
Robin & Jinbe
Archaeologist and Helmsman
Straw Hat Pirates archaeologist and helmsman. They confront the Animal Kingdom Pirates in Onigashima. With their seasoned experience, they are well prepared to strive for victory.
Special
Reduces all enemies' [Damage Cut] and damage reduction duration by 6 turns, reduces crew's ATK Down duration by 6 turns, reduces crew's Special charge time by 2 turns, boosts crew's base ATK by +1000 for 1 turn, and becomes "Robin & Jinbe" for 3 turns
| Level 1 | 20 turns |
| Level 2 | 19 turns |
| Level 3 | 18 turns |
| Level 4 | 17 turns |
| Level 5 | 16 turns |
| Max | 15 turns |
Captain Ability
Boosts Fighter and Cerebral characters' ATK by 5x, HP by 1.5x, RCV by 1.3x, makes their DEXINT slots have matching slot effects, reduces damage taken by 10%, and reduces a portion of each enemy's dealt damage that exceeds 10,000 by 60% for 99 turns at start of quest
Boosts Fighter and Cerebral characters' ATK by 4.5x, HP by 1.5x, RCV by 1.3x, makes their DEXINT slots have matching slot effects, and reduces a portion of each enemy's dealt damage that exceeds 10,000 by 60% for 99 turns at start of quest
Boosts Fighter and Cerebral characters' ATK by 4.5x, HP by 1.5x, makes their DEXINT slots have matching slot effects, reduces damage taken by 10%, and reduces a portion of each enemy's dealt damage that exceeds 10,000 by 60% for 99 turns at start of quest
Crewmate Ability
Boosts crew's base ATK and HP by 75
Boosts crew's base ATK and HP by 50
Boosts crew's base ATK and HP by 50
Switch Effect
Changes adjacent slots to character's own type, and reduces damage taken by 15% for 1 turn
Changes all slots to character's own type, reduces damage taken by 70% for 1 turn, and heals crew by 3,000 HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,098 | 403 | 72 |
| Lv 70 | 2,196 | 806 | 144 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 295
- SPD
- 138
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets Fighter class teammates for Guard % Up Lv.5 (20 s); targets self to activate Provoke (25 s), ATK x 1.5 Counter stance (25 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets Fighter class teammates for Guard % Up Lv.1 (11 s); targets self to activate Provoke (16 s), ATK x 0.6 Counter stance (16 s)
Charge time: 29 s
- Level 2
Targets Fighter class teammates for Guard % Up Lv.1 (12 s); targets self to activate Provoke (17 s), ATK x 0.7 Counter stance (17 s)
Charge time: 29 s
- Level 3
Targets Fighter class teammates for Guard % Up Lv.1 (13 s); targets self to activate Provoke (18 s), ATK x 0.8 Counter stance (18 s)
Charge time: 29 s
- Level 4
Targets Fighter class teammates for Guard % Up Lv.2 (14 s); targets self to activate Provoke (19 s), ATK x 0.9 Counter stance (19 s)
Charge time: 29 s
- Level 5
Targets Fighter class teammates for Guard % Up Lv.2 (15 s); targets self to activate Provoke (20 s), ATK x 1 Counter stance (20 s)
Charge time: 29 s
- Level 6
Targets Fighter class teammates for Guard % Up Lv.3 (16 s); targets self to activate Provoke (21 s), ATK x 1.1 Counter stance (21 s)
Charge time: 29 s
- Level 7
Targets Fighter class teammates for Guard % Up Lv.3 (17 s); targets self to activate Provoke (22 s), ATK x 1.2 Counter stance (22 s)
Charge time: 29 s
- Level 8
Targets Fighter class teammates for Guard % Up Lv.3 (18 s); targets self to activate Provoke (23 s), ATK x 1.3 Counter stance (23 s)
Charge time: 29 s
- Level 9
Targets Fighter class teammates for Guard % Up Lv.4 (19 s); targets self to activate Provoke (24 s), ATK x 1.4 Counter stance (24 s)
Charge time: 29 s
- Level 10
Targets Fighter class teammates for Guard % Up Lv.5 (20 s); targets self to activate Provoke (25 s), ATK x 1.5 Counter stance (25 s)
Charge time: 29 s
Fighter class teammates DEF Up Lv.4, ATK Up Lv.5; DEX/INT-type teammates HP Up Lv.5
Show all 5 levels
- Level 1
Fighter class teammates DEF Up Lv.1, ATK Up Lv.1; DEX/INT-type teammates HP Up Lv.1
- Level 2
Fighter class teammates DEF Up Lv.2, ATK Up Lv.2; DEX/INT-type teammates HP Up Lv.2
- Level 3
Fighter class teammates DEF Up Lv.3, ATK Up Lv.3; DEX/INT-type teammates HP Up Lv.3
- Level 4
Fighter class teammates DEF Up Lv.4, ATK Up Lv.4; DEX/INT-type teammates HP Up Lv.4
- Level 5
Fighter class teammates DEF Up Lv.4, ATK Up Lv.5; DEX/INT-type teammates HP Up Lv.5
Heal 250 HP at an interval, reduce damage taken from Shooter by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
