Whitebeard VS Shanks

Broken Negotiation

Captain of the Whitebeard Pirates and captain of the Red-Hair Pirates. The discussion between Whitebeard and Red-Haired Shanks breaks down, and the two men draw. The clash of their weapons is mighty enough to split the skies.

Special

Heaven-Splitting Clash

Special changes depending on current character: Whitebeard Boosts PSY, INT, and Striker characters' base ATK by +1000 for 1 turn, and boosts their ATK by 2.5x for 1 turn. If the HP of the enemy with the highest max HP is 80% or above when Special is launched, reduces all enemies' HP by 30% (doubles PSY, INT, and Striker characters' slot effects for 1 turn otherwise) Shanks Boosts PSY, INT, and Slasher characters' base ATK by +1000 for 1 turn, boosts their slot effects by 2.5x for 1 turn, changes all slots (including BLOCK slots) to character's own type, and after 1 turn, sets all enemies' DEF to 0 for 1 turn

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Unpredictable Contact

Captain Ability changes depending on current character: Whitebeard Boosts PSY, INT, and Striker characters' ATK by 5x, HP by 1.2x, boosts crew's chance of landing on INT slots, makes INT slots have matching slot effects, and reduces damage taken by 20% Shanks Boosts PSY, INT, and Slasher characters' ATK by 5x, HP by 1.5x, boosts crew's chance of landing on PSY slots, makes PSY slots have matching slot effects, and heals crew by 0.5x character's RCV for every PERFECT at end of turn

Crewmate Ability

UNIQ

Crewmate Ability changes depending on current character: Whitebeard Makes crew's INT slots have matching slot effects Shanks Makes crew's PSY slots have matching slot effects

+STATS

Boosts crew's base stats by +100

Unlocks at Limit Break 25

Stats

HPATKRCV
Lv 12,0001,05075
Lv 994,4441,750251
Lv 1506,6662,625376
Limit Break4,944+5001,950+200351+100
Limit Break+5,444+1,0002,150+400401+150

Limit Break

01

Boosts base ATK by 5

02

Boosts base HP by 10

03

Boosts base HP by 10

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base RCV by 10

Show all 40
06

Boosts base HP by 20

07

Boosts base HP by 20

08

Boosts base ATK by 10

09

Boosts base ATK by 15

10

Boosts base HP by 30

11

Boosts base HP by 30

12

Boosts base ATK by 15

13

Boosts base ATK by 20

14

Boosts base RCV by 20

15

Potential Ability 2: Pinch Healing

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 40

18

Boosts base HP by 40

19

Boosts base RCV by 30

20

Boosts base RCV by 40

21

Boosts base ATK by 25

22

Boosts base ATK by 30

23

Boosts base HP by 60

24

Boosts base HP by 60

25

Add Crewmate Ability 2: Boosts crew's base stats by +100

26

Boosts base ATK by 40

27

Boosts base ATK by 40

28

Boosts base HP by 80

29

Boosts base HP by 100

30

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

31

Expand Limit Break (LB+)

32

Boosts base RCV by 25

33

Boosts base HP by 50

34

Boosts base RCV by 25

35

Boosts base HP by 100

36

Boosts base ATK by 100

37

Boosts base HP by 150

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1054,7051,852265
Lv 1104,9231,938277
Lv 1205,3582,110302
Lv 1305,7942,281326
Lv 1506,6662,625376

Evolution

Whitebeard VS Shanks
Sea StallionYellow Striped DragonBlack Striped DragonRainbow Pirate PenguinRainbow Striped Dragon
75,000 Beli
Whitebeard VS Shanks

Pirate Rumble

DEF
0
SPD
0
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack

Targets closest enemies

Heaven-Splitting Clash
Level 10 (Max)

Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.3 (15 s), ATK Up Lv.5 (15 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.4 (20 s); targets enemies within large range for 1000 damage; when remaining time is less than 50 s, targets enemies within large range for 2000 damage

Charge time: 17 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.1 (6 s), ATK Up Lv.1 (6 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.1 (11 s); targets enemies within large range for 500 damage; when remaining time is less than 50 s, targets enemies within large range for 1000 damage

    Charge time: 17 s

  2. Level 2

    Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.1 (7 s), ATK Up Lv.1 (7 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.1 (12 s); targets enemies within large range for 550 damage; when remaining time is less than 50 s, targets enemies within large range for 1100 damage

