's ATK Down duration by 5 turns, changes Slasher and Free Spirit characters' slots to character's own type, doubles Slasher and Free Spirit characters' ATK for 1 turn. If crew has 6 Slasher or 6 Free Spirit characters, boosts Slasher and Free Spirit characters' ATK by 2.25x for 1 turn
| Base | Limit Break | Limit Break+ | |
|---|---|---|---|
| Lv 1 | 19 turns | 18 turns | 17 turns |
| Lv 2 | 18 turns | 17 turns | 16 turns |
| Lv 3 | 17 turns | 16 turns | 15 turns |
| Lv 4 | 16 turns | 15 turns | 14 turns |
| Lv 5 | 15 turns | 14 turns | 13 turns |
| Lv 6 | 14 turns | 13 turns | 12 turns |
| Lv 7 (Max) | 13 turns | 12 turns | 11 turns |
Show 5 more levelsShow less
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Slasher and Free Spirit characters' ATK by 3.25x and RCV by 1.2x
Crewmate Ability
Makes Slasher characters' RCV slots have matching slot effects
Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 12
Support Ability
Izo, Kin'emon, Kanjuro, Dogstorm, Momonosuke, Cat Viper, Raizo, Okiku, Kozuki Oden, Denjiro, Kawamatsu, Kozuki Hiyori
Once per quest, if supported character uses a Special, boosts Slasher and Free Spirit characters' ATK by 1.3x for 1 turn, and reduces crew's ATK Down duration by 1 turn
- Lv 4
Once per quest, if supported character uses a Special, boosts Slasher and Free Spirit characters' ATK by 1.2x for 1 turn, and reduces crew's ATK Down duration by 1 turn
- Lv 3
Once per quest, if supported character uses a Special, boosts Slasher and Free Spirit characters' ATK by 1.2x for 1 turn, and reduces crew's ATK Down duration by 1 turn
- Lv 2
Once per quest, if supported character uses a Special, boosts Slasher and Free Spirit characters' ATK by 1.1x for 1 turn, and reduces crew's ATK Down duration by 1 turn
- Lv 1
Once per quest, if supported character uses a Special, boosts Slasher and Free Spirit characters' ATK by 1.1x for 1 turn
Show 4 more levelsShow less
Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,743 | 726 | 92 |
| Lv 99 | 3,486 | 1,452 | 185 |
| Lv 99 + Limit Break | 3,686+200 | 1,552+100 | 235+50 |
| Lv 99 + Limit Break+ | 3,886+400 | 1,752+300 | 335+150 |
| Lv 105 | 4,091+400 | 1,837+300 | 345+150 |
| Lv 110 | 4,261+400 | 1,908+300 | 354+150 |
| Lv 120 | 4,603+400 | 2,050+300 | 372+150 |
| Lv 130 | 4,945+400 | 2,193+300 | 390+150 |
| Lv 150 | 5,629+400 | 2,478+300 | 427+150 |
Limit Break
Boosts base HP by 10
Boosts base HP by 10
Boosts base ATK by 20
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 30
Boosts base HP by 40
Boosts base ATK by 50
Add 1 Power Slot
Boosts base HP by 30
Boosts base HP by 50
Boosts base RCV by 50
Add Crewmate Ability 2: Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Critical ATK
Show 20 moreShow less
Potential Abilities
Reduces RCV Bind duration by 5 turns
- Lv 4
Reduces RCV Bind duration by 4 turns
- Lv 3
Reduces RCV Bind duration by 3 turns
- Lv 2
Reduces RCV Bind duration by 2 turns
- Lv 1
Reduces RCV Bind duration by 1 turn
Show 4 more levelsShow less
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Lv 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
Show 4 more levelsShow less
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Lv 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Lv 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Lv 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Lv 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
Show 4 more levelsShow less
Rumble Stats
- Style
ATK Style- DEF
- 148
- SPD
- 146
- Rumble cost
- 30
- Behavior Pattern
- Normal Attack → Normal Attack → Power Attack → Full Attack
- Target Priority
- Targets closest enemies
Targets self for HP 50% reduction; targets Slasher class teammates for ATK Up Lv.5 (15 s); targets enemies within medium range (horizontal) for ATK x 3 damage
- Lv 9CT 34
Targets self for HP 50% reduction; targets Slasher class teammates for ATK Up Lv.4 (14 s); targets enemies within medium range (horizontal) for ATK x 2.8 damage
- Lv 8CT 34
Targets self for HP 50% reduction; targets Slasher class teammates for ATK Up Lv.3 (13 s); targets enemies within medium range (horizontal) for ATK x 2.7 damage
- Lv 7CT 34
Targets self for HP 50% reduction; targets Slasher class teammates for ATK Up Lv.3 (12 s); targets enemies within medium range (horizontal) for ATK x 2.6 damage
- Lv 6CT 34
Targets self for HP 50% reduction; targets Slasher class teammates for ATK Up Lv.3 (11 s); targets enemies within medium range (horizontal) for ATK x 2.5 damage
- Lv 5CT 34
Targets self for HP 50% reduction; targets Slasher class teammates for ATK Up Lv.2 (10 s); targets enemies within medium range (horizontal) for ATK x 2.4 damage
- Lv 4CT 34
Targets self for HP 50% reduction; targets Slasher class teammates for ATK Up Lv.2 (9 s); targets enemies within medium range (horizontal) for ATK x 2.3 damage
- Lv 3CT 34
Targets self for HP 50% reduction; targets Slasher class teammates for ATK Up Lv.1 (8 s); targets enemies within medium range (horizontal) for ATK x 2.2 damage
- Lv 2CT 34
Targets self for HP 50% reduction; targets Slasher class teammates for ATK Up Lv.1 (7 s); targets enemies within medium range (horizontal) for ATK x 2.1 damage
- Lv 1CT 34
Targets self for HP 50% reduction; targets Slasher class teammates for ATK Up Lv.1 (6 s); targets enemies within medium range (horizontal) for ATK x 2 damage
Show 9 more levelsShow less
PSY-type teammates ATK Up Lv.5; Free Spirit class teammates SPD Up Lv.3
- Lv 4
PSY-type teammates ATK Up Lv.4; Free Spirit class teammates SPD Up Lv.2
- Lv 3
PSY-type teammates ATK Up Lv.3; Free Spirit class teammates SPD Up Lv.2
- Lv 2
PSY-type teammates ATK Up Lv.2; Free Spirit class teammates SPD Up Lv.1
- Lv 1
PSY-type teammates ATK Up Lv.1; Free Spirit class teammates SPD Up Lv.1
Show 4 more levelsShow less
60% chance to evade Action Bind
Reduce damage taken from INT by 10%
Unlocks at Lv 120
How to get
Featured · Mar 1, 2022 – Mar 27, 2022
Featured · Mar 1, 2022 – Mar 27, 2022
Featured · Feb 27, 2022 – Mar 27, 2022
Featured · Feb 26, 2022 – Mar 27, 2022
Family
50Lore
One of the Akazaya Nine. He faces Kaido at Onigashima. Along with the other Akazaya Nine, he joins the fray to defeat Kaido.
