
Gyukimaru on Bandit's Bridge
Special
Deals 200x character's ATK in QCK damage to one enemy, makes QCK and INT characters' type slots have matching slot effects for 3 turns, reduces crew's Paralysis/Bind duration by 4 turns, and reduces all enemies' damage reduction (except [Damage Cut]) duration by 4 turns
| Base | Limit Break | |
|---|---|---|
| Lv 1 | 29 turns | 27 turns |
| Lv 2 | 28 turns | 26 turns |
| Lv 3 | 27 turns | 25 turns |
| Lv 4 | 26 turns | 24 turns |
| Lv 5 | 25 turns | 23 turns |
| Lv 6 | 24 turns | 22 turns |
| Lv 7 | 23 turns | 21 turns |
| Lv 8 | 22 turns | 20 turns |
| Lv 9 | 21 turns | 19 turns |
| Lv 10 | 20 turns | 18 turns |
| Lv 11 | 19 turns | 17 turns |
| Lv 12 | 18 turns | 16 turns |
| Lv 13 | 17 turns | 15 turns |
| Lv 14 | 16 turns | 14 turns |
| Lv 15 | 15 turns | 13 turns |
| Lv 16 (Max) | 14 turns | 12 turns |
Show 14 more levelsShow less
−1 turn at Limit Break 9
−1 turn at Limit Break 20
Captain Ability
Boosts QCK and INT characters' ATK by 2.75x and HP by 1.25x
Crewmate Ability
Boosts QCK and INT characters' base ATK by 50
Makes character's INT slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
QCK characters
Adds 8% of character's base ATK to supported character's base ATK
- Lv 4
Adds 6% of character's base ATK to supported character's base ATK
- Lv 3
Adds 5% of character's base ATK to supported character's base ATK
- Lv 2
Adds 4% of character's base ATK to supported character's base ATK
- Lv 1
Adds 3% of character's base ATK to supported character's base ATK
Show 4 more levelsShow less
Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,321 | 646 | 161 |
| Lv 99 | 3,188 | 1,369 | 228 |
| Lv 99 + Limit Break | 3,448+260 | 1,549+180 | 373+145 |
| Lv 105 | 3,635+260 | 1,629+180 | 386+145 |
| Lv 110 | 3,791+260 | 1,696+180 | 397+145 |
| Lv 120 | 4,104+260 | 1,830+180 | 419+145 |
| Lv 130 | 4,416+260 | 1,964+180 | 442+145 |
| Lv 150 | 5,042+260 | 2,233+180 | 487+145 |
Limit Break
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 30
Potential Ability 1: STR Damage Reduction
Add 1 Power Slot
Boosts base HP by 30
Boosts base ATK by 30
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 40
Boosts base HP by 40
Add Crewmate Ability 2: Makes character's INT slots have matching slot effects
Boosts base RCV by 40
Boosts base HP by 40
Potential Ability 2: Own Special Charge Time Reduced
Boosts base RCV by 45
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 80
Reduces Special charge time by 1 turn
Show 15 moreShow less
Potential Abilities
Reduces damage taken from STR characters by 5%
- Lv 4
Reduces damage taken from STR characters by 4%
- Lv 3
Reduces damage taken from STR characters by 3%
- Lv 2
Reduces damage taken from STR characters by 2%
- Lv 1
Reduces damage taken from STR characters by 1%
Show 4 more levelsShow less
Reduces character's Special charge time by 6 turns at start of quest
- Lv 4
Reduces character's Special charge time by 4 turns at start of quest
- Lv 3
Reduces character's Special charge time by 3 turns at start of quest
- Lv 2
Reduces character's Special charge time by 2 turns at start of quest
- Lv 1
Reduces character's Special charge time by 1 turn at start of quest
Show 4 more levelsShow less
How to get
Found only as a quest drop: see Farm locations under Family.
Manual locations
50Family
Ch.105
50Lore
A bandit/warrior-monk. He's known in the Flower Capital for stealing the weapons of those who cross Bandit's Bridge. No one knows where he lives.


