
Ashura Doji
Akazaya Samurai
Special
Reduces crew's Special Bind duration by 4 turns, reduces all enemies' [Damage Cut] duration by 4 turns, deals 80x character's ATK in non-type damage to all enemies, doubles damage dealt to enemies affected by DEF Down for 1 turn, and boosts QCK, Slasher, and Powerhouse characters' base ATK by +300 for 1 turn
Sets all enemies' DEF to 0 for 1 turn, reduces crew's Special Bind duration by 6 turns, reduces all enemies' [Damage Cut] duration by 6 turns, deals 120x character's ATK in non-type damage to all enemies, doubles damage dealt to enemies affected by DEF Down for 1 turn, and boosts QCK, Slasher, and Powerhouse characters' base ATK by +500 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Lv 1 | 29 / 41 turns | 26 / 38 turns |
| Lv 2 | 28 / 40 turns | 25 / 37 turns |
| Lv 3 | 27 / 39 turns | 24 / 36 turns |
| Lv 4 | 26 / 38 turns | 23 / 35 turns |
| Lv 5 | 25 / 37 turns | 22 / 34 turns |
| Lv 6 | 24 / 36 turns | 21 / 33 turns |
| Lv 7 | 23 / 35 turns | 20 / 32 turns |
| Lv 8 | 22 / 34 turns | 19 / 31 turns |
| Lv 9 | 21 / 33 turns | 18 / 30 turns |
| Lv 10 | 20 / 32 turns | 17 / 29 turns |
| Lv 11 | 19 / 31 turns | 16 / 28 turns |
| Lv 12 | 18 / 30 turns | 15 / 27 turns |
| Lv 13 | 17 / 29 turns | 14 / 26 turns |
| Lv 14 | 16 / 28 turns | 13 / 25 turns |
| Lv 15 (Max) | 15 / 27 turns | 12 / 24 turns |
Show 13 more levelsShow less
−1 turn at Limit Break 4
−1 turn at Limit Break 10
−1 turn at Limit Break 18
Captain Ability
Boosts QCK characters' ATK by 3x and HP by 1.2x
Crewmate Ability
Boosts crew's base stats by 30
Reduces character's Special Bind duration by 6 turns
Unlocks at Limit Break 19
Support Ability
Kin'emon, Kanjuro, Dogstorm, Cat Viper, Raizo, Okiku, Kozuki Oden, Denjiro, Kawamatsu
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.5x for 1 turn
- Lv 4
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.4x for 1 turn
- Lv 3
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.3x for 1 turn
- Lv 2
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.2x for 1 turn
- Lv 1
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.1x for 1 turn
Show 4 more levelsShow less
Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,722 | 749 | 64 |
| Lv 99 | 3,444 | 1,497 | 127 |
| Lv 99 + Limit Break | 3,704+260 | 1,677+180 | 272+145 |
| Lv 105 | 3,906+260 | 1,765+180 | 279+145 |
| Lv 110 | 4,075+260 | 1,838+180 | 285+145 |
| Lv 120 | 4,413+260 | 1,985+180 | 297+145 |
| Lv 130 | 4,750+260 | 2,131+180 | 310+145 |
| Lv 150 | 5,426+260 | 2,425+180 | 335+145 |
Limit Break
Boosts base ATK by 50
Boosts base HP by 30
Boosts base HP by 40
Reduces Special charge time by 1 turn
Add 1 Power Slot
Boosts base RCV by 30
Boosts base RCV by 50
Potential Ability 1: STR Damage Reduction
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base HP by 60
Boosts base HP by 80
Boosts base RCV by 65
Add 1 Power Slot
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 60
Boosts base ATK by 70
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Reduces character's Special Bind duration by 6 turns
Potential Ability 3: Critical ATK
Show 15 moreShow less
Potential Abilities
Reduces damage taken from STR characters by 5%
- Lv 4
Reduces damage taken from STR characters by 4%
- Lv 3
Reduces damage taken from STR characters by 3%
- Lv 2
Reduces damage taken from STR characters by 2%
- Lv 1
Reduces damage taken from STR characters by 1%
Show 4 more levelsShow less
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
Show 4 more levelsShow less
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Lv 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Lv 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Lv 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Lv 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
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How to get
Found only as a quest drop: see Farm locations under Family.
Family
Lore
One of the Akazaya Nine. Known as the strongest monster in Kuri, he attempts to kill Kozuki Oden but is defeated and becomes Oden's servant. Twenty years have passed, and now he heads to Onigashima determined to defeat Kaido and avenge his liege.

