
Rayleigh & Gaban
First mate and crewmate of the Roger Pirates. They confront the Whitebeard Pirates on an island. Reyleigh stopped a full-force kick from Marco with just one of his fingers. Gaban takes on Oden in a evenly-matched fight. The might of the two is a force to be reckoned with.
Special
Reduces crew's ATK Down/Special Bind duration by 5 turns, and doubles Slasher and Striker characters' slot effects for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Level 6 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Slasher and Striker characters' ATK by 3x, HP by 1.3x, and makes crew's RCVTND slots have matching slot effects
Crewmate Ability
Reduces character's Special Bind duration by 5 turns
Boosts crew's base stats by 60
Unlocks at Limit Break 12
Support Ability
PSY characters
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,756 | 711 | 94 |
| Lv 99 | 3,513 | 1,423 | 188 |
| Lv 150 | 5,269 | 2,134 | 282 |
| Limit Break | 3,713+200 | 1,523+100 | 238+50 |
| Limit Break+ | 3,913+400 | 1,723+300 | 338+150 |
Limit Break
Boosts base RCV by 5
Boosts base HP by 20
Boosts base ATK by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 15
Show all 25
Boosts base HP by 40
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 30
Boosts base HP by 60
Boosts base ATK by 50
Add Crewmate Ability 2: Boosts crew's base stats by 60
Boosts base HP by 80
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Critical ATK
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,719 | 1,506 | 199 |
| Lv 110 | 3,891 | 1,576 | 208 |
| Lv 120 | 4,236 | 1,715 | 226 |
| Lv 130 | 4,580 | 1,855 | 245 |
| Lv 150 | 5,269 | 2,134 | 282 |
Pirate Rumble
- Style
Supporter- DEF
- 217
- SPD
- 119
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Slasher class teammates SPD Up Lv.7 (15 s), ATK Up Lv.7 (15 s); targets teammates within medium range for HP 2000 healing
Charge time: 27 s
Show all 10 levels
- Level 1
Slasher class teammates SPD Up Lv.2 (6 s), ATK Up Lv.2 (6 s); targets teammates within medium range for HP 1100 healing
Charge time: 27 s
- Level 2
Slasher class teammates SPD Up Lv.2 (7 s), ATK Up Lv.2 (7 s); targets teammates within medium range for HP 1200 healing
Charge time: 27 s
- Level 3
Slasher class teammates SPD Up Lv.3 (8 s), ATK Up Lv.3 (8 s); targets teammates within medium range for HP 1300 healing
Charge time: 27 s
- Level 4
Slasher class teammates SPD Up Lv.3 (9 s), ATK Up Lv.3 (9 s); targets teammates within medium range for HP 1400 healing
Charge time: 27 s
- Level 5
Slasher class teammates SPD Up Lv.4 (10 s), ATK Up Lv.4 (10 s); targets teammates within medium range for HP 1500 healing
Charge time: 27 s
- Level 6
Slasher class teammates SPD Up Lv.4 (11 s), ATK Up Lv.4 (11 s); targets teammates within medium range for HP 1600 healing
Charge time: 27 s
- Level 7
Slasher class teammates SPD Up Lv.5 (12 s), ATK Up Lv.5 (12 s); targets teammates within medium range for HP 1700 healing
Charge time: 27 s
- Level 8
Slasher class teammates SPD Up Lv.5 (13 s), ATK Up Lv.5 (13 s); targets teammates within medium range for HP 1800 healing
Charge time: 27 s
- Level 9
Slasher class teammates SPD Up Lv.6 (14 s), ATK Up Lv.6 (14 s); targets teammates within medium range for HP 1900 healing
Charge time: 27 s
- Level 10
Slasher class teammates SPD Up Lv.7 (15 s), ATK Up Lv.7 (15 s); targets teammates within medium range for HP 2000 healing
Charge time: 27 s
Slasher class teammates HP Up Lv.5, Critical % Up Lv.5
Show all 5 levels
- Level 1
Slasher class teammates HP Up Lv.1, Critical % Up Lv.1
- Level 2
Slasher class teammates HP Up Lv.2, Critical % Up Lv.2
- Level 3
Slasher class teammates HP Up Lv.3, Critical % Up Lv.3
- Level 4
Slasher class teammates HP Up Lv.4, Critical % Up Lv.4
- Level 5
Slasher class teammates HP Up Lv.5, Critical % Up Lv.5
60% chance to evade Action Bind
How to get
Featured · Jan 1, 2022 – Jan 29, 2022
Featured · Jan 1, 2022 – Feb 12, 2022
Featured · Dec 30, 2021 – Feb 12, 2022
Featured · Dec 28, 2021 – Feb 12, 2022

