Okiku

Teahouse waitress in Okobore, located in Wano Country's Kuri. She was saved by Luffy and the others when Yokozuna Urashima was about to try and woo her. She's taller than Zoro, and is a self-described samurai with a katana and sword fighting knowledge.

Special

Iai: Topknot Cut

Deals 50x character's ATK in non-type damage to one enemy (ignoring all defensive effects), locks crew's slots for 1 turn, reduces crew's Bind/Despair duration by 2 turns, and boosts the type effects of normal attacks for QCK and INT characters by 1.75x for 1 turn

Level 120 turns
Level 219 turns
Level 318 turns
Level 417 turns
Level 516 turns
Level 615 turns
Max14 turns

Captain Ability

Tall Woman

Boosts QCK characters' ATK by 2.5x

Crewmate Ability

+STATS

Boosts crew's base ATK by 50

Stats

HPATKRCV
Lv 1982119
Lv 5094695275

Evolution

Okiku
Rainbow Hermit CrabRainbow Armored CrabBlue Armored CrabBlue Plated LobsterBlue Striped Dragon
30,000 Beli
Okiku

Pirate Rumble

Style
Attacker
DEF
88
SPD
167
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Iai: Topknot Cut
Level 10 (Max)

Targets 1 enemy for 2100 damage; targets QCK/INT-type teammates for Critical % Up Lv.3 (15 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy for 1100 damage; targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 28 s

  2. Level 2

    Targets 1 enemy for 1200 damage; targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 28 s

  3. Level 3

    Targets 1 enemy for 1300 damage; targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 28 s

  4. Level 4

    Targets 1 enemy for 1400 damage; targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 28 s

  5. Level 5

    Targets 1 enemy for 1500 damage; targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 28 s

  6. Level 6

    Targets 1 enemy for 1600 damage; targets QCK/INT-type teammates for Critical % Up Lv.2 (15 s)

    Charge time: 28 s

  7. Level 7

    Targets 1 enemy for 1700 damage; targets QCK/INT-type teammates for Critical % Up Lv.2 (15 s)

    Charge time: 28 s

  8. Level 8

    Targets 1 enemy for 1800 damage; targets QCK/INT-type teammates for Critical % Up Lv.2 (15 s)

    Charge time: 28 s

  9. Level 9

    Targets 1 enemy for 1900 damage; targets QCK/INT-type teammates for Critical % Up Lv.2 (15 s)

    Charge time: 28 s

  10. Level 10

    Targets 1 enemy for 2100 damage; targets QCK/INT-type teammates for Critical % Up Lv.3 (15 s)

    Charge time: 28 s

Ability
Level 5 (Max)

Self ATK Up Lv.10; QCK/INT-type teammates Guard % Up Lv.2

Show all 5 levels
  1. Level 1

    Self ATK Up Lv.2; QCK/INT-type teammates Guard % Up Lv.1

  2. Level 2

    Self ATK Up Lv.4; QCK/INT-type teammates Guard % Up Lv.1

  3. Level 3

    Self ATK Up Lv.6; QCK/INT-type teammates Guard % Up Lv.1

  4. Level 4

    Self ATK Up Lv.8; QCK/INT-type teammates Guard % Up Lv.1

  5. Level 5

    Self ATK Up Lv.10; QCK/INT-type teammates Guard % Up Lv.2

Family

Okiku
KikunojoKikunojoKikunojoOkikuOkikuOkikuOkikuOkiku
Linked families
Izo & KikunojoOkiku & Otoko