Ace VS Akainu

Clashing Explosion

Commander of the Whitebeard Pirates' second division and one of the Navy HQ Admirals. The two have closely related abilities. In the Paramount War, Ace's flames and Akainu's magma clashed with ferocity.

Special

Clash of Fire and Magma

Special changes depending on current character: Ace Deals 200x character's ATK in non-type damage to all enemies, changes all slots to character's own type, boosts Free Spirit and Shooter characters' slot effects by 2.5x for 2 turns, and if Captain's slot is STR when Special is launched, sets the chain multiplier's minimum value at 2.5 and maximum value at 35.0 for 2 turns Akainu Deals 400x character's ATK in non-type damage to one enemy, changes all slots (including BLOCK slots) to QCK, boosts Driven and Powerhouse characters' slot effects by 2.5x for 2 turns, and sets the chain multiplier for 2 turns based on number of QCK slots used in normal attacks before Special is launched (3x for 0 or more, 3.25x for 8 or more, 3.5x for 15 or more)

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Warring Pride

Captain Ability changes depending on current character: Ace Boosts Shooter and Free Spirit characters' ATK by 5x, HP by 1.3x, makes their STRDEXQCK slots have matching slot effects, and reduces crew's Special Reverse by 10 turns Akainu Boosts Driven and Powerhouse characters' ATK by 5x, HP by 1.5x, boosts chance of landing on QCK slots, and when damage is received from the enemy, applies Ignited status (ignoring all status effects) to all enemies for 4 turns (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action)

Crewmate Ability

UNIQ

Crewmate Ability changes depending on current character: Ace Makes crew's STR slots have matching slot effects Akainu Makes crew's QCK slots have matching slot effects

+STATS

Boosts crew's base ATK by 125

Unlocks at Limit Break 25

Stats

HPATKRCV
Lv 11,9591,01985
Lv 994,3541,699283
Lv 1506,5312,548424
Limit Break4,854+5001,899+200383+100
Limit Break+5,204+8502,099+400458+175

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 5

03

Boosts base ATK by 5

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 30

Show all 40
06

Boosts base HP by 30

07

Boosts base HP by 30

08

Boosts base RCV by 5

09

Boosts base RCV by 5

10

Boosts base RCV by 10

11

Boosts base ATK by 10

12

Boosts base ATK by 10

13

Boosts base ATK by 10

14

Boosts base ATK by 15

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 20

18

Boosts base RCV by 30

19

Boosts base RCV by 30

20

Boosts base HP by 70

21

Boosts base HP by 70

22

Boosts base HP by 70

23

Boosts base HP by 100

24

Boosts base HP by 100

25

Add Crewmate Ability 2: Boosts crew's base ATK by 125

26

Boosts base ATK by 30

27

Boosts base ATK by 30

28

Boosts base ATK by 30

29

Boosts base ATK by 50

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base HP by 100

34

Boosts base RCV by 25

35

Boosts base RCV by 50

36

Boosts base HP by 100

37

Boosts base HP by 100

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Slot Bind Resistance
Level 5 (Max)

Completely removes character's Slot Bind

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 3 turns

  2. Level 2

    Reduces character's Slot Bind duration by 5 turns

  3. Level 3

    Reduces character's Slot Bind duration by 7 turns

  4. Level 4

    Reduces character's Slot Bind duration by 10 turns

  5. Level 5

    Completely removes character's Slot Bind

Level Limit Break

HPATKRCV
Lv 1054,6101,798299
Lv 1104,8231,882313
Lv 1205,2502,048341
Lv 1305,6772,215368
Lv 1506,5312,548424

Evolution

Ace VS Akainu
Sea StallionRed Striped DragonBlue Striped DragonRainbow Pirate PenguinRainbow Plated Lobster
75,000 Beli
Ace VS Akainu

Pirate Rumble

DEF
0
SPD
0
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Clash of Fire and Magma
Level 10 (Max)

Targets self for ATK Up Lv.7 (10 s); targets enemies within large range for ATK x 2 damage; if current HP is below 60%, targets all enemies for ATK x 2 damage/First 40 s of battle, targets enemies within large range for HP 30% reduction; targets enemies within large range for ATK x 2 damage; targets STR-type enemies for ATK x 1.5 damage

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets self for ATK Up Lv.1 (10 s); targets enemies within large range for ATK x 1 damage; if current HP is below 60%, targets all enemies for ATK x 1 damage/First 40 s of battle, targets enemies within large range for HP 20% reduction; targets enemies within large range for ATK x 1 damage; targets STR-type enemies for ATK x 0.5 damage

    Charge time: 25 s

  2. Level 2

    Targets self for ATK Up Lv.1 (10 s); targets enemies within large range for ATK x 1.1 damage; if current HP is below 60%, targets all enemies for ATK x 1.1 damage/First 40 s of battle, targets enemies within large range for HP 21% reduction; targets enemies within large range for ATK x 1.1 damage; targets STR-type enemies for ATK x 0.6 damage

    Charge time: 25 s

  3. Level 3

    Targets self for ATK Up Lv.2 (10 s); targets enemies within large range for ATK x 1.2 damage; if current HP is below 60%, targets all enemies for ATK x 1.2 damage/First 40 s of battle, targets enemies within large range for HP 22% reduction; targets enemies within large range for ATK x 1.2 damage; targets STR-type enemies for ATK x 0.7 damage