    Charge time: 17 s

  3. Level 3

    Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.1 (8 s), ATK Up Lv.1 (8 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.1 (13 s); targets enemies within large range for 600 damage; when remaining time is less than 50 s, targets enemies within large range for 1200 damage

    Charge time: 17 s

  4. Level 4

    Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.1 (9 s), ATK Up Lv.2 (9 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.1 (14 s); targets enemies within large range for 650 damage; when remaining time is less than 50 s, targets enemies within large range for 1300 damage

    Charge time: 17 s

  5. Level 5

    Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.1 (10 s), ATK Up Lv.2 (10 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.2 (15 s); targets enemies within large range for 700 damage; when remaining time is less than 50 s, targets enemies within large range for 1400 damage

    Charge time: 17 s

  6. Level 6

    Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.2 (11 s), ATK Up Lv.3 (11 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.2 (16 s); targets enemies within large range for 750 damage; when remaining time is less than 50 s, targets enemies within large range for 1500 damage

    Charge time: 17 s

  7. Level 7

    Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.2 (12 s), ATK Up Lv.3 (12 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.2 (17 s); targets enemies within large range for 800 damage; when remaining time is less than 50 s, targets enemies within large range for 1600 damage

    Charge time: 17 s

  8. Level 8

    Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.2 (13 s), ATK Up Lv.3 (13 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.3 (18 s); targets enemies within large range for 850 damage; when remaining time is less than 50 s, targets enemies within large range for 1700 damage

    Charge time: 17 s

  9. Level 9

    Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.2 (14 s), ATK Up Lv.4 (14 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.3 (19 s); targets enemies within large range for 900 damage; when remaining time is less than 50 s, targets enemies within large range for 1800 damage

    Charge time: 17 s

  10. Level 10

    Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.3 (15 s), ATK Up Lv.5 (15 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.4 (20 s); targets enemies within large range for 1000 damage; when remaining time is less than 50 s, targets enemies within large range for 2000 damage

    Charge time: 17 s

Ability
Level 5 (Max)

INT-type teammates HP Up Lv.5, ATK Up Lv.5; if current HP is below 50%, self DEF Up Lv.7/PSY-type teammates HP Up Lv.5, ATK Up Lv.5; if current HP is below 50%, self DEF Up Lv.7

Show all 5 levels
  1. Level 1

    INT-type teammates HP Up Lv.1, ATK Up Lv.1; if current HP is below 50%, self DEF Up Lv.3/PSY-type teammates HP Up Lv.1, ATK Up Lv.1; if current HP is below 50%, self DEF Up Lv.3

  2. Level 2

    INT-type teammates HP Up Lv.2, ATK Up Lv.2; if current HP is below 50%, self DEF Up Lv.4/PSY-type teammates HP Up Lv.2, ATK Up Lv.2; if current HP is below 50%, self DEF Up Lv.4

  3. Level 3

    INT-type teammates HP Up Lv.3, ATK Up Lv.3; if current HP is below 50%, self DEF Up Lv.5/PSY-type teammates HP Up Lv.3, ATK Up Lv.3; if current HP is below 50%, self DEF Up Lv.5

  4. Level 4

    INT-type teammates HP Up Lv.4, ATK Up Lv.4; if current HP is below 50%, self DEF Up Lv.6/PSY-type teammates HP Up Lv.4, ATK Up Lv.4; if current HP is below 50%, self DEF Up Lv.6

  5. Level 5

    INT-type teammates HP Up Lv.5, ATK Up Lv.5; if current HP is below 50%, self DEF Up Lv.7/PSY-type teammates HP Up Lv.5, ATK Up Lv.5; if current HP is below 50%, self DEF Up Lv.7

How to get

Sugo-Fest

Featured · Dec 31, 2021 – Jan 1, 2022

Sugo-Fest

Featured · Dec 30, 2021 – Dec 31, 2021

Sugo-Fest

Featured · Dec 29, 2021 – Dec 30, 2021

Sugo-Fest

Featured · Dec 28, 2021 – Dec 29, 2021

Family

Whitebeard VS Shanks
Whitebeard VS Shanks
Linked families
Edward Newgate (Whitebeard)Luffy & WhitebeardNewgate & Shiki & LinlinRed-Hair PiratesRoger & NewgateShanksShanks & BeckmanShanks & BuggyShanks & MihawkShanks VS KidWhitebeard & AceWhitebeard & MarcoWhitebeard & OdenWhitebeard VS Blackbeard