
Leo
Warrior Watching Over the Party
A warrior from the Kingdom of Tontatta. He is almost overwhelmed by all the presents and food, but is maintaining the party's security well. "I pwomised to have cake with da princess after!"
Special
Reduces all enemies' DEF Up duration by 5 turns and reduces crew's lock chain multiplier duration by 7 turns. If crew heals over 10,000 HP beyond crew's maximum HP before Special is launched, reduces top-row characters' Special charge time by 3 turns (reduces top-row character's Special charge time by 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 15 turns |
| Level 2 | 16 turns | 14 turns |
| Level 3 | 15 turns | 13 turns |
| Level 4 | 14 turns | 12 turns |
| Level 5 | 13 turns | 11 turns |
| Level 6 | 12 turns | 10 turns |
| Max | 11 turns | 9 turns |
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Free Spirit characters' ATK by 3x and reduces damage taken by 10%
Crewmate Ability
Boosts Cerebral characters' base stats by 50
Makes character immune to Special Reverse
Unlocks at Limit Break 12
Support Ability
Usopp, Mansherry
Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 2 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,256 | 844 | 80 |
| Lv 99 | 2,790 | 1,407 | 266 |
| Lv 150 | 4,185 | 2,110 | 399 |
| Limit Break | 2,990+200 | 1,507+100 | 316+50 |
| Limit Break+ | 3,190+400 | 1,707+300 | 416+150 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base RCV by 20
Potential Ability 1: QCK Damage Reduction
Boosts base ATK by 20
Show all 25
Boosts base HP by 50
Boosts base HP by 50
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 30
Add Crewmate Ability 2: Makes character immune to Special Reverse
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Fear Resistance
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,954 | 1,489 | 281 |
| Lv 110 | 3,090 | 1,558 | 294 |
| Lv 120 | 3,364 | 1,696 | 320 |
| Lv 130 | 3,637 | 1,834 | 346 |
| Lv 150 | 4,185 | 2,110 | 399 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 134
- SPD
- 140
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets enemies within medium range for DEF Down Lv.2 (20 s), SPD Down Lv.5 (20 s); targets Free Spirit/Cerebral class teammates for DEF Up Lv.2 (15 s); targets 1 enemy for ATK x 2 damage
Charge time: 30 s
Show all 10 levels
- Level 1
Targets enemies within medium range for DEF Down Lv.2 (11 s), SPD Down Lv.1 (11 s); targets Free Spirit/Cerebral class teammates for DEF Up Lv.2 (6 s); targets 1 enemy for ATK x 1 damage
Charge time: 30 s
- Level 2
Targets enemies within medium range for DEF Down Lv.2 (12 s), SPD Down Lv.1 (12 s); targets Free Spirit/Cerebral class teammates for DEF Up Lv.2 (7 s); targets 1 enemy for ATK x 1.1 damage
Charge time: 30 s
- Level 3
Targets enemies within medium range for DEF Down Lv.2 (13 s), SPD Down Lv.1 (13 s); targets Free Spirit/Cerebral class teammates for DEF Up Lv.2 (8 s); targets 1 enemy for ATK x 1.2 damage
Charge time: 30 s
- Level 4
Targets enemies within medium range for DEF Down Lv.2 (14 s), SPD Down Lv.2 (14 s); targets Free Spirit/Cerebral class teammates for DEF Up Lv.2 (9 s); targets 1 enemy for ATK x 1.3 damage
Charge time: 30 s
- Level 5
Targets enemies within medium range for DEF Down Lv.2 (15 s), SPD Down Lv.2 (15 s); targets Free Spirit/Cerebral class teammates for DEF Up Lv.2 (10 s); targets 1 enemy for ATK x 1.4 damage
Charge time: 30 s
- Level 6
Targets enemies within medium range for DEF Down Lv.2 (16 s), SPD Down Lv.3 (16 s); targets Free Spirit/Cerebral class teammates for DEF Up Lv.2 (11 s); targets 1 enemy for ATK x 1.5 damage
Charge time: 30 s
- Level 7
Targets enemies within medium range for DEF Down Lv.2 (17 s), SPD Down Lv.3 (17 s); targets Free Spirit/Cerebral class teammates for DEF Up Lv.2 (12 s); targets 1 enemy for ATK x 1.6 damage
Charge time: 30 s
- Level 8
Targets enemies within medium range for DEF Down Lv.2 (18 s), SPD Down Lv.3 (18 s); targets Free Spirit/Cerebral class teammates for DEF Up Lv.2 (13 s); targets 1 enemy for ATK x 1.7 damage
Charge time: 30 s
- Level 9
Targets enemies within medium range for DEF Down Lv.2 (19 s), SPD Down Lv.4 (19 s); targets Free Spirit/Cerebral class teammates for DEF Up Lv.2 (14 s); targets 1 enemy for ATK x 1.8 damage
Charge time: 30 s
- Level 10
Targets enemies within medium range for DEF Down Lv.2 (20 s), SPD Down Lv.5 (20 s); targets Free Spirit/Cerebral class teammates for DEF Up Lv.2 (15 s); targets 1 enemy for ATK x 2 damage
Charge time: 30 s
Cerebral class teammates Guard % Up Lv.5; all enemies Miss % Up Lv.5
Show all 5 levels
- Level 1
Cerebral class teammates Guard % Up Lv.1; all enemies Miss % Up Lv.1
- Level 2
Cerebral class teammates Guard % Up Lv.2; all enemies Miss % Up Lv.2
- Level 3
Cerebral class teammates Guard % Up Lv.3; all enemies Miss % Up Lv.3
- Level 4
Cerebral class teammates Guard % Up Lv.4; all enemies Miss % Up Lv.4
- Level 5
Cerebral class teammates Guard % Up Lv.5; all enemies Miss % Up Lv.5
60% chance to evade Action Bind