    Charge time: 25 s

  4. Level 4

    Targets self for ATK Up Lv.2 (10 s); targets enemies within large range for ATK x 1.3 damage; if current HP is below 60%, targets all enemies for ATK x 1.3 damage/First 40 s of battle, targets enemies within large range for HP 23% reduction; targets enemies within large range for ATK x 1.3 damage; targets STR-type enemies for ATK x 0.8 damage

    Charge time: 25 s

  5. Level 5

    Targets self for ATK Up Lv.3 (10 s); targets enemies within large range for ATK x 1.4 damage; if current HP is below 60%, targets all enemies for ATK x 1.4 damage/First 40 s of battle, targets enemies within large range for HP 24% reduction; targets enemies within large range for ATK x 1.4 damage; targets STR-type enemies for ATK x 0.9 damage

    Charge time: 25 s

  6. Level 6

    Targets self for ATK Up Lv.3 (10 s); targets enemies within large range for ATK x 1.5 damage; if current HP is below 60%, targets all enemies for ATK x 1.5 damage/First 40 s of battle, targets enemies within large range for HP 25% reduction; targets enemies within large range for ATK x 1.5 damage; targets STR-type enemies for ATK x 1 damage

    Charge time: 25 s

  7. Level 7

    Targets self for ATK Up Lv.4 (10 s); targets enemies within large range for ATK x 1.6 damage; if current HP is below 60%, targets all enemies for ATK x 1.6 damage/First 40 s of battle, targets enemies within large range for HP 26% reduction; targets enemies within large range for ATK x 1.6 damage; targets STR-type enemies for ATK x 1.1 damage

    Charge time: 25 s

  8. Level 8

    Targets self for ATK Up Lv.4 (10 s); targets enemies within large range for ATK x 1.7 damage; if current HP is below 60%, targets all enemies for ATK x 1.7 damage/First 40 s of battle, targets enemies within large range for HP 27% reduction; targets enemies within large range for ATK x 1.7 damage; targets STR-type enemies for ATK x 1.2 damage

    Charge time: 25 s

  9. Level 9

    Targets self for ATK Up Lv.5 (10 s); targets enemies within large range for ATK x 1.8 damage; if current HP is below 60%, targets all enemies for ATK x 1.8 damage/First 40 s of battle, targets enemies within large range for HP 28% reduction; targets enemies within large range for ATK x 1.8 damage; targets STR-type enemies for ATK x 1.3 damage

    Charge time: 25 s

  10. Level 10

    Targets self for ATK Up Lv.7 (10 s); targets enemies within large range for ATK x 2 damage; if current HP is below 60%, targets all enemies for ATK x 2 damage/First 40 s of battle, targets enemies within large range for HP 30% reduction; targets enemies within large range for ATK x 2 damage; targets STR-type enemies for ATK x 1.5 damage

    Charge time: 25 s

Ability
Level 5 (Max)

STR-type teammates ATK Up Lv.5, DEF Up Lv.3; first 40 s of battle, self ATK Up Lv.5/QCK-type teammates ATK Up Lv.5, DEF Up Lv.3; first 20 s of battle, self Special CT Speed Up Lv.5, ATK Up Lv.5

Show all 5 levels
  1. Level 1

    STR-type teammates ATK Up Lv.1, DEF Up Lv.1; first 40 s of battle, self ATK Up Lv.1/QCK-type teammates ATK Up Lv.1, DEF Up Lv.1; first 20 s of battle, self Special CT Speed Up Lv.1, ATK Up Lv.1

  2. Level 2

    STR-type teammates ATK Up Lv.2, DEF Up Lv.1; first 40 s of battle, self ATK Up Lv.2/QCK-type teammates ATK Up Lv.2, DEF Up Lv.1; first 20 s of battle, self Special CT Speed Up Lv.2, ATK Up Lv.2

  3. Level 3

    STR-type teammates ATK Up Lv.3, DEF Up Lv.2; first 40 s of battle, self ATK Up Lv.3/QCK-type teammates ATK Up Lv.3, DEF Up Lv.2; first 20 s of battle, self Special CT Speed Up Lv.3, ATK Up Lv.3

  4. Level 4

    STR-type teammates ATK Up Lv.4, DEF Up Lv.2; first 40 s of battle, self ATK Up Lv.4/QCK-type teammates ATK Up Lv.4, DEF Up Lv.2; first 20 s of battle, self Special CT Speed Up Lv.4, ATK Up Lv.4

  5. Level 5

    STR-type teammates ATK Up Lv.5, DEF Up Lv.3; first 40 s of battle, self ATK Up Lv.5/QCK-type teammates ATK Up Lv.5, DEF Up Lv.3; first 20 s of battle, self Special CT Speed Up Lv.5, ATK Up Lv.5

How to get

Sugo-Fest

Featured · Aug 26, 2021 – Jan 1, 2022

Sugo-Fest

Featured · Aug 26, 2021 – Jan 1, 2022

Family

Ace VS Akainu
Ace VS Akainu
Linked families
Ace & Little Oars Jr.Ace & SaboLuffy & AceMarco & AcePortgas D. AceSakazuki & BorsalinoSakazuki & IsshoSakazuki (Akainu)Whitebeard & AceYamato & Ace