Okiku

Samurai

Teahouse waitress in Okobore, located in Wano Country's Kuri. She drew her blade when it seemed like the yokozuna, Urashima, was about to latch on to her. She swiftly dodged him and instantly lopped off his topknot. Luffy found this all super exciting to watch.

Special

Iai: Topknot Cut

Deals 50x character's ATK in non-type damage to one enemy (ignoring all defensive effects), locks crew's slots for 1 turn, reduces crew's Bind/Despair duration by 2 turns, and boosts the type effects of normal attacks for QCK and INT characters by 1.75x for 1 turn

BaseLimit Break
Level 120 turns15 turns
Level 219 turns14 turns
Level 318 turns13 turns
Level 417 turns12 turns
Level 516 turns11 turns
Level 615 turns10 turns
Max14 turns9 turns

−1 turn at Limit Break 14

−4 turns at Limit Break 24 (LB+)

Captain Ability

Tall Lady Samurai

Boosts QCK characters' ATK by 2.75x

Crewmate Ability

+STATS

Boosts crew's base ATK by 50

UNIQ

Makes character's INT slots have matching slot effects

Unlocks at Limit Break 8

Support Ability

Supported Characters

Monkey D. Luffy, Roronoa Zoro, Otama

Level 5 (Max)

Reduces damage taken from STR characters by 5% and adds 9% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 1% and adds 2% of character's base ATK to supported character's base ATK

  2. Level 2

    Reduces damage taken from STR characters by 2% and adds 3% of character's base ATK to supported character's base ATK

  3. Level 3

    Reduces damage taken from STR characters by 3% and adds 5% of character's base ATK to supported character's base ATK

  4. Level 4

    Reduces damage taken from STR characters by 4% and adds 7% of character's base ATK to supported character's base ATK

  5. Level 5

    Reduces damage taken from STR characters by 5% and adds 9% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 192394373
Lv 992,7861,352285
Lv 1504,1792,028427
Limit Break2,986+2001,502+150335+50
Limit Break+3,186+4001,702+350435+150

Limit Break

01

Boosts base HP by 40

02

Boosts base ATK by 30

03

Boosts base RCV by 10

04

Potential Ability 1: Critical ATK

05

Boosts base RCV by 20

Show all 25
06

Boosts base RCV by 20

07

Boosts base ATK by 30

08

Add Crewmate Ability 2: Makes character's INT slots have matching slot effects

09

Boosts base HP by 60

10

Boosts base ATK by 40

11

Boosts base ATK by 50

12

Add 1 Power Slot

13

Boosts base HP by 100

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Special Double Launch

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base ATK by 50

19

Boosts base RCV by 50

20

Boosts base RCV by 50

21

Boosts base HP by 100

22

Boosts base HP by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 4 turns

25

Potential Ability 3: Bind Ship Ability Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Special Double Launch
Level 5 (Max)

Once per quest, sets character's Special charge to MAX after character uses Special

Show all 5 levels
  1. Level 1

    Once per quest, reduces character's Special charge time by 1 turn after character uses Special

  2. Level 2

    Once per quest, reduces character's Special charge time by 2 turns after character uses Special

  3. Level 3

    Once per quest, reduces character's Special charge time by 3 turns after character uses Special

  4. Level 4

    Once per quest, reduces character's Special charge time by 5 turns after character uses Special

  5. Level 5

    Once per quest, sets character's Special charge to MAX after character uses Special

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,9491,431301
Lv 1103,0861,497315
Lv 1203,3591,630343
Lv 1303,6321,762371
Lv 1504,1792,028427

Evolution

Okiku
Rainbow Hermit CrabRainbow Armored CrabBlue Armored CrabBlue Plated LobsterBlue Striped Dragon
30,000 Beli
Okiku

Pirate Rumble

Style
Attacker
DEF
88
SPD
167
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Iai: Topknot Cut
Level 10 (Max)

Targets 1 enemy for 2100 damage; targets QCK/INT-type teammates for Critical % Up Lv.3 (15 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy for 1100 damage; targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 28 s

  2. Level 2

    Targets 1 enemy for 1200 damage; targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 28 s

  3. Level 3

    Targets 1 enemy for 1300 damage; targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 28 s

  4. Level 4

    Targets 1 enemy for 1400 damage; targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 28 s

  5. Level 5

    Targets 1 enemy for 1500 damage; targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 28 s

  6. Level 6

    Targets 1 enemy for 1600 damage; targets QCK/INT-type teammates for Critical % Up Lv.2 (15 s)

    Charge time: 28 s

  7. Level 7

    Targets 1 enemy for 1700 damage; targets QCK/INT-type teammates for Critical % Up Lv.2 (15 s)

    Charge time: 28 s

  8. Level 8

    Targets 1 enemy for 1800 damage; targets QCK/INT-type teammates for Critical % Up Lv.2 (15 s)

    Charge time: 28 s

  9. Level 9

    Targets 1 enemy for 1900 damage; targets QCK/INT-type teammates for Critical % Up Lv.2 (15 s)

    Charge time: 28 s

  10. Level 10

    Targets 1 enemy for 2100 damage; targets QCK/INT-type teammates for Critical % Up Lv.3 (15 s)

    Charge time: 28 s

Ability
Level 5 (Max)

Self ATK Up Lv.10; QCK/INT-type teammates Guard % Up Lv.2

Show all 5 levels
  1. Level 1

    Self ATK Up Lv.2; QCK/INT-type teammates Guard % Up Lv.1

  2. Level 2

    Self ATK Up Lv.4; QCK/INT-type teammates Guard % Up Lv.1

  3. Level 3

    Self ATK Up Lv.6; QCK/INT-type teammates Guard % Up Lv.1

  4. Level 4

    Self ATK Up Lv.8; QCK/INT-type teammates Guard % Up Lv.1

  5. Level 5

    Self ATK Up Lv.10; QCK/INT-type teammates Guard % Up Lv.2

Family

Okiku
KikunojoKikunojoKikunojoOkikuOkikuOkikuOkikuOkiku
Linked families
Izo & KikunojoOkiku & Otoko