Ace VS Akainu

Fire and Magma

Commander of the Whitebeard Pirates' second division and one of the Navy HQ Admirals. Akainu provokes Ace into fighting him after he insults Whitebeard.

Special

Clash of Fire and Magma

Special changes depending on current character: Ace Deals 200x character's ATK in non-type damage to all enemies, changes all slots to character's own type, boosts Free Spirit and Shooter characters' slot effects by 2.5x for 2 turns, and if Captain's slot is STR when Special is launched, sets the chain multiplier's minimum value at 2.5 and maximum value at 35.0 for 2 turns Akainu Deals 400x character's ATK in non-type damage to one enemy, changes all slots (including BLOCK slots) to QCK, boosts Driven and Powerhouse characters' slot effects by 2.5x for 2 turns, and sets the chain multiplier for 2 turns based on number of QCK slots used in normal attacks before Special is launched (3x for 0 or more, 3.25x for 8 or more, 3.5x for 15 or more)

Level 120 turns
Level 219 turns
Level 318 turns
Level 417 turns
Level 516 turns
Max15 turns

Captain Ability

Warring Pride

Captain Ability changes depending on current character: Ace Boosts Shooter and Free Spirit characters' ATK by 5x, HP by 1.3x, makes their STRDEXQCK slots have matching slot effects, and reduces crew's Special Reverse by 10 turns Akainu Boosts Driven and Powerhouse characters' ATK by 5x, HP by 1.5x, boosts chance of landing on QCK slots, and when damage is received from the enemy, applies Ignited status (ignoring all status effects) to all enemies for 4 turns (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action)

Crewmate Ability

UNIQ

Crewmate Ability changes depending on current character: Ace Makes crew's STR slots have matching slot effects Akainu Makes crew's QCK slots have matching slot effects

Stats

HPATKRCV
Lv 188746444
Lv 701,9711,03197

Evolution

Ace VS Akainu
Sea StallionRed Striped DragonBlue Striped DragonRainbow Pirate PenguinRainbow Plated Lobster
75,000 Beli
Ace VS Akainu

Pirate Rumble

DEF
0
SPD
0
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Clash of Fire and Magma
Level 10 (Max)

Targets self for ATK Up Lv.7 (10 s); targets enemies within large range for ATK x 2 damage; if current HP is below 60%, targets all enemies for ATK x 2 damage/First 40 s of battle, targets enemies within large range for HP 30% reduction; targets enemies within large range for ATK x 2 damage; targets STR-type enemies for ATK x 1.5 damage

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets self for ATK Up Lv.1 (10 s); targets enemies within large range for ATK x 1 damage; if current HP is below 60%, targets all enemies for ATK x 1 damage/First 40 s of battle, targets enemies within large range for HP 20% reduction; targets enemies within large range for ATK x 1 damage; targets STR-type enemies for ATK x 0.5 damage

    Charge time: 25 s

  2. Level 2

    Targets self for ATK Up Lv.1 (10 s); targets enemies within large range for ATK x 1.1 damage; if current HP is below 60%, targets all enemies for ATK x 1.1 damage/First 40 s of battle, targets enemies within large range for HP 21% reduction; targets enemies within large range for ATK x 1.1 damage; targets STR-type enemies for ATK x 0.6 damage

    Charge time: 25 s

  3. Level 3

    Targets self for ATK Up Lv.2 (10 s); targets enemies within large range for ATK x 1.2 damage; if current HP is below 60%, targets all enemies for ATK x 1.2 damage/First 40 s of battle, targets enemies within large range for HP 22% reduction; targets enemies within large range for ATK x 1.2 damage; targets STR-type enemies for ATK x 0.7 damage

    Charge time: 25 s

  4. Level 4

    Targets self for ATK Up Lv.2 (10 s); targets enemies within large range for ATK x 1.3 damage; if current HP is below 60%, targets all enemies for ATK x 1.3 damage/First 40 s of battle, targets enemies within large range for HP 23% reduction; targets enemies within large range for ATK x 1.3 damage; targets STR-type enemies for ATK x 0.8 damage

    Charge time: 25 s

  5. Level 5

    Targets self for ATK Up Lv.3 (10 s); targets enemies within large range for ATK x 1.4 damage; if current HP is below 60%, targets all enemies for ATK x 1.4 damage/First 40 s of battle, targets enemies within large range for HP 24% reduction; targets enemies within large range for ATK x 1.4 damage; targets STR-type enemies for ATK x 0.9 damage

