
Okiku
Samurai
Teahouse waitress in Okobore, located in Wano Country's Kuri. She drew her blade when it seemed like the yokozuna, Urashima, was about to latch on to her. She swiftly dodged him and instantly lopped off his topknot. Luffy found this all super exciting to watch.
Special
Deals 50x character's ATK in non-type damage to one enemy (ignoring all defensive effects), locks crew's slots for 1 turn, reduces crew's Bind/Despair duration by 2 turns, and boosts the type effects of normal attacks for QCK and INT characters by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 15 turns |
| Level 2 | 19 turns | 14 turns |
| Level 3 | 18 turns | 13 turns |
| Level 4 | 17 turns | 12 turns |
| Level 5 | 16 turns | 11 turns |
| Level 6 | 15 turns | 10 turns |
| Max | 14 turns | 9 turns |
−1 turn at Limit Break 14
−4 turns at Limit Break 24 (LB+)
Captain Ability
Boosts QCK characters' ATK by 2.75x
Crewmate Ability
Boosts crew's base ATK by 50
Makes character's INT slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
Monkey D. Luffy, Roronoa Zoro, Otama
Reduces damage taken from STR characters by 5% and adds 9% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1% and adds 2% of character's base ATK to supported character's base ATK
- Level 2
Reduces damage taken from STR characters by 2% and adds 3% of character's base ATK to supported character's base ATK
- Level 3
Reduces damage taken from STR characters by 3% and adds 5% of character's base ATK to supported character's base ATK
- Level 4
Reduces damage taken from STR characters by 4% and adds 7% of character's base ATK to supported character's base ATK
- Level 5
Reduces damage taken from STR characters by 5% and adds 9% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 923 | 943 | 73 |
| Lv 99 | 2,786 | 1,352 | 285 |
| Lv 150 | 4,179 | 2,028 | 427 |
| Limit Break | 2,986+200 | 1,502+150 | 335+50 |
| Limit Break+ | 3,186+400 | 1,702+350 | 435+150 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 30
Boosts base RCV by 10
Potential Ability 1: Critical ATK
Boosts base RCV by 20
Show all 25
Boosts base RCV by 20
Boosts base ATK by 30
Add Crewmate Ability 2: Makes character's INT slots have matching slot effects
Boosts base HP by 60
Boosts base ATK by 40
Boosts base ATK by 50
Add 1 Power Slot
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 2: Special Double Launch
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 4 turns
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Once per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 2 turns after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 3 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 5
Once per quest, sets character's Special charge to MAX after character uses Special
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,949 | 1,431 | 301 |
| Lv 110 | 3,086 | 1,497 | 315 |
| Lv 120 | 3,359 | 1,630 | 343 |
| Lv 130 | 3,632 | 1,762 | 371 |
| Lv 150 | 4,179 | 2,028 | 427 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 88
- SPD
- 167
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 enemy for 2100 damage; targets QCK/INT-type teammates for Critical % Up Lv.3 (15 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets 1 enemy for 1100 damage; targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s)
Charge time: 28 s
- Level 2
Targets 1 enemy for 1200 damage; targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s)
Charge time: 28 s
- Level 3
Targets 1 enemy for 1300 damage; targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s)
Charge time: 28 s
- Level 4
Targets 1 enemy for 1400 damage; targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s)
Charge time: 28 s
- Level 5
Targets 1 enemy for 1500 damage; targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s)
Charge time: 28 s
- Level 6
Targets 1 enemy for 1600 damage; targets QCK/INT-type teammates for Critical % Up Lv.2 (15 s)
Charge time: 28 s
- Level 7
Targets 1 enemy for 1700 damage; targets QCK/INT-type teammates for Critical % Up Lv.2 (15 s)
Charge time: 28 s
- Level 8
Targets 1 enemy for 1800 damage; targets QCK/INT-type teammates for Critical % Up Lv.2 (15 s)
Charge time: 28 s
- Level 9
Targets 1 enemy for 1900 damage; targets QCK/INT-type teammates for Critical % Up Lv.2 (15 s)
Charge time: 28 s
- Level 10
Targets 1 enemy for 2100 damage; targets QCK/INT-type teammates for Critical % Up Lv.3 (15 s)
Charge time: 28 s
Self ATK Up Lv.10; QCK/INT-type teammates Guard % Up Lv.2
Show all 5 levels
- Level 1
Self ATK Up Lv.2; QCK/INT-type teammates Guard % Up Lv.1
- Level 2
Self ATK Up Lv.4; QCK/INT-type teammates Guard % Up Lv.1
- Level 3
Self ATK Up Lv.6; QCK/INT-type teammates Guard % Up Lv.1
- Level 4
Self ATK Up Lv.8; QCK/INT-type teammates Guard % Up Lv.1
- Level 5
Self ATK Up Lv.10; QCK/INT-type teammates Guard % Up Lv.2







