
Crocus
Waiting at the Cape to Fulfill a Promise
Keeper of the Twin Capes Lighthouse. Along with his whale friend Laboon, he awaits the return of the Straw Hat Pirates. He is relieved to know that Laboon has stopped ramming his head against the Red Line.
Special
Reduces damage taken by 90% for 2 turns, heals crew by 20x character's RCV (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), completely removes crew's Remove SFX/Poison, and reduces crew's Burn/RCV Down duration by 5 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Level 6 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts PSY characters' ATK by 3x and RCV by 1.2x
Crewmate Ability
Adds an additional 150 HP when obtaining a RCV slot
Reduces crew's Paralysis duration by 1 turn
Unlocks at Limit Break 12
Support Ability
Laboon, Silvers Rayleigh, Gol D. Roger
Once per quest, if supported character uses a Special, reduces damage taken by 50% for 1 turn, heals crew by 2,000 HP, and reduces crew's Burn duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn and heals crew by 500 HP
- Level 2
Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn and heals crew by 1,000 HP
- Level 3
Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn, heals crew by 1,000 HP, and reduces crew's Burn duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces damage taken by 40% for 1 turn, heals crew by 1,500 HP, and reduces crew's Burn duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces damage taken by 50% for 1 turn, heals crew by 2,000 HP, and reduces crew's Burn duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,246 | 800 | 96 |
| Lv 99 | 2,768 | 1,334 | 319 |
| Lv 150 | 4,152 | 2,001 | 478 |
| Limit Break | 2,968+200 | 1,434+100 | 369+50 |
| Limit Break+ | 3,168+400 | 1,634+300 | 469+150 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 10
Show all 25
Boosts base ATK by 10
Boosts base HP by 50
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 30
Add Crewmate Ability 2: Reduces crew's Paralysis duration by 1 turn
Boosts base RCV by 30
Boosts base ATK by 50
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,930 | 1,412 | 337 |
| Lv 110 | 3,066 | 1,477 | 353 |
| Lv 120 | 3,337 | 1,608 | 384 |
| Lv 130 | 3,609 | 1,739 | 415 |
| Lv 150 | 4,152 | 2,001 | 478 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 190
- SPD
- 107
- Cost
- 30
Normal Attack → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets teammate with low current HP for DEF Up Lv.4 (30 s); targets teammates within medium range for HP 15% healing
Charge time: 30 s
Show all 10 levels
- Level 1
Targets teammate with low current HP for DEF Up Lv.1 (21 s); targets teammates within medium range for HP 10% healing
Charge time: 30 s
- Level 2
Targets teammate with low current HP for DEF Up Lv.1 (22 s); targets teammates within medium range for HP 10% healing
Charge time: 30 s
- Level 3
Targets teammate with low current HP for DEF Up Lv.1 (23 s); targets teammates within medium range for HP 11% healing
Charge time: 30 s
- Level 4
Targets teammate with low current HP for DEF Up Lv.1 (24 s); targets teammates within medium range for HP 11% healing
Charge time: 30 s
- Level 5
Targets teammate with low current HP for DEF Up Lv.2 (25 s); targets teammates within medium range for HP 12% healing
Charge time: 30 s
- Level 6
Targets teammate with low current HP for DEF Up Lv.2 (26 s); targets teammates within medium range for HP 12% healing
Charge time: 30 s
- Level 7
Targets teammate with low current HP for DEF Up Lv.2 (27 s); targets teammates within medium range for HP 13% healing
Charge time: 30 s
- Level 8
Targets teammate with low current HP for DEF Up Lv.3 (28 s); targets teammates within medium range for HP 13% healing
Charge time: 30 s
- Level 9
Targets teammate with low current HP for DEF Up Lv.3 (29 s); targets teammates within medium range for HP 14% healing
Charge time: 30 s
- Level 10
Targets teammate with low current HP for DEF Up Lv.4 (30 s); targets teammates within medium range for HP 15% healing
Charge time: 30 s
PSY-type teammates SPD Up Lv.5, DEF Up Lv.2
Show all 5 levels
- Level 1
PSY-type teammates SPD Up Lv.1, DEF Up Lv.1
- Level 2
PSY-type teammates SPD Up Lv.2, DEF Up Lv.1
- Level 3
PSY-type teammates SPD Up Lv.3, DEF Up Lv.1
- Level 4
PSY-type teammates SPD Up Lv.4, DEF Up Lv.1
- Level 5
PSY-type teammates SPD Up Lv.5, DEF Up Lv.2
Heal 150 HP at an interval



