
Ace VS Akainu
Clashing Explosion
Commander of the Whitebeard Pirates' second division and one of the Navy HQ Admirals. The two have closely related abilities. In the Paramount War, Ace's flames and Akainu's magma clashed with ferocity.
Special
Special changes depending on current character: Ace Deals 200x character's ATK in non-type damage to all enemies, changes all slots to character's own type, boosts Free Spirit and Shooter characters' slot effects by 2.5x for 2 turns, and if Captain's slot is STR when Special is launched, sets the chain multiplier's minimum value at 2.5 and maximum value at 35.0 for 2 turns Akainu Deals 400x character's ATK in non-type damage to one enemy, changes all slots (including BLOCK slots) to QCK, boosts Driven and Powerhouse characters' slot effects by 2.5x for 2 turns, and sets the chain multiplier for 2 turns based on number of QCK slots used in normal attacks before Special is launched (3x for 0 or more, 3.25x for 8 or more, 3.5x for 15 or more)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Captain Ability changes depending on current character: Ace Boosts Shooter and Free Spirit characters' ATK by 5x, HP by 1.3x, makes their STRDEXQCK slots have matching slot effects, and reduces crew's Special Reverse by 10 turns Akainu Boosts Driven and Powerhouse characters' ATK by 5x, HP by 1.5x, boosts chance of landing on QCK slots, and when damage is received from the enemy, applies Ignited status (ignoring all status effects) to all enemies for 4 turns (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action)
Crewmate Ability
Crewmate Ability changes depending on current character: Ace Makes crew's STR slots have matching slot effects Akainu Makes crew's QCK slots have matching slot effects
Boosts crew's base ATK by 125
Unlocks at Limit Break 25
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,959 | 1,019 | 85 |
| Lv 99 | 4,354 | 1,699 | 283 |
| Lv 150 | 6,531 | 2,548 | 424 |
| Limit Break | 4,854+500 | 1,899+200 | 383+100 |
| Limit Break+ | 5,204+850 | 2,099+400 | 458+175 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 5
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 30
Show all 40
Boosts base HP by 30
Boosts base HP by 30
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 15
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base RCV by 30
Boosts base HP by 70
Boosts base HP by 70
Boosts base HP by 70
Boosts base HP by 100
Boosts base HP by 100
Add Crewmate Ability 2: Boosts crew's base ATK by 125
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 100
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,610 | 1,798 | 299 |
| Lv 110 | 4,823 | 1,882 | 313 |
| Lv 120 | 5,250 | 2,048 | 341 |
| Lv 130 | 5,677 | 2,215 | 368 |
| Lv 150 | 6,531 | 2,548 | 424 |
Evolution
Pirate Rumble
- DEF
- 0
- SPD
- 0
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets self for ATK Up Lv.7 (10 s); targets enemies within large range for ATK x 2 damage; if current HP is below 60%, targets all enemies for ATK x 2 damage/First 40 s of battle, targets enemies within large range for HP 30% reduction; targets enemies within large range for ATK x 2 damage; targets STR-type enemies for ATK x 1.5 damage
Charge time: 25 s
Show all 10 levels
- Level 1
Targets self for ATK Up Lv.1 (10 s); targets enemies within large range for ATK x 1 damage; if current HP is below 60%, targets all enemies for ATK x 1 damage/First 40 s of battle, targets enemies within large range for HP 20% reduction; targets enemies within large range for ATK x 1 damage; targets STR-type enemies for ATK x 0.5 damage
Charge time: 25 s
- Level 2
Targets self for ATK Up Lv.1 (10 s); targets enemies within large range for ATK x 1.1 damage; if current HP is below 60%, targets all enemies for ATK x 1.1 damage/First 40 s of battle, targets enemies within large range for HP 21% reduction; targets enemies within large range for ATK x 1.1 damage; targets STR-type enemies for ATK x 0.6 damage
Charge time: 25 s
- Level 3
