Crocus

Waiting at the Cape to Fulfill a Promise

Keeper of the Twin Capes Lighthouse. Along with his whale friend Laboon, he awaits the return of the Straw Hat Pirates. He is relieved to know that Laboon has stopped ramming his head against the Red Line.

Special

Silent Intimidation

Reduces damage taken by 90% for 2 turns, heals crew by 20x character's RCV (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), completely removes crew's Remove SFX/Poison, and reduces crew's Burn/RCV Down duration by 5 turns

BaseLimit Break
Level 119 turns18 turns
Level 218 turns17 turns
Level 317 turns16 turns
Level 416 turns15 turns
Level 515 turns14 turns
Level 614 turns13 turns
Max13 turns12 turns

−1 turn at Limit Break 24 (LB+)

Captain Ability

Promise With Laboon

Boosts PSY characters' ATK by 3x and RCV by 1.2x

Crewmate Ability

UNIQ

Adds an additional 150 HP when obtaining a RCV slot

RES

Reduces crew's Paralysis duration by 1 turn

Unlocks at Limit Break 12

Support Ability

Supported Characters

Laboon, Silvers Rayleigh, Gol D. Roger

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces damage taken by 50% for 1 turn, heals crew by 2,000 HP, and reduces crew's Burn duration by 2 turns

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn and heals crew by 500 HP

  2. Level 2

    Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn and heals crew by 1,000 HP

  3. Level 3

    Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn, heals crew by 1,000 HP, and reduces crew's Burn duration by 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, reduces damage taken by 40% for 1 turn, heals crew by 1,500 HP, and reduces crew's Burn duration by 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, reduces damage taken by 50% for 1 turn, heals crew by 2,000 HP, and reduces crew's Burn duration by 2 turns

Stats

HPATKRCV
Lv 11,24680096
Lv 992,7681,334319
Lv 1504,1522,001478
Limit Break2,968+2001,434+100369+50
Limit Break+3,168+4001,634+300469+150

Limit Break

01

Boosts base RCV by 5

02

Boosts base RCV by 5

03

Boosts base RCV by 10

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base ATK by 10

Show all 25
06

Boosts base ATK by 10

07

Boosts base HP by 50

08

Add 1 Power Slot

09

Boosts base HP by 50

10

Boosts base HP by 100

11

Boosts base ATK by 30

12

Add Crewmate Ability 2: Reduces crew's Paralysis duration by 1 turn

13

Boosts base RCV by 30

14

Boosts base ATK by 50

15

Potential Ability 2: Pinch Healing

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base RCV by 50

19

Boosts base ATK by 50

20

Boosts base ATK by 50

21

Boosts base ATK by 100

22

Boosts base HP by 100

23

Boosts base HP by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Bind Ship Ability Resistance

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,9301,412337
Lv 1103,0661,477353
Lv 1203,3371,608384
Lv 1303,6091,739415
Lv 1504,1522,001478

Evolution

Crocus
Sea HorseYellow Armored CrabRainbow Armored CrabYellow Plated LobsterYellow Striped Dragon
30,000 Beli
Crocus

Pirate Rumble

Style
Defender
DEF
190
SPD
107
Cost
30
Action

Normal Attack → Normal Attack → Heal Self Lv.2

Targets closest enemies

Silent Intimidation
Level 10 (Max)

Targets teammate with low current HP for DEF Up Lv.4 (30 s); targets teammates within medium range for HP 15% healing

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets teammate with low current HP for DEF Up Lv.1 (21 s); targets teammates within medium range for HP 10% healing

    Charge time: 30 s

  2. Level 2

    Targets teammate with low current HP for DEF Up Lv.1 (22 s); targets teammates within medium range for HP 10% healing

    Charge time: 30 s

  3. Level 3

    Targets teammate with low current HP for DEF Up Lv.1 (23 s); targets teammates within medium range for HP 11% healing

    Charge time: 30 s

  4. Level 4

    Targets teammate with low current HP for DEF Up Lv.1 (24 s); targets teammates within medium range for HP 11% healing

    Charge time: 30 s

  5. Level 5

    Targets teammate with low current HP for DEF Up Lv.2 (25 s); targets teammates within medium range for HP 12% healing

    Charge time: 30 s

  6. Level 6

    Targets teammate with low current HP for DEF Up Lv.2 (26 s); targets teammates within medium range for HP 12% healing

    Charge time: 30 s

  7. Level 7

    Targets teammate with low current HP for DEF Up Lv.2 (27 s); targets teammates within medium range for HP 13% healing

    Charge time: 30 s

  8. Level 8

    Targets teammate with low current HP for DEF Up Lv.3 (28 s); targets teammates within medium range for HP 13% healing

    Charge time: 30 s

  9. Level 9

    Targets teammate with low current HP for DEF Up Lv.3 (29 s); targets teammates within medium range for HP 14% healing

    Charge time: 30 s

  10. Level 10

    Targets teammate with low current HP for DEF Up Lv.4 (30 s); targets teammates within medium range for HP 15% healing

    Charge time: 30 s

Ability
Level 5 (Max)

PSY-type teammates SPD Up Lv.5, DEF Up Lv.2

Show all 5 levels
  1. Level 1

    PSY-type teammates SPD Up Lv.1, DEF Up Lv.1

  2. Level 2

    PSY-type teammates SPD Up Lv.2, DEF Up Lv.1

  3. Level 3

    PSY-type teammates SPD Up Lv.3, DEF Up Lv.1

  4. Level 4

    PSY-type teammates SPD Up Lv.4, DEF Up Lv.1

  5. Level 5

    PSY-type teammates SPD Up Lv.5, DEF Up Lv.2

Resilience

Heal 150 HP at an interval

How to get

Family

Crocus
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