
Gyukimaru
Warrior-Monk Reminiscing
Special
Changes all slots to character's current slot, reduces crew's Despair/Paralysis/ATK Down duration by 3 turns, and reduces all enemies' [Damage Cut] duration by 5 turns
| Base | Limit Break | Limit Break+ | |
|---|---|---|---|
| Lv 1 | 17 turns | 16 turns | 15 turns |
| Lv 2 | 16 turns | 15 turns | 14 turns |
| Lv 3 | 15 turns | 14 turns | 13 turns |
| Lv 4 | 14 turns | 13 turns | 12 turns |
| Lv 5 | 13 turns | 12 turns | 11 turns |
| Lv 6 | 12 turns | 11 turns | 10 turns |
| Lv 7 (Max) | 11 turns | 10 turns | 9 turns |
Show 5 more levelsShow less
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts DEX characters' ATK by 3x and reduces damage taken by 10%
Crewmate Ability
Character's DEX slot is carried over to the next turn if character lands a PERFECT strike
Boosts DEX characters' base ATK by 50
Unlocks at Limit Break 12
Support Ability
DEX characters
Reduces damage taken from QCK characters by 5% and adds 13% of character's base HP to supported character's base HP
- Lv 4
Reduces damage taken from QCK characters by 4% and adds 10% of character's base HP to supported character's base HP
- Lv 3
Reduces damage taken from QCK characters by 3% and adds 7% of character's base HP to supported character's base HP
- Lv 2
Reduces damage taken from QCK characters by 2% and adds 5% of character's base HP to supported character's base HP
- Lv 1
Reduces damage taken from QCK characters by 1% and adds 4% of character's base HP to supported character's base HP
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Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,324 | 827 | 75 |
| Lv 99 | 2,942 | 1,379 | 250 |
| Lv 99 + Limit Break | 3,142+200 | 1,479+100 | 300+50 |
| Lv 99 + Limit Break+ | 3,342+400 | 1,679+300 | 400+150 |
| Lv 105 | 3,515+400 | 1,760+300 | 414+150 |
| Lv 110 | 3,659+400 | 1,827+300 | 426+150 |
| Lv 120 | 3,947+400 | 1,962+300 | 451+150 |
| Lv 130 | 4,236+400 | 2,097+300 | 475+150 |
| Lv 150 | 4,813+400 | 2,368+300 | 525+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 50
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 50
Boosts base RCV by 20
Boosts base RCV by 30
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts DEX characters' base ATK by 50
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Bind Ship Ability Resistance
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Potential Abilities
Reduces character's Slot Bind duration by 5 turns
- Lv 4
Reduces character's Slot Bind duration by 4 turns
- Lv 3
Reduces character's Slot Bind duration by 3 turns
- Lv 2
Reduces character's Slot Bind duration by 2 turns
- Lv 1
Reduces character's Slot Bind duration by 1 turn
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If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Lv 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Lv 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Lv 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Lv 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
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Reduces Bind Ship Ability duration by 5 turns
- Lv 4
Reduces Bind Ship Ability duration by 4 turns
- Lv 3
Reduces Bind Ship Ability duration by 3 turns
- Lv 2
Reduces Bind Ship Ability duration by 2 turns
- Lv 1
Reduces Bind Ship Ability duration by 1 turn
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Rumble Stats
- Style
ATK Style- DEF
- 114
- SPD
- 161
- Rumble cost
- 30
- Behavior Pattern
- Normal Attack → Normal Attack → Power Attack → Full Attack
- Target Priority
- Targets closest enemies
Targets 3 enemies for ATK x 2 damage; targets DEX-type teammates for DEF Up Lv.2 (15 s)
- Lv 9CT 35
Targets 3 enemies for ATK x 1.8 damage; targets DEX-type teammates for DEF Up Lv.2 (14 s)
- Lv 8CT 35
Targets 3 enemies for ATK x 1.7 damage; targets DEX-type teammates for DEF Up Lv.2 (13 s)
- Lv 7CT 35
Targets 3 enemies for ATK x 1.6 damage; targets DEX-type teammates for DEF Up Lv.2 (12 s)
- Lv 6CT 35
Targets 3 enemies for ATK x 1.5 damage; targets DEX-type teammates for DEF Up Lv.2 (11 s)
- Lv 5CT 35
Targets 3 enemies for ATK x 1.4 damage; targets DEX-type teammates for DEF Up Lv.2 (10 s)
- Lv 4CT 35
Targets 3 enemies for ATK x 1.3 damage; targets DEX-type teammates for DEF Up Lv.2 (9 s)
- Lv 3CT 35
Targets 3 enemies for ATK x 1.2 damage; targets DEX-type teammates for DEF Up Lv.2 (8 s)
- Lv 2CT 35
Targets 3 enemies for ATK x 1.1 damage; targets DEX-type teammates for DEF Up Lv.2 (7 s)
- Lv 1CT 35
Targets 3 enemies for ATK x 1 damage; targets DEX-type teammates for DEF Up Lv.2 (6 s)
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DEX-type teammates ATK Up Lv.5, Critical % Up Lv.5
- Lv 4
DEX-type teammates ATK Up Lv.4, Critical % Up Lv.4
- Lv 3
DEX-type teammates ATK Up Lv.3, Critical % Up Lv.3
- Lv 2
DEX-type teammates ATK Up Lv.2, Critical % Up Lv.2
- Lv 1
DEX-type teammates ATK Up Lv.1, Critical % Up Lv.1
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80% chance to evade Paralysis
Reduce damage taken from QCK by 10%
Unlocks at Lv 120
How to get
No summon, event or quest gives this character yet.
Manual locations
40Family
Ch.105
50Lore
A bandit/warrior-monk. His true identity is Onimaru, the companion of Shimotsuki Ushimaru, the deceased daimyo of Ringo. For over five years, he has fended off grave-robbers alone.


