
Robin & Jinbe
Steadfast Duo
Straw Hat Pirates archaeologist and helmsman. With their coordinated teamwork, they fend off Big Mom, one of the Four Emperors.
Special
Reduces all enemies' [Damage Cut] and damage reduction duration by 6 turns, reduces crew's ATK Down duration by 6 turns, reduces crew's Special charge time by 2 turns, boosts crew's base ATK by +1000 for 1 turn, and becomes "Robin & Jinbe" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Fighter and Cerebral characters' ATK by 5x, HP by 1.5x, RCV by 1.3x, makes their DEXINT slots have matching slot effects, reduces damage taken by 10%, and reduces a portion of each enemy's dealt damage that exceeds 10,000 by 60% for 99 turns at start of quest
Boosts Fighter and Cerebral characters' ATK by 4.5x, HP by 1.5x, RCV by 1.3x, makes their DEXINT slots have matching slot effects, and reduces a portion of each enemy's dealt damage that exceeds 10,000 by 60% for 99 turns at start of quest
Boosts Fighter and Cerebral characters' ATK by 4.5x, HP by 1.5x, makes their DEXINT slots have matching slot effects, reduces damage taken by 10%, and reduces a portion of each enemy's dealt damage that exceeds 10,000 by 60% for 99 turns at start of quest
Crewmate Ability
Boosts crew's base ATK and HP by 75
Makes character immune to Special Reverse
Unlocks at Limit Break 25
Boosts crew's base ATK and HP by 50
Boosts crew's base ATK and HP by 50
Switch Effect
Changes adjacent slots to character's own type, and reduces damage taken by 15% for 1 turn
Changes all slots to character's own type, reduces damage taken by 70% for 1 turn, and heals crew by 3,000 HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,193 | 805 | 143 |
| Lv 99 | 4,387 | 1,610 | 287 |
| Lv 150 | 6,580 | 2,415 | 430 |
| Limit Break | 4,887+500 | 1,810+200 | 387+100 |
| Limit Break+ | 5,387+1,000 | 2,010+400 | 437+150 |
Limit Break
Boosts base HP by 10
Boosts base RCV by 10
Boosts base HP by 10
Potential Ability 1: Pinch Healing
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 20
Boosts base RCV by 20
Boosts base RCV by 20
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 40
Boosts base HP by 50
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Makes character immune to Special Reverse
Boosts base RCV by 30
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Bind Ship Ability Resistance
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,645 | 1,704 | 303 |
| Lv 110 | 4,860 | 1,783 | 317 |
| Lv 120 | 5,290 | 1,941 | 345 |
| Lv 130 | 5,720 | 2,099 | 373 |
| Lv 150 | 6,580 | 2,415 | 430 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 295
- SPD
- 138
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets Fighter class teammates for Guard % Up Lv.5 (20 s); targets self to activate Provoke (25 s), ATK x 1.5 Counter stance (25 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets Fighter class teammates for Guard % Up Lv.1 (11 s); targets self to activate Provoke (16 s), ATK x 0.6 Counter stance (16 s)
Charge time: 29 s
- Level 2
Targets Fighter class teammates for Guard % Up Lv.1 (12 s); targets self to activate Provoke (17 s), ATK x 0.7 Counter stance (17 s)
Charge time: 29 s
- Level 3
Targets Fighter class teammates for Guard % Up Lv.1 (13 s); targets self to activate Provoke (18 s), ATK x 0.8 Counter stance (18 s)
Charge time: 29 s
- Level 4
Targets Fighter class teammates for Guard % Up Lv.2 (14 s); targets self to activate Provoke (19 s), ATK x 0.9 Counter stance (19 s)
Charge time: 29 s
- Level 5
Targets Fighter class teammates for Guard % Up Lv.2 (15 s); targets self to activate Provoke (20 s), ATK x 1 Counter stance (20 s)
Charge time: 29 s
- Level 6
Targets Fighter class teammates for Guard % Up Lv.3 (16 s); targets self to activate Provoke (21 s), ATK x 1.1 Counter stance (21 s)
Charge time: 29 s
- Level 7
Targets Fighter class teammates for Guard % Up Lv.3 (17 s); targets self to activate Provoke (22 s), ATK x 1.2 Counter stance (22 s)
Charge time: 29 s
- Level 8
Targets Fighter class teammates for Guard % Up Lv.3 (18 s); targets self to activate Provoke (23 s), ATK x 1.3 Counter stance (23 s)
Charge time: 29 s
- Level 9
Targets Fighter class teammates for Guard % Up Lv.4 (19 s); targets self to activate Provoke (24 s), ATK x 1.4 Counter stance (24 s)
Charge time: 29 s
- Level 10
Targets Fighter class teammates for Guard % Up Lv.5 (20 s); targets self to activate Provoke (25 s), ATK x 1.5 Counter stance (25 s)
Charge time: 29 s
Fighter class teammates DEF Up Lv.4, ATK Up Lv.5; DEX/INT-type teammates HP Up Lv.5
Show all 5 levels
- Level 1
Fighter class teammates DEF Up Lv.1, ATK Up Lv.1; DEX/INT-type teammates HP Up Lv.1
- Level 2
Fighter class teammates DEF Up Lv.2, ATK Up Lv.2; DEX/INT-type teammates HP Up Lv.2
- Level 3
Fighter class teammates DEF Up Lv.3, ATK Up Lv.3; DEX/INT-type teammates HP Up Lv.3
- Level 4
Fighter class teammates DEF Up Lv.4, ATK Up Lv.4; DEX/INT-type teammates HP Up Lv.4
- Level 5
Fighter class teammates DEF Up Lv.4, ATK Up Lv.5; DEX/INT-type teammates HP Up Lv.5
Heal 250 HP at an interval, reduce damage taken from Shooter by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · May 16, 2022 – May 17, 2022
Featured · May 15, 2022 – May 16, 2022
Featured · May 14, 2022 – May 15, 2022
Featured · May 13, 2022 – May 14, 2022
Featured · Apr 26, 2022 – May 12, 2022
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Featured · Feb 7, 2022 – Mar 7, 2022
Featured · Jan 16, 2022 – Jan 23, 2022
Featured · Jan 6, 2022 – Jan 7, 2022
Featured · Jan 5, 2022 – Jan 6, 2022
Featured · Jan 4, 2022 – Jan 5, 2022
Featured · Jan 3, 2022 – Jan 4, 2022
Featured · Jan 2, 2022 – Jan 3, 2022
Featured · Dec 23, 2021 – Jan 23, 2022
Featured · Dec 20, 2021 – Dec 28, 2021
Featured · Dec 20, 2021 – Jan 23, 2022
