
Whitebeard VS Shanks
Discussion of the Emperors
Captain of the Whitebeard Pirates and captain of the Red-Hair Pirates. An encounter between Whitebeard and Red-Haired Shanks is unpredictable, so much so that the interaction between these two great pirates puts Navy HQ on high alert.
Special
Special changes depending on current character: Whitebeard Boosts PSY, INT, and Striker characters' base ATK by +1000 for 1 turn, and boosts their ATK by 2.5x for 1 turn. If the HP of the enemy with the highest max HP is 80% or above when Special is launched, reduces all enemies' HP by 30% (doubles PSY, INT, and Striker characters' slot effects for 1 turn otherwise) Shanks Boosts PSY, INT, and Slasher characters' base ATK by +1000 for 1 turn, boosts their slot effects by 2.5x for 1 turn, changes all slots (including BLOCK slots) to character's own type, and after 1 turn, sets all enemies' DEF to 0 for 1 turn
| Level 1 | 20 turns |
| Level 2 | 19 turns |
| Level 3 | 18 turns |
| Level 4 | 17 turns |
| Level 5 | 16 turns |
| Max | 15 turns |
Captain Ability
Captain Ability changes depending on current character: Whitebeard Boosts PSY, INT, and Striker characters' ATK by 5x, HP by 1.2x, boosts crew's chance of landing on INT slots, makes INT slots have matching slot effects, and reduces damage taken by 20% Shanks Boosts PSY, INT, and Slasher characters' ATK by 5x, HP by 1.5x, boosts crew's chance of landing on PSY slots, makes PSY slots have matching slot effects, and heals crew by 0.5x character's RCV for every PERFECT at end of turn
Crewmate Ability
Crewmate Ability changes depending on current character: Whitebeard Makes crew's INT slots have matching slot effects Shanks Makes crew's PSY slots have matching slot effects
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 905 | 478 | 39 |
| Lv 70 | 2,012 | 1,062 | 87 |
Evolution
Pirate Rumble
- DEF
- 0
- SPD
- 0
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.3 (15 s), ATK Up Lv.5 (15 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.4 (20 s); targets enemies within large range for 1000 damage; when remaining time is less than 50 s, targets enemies within large range for 2000 damage
Charge time: 17 s
Show all 10 levels
- Level 1
Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.1 (6 s), ATK Up Lv.1 (6 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.1 (11 s); targets enemies within large range for 500 damage; when remaining time is less than 50 s, targets enemies within large range for 1000 damage
Charge time: 17 s
- Level 2
Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.1 (7 s), ATK Up Lv.1 (7 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.1 (12 s); targets enemies within large range for 550 damage; when remaining time is less than 50 s, targets enemies within large range for 1100 damage
Charge time: 17 s
- Level 3
Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.1 (8 s), ATK Up Lv.1 (8 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.1 (13 s); targets enemies within large range for 600 damage; when remaining time is less than 50 s, targets enemies within large range for 1200 damage
Charge time: 17 s
- Level 4
Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.1 (9 s), ATK Up Lv.2 (9 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.1 (14 s); targets enemies within large range for 650 damage; when remaining time is less than 50 s, targets enemies within large range for 1300 damage
Charge time: 17 s
- Level 5
Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.1 (10 s), ATK Up Lv.2 (10 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.2 (15 s); targets enemies within large range for 700 damage; when remaining time is less than 50 s, targets enemies within large range for 1400 damage
Charge time: 17 s
- Level 6
Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.2 (11 s), ATK Up Lv.3 (11 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.2 (16 s); targets enemies within large range for 750 damage; when remaining time is less than 50 s, targets enemies within large range for 1500 damage
Charge time: 17 s
- Level 7
Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.2 (12 s), ATK Up Lv.3 (12 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.2 (17 s); targets enemies within large range for 800 damage; when remaining time is less than 50 s, targets enemies within large range for 1600 damage
Charge time: 17 s
- Level 8
Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.2 (13 s), ATK Up Lv.3 (13 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.3 (18 s); targets enemies within large range for 850 damage; when remaining time is less than 50 s, targets enemies within large range for 1700 damage
Charge time: 17 s
- Level 9
Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.2 (14 s), ATK Up Lv.4 (14 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.3 (19 s); targets enemies within large range for 900 damage; when remaining time is less than 50 s, targets enemies within large range for 1800 damage
Charge time: 17 s
- Level 10
Targets enemies within large range for HP 10% reduction; targets INT-type teammates for DEF Up Lv.3 (15 s), ATK Up Lv.5 (15 s); when remaining time is less than 50 s, targets enemies within medium range for ATK x 1 damage/Targets PSY-type teammates for DEF Up Lv.4 (20 s); targets enemies within large range for 1000 damage; when remaining time is less than 50 s, targets enemies within large range for 2000 damage
Charge time: 17 s
INT-type teammates HP Up Lv.5, ATK Up Lv.5; if current HP is below 50%, self DEF Up Lv.7/PSY-type teammates HP Up Lv.5, ATK Up Lv.5; if current HP is below 50%, self DEF Up Lv.7
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.1, ATK Up Lv.1; if current HP is below 50%, self DEF Up Lv.3/PSY-type teammates HP Up Lv.1, ATK Up Lv.1; if current HP is below 50%, self DEF Up Lv.3
- Level 2
INT-type teammates HP Up Lv.2, ATK Up Lv.2; if current HP is below 50%, self DEF Up Lv.4/PSY-type teammates HP Up Lv.2, ATK Up Lv.2; if current HP is below 50%, self DEF Up Lv.4
- Level 3
INT-type teammates HP Up Lv.3, ATK Up Lv.3; if current HP is below 50%, self DEF Up Lv.5/PSY-type teammates HP Up Lv.3, ATK Up Lv.3; if current HP is below 50%, self DEF Up Lv.5
- Level 4
INT-type teammates HP Up Lv.4, ATK Up Lv.4; if current HP is below 50%, self DEF Up Lv.6/PSY-type teammates HP Up Lv.4, ATK Up Lv.4; if current HP is below 50%, self DEF Up Lv.6
- Level 5
INT-type teammates HP Up Lv.5, ATK Up Lv.5; if current HP is below 50%, self DEF Up Lv.7/PSY-type teammates HP Up Lv.5, ATK Up Lv.5; if current HP is below 50%, self DEF Up Lv.7