    Charge time: 25 s

  6. Level 6

    Targets self for ATK Up Lv.3 (10 s); targets enemies within large range for ATK x 1.5 damage; if current HP is below 60%, targets all enemies for ATK x 1.5 damage/First 40 s of battle, targets enemies within large range for HP 25% reduction; targets enemies within large range for ATK x 1.5 damage; targets STR-type enemies for ATK x 1 damage

    Charge time: 25 s

  7. Level 7

    Targets self for ATK Up Lv.4 (10 s); targets enemies within large range for ATK x 1.6 damage; if current HP is below 60%, targets all enemies for ATK x 1.6 damage/First 40 s of battle, targets enemies within large range for HP 26% reduction; targets enemies within large range for ATK x 1.6 damage; targets STR-type enemies for ATK x 1.1 damage

    Charge time: 25 s

  8. Level 8

    Targets self for ATK Up Lv.4 (10 s); targets enemies within large range for ATK x 1.7 damage; if current HP is below 60%, targets all enemies for ATK x 1.7 damage/First 40 s of battle, targets enemies within large range for HP 27% reduction; targets enemies within large range for ATK x 1.7 damage; targets STR-type enemies for ATK x 1.2 damage

    Charge time: 25 s

  9. Level 9

    Targets self for ATK Up Lv.5 (10 s); targets enemies within large range for ATK x 1.8 damage; if current HP is below 60%, targets all enemies for ATK x 1.8 damage/First 40 s of battle, targets enemies within large range for HP 28% reduction; targets enemies within large range for ATK x 1.8 damage; targets STR-type enemies for ATK x 1.3 damage

    Charge time: 25 s

  10. Level 10

    Targets self for ATK Up Lv.7 (10 s); targets enemies within large range for ATK x 2 damage; if current HP is below 60%, targets all enemies for ATK x 2 damage/First 40 s of battle, targets enemies within large range for HP 30% reduction; targets enemies within large range for ATK x 2 damage; targets STR-type enemies for ATK x 1.5 damage

    Charge time: 25 s

Ability
Level 5 (Max)

STR-type teammates ATK Up Lv.5, DEF Up Lv.3; first 40 s of battle, self ATK Up Lv.5/QCK-type teammates ATK Up Lv.5, DEF Up Lv.3; first 20 s of battle, self Special CT Speed Up Lv.5, ATK Up Lv.5

Show all 5 levels
  1. Level 1

    STR-type teammates ATK Up Lv.1, DEF Up Lv.1; first 40 s of battle, self ATK Up Lv.1/QCK-type teammates ATK Up Lv.1, DEF Up Lv.1; first 20 s of battle, self Special CT Speed Up Lv.1, ATK Up Lv.1

  2. Level 2

    STR-type teammates ATK Up Lv.2, DEF Up Lv.1; first 40 s of battle, self ATK Up Lv.2/QCK-type teammates ATK Up Lv.2, DEF Up Lv.1; first 20 s of battle, self Special CT Speed Up Lv.2, ATK Up Lv.2

  3. Level 3

    STR-type teammates ATK Up Lv.3, DEF Up Lv.2; first 40 s of battle, self ATK Up Lv.3/QCK-type teammates ATK Up Lv.3, DEF Up Lv.2; first 20 s of battle, self Special CT Speed Up Lv.3, ATK Up Lv.3

  4. Level 4

    STR-type teammates ATK Up Lv.4, DEF Up Lv.2; first 40 s of battle, self ATK Up Lv.4/QCK-type teammates ATK Up Lv.4, DEF Up Lv.2; first 20 s of battle, self Special CT Speed Up Lv.4, ATK Up Lv.4

  5. Level 5

    STR-type teammates ATK Up Lv.5, DEF Up Lv.3; first 40 s of battle, self ATK Up Lv.5/QCK-type teammates ATK Up Lv.5, DEF Up Lv.3; first 20 s of battle, self Special CT Speed Up Lv.5, ATK Up Lv.5

How to get

Family

Ace VS Akainu
Ace VS Akainu
Linked families
Ace & Little Oars Jr.Ace & SaboLuffy & AceMarco & AcePortgas D. AceSakazuki & BorsalinoSakazuki & IsshoSakazuki (Akainu)Whitebeard & AceYamato & Ace