Targets self for ATK Up Lv.2 (10 s); targets enemies within large range for ATK x 1.2 damage; if current HP is below 60%, targets all enemies for ATK x 1.2 damage/First 40 s of battle, targets enemies within large range for HP 22% reduction; targets enemies within large range for ATK x 1.2 damage; targets STR-type enemies for ATK x 0.7 damage
Charge time: 25 s
- Level 4
Targets self for ATK Up Lv.2 (10 s); targets enemies within large range for ATK x 1.3 damage; if current HP is below 60%, targets all enemies for ATK x 1.3 damage/First 40 s of battle, targets enemies within large range for HP 23% reduction; targets enemies within large range for ATK x 1.3 damage; targets STR-type enemies for ATK x 0.8 damage
Charge time: 25 s
- Level 5
Targets self for ATK Up Lv.3 (10 s); targets enemies within large range for ATK x 1.4 damage; if current HP is below 60%, targets all enemies for ATK x 1.4 damage/First 40 s of battle, targets enemies within large range for HP 24% reduction; targets enemies within large range for ATK x 1.4 damage; targets STR-type enemies for ATK x 0.9 damage
Charge time: 25 s
- Level 6
Targets self for ATK Up Lv.3 (10 s); targets enemies within large range for ATK x 1.5 damage; if current HP is below 60%, targets all enemies for ATK x 1.5 damage/First 40 s of battle, targets enemies within large range for HP 25% reduction; targets enemies within large range for ATK x 1.5 damage; targets STR-type enemies for ATK x 1 damage
Charge time: 25 s
- Level 7
Targets self for ATK Up Lv.4 (10 s); targets enemies within large range for ATK x 1.6 damage; if current HP is below 60%, targets all enemies for ATK x 1.6 damage/First 40 s of battle, targets enemies within large range for HP 26% reduction; targets enemies within large range for ATK x 1.6 damage; targets STR-type enemies for ATK x 1.1 damage
Charge time: 25 s
- Level 8
Targets self for ATK Up Lv.4 (10 s); targets enemies within large range for ATK x 1.7 damage; if current HP is below 60%, targets all enemies for ATK x 1.7 damage/First 40 s of battle, targets enemies within large range for HP 27% reduction; targets enemies within large range for ATK x 1.7 damage; targets STR-type enemies for ATK x 1.2 damage
Charge time: 25 s
- Level 9
Targets self for ATK Up Lv.5 (10 s); targets enemies within large range for ATK x 1.8 damage; if current HP is below 60%, targets all enemies for ATK x 1.8 damage/First 40 s of battle, targets enemies within large range for HP 28% reduction; targets enemies within large range for ATK x 1.8 damage; targets STR-type enemies for ATK x 1.3 damage
Charge time: 25 s
- Level 10
Targets self for ATK Up Lv.7 (10 s); targets enemies within large range for ATK x 2 damage; if current HP is below 60%, targets all enemies for ATK x 2 damage/First 40 s of battle, targets enemies within large range for HP 30% reduction; targets enemies within large range for ATK x 2 damage; targets STR-type enemies for ATK x 1.5 damage
Charge time: 25 s
STR-type teammates ATK Up Lv.5, DEF Up Lv.3; first 40 s of battle, self ATK Up Lv.5/QCK-type teammates ATK Up Lv.5, DEF Up Lv.3; first 20 s of battle, self Special CT Speed Up Lv.5, ATK Up Lv.5
Show all 5 levels
- Level 1
STR-type teammates ATK Up Lv.1, DEF Up Lv.1; first 40 s of battle, self ATK Up Lv.1/QCK-type teammates ATK Up Lv.1, DEF Up Lv.1; first 20 s of battle, self Special CT Speed Up Lv.1, ATK Up Lv.1
- Level 2
STR-type teammates ATK Up Lv.2, DEF Up Lv.1; first 40 s of battle, self ATK Up Lv.2/QCK-type teammates ATK Up Lv.2, DEF Up Lv.1; first 20 s of battle, self Special CT Speed Up Lv.2, ATK Up Lv.2
- Level 3
STR-type teammates ATK Up Lv.3, DEF Up Lv.2; first 40 s of battle, self ATK Up Lv.3/QCK-type teammates ATK Up Lv.3, DEF Up Lv.2; first 20 s of battle, self Special CT Speed Up Lv.3, ATK Up Lv.3
- Level 4
STR-type teammates ATK Up Lv.4, DEF Up Lv.2; first 40 s of battle, self ATK Up Lv.4/QCK-type teammates ATK Up Lv.4, DEF Up Lv.2; first 20 s of battle, self Special CT Speed Up Lv.4, ATK Up Lv.4
- Level 5
STR-type teammates ATK Up Lv.5, DEF Up Lv.3; first 40 s of battle, self ATK Up Lv.5/QCK-type teammates ATK Up Lv.5, DEF Up Lv.3; first 20 s of battle, self Special CT Speed Up Lv.5, ATK Up Lv.5
How to get
Featured · Aug 26, 2021 – Jan 1, 2022
Featured · Aug 26, 2021 – Jan 1, 2022